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Video Game / Five Nights at Freddy's: Pizza Party

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Fnaf: Pizza Party is a Roblox game developed by Pizza Party Game.

You just got a call from an unknown number, telling if you are still interested into that job, begging you to join in because of the recent break ins. You finally accept, what can possibly go wrong?

The game is set as a multiplayer roaming style collection game, where the mission is to find any of the requested items without being killed by the roaming Animatronics.

Currently, the game have two Chapters: Chapter 1 is set in the Five Nights at Freddy's pizzeria (although with the outside taking inspiration from the movie design), while Chapter 2 takes place in a Five Nights at Freddy's: Security Breach inspired ruined Pizzaplex.

The game can be played here.


"You'll have to find some missing Tropes because someone thought it was a good idea to move them":

  • Abandoned Area: Both Chapter 1 and Chapter 2 take place in abandoned Pizzerias full of deadly animatronics. The first one is set in a Pizzeria that takes some inspiration from the settings of the first Five Nights at Freddy's game, while the second is inspired by the DLC of Security Breach, Ruins.
  • Adaptation Deviation: The animatronics in Chapter 1 have brand new designs that makes them look different (and much more menacing) from their normal counterparts, taking cues from different incarnations and adding a new twist to it.
    • Freddy and Golden Freddy are bulkier and taller, having various parts of the body withered. They also have red wires visible inside the torso and head. Freddy also seems to have red glowing teeths and eyes as well, while Golden Freddy doesn't. Freddy even gets spiked wristbands to make his design more menacing.
    • Chica seems to be heavily inspired by her Five Nights at Freddy's 2 withered form, having wires where the hands should normally be. Unlike her withered form however, she's able to freely move her arms, and she lack eyes.
    • Bonnie also seems to take inspiration from his withered form, lacking the top part of his face. Like Freddy, he haves glowing teeth.
    • Foxy is the one to get the most drastic design, now being a quadrupedal rusty bare endo with a fox face.
    • This changes of design doesn't seem to happen for the Chapter 2 animatronics, using instead their designs from the end game of Security Breach, minus Glamrock Bonnie, being the only original one.
  • Adaptational Curves: Freddy and Golden Freddy in Chapter 1, both having a bulkier and more menacing body.
  • A.I. Is a Crapshoot: Of course, this being a Fnaf inspired game, it's bound to happen.
  • Air-Vent Passageway: Chapter 1 is full of vents that can be used to hide from animatronics and reach a variety of places faster. However, these vents can also be used by Foxy from 3 AM onwards.
  • Anti-Frustration Features: The game have multiple ones:
    • The man on the speakers tells you from the get-go you can use the lockers to hide from the animatronics. This can come handy when you have no place to hide from the animatronics chasing you.
    • An alternative to the lockers are the vents, however, they will be less safe to use from 3 AM onward, due to Foxy gimmick being able to crawl through vents.
    • Like in the original Five Nights At Freddy's, you can shut the two doors in the starting room, however, they will open after a while.
    • If you are not sure where to go, the game will make all the mission-related stuff glow in a white outline after a while.
    • Every time an hour is finished, you will be teleported to a small room where you will be able to buy with in-game points two types of items.
      • The Fazer blaster, while It Only Works Once, is able to stun for a while an animatronic.
      • The Bear trap can be placed everywhere in the map, and can be used to bait the animatronics.
    • The inclusion of characters roles and perks in later updates makes it more easier to deal with the animatronics and help other players out.
  • Early Adaptation Weirdness: Back in previous versions, the story had some differences, such as lack of voice acting from the speaker and the opening being more similar to the intro of Five Nights at Freddy's instead of being a phone call.
  • Friendly Shopkeeper: Everytime an hour is finished, you will be teleported in a room where you will get access to two weapons you can buy with the in-game credit.
  • Gotta Catch Them All: Both Chapters will ask the player to collect various items in order to continue with the story.
  • No Fair Cheating: In hard mode, if you stay inside a locker or in the vents for too long, the same hallucinations Golden Freddy uses at 5 AM will slowly appear in order to force you to leave it. If you are not fast enough to react, you will die.
  • Noiseless Walker: Vanny in Chapter 2 makes no sound compared to the other animatronics.
  • Not Quite Dead: Dying in Chapter 2 will not lead to a game over, instead your character will be on the floor awaiting to be revived. You can still die during this state, as your health will slowly drain out if no one helps you, and unlike a normal Roblox game, it will not regenerate back.
  • Red Eyes, Take Warning: Freddy, Bonnie and Foxy in Chapter 1, and Vanny in Chapter 2 have red glowing eyes.
  • Run or Die: Whenever a required mission is complete, a "Survive" text will appear alongside a countdown before being teleported to the safe room. During this state, all the animatronics will lock into the closest player, chasing them around and attempting to kill them before the timer runs out. Each hour increases the timer, making it harder to avoid and survive.
  • Running on All Fours: Foxy.
  • The Voice: The talking speakers of both Chapters.

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