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Video Game / Oh Jeez, Oh No, My Rabbits Are Gone!!!

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Oh Jeez, Oh No, My Rabbits Are Gone!!! is an indie puzzle platformer, released on itch.io and Steam in 2019 by Studio Nevermore. You play as the Rabbit Lady, who lives happily in her cottage with 100 pet rabbits — until last night, when they were spooked by a scary noise. Now they've scattered all over the valley, menaced by shadowy creatures, leaving you to chase them down and guide them home before dark.


Oh Jeez, Oh No, My Rabbits Are Gone contains examples of:

  • And Your Reward Is Clothes: There are many optional colour palettes hidden around the valley in difficult places to reach, which allow you to change the Rabbit Lady's colour scheme.
  • Animesque: The art style used in character portraits and the ending scenes.
  • Anti-Frustration Features: The Hiker will bring any rabbits you were unable to find or rescue back to your house at the end of the game, so you don't need to worry about leaving any behind. If you save them all yourself, though, you may end up with more than you started... There are also menu options to turn on arrows to indicate where you'll end up if you jump, and to reset the room if you get stuck.
  • Big Creepy-Crawlies: The least-rabbity of the shadow rabbits is more of a cyclopean four-legged spider.
  • Crazy Cat Lady: The Rabbit Lady apparently has this reputation; Hiker apologises for having assumed it based on the rumours about her.
  • Dynamic Entry: The Hiker is introduced on the first map sliding down a steep mountainside and skidding to the ground in front of you.
  • Fourth-Date Marriage: Hiker and Rabbit Lady cross paths several times (narrowly averting Love at First Sight), then move in together the evening of the day they met.
  • Giver of Lame Names: Played with. Rabbit Lady's hundred rabbits are listed in the credits, and almost every one is a Punny Name.
  • Heroic Mime: Although one of the core gameplay mechanics is calling out instructions to her rabbits, they're represented as simple illustrations rather than words. The Rabbit Lady only has one actual dialogue box in the game, which simply says "...".
  • Metroidvania: The game has some elements of this - there are no power-ups, and there's a Point of No Return at the end of each map, but puzzles within each map are arranged to emphasise exploration and interconnectedness, with a mixture of puzzles that can be solved at any time once you've reached them and gates which need to be unlocked to progress further.
  • Pictorial Speech-Bubble: Rabbit Lady's menu of instructions she can give her rabbits takes this form; her rabbits confirm they can hear her using Say It with Hearts.
  • Red and Black and Evil All Over: The shadow rabbits. They're not really evil, though.
  • Red Oni, Blue Oni: The Hiker is an outspoken adventurer, while the Rabbit Lady is a quiet recluse.
  • Ridiculously Cute Critter: The rabbits.
  • Scenery Porn: One map has an abandoned house you can walk into whose only purpose is to show off the setting sun.
  • Stock Animal Diet: The game notes that it's bad for rabbits to eat too many carrots, but they are a good treat for getting fussy rabbits to listen to you.
  • Sugar Bowl: The Rabbit Lady's deaths are purely a gameplay mechanic, and her rabbits are never in any immediate danger - they cower when they run into shadow rabbits but just need her to calm them down again. The stakes are low, the environment is peaceful and pretty, and the most dangerous threat in the game is taken care of by being a good and clever pet owner.
  • Tube Travel: Fortunately, you don't have to escort the rabbits all the way home (especially since you'll be cut off from it for most of the game) - once they reach the nearest hollow tree trunk, they can find their way back safely themselves.
  • Underground Monkey: Some of your rabbits are very unusual!
    • Some rabbits are wearing headphones and are too busy jamming to hear your instructions.
    • Trained rabbits wear a blue ribbon. They can climb low ledges, and know how to do slightly more complicated actions like pulling levers or performing tricks on command.
    • Merrabbits have tail fins and can blow a bubble which allows you to walk underwater.
    • Winged rabbits fly at a steady height instead of falling to the ground.
    • Crystal rabbits can teleport themselves several tiles straight up.
    • Wood rabbits have a branch growing out of their backs, which prevents them from passing under low ceilings.
    • Spiral rabbits can teleport themselves forward until they run into something.
    • Spirit rabbits are wild and only come out at night. They don't need to be rescued, but they're smart enough that you can give them instructions to help you open a path.
  • Video Game Caring Potential: Some rabbits are too scared to listen to you until you pet them to calm them down... but the sign telling you about this mechanic reminds you that you can also pet any rabbit whenever you want.

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