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Star Wars Conquest is a mod for the videogame Mount & Blade (and ported to Warband). It is a total conversion which changes the full visual aspect of the game to the Star Wars (mostly the Episode IV, V, and VI era) setting, while retaining much of the original game content.

Some additional informations and a download link are available here.

For tropes which are unchanged from the original setting, refer to the Star Wars and the Star Wars Expanded Universe pages. For tropes related to the gameplay which are unchanged from the unmodded game, refer to the Mount & Blade page.


The Star Wars Conquest Mod Provides Examples Of:

  • 2-D Space: The worldmap is a two-dimensional representation of the Galaxy, with the space vacuum instead of Calradian land, and several kind of planets and space stations instead of the villages, castles, and towns.
  • Ace Pilot: The companion Dav Foss is one, being the character starting with the highest level in the Radar and Navigation skill. His Ace Pilot background is little more than Informed Ability, though: because of the lack of Space Battles in the mod, the mentioned skills only allows him to make the party travel faster on the worldmap if the player character hired him.
  • Arbitrary Headcount Limit: When playing with your own faction, it is possible to hire new lords, but only one for each castle / town controlled by the player’s faction, and no more than twenty.
  • Awesome, but Impractical: The Jet Pack item. It is only useful to cross very quickly an empty space to run toward the enemy, as it is blocked by small fences (which can be easily jumped) and by any other unit.
  • Badass Bookworm: The hirable companion Miriti Shoa is a former librarian of the Jedi order. Ingame, his specificity is that he begins the game with the highest engineering skill.
  • Bar Brawl: One of the new features of the mod. Attacking a random guy or insulting a drunk inside a cantina triggers one (although there is no interaction with the scenery).
  • Bare Midriffs Are Feminine: Several female armour look like this.
  • Blood Knight: During the first dialog with the hirable companion Nerthak Beviin, he says that the only thing which matters him is not the side the player character will serve during the war, but if there will be enough fight and battles. Justified: he is a Mandalorian.
  • Concealed Customization: Zigzagged. There are helmets which entirely conceal the head, some others which hide the hair but leave the face visible, and even some items which provides (limited) head protection while not hiding face and hair at all (cybernetic glasses, capes, Master Sith robe, etc).
  • Cut and Paste Environments: Used despite the number of different planets in the mod. Most of the village-type planets use the same set. There are two different scenes for castle-type planets. The main halls and cantinas are identical in any planet. The trope is also used by the town-type planets, but a bit downplayed: some of them (Kamino, Yavin IV, Kashyyyk, Naboo, Endor, etc) have an unique set representing its streets; the Hutt worlds share a special tileset.
    • The mod is still in a Beta state.
  • Dual Wielding / Guns Akimbo / Sword and Gun: Mount & Blade doesn’t allow any dual weapon mêlée / ranged combat, but the mod features a few shields which have the same appearance as some blaster pistols or lightsabers, allowing the player character or any companion to bear any dual wield combination of pistol and mêlée weapon.
  • First-Person Shooter: The mod being focused on ranged combat, playing a character based on pistol / rifle fighting can give this impressin, especially when playing in first person camera.
  • Gender Bender: According to the information logs ingame, Chewbacca is a female Wookiee.
  • Good Colors, Evil Colors: Strange example. On the worldmap, the Rebel Alliance is in dark red, the Galactic Empire is in light blue, the Hutt Cartel is in orange, and the wandering bandit parties are in yellow. As it can seem a bit weird to see the Rebel Alliance in an usually evil-themed colour and the Galactic Empire in an usually good one, those colours are how they are sometimes represented in other medias.
  • Grey-and-Gray Morality:
    • The mod just takes place during the Galactic Civil War without trying to convince the player which side is right and which is wrong.
    • Force choking can be use by a player character belonging to any faction.
  • Heal Thyself: There is an medikit item, actually made of two parts: the Bacta injector and the Bacta capsules. Using the Bacta injector in batlle heals 20 hitpoints of the player character and destroys a Bacta capsule.
  • Helmets Are Hardly Heroic: In a aesthical way. Although they are considered as helmets in term of gameplay (they are worn in the helmet slot and give a limited head protection), the mod features glasses which give skill bonus when worn. The one which gives +1 in Leadership is even especially recommanded for the player character.
