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Princess Maker is a series of video games made by Studio Gainax. The basic idea behind the games were fairly simple: Take the pacing from Construction and Management Games like SimCity, combine it with the Character Level system from Dragon Quest, and then scale the scope back until the focus was on a single character.

The games are mostly a mix of a Raising Sim and Dating Sim, with some installments having some RPG Elements thrown into them in various degrees. Each game begins with the player taking on the role of an adoptive parent for a young girl, with the task of raising her from childhood to adulthood.

The player sets up a schedule that decides on what the daughter will do for the next week, be it getting an education, working a part-time job to earn some money, or resting to give her some time to relax from the former. Some games also give the option to venture out into areas that tend to include battle. The results of the schedule influence her parameters and reputation, with the final parameters leading to an ending that can be absolutely adorable or Nightmare incarnate.

The series was rather obscure outside of Japan for a very long time, due to the series lacking an official English localization for a good twenty years. An attempt to release a PC version of Princess Maker 2 succeeded in a completed release, but it was never officially sold because the publisher went out of business.

In 2016, Korean publisher CFK Co. made a surprise release of Princess Maker 2 Refine on Steam in Japanese, Korean, and English, with the last having a new English script. Shortly after, the first and third game were localized in 2017, with the fifth and final game released in 2018. This led to the once-obscure franchise becoming more widely-known in the West, with four out of five titles released within two years.

Games in the series:

  • Princess Maker on PC-98 and MSX (1991), Steam (2017)
  • Princess Maker 2 on PC-9801 and DOS (1993), PC (1995), GP32 (2002), and Steam (2016)
  • Princess Maker: Legend of Another World on Super Nintendo Entertainment System (SNES) (1995)
  • Princess Maker 3 on Playstation and PC (1997), Steam (2017), Steam and Nintendo Switch (2019)
  • Princess Maker: Go! Go! Princess, a spin-off board game with daughters from first to third (and another one from SNES spin-off game) game along with their companions.
  • Princess Maker 4 on Playstation 2 and PC (2005), Playstation Portable (2006), Nintendo DS (2008)
  • Princess Maker 5 on PC (2007), Playstation 2 and Playstation Portable (2008), Steam (2018)
  • Princess Maker (For Kakao): Girl's Dream on iOS and Google Play (2012 in Korea, 2015 in Japan).
See Petite Princess Yucie, which is an anime based on the Princess Maker series, and Long Live the Queen, which is an even darker take on this concept.

The Princess Maker series provides examples of:

  • Abusive Parents: The player can be this towards the daughter, though the patron deities will always call the player out for raising their daughter in such a way.
  • Action Girl: The games tend to have some of these, usually in the form of physically-oriented or magically-oriented rivals for the daughter. Of course, you can also raise your daughter into one.
  • Anachronism Stew: Through the fourth game, the setting seemed to be a vaguely medieval, European-inspired fantasy location, with little concern for historical accuracy. The fifth game averted this by making the setting modern-day Japan.
  • Anime Chinese Girl: Tao Lianfan in 2 has this appearance, with her using a fan as her fighting weapon, and appearing as a dancer during the Harvest Festival.
  • Artificial Stupidity: Princess Maker 2 contains cheats that activate Demo Mode, in which the game attempts to play itself. Not only does it have a tendency to cancel whatever is selected, but it seems to select directions at random while out on Errantry, creating situations of moving back and forth along the same path or running into a sign.
  • Badass Adorable: Should the daughter become adept at physical or magical fighting, she'll be able to destroy pretty much anything in her way, all while being as cute as a button.
  • Big Damn Heroes: The installments that feature combat will have Cube rush in rescue the daughter, if she ends up defeated by her enemy.
  • "Blind Idiot" Translation: The English translations by CFK Co. for the first, third, and fifth game range from stilted but passable to appallingly bad, error-ridden messes. Princess Maker 5 is the biggest offender, with many basic syntax mistakes, and bugs causing NPCs to address the player as 'Mother' or 'Father' instead of their chosen name.
  • Bragging Rights Reward: The ultimate gift of Fay, Paimon, and Dovomoi — the Power Ring, Perfume, and Flour. Infinite MP isn't worth the amount of money wasted on Magic classes to obtain it, and by the time the latter two are obtained, the daughter is skilled enough to always win festivals. Valkyria's Sword is the only gift that averts this, as it can be earned early enough to be worthwhile, and it's a nice alternative to the War God's Sword.
  • Breast Expansion: The second and SNES spin-off game has Buxomize Pills, and the fifth has the Bra of Fairies.
