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You wake up in a Creepy Basement with no memory of how you got there. The door is locked and you have to find a way out before the monster who kidnapped you comes back to kill and eat you. Congratulations! You've just entered the terrifying world of Monster Basement!

Monster Basement is a Point-and-Click Flash game created found on Godlimations. A sequel, Monster Basement 2, details your character trying to escape the actual house the basement was attached to and expands on the previously-hinted information about the house's residents.


Monster Basement has examples of:

  • Adventure Game: Not as contrived as The Trapped Trilogy, but it has its moments.
  • Big Bad: The first game has the monster/infected human who kidnapped you. In the second, the Butcher and the Brother serve as your primary obstacles to escape.
  • Bittersweet Ending: The second game has this for the Daughter. She's cured of her condition, but her mom ran away and she's still stuck with her butcher father so there's a chance she might contract the infection again. Also both her brother and uncle are dead.
  • Call-Back: At the end of the second game, the Protagonist gives the Daughter what's left of the healing potion he used to revive his friend, curing her.
  • Children Are Innocent: The Daughter is the only infected human who displays any hesitance or remorse about their actions, and she actually ends up helping the main character.
  • Creepy Basement: Where the first game takes place.
  • Cute Monster Girl: In the second game, the Daughter is adorable and harmless.
  • Dark