    • The plastic surgeon merchants sell helmet items which are only a customized bare head.
  • The Joys of Torturing Mooks: Force choking. Technically, it renders the targeted units incapable to defend themselves (they are raised in the air and seem to struggle, then drop on the floor, and can be targeted again) and randomly kills some of them.
  • Leeroy Jenkins: Mixed with Artificial Stupidity. Although the mod is focused on ranged fighting instead of mêlée fighting, the AI of the player’s owned units (and his allies) is the same than in the native game: without any order, they massively run toward the enemy while shooting them from time to time, then switch to mêlée combat when near enough. Especially frustrating when you realize that, when ordered to hold their position, a few of the player controlled units will run nearer to the enemy, shoot a bit, then retreat (they are usually the first casualties).
  • Mêlée à Trois: The mod features three playable factions: the Rebel Alliance, the Galactic Empire, and the Hutt Cartel. Although the formers begins the campaign at war against each others while the latter is neutral at first, the situation will eventually become this trope.
    • If the player character decides to create his own faction, it can even become a Mêlée A Quatre.
  • My Horse Is a Motorbike: The speeder bikes replace the horses. The Riding skill now serves to determine which speeder bike can be ridden and how fast.
  • Offscreen Teleportation: When attacking / being attacked by a hostile party in space, the player character has to choose if the battle will happen in space or on the ground. When choosing the latter, the troops are instantly teleported to the nearest major planet (the ones which serve as a town, not the castle / village ones), no matter how far it is. Then, the surviving party is re-teleported to where they meet before the battle.
    • When the player character joins a battle between two AI parties, the fight always occurs on the ground.
  • One-Gender Race: Most of the playable races (Wookiees, Jawas, Droids, Tuskens, etc) are monogender. The only exceptions are Humans and Twi’leks.
  • One-Man Army: A very high level player character with a build focused on mêlée fighting and equipped with a two-handed lightsaber becomes one.
  • One Size Fits All: The race of the characters is only a cosmetic feature. Droid parts, human-sized armours and helmets, alien-shaped helmets, woookiee bodies, etc can be worn by everyone.
  • Only Six Faces: Most of the playable races. This is completly averted for the Humans (which customization options are larger than in the native game), but played straight with the other races, especially for Droids and Jawas (only one face).
  • Planetville: Each planet is only represented by a small inhabited zone which harbours the barracks, the shops, the quest-givers, etc. It is also where sieges occurs.
  • Recycled In Space: Star Wars Conquest is a mod which features most of the native content but in a Star Wars flavour. For example, the lords are now important characters from the setting, the horses are replaced by speeder bikes, the worldmap is now a two-dimensional map of the Galaxy, the tournaments, letter-delivery quests and the assassination quests still have the same mechanisms with cosmetic changes to give them Star Wars feeling, the Spotting and Pathfinding skills’ name (how far the party travels on the worldmap and sees through the Fog of War) becomes Navigation and Radar, the book merchants now sell holocrons, the taverns become cantinas, etc. As this conversion uses the Star Wars setting, we could say that Star Wars Conquest is Mount & Blade literaly Recycled In Space.
  • Shout-Out: Some rebel bases and cantinas in rebel controlled areas are decorated with a poster looking like one from Barack Obama’s electoral campaign, except Obama’s face has been replaced by the Rebel Alliance leader’s one.
  • Shown Their Work
  • Spared by the Adaptation: Although the game starts in 1 ABY (one year after the Battle of Yavin), Obi-Wan and Tarkin are still alive.
  • Videogame Caring Potential: If somebody you recruit has been around long enough for their rank to be maxed out, you might get a little protective of them.
  • Videogame Cruelty Potential: Thanks to neutral town NPC being not protected against friendly fire, it is possible to attack and kill them without negative consequence (they spawn again if the player character leaves the area and the damages that the player character received during the fight are cancelled when leaving the area, even after being knocked out), with the gain of a few experience.
  • Video Game Cruelty Punishment: Enemies killed by Force choke don’t give experience or proficiency points in the Force Power weapon proficiency.
  • Yowies and Bunyips and Drop Bears, Oh My: During his first dialog with the player character when meet in a cantina, Tam Yarrow tries to sell him drop bear repellent. The player character is not convinced.

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