  • The Bus Came Back: Cube the demon butler, Lucifon (The Devil King), the Dragon Youth and the Dragon Elder reappear in Princess Maker (for Kakao): Girls’ Dream. You can marry the Dragon Youth, and it’s possible to have your daughter married to the Dragon Elder.
  • The Cameo: Maria and Olive, the daughters from the first and second game, and their rivals can appear as contestants in the third game's festivals. Since they are already adults, they tend to have parameters in the hundreds and are the toughest to outshine early on.
  • Career Versus Man:
    • Averted in the second game, as the daughter can get a career-based ending, and a marriage is considered a separate ending that gets attached to the career-based ending.
    • Played straight in 5, where she can only get a career-based ending or a marriage ending. Likely because it's set in invoked modern-day Japan.
  • Character Name Limits: In the Refine versions of the first two games, 8 characters is the limit for both the family name and the daughter's name.
  • Chekhov's Gun: Specially in the fifth game. Remember to use the items wisely, don’t waste them because they’ll be important, especially a special item which is extremely important when the daughter fights the Final Boss.
  • Chekhov's Skill: Specially in the fifth game. Don’t neglect the stamina, strength and combat skill parameters. Try to increase any of them because some unexpected events require the daughter to defeat them.
  • Chick Magnet: Well, Dude Magnet: The daughter grows up to be very pretty, leading to many male NPCs finding her attractive. If her Glamour is very high, men will come frequently ask for her hand in marriage, and she can agree to become someone's mistress, if her Morality happens to be low, too.
  • The Church: An important element in 2, including the daughter's involvement in it. Working for the Church cleanses her Sin and builds character, and the Archbishop will help a faithful daughter build social status. But there is a slice of corruption about the Church, too, as the daughter's Sin can be easily bought off through 'donations' with a fraction of the money she'd earn while working there.
  • Comfort Food: Buying meals to the daughter decreases her Stress but makes her gain weight. The cake in PM2 is the most egregious example.
  • Cosplay Otaku Girl: Princess Maker 5 contains an ending for the daughter to become a professional cosplayer. Being an otaku is also a parameter in that game, called Mania.
  • Costume Porn: Most of the endings involve dressing the daughter up, with each outfit rendered in luxurious detail.
  • Crossdresser: Your daughter can become a lady butler in the smartphone game, when you win against Cube in the fighting test.
  • Crossover Cosmology: In the second game, the Lord rules over the Greek gods of the planets, and Lucifon is another one of his servants. There's also Valkyria and the War God, with the latter not having any relation to Mars.
  • Darker and Edgier: 5 features a much darker main plot than the other games (even the first game), featuring a high death count that includes the daughter's biological parents and very depraved villains.
  • Deal with the Devil:
    • The second game has the Demon Pendant, which can be used to get Magical Power, Charisma, and Refinement, or be sold off for more than its worth to a certain demon.
    • The second game contains a demon that will appear if the daughter's Morality is high enough and offer to buy it off at 10 G per 1 point of Morality.
  • Defeat Means Friendship: The third game lets the daughter befriend her rival if she manages to defeat them in one of the class's tests. While they will still compete in class, it's on a much friendlier note, and they will buy gifts for each other on their birthdays.
  • Deliberate Values Dissonance:
    • The fifth game takes place in modern-day Japan, meaning that the daughter can marry or have a career. Not both.
    • The second game puts a lot of emphasis on having a husband and children. The patron deities will be displeased if the daughter doesn't end up married or has a low Maternal Instinct.
    • The second game's General talks about how girls shouldn't just be refined, but also think of what they can do to please men. Not a line ill-intentioned by him, but sexist in practice.
    • Sins can be forgiven by buying them off through donations to the church, which was reasonably common in the Middle Ages.
    • The third game allows the 10-year-old daughter to work in the coal mines.
    • Zigzagged in the smartphone game, your daughter can ended up having a marriage and (or even or) career. So it’s probably better than other games’ ending mechanism...
  • Diabolus ex Machina: The fourth game indicates an uprising of battles between humans and demons rather suddenly by having Rise's father be ambushed by demons and dying of his injuries.
  • Did You Just Punch Out Cthulhu?: The second game can have the daughter defeating the God of War. Possibly at a ridiculously low age.
  • Digital Bikini: The SoftEgg version of the second game censored some of the beach vacation scenes, by covering up the daughter with clothes or a bikini. The Refine releases leave all nudity intact.
