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Sega heard that players want their Falling Blocks games to have lore...
Puyo Puyo Fever 2 is the sixth mainline entry in the Puyo Puyo series of competitive Falling Blocks games and, just as the name would imply, is the direct sequel to Puyo Puyo Fever. Unlike previous Puyo Puyo games, there is no obvious "lead" version of the game, being released for the PlayStation 2 and PlayStation Portable before receiving a Nintendo DS port one month later.

Fever 2's core gameplay is nearly identical to that of the first Fever, but Fever 2 offers much more content than its predecessor. There are three characters playable in single-player who each have three courses, totaling nine unique campaigns; the player can buy items to help them in these story modes as well. The cast of characters is expanded, with some characters hailing from Primp Town and others hailing from a neighboring town's magic school. The game also includes the Precise Museum, which includes more lore than anyone would ever expect a Falling Blocks game to have.

Amitie, Raffina, and newcomer Sig embark on separate adventures, most of which involve a Comet Warlock from the neighboring magic school and the mysterious entity inside of Klug's book.


Tropes that appear in Puyo Puyo Fever 2:

  • Another Side, Another Story: This game has three courses as usual, except the player character is now chosen between Amitie, Raffina, and Sig, each with a different take on the plot. This even acts as a Call-Back to Madou Monogatari ARS, which introduced Arle, Rulue, and Schezo through three different stories using the same interface.
  • Convenient Questing: All three playable characters were hunting for the items for their own uses that Lemres was delivering, which were, of course, in Possessed Klug's hands; taking them away depowered him.
  • Cranial Eruption: Arle is trying to get back to her own dimension so Amitie decides to drop a washtub on her head. This results in Arle getting an incredibly big bump on her head, it's actually bigger than her head.
  • Easy-Mode Mockery: Some items you can equip pre-match includes giving you pre-set chains to pop, dropping rows of Nuisance on the opponent's field, or straight up give you Fever mode at the start of that match. Unsurprisingly, these negatively impact the amount of points you receive afterwards.
  • Eaten Alive: Played for Laughs and combined with Mood Whiplash. The otherwise happy farewell between Sig and the Ocean Prince is interrupted when the latter character is suddenly eaten whole by a whale. Sig's only reaction is an emotionless "oops".
  • Evil Tower of Ominousness: Primp Town has one on the edge of town. It hosts, get this, the Endless Modes.
  • Guest-Star Party Member: Some consumable items you can use prior to a match lets you temporarily play as another character to replace the one you're currently playing as, such as using the Small Cap to replace Raffina with Klug for one of her story matches.
  • Hard Mode Perks: Winning matches gets you points for the in-game shop, and harder difficulty settings gives you a higher multiplier. Additionally, there's a selection of items that makes it harder for you (e.g. weaker chain power, disabling Fever mode, etc.), but has a boosted point multiplier if you manage to win in spite of the item's nerfs.
  • Iconic Sequel Character: Sig is so prominent within the series starting with this game that it is easy to forget that he doesn't appear in the first Fever.
  • Idea Bulb: A light bulb appears above Amitie when she thinks of a way to get Arle back to her home.
  • Idiosyncratic Difficulty Levels: This game uses the same RunRun, WakuWaku, and HaraHara difficulties as the first Fever.
  • Inventory Management Puzzle: You can carry up to 24 items. Selecting chat or beating a HaraHara Coursenote  rewards you with an item, alongside using the shop. You also must take the item if you talk to them, and Dapper won't give you items to replace it. So, in turn, you have to waste items in the courses... which you can't leave either unless you lose, quit, or beat the course. Especially considering some of them are permanent and will never leave your inventory, permanently shrinking your inventory space...
  • Million to One Chance: Klug discovers how to unlock the power of his book to release the demon inside, which possesses him. Conviently, during that same day, Lemres, Klug's hero, is delivering the exact items needed to unlock the book to Ms Accord with no protection on these magical items, and you can see where this goes afterwards. To top it all off, this all happens mere days after Sig, a.k.a. the demon's direct descendant, whose body is needed to complete the demon's unsealing transfers to Primp Magic School and Klug's exact homeroom.
  • No Antagonist: The WakuWaku courses have no actual opposing force to each character's quest. Amitie, Raffina and Sig's quests all end up finding Lemres at the end, but neither he or the other characters they fought before reaching him actually opposed them in any way, and even then, the fight against Lemres was a misunderstanding about who he was.
  • Onion Tears: In his WakuWaku course, Sig faces off against the onion-headed Onion Pixie as his first opponent. Upon defeating him, Sig says "That onion made me cry."
  • Poor Communication Kills: Amitie's fight with Lemres in her WakuWaku course is a direct result of Accord not bothering to give any relevant information regarding his appearance or intentions, only vaguely telling her that she's expecting a visitor and to welcome him to Primp in her stead. It isn't until after she beats him up in a Puyo Match (accusing him of being a kidnapper and acting on self-defense) did she find out that he was the person Accord sent her to meet up with.
  • Quirky Town: Primp Town is as strange as ever, but now it adds in bug-loving half-demons, demon teddy bears, and even downsized giants living in a forest.
  • Sdrawkcab Speech: In her HaraHara course, Amitie snaps Feli out of her state when she finds her chanting the following backwards speech:
    Feli: Meop syadot si reyarp ym. Srats gnitator eht gniees. Foor eht no yltneg yarp I. Yppah em sekam ti gniyas. Sermel si eman sih.
  • Shout-Out: Some of the bonus pictures in Fever 2 are parodies of movie posters. As seen here.
  • Sugar Bowl: According to the in-game lore, Primp is said to have pleasing climate and good harvest in spite of being secluded by terrain, succinctly described as a "paradise without doors." Peace is also at a constant; if any sort of conflict happened, it was resolved quickly with no effect on the town.
  • Summoning Artifact: The Bookmark Of The Sun, the Lamp of the Stars, and the Rock of the MoonAKA some moisturizing cream. They're used to unseal Klug's book. See "Million to One Chance" above.
  • Superpowered Evil Side: Possessed Klug to Klug, who's basically the demon within the latter's book taking over his body.
  • Voiceover Letter: At the end of his WakuWaku course, Sig reads a letter from Ms. Accord concerning Lemres, and the letter's writing is spoken in Accord's voice.
  • Wingding Eyes: Oniko's eyes turn into heart shapes when she sees Sig and falls in love with him.


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