  • Dirty Old Man: The King, the local Landlord and the Old Dragon in the second game. The King could count in every game where the daughter can be married to him.
  • The Dog Was the Mastermind: It turns out that the Big Bad who leads the revolutionary forces and is also responsible for summoning the assassins who killed the princess candidates and the daughter's biological parents is Alfort, the butler/corrupted angel from the Heaven Realm of the daughter's world.
  • Do Well, But Not Perfect: Obtaining the Queen By Marriage or the Royal Concubine ending in the second game depends on 1 point of difference in Glamour, with the higher number leading to the latter ending.
  • Early-Installment Weirdness: The first game worked very differently in pretty much every category, when compared to the more well-known formula of the later games:
    • The endings are separated into 'Parameter paths', with how well the daughter is doing on that path being determined by her Reputation. It's not a matter of having several parameters in a certain range, but which parameter is the highest and her Reputation. Achieving the best ending on the Parameter path requires a Reputation of at least 400 points.
    • Obtaining the Princess ending doesn't involve meeting or befriending the prince, at all. It's based solely on the daughter's Reputation, which has to be between 800 and 1199 points. Having a Reputation of 1200 points or higher will unlock the Ruling Queen ending.
    • The castle is not a place to repeatedly head to for schmoozing and increasing Reputation. The daughter gets sent to the castle, with the goal to have an audience with the King, and her current Elegance determines how far into the castle she makes it. She gets one boost to her Reputation for each 'stage' she clears — beginning by being allowed to proceed by the castle guard, to the military officer, etc — and no further increase after she talks with the King, meaning the castle becomes pointless quickly.
    • Winning either of the contests at the Harvest Festival gives no money. It merely increases the daughter's Reputation, based on how well she did.
    • There are no different clothes the player can buy or have their daughter wear. She has four Seasonal clothes, which change along with her age, but they don't alter her parameters or serve any purpose of keeping her cool or warm in Summer or Winter.
    • Items bought in the store can be used to influence her parameters, with the Doll lowering her Stress and increasing her Morality, and the Dress item increasing her Glamour and lowering her Stress. This feature disappeared from the second game, and items being merely bought from the store or being in the inventory increased the parameters.
    • There is no annual salary. The player starts with 500 G and any further money comes from what the daughter earns by working part-time or finds while out on Errantry.
  • Earn Your Bad Ending: Achieving certain, considered-bad endings requires more work or a guide to achieve than most of the good ones.
  • Edible Theme Naming: In the fifth game, there are fairies named Tart and Torte, and a child-like astral spirit named Macaron. Also Fluffy the Terrible cases for some revolutionary forces’ assassins and Co-Dragons like Gateau (“Cake” in French), Nappage (“Topping” in French), Biscotti (“Cookies” in Italian), Waffle, Cornet, and Gelato.
  • Expy: Canola, the daughter from the smartphone game, has her origin and background being obviously heavily based on that of the second game.
  • Fairytale Wedding Dress: All of the wedding dresses the daughter gets married in.
  • Fanservice: All of the games, except for the fourth one, aren't shy about showing naked skin. It varies between no nipples and definitely nipples, but there is nudity.
  • Fetal Position Rebirth: The daughter from the second game is given to the player this way.
  • Fight Like a Card Player: The Super Nintendo spin-off Princess Maker: Legend of Another World has battles occur this way.
  • Final Boss, New Dimension: In the fifth game, your daughter takes a High-Altitude Battle since Alfort, the Final Boss (and the Big Bad) is located in Heaven / Sky Realm. Before she encounters the final boss, she has to encounter some normal enemies (and Gateau) in that realm.
  • Food Porn: The food shown in the restaurants and cooked is lusciously rendered.
  • Friendly Ghost: If the daughter has high sensitivity in the fifth game, she's able to encounter this (more than once) at the abandoned house at night. The ghost will give you an item and an extremely high boost at a random skill parameter.
  • Friend to All Living Things:
    • Having a high Sensitivity parameters comes from this and helps facilitate it. It can even help the daughter avoid some fights while out on Errantry.
    • If you can keep up their bond parameter, the daughter can have lots of pets.
  • Gameplay and Story Segregation: The first and second game are guilty of this. Despite being The Hero of the kingdom, the player cannot get an annual salary higher than 500 G, the daughter has to be sent to other people to train for combat, and the player cannot even join the daughter when she gets sent out on an Errantry.
  • Glass Cannon: Raising your daughter with low Stamina but high Strength/Magical Attack leaves her as this.
  • Golden Ending: Some games have what are considered 'canon' endings, which tend to be the best outcomes. Special mention goes to the True Heroine ending in the fourth game with Patricia learning of her heritage, and bringing peace between the humans and the demons, including convincing the kingdom to remove the Sage Stones, which also allows Patricia's long-lost mother to freely return to the human realm herself.
  • Guide Dang It!: Many endings require a guide to know what parameters actually achieve which ending, and the exact number of points required. The same goes for many events in the second game, which can lead to big boosts to parameters.
  • Henshin Hero: The Super Creampuff Girl ending in the Kakao smartphone game. This can be triggered in a certain event chain when your daughter encounters a superhero named Mr. Caffeine and he gives you a super cream puff that gives you the ability to transform into a superheroine.
  • Heart Is an Awesome Power: Emotional parameters are important in the second game.
    • Sensitivity allows the daughter to see fairies, an elf that will give her magical prowess in exchange for physical prowess, and allows her to talk to some enemies to avoid fighting them. It's also a parameter often required in the more point-heavy endings.
    • Faith is also required, with it being the other parameter that lets the daughter talk her way out of fights with enemies. It prevents her from drinking with Lucifon, and avoids events that lead to a high Sin count. It also helps her gain popularity with the Archbishop.
    • Morality is required to do well in most of the higher-end, and therefore well-paying, jobs that don't involve having her all but whore herself out. It's also a parameter required for endings like the Ruling Queen or being a brave hero.
  • Hero Antagonist: Sabawon, the super Sentai hero in a stage hero performance show, is actually an assassin sent from the revolutionary force leader of the Demon World sector who serves as a Dragon.
  • Heroes Prefer Swords: One of the standard weapons the daughter can equip.
  • The High Queen: The endings that involve the daughter becoming the ruling queen. It tends to be one of the most difficult endings to obtain when it comes to parameters, though also leads to a high score in the end. She can also become queen consort by marrying the old king or eventually becoming queen by marrying the prince.
  • Hot Consort: The endings involving the daughter becoming married to people of high status, be it nobles, millionaires, or royalty.
  • Hot Witch: The endings that involve the daughter becoming magically acclaimed.
  • Idol Singer: Your daughter can be this in the For Kakao version.
  • Inevitable Tournament:
    • Every October in the first and second game is the time for the Harvest Festival. The first game only had a martial arts tournament and a miss contest to participate in. The second game altered the latter into a dance competition, and added a cooking contest and art festival.
    • Averted in the third game onward, as the player can choose to not participate in these. It has the Harvest Festival in October, the New Year's Day Festival in January, and the Cherry Blossom Festival in April, which measure the daughter's Stamina, Elegance, and Glamour, respectively.
  • Infinity +1 Sword: The War God's Sword in the second game, which the daughter gets by defeating him.
  • Interspecies Romance: From the second game onward, the player can have their daughter get married to non-human characters.
  • Katanas Are Just Better: The best store-available weapon in the second and fifth game, which can also be found for free in a treasure chest in the dangerous mountain range.
  • Lady of War: The endings that involve the daughter becoming an authority person in the kingdom's military. The General ending tends to be one of the best ones.
  • Laser-Guided Amnesia:
    • In the third game, achieving a fairy-based ending will result in everyone that came into contact with the daughter forgetting about her after she goes on to live in a different realm. The rivals recall competing against someone, but can't remember who it was.
    • The fifth game has Cube do this to the daughter, so that she won't remember that her parents were murdered, and those assassins are after her. The amnesia gets undone after she encounters Gateau.
  • Leitmotif: The piano theme that played in the first game can be found playing somewhere in the openings and endings of all the other games.
  • Magic Knight: If the daughter works on her physical and magical prowess.
  • Massive Numbered Siblings: In For Kakao, it seems that you can raise lots of daughters after you raised one in the tutorial. Here’s the banner inside the game as evidence.
  • Mighty Lumberjack: The Lumberjack or Woodcutter part-time jobs the daughter can take will increase her Strength, making her strong enough to physically defeat enemies in one hit. But it tends to lower her Refinement.
  • The Mistress: In multiple games:
    • In the second game, the daughter can agree to become the mistress of someone if her Glamour is high and her Morality is low.
    • Most games contain an ending where the daughter becomes someone's mistress, be it that of a noble man or one of the king's concubines.
  • Multiple Endings: Tons of them, all depending on how well you raise your daughter.
  • Musical Assassin: Gateau from the fifth game always gets rid of his targeted victims using his magic guitar.
  • Mythology Gag: The fifth game contains clothes the daughter can wear that are based on the previous daughters' outfits (and Princess Maker 2 items). The first three clothes mentioned below are lampshaded by Cube although he can’t remember them clearly.
    • The Longing and Dreamy Clothes reference the second and third game, respectively.
    • There's even an outfit based on Yucie's clothes from Petite Princess Yucie.
    • There are also White and Red Plug Suits.
    • In the Prince marriage ending in For Kakao, the daughter wears a wedding dress that bears a striking resemblance to the dress worn in the third game's Prince ending.
  • Named After First Installment: The series, which has the same name as the first game's original title, focuses on raising a girl from ages 10 to 18. The best game outcomes normally involve her becoming a queen.
  • Nice Job Breaking It, Hero: Achieving a bad ending in the second game results in the daughter's patron deity chewing the player out.
  • Nintendo Hard: Certain endings are incredibly difficult to obtain. The endings below are considered true endings:
    • The True Heroine ending in the fourth game requires very high parameters in tons of categories, the daughter's popularity must be really high, she has to learn about her true heritage, balance in meeting all three marriageable princes, unlock access to the Demon realm, manage to obtain the B Version of a certain event, and complete the Mother's Song event-chain. It's an incredibly tight schedule to follow to achieve all of that, and will probably require some Save Scumming to work around the random nature of traversing the city. The only upside is that the player can abuse the Demon shop's parameter-raising items, with the only side-effect being that it raises her Demon Points, but that only leads to a minor dialogue alteration during the Mother's Song event-chain.
    • The True Princess ending in the fifth game. It starts off by fulfilling all the requirements to get the Marriage To Aspar ending, and then having the daughter travel to the Heaven realm, and having her fight her way through it to face the Final Boss. And said boss is incredibly difficult to battle, let alone defeat, even with the best equipment available being used. It's considered practically impossible to defeat the Final Boss without having an item that a boss in the earlier section of the realm dropped.
  • Nipple and Dimed: The Refine releases of the first and second game leave all nudity intact. The second game doesn't show nipples on the daughter, but certain supernatural NPCs have visible nipples. The first game has no problem showing that the daughter has nipples, but tends to cover up the lower region.
  • No Social Skills: Having low Conversation, Decorum or Glamour will cause the daughter to have difficulty conversing with higher-ranked people in the castle.
  • Not Wanting Kids Is Weird: The second game contains a hidden Maternal Instincts parameter for the daughter, with how high it is being considered into the final score the player gets. Low Maternal Instinct leads to a lowered final score.
  • One-Man Army: It’s possible for the daughter to win fights against monsters, even in the fifth game: revolutionary forces’ mooks, Co-Dragons, and even the Big Bad alone.
  • One-Steve Limit: Averted in the series, where a rival in the second game and the daughter of the fourth game are both called Patricia.
  • Optional Boss: Two in the second game:
    • The War God, who guards the actual stairway to the Heavens. He's much tougher than any opponent in the game, and defeating him lets the daughter ascend the stairway to gain a 100-point-increase in her patron deities' main parameter.
    • The Skeletal Knight, who can be encountered while working the Gravekeeper job and having a decently high Fighting Reputation. Defeating him will net you a nice sum of gold.
  • Out-of-Character Alert: From the fifth game: Emily, who loves spying for scoops, one day tells your daughter that she discovered Coach Takeda behaving strangely, even spray-painting a wall. The daughter goes to investigate and discovers that she's right- he was possessed by Nappage, the assassin sent by Kenpi.]]
  • Paper Fan of Doom: One of weapons the daughter can use in the fifth game. The better version of this weapon is the Osaka (metal) fan.
  • Personality Blood Types: The player can choose what blood type the daughter will have, which will determine if certain parameters will get increased or decreased every month.
  • Physical Heaven:
    • The second game contains one, which is accessed through an actual stairway in the Northern mountain range. Said stairway is guarded by the War God, and after defeating him the daughter can meet her patron deity there for a one-time parameter boost.
    • The fifth game also allows the daughter to adventure to Heaven Realm if she already owns an Angel Feather. It’s the last realm to be unlocked.
  • Physical Hell:
    • The second game has one located in the Western desert, much more easily accessible than the heavenly counterpart.
    • The fourth realm in the daughter’s world from the fifth game. Your daughter can adventure here if she already owns a Demon Ring.
  • Pimped-Out Dress:
    • Many of the fancier dresses the player can have the daughter wear.
    • Many endings also contain the daughter wearing one for her career or married life.
  • Pirate Queen: your daughter can grow up to become one in For Kakao, even sporting a particularly sharp grin.
  • Power Fist: The daughter in the fifth game can join Karate classes and utilize this to fight enemies in her adventures.
  • Pretty in Mink: Some endings depict the daughter wearing fur-trimmed clothes.
  • Proper Lady: Raising the right parameters, like Cooking, Cleaning, Temperament, and Decorum can lead to the daughter growing up to be one.
  • Psycho Lesbian: The second game has a female bandit called Bloodrose Vanesta, who will praise the daughter's beauty and attempt to rape her if the daughter loses in a duel against her.
  • Quietly Performing Sister Show:
    • Princess Maker: Legend of Another World, an SNES spin-off (which Melody takes part in) is often forgotten by international fans.
    • Besides that, there’s a puzzle spin-off titled Princess Maker Pocket Daisakusen (プリンセスメーカーポケット大作戦) where the daughters from first three games take part in a quiz show along with Cube and Uzu.
    • Princess Maker Q, a spin-off quiz game starring a new girl and Cube (in his animal form) as a returning character, is even more obscure. Interestingly, there's a Korean effort in trying to bring her back in the form of a Princess Maker fangame called KAREN.
  • Ready for Lovemaking: The Courtesan, Mistress, and High-Class Prostitute endings have the daughter assuming these types of positions.
  • Real Women Don't Wear Dresses: Zig-zagged in the second game, where going for a Social ending tends to give a significantly lower final score than other endings that require similar parameters and reputations. The game considers the Housewife ending a bad one. On the other hand, some of the best endings require the daughter to have strong Social and Housekeeping reputations to back up her proficiency in Combat and Magic.
  • Recurring Boss: Gateau from the fifth game. After you defeat him in his first encounterin any realms, he escapes each time until he’s finally Killed Off for Real in Heaven Realm. Each time he's defeated, he drops a special item that allows her to access the route to the rebel forces leader in each sector.
  • Relationship Values: A key part in obtaining certain endings, particularly the marriage or the best friend endings in the fourth game.
  • Requisite Royal Regalia: If the daughter becomes an actual queen or princess during the ending, she will get a crown to wear, and occasionally an ermine cape.
  • Save Scumming: Due to your daughter's random behavior and the RNG-based nature of tasks like Errantry or parameter boosts, saving frequently and reloading can be necessary.
  • Science Is Wrong: The second game considers rationalism to be incomplete at best. Studying science increases the daughter's Intelligence, but it also lowers her Faith — when in this world God rules over the stars, and the devil has raged war against the humans recently.
  • Screw the Rules, I Have Money!: It's possible for your daughter to accumulate as much Sin as possible in 2, as long as you remember to keep donating to the church's collection box.
  • Sex Is Evil: The daughter performing sex work is seen as a sign that she's fallen into evil.
  • Silk Hiding Steel: The daughter can become this if her fighting prowess is adequate, while having a reputation as a good homemaker.
  • Stout Strength: The higher the daughter's Stamina and Strength, the further her weight and musculature increase. This means that some ballgowns won't fit her, leaving her unable to gain the parameter boosts from wearing them.
  • Supreme Chef: The daughter can become one if her Cooking and Housekeeper Reputation are high. It will also lead to her winning the cooking contest during the game's Harvest Festivals.
  • Surprisingly Realistic Outcome: The first game has two contestants that fight in the nude. As such, their defense parameters suck and they take heavy damage.
  • To Hell and Back: The daughter in the fifth game can access Hell / Demon Realm for Adventure if she owns a special item that unlocks that realm from her world.
  • Took a Level in Badass:
    • If you put the daughter into activities that increase her stamina and strength (in both physical and magic) constantly, she's able to defeat some enemies.
    • In the fifth game, not just stamina and strength, she able to increase her combat skills in fencing, martial arts / melee, and magic.
  • Trope Codifier: This series is pretty much the archetype for the Raising Sim, and most games in that genre clearly show its influence.
  • Updated Re-release: The Refine editions for the first and second game.
  • Useless Useful Non-Combat Abilities: Averted. The fifth game has some skills that no sane person will use in combat, but they do prove useful.
  • Vengeance Feels Empty: In the fifth game, the daughter’s words after Gateau (with his body healed and augmented by Heaven technology) was finally Killed Off for Real by her in Heaven Realm before she proceeds to the Final Boss route indirectly implies to this trope.
The Daughter: "Father... Mother... I have avenged your death. But, I don’t know... why I’m not happy about this...?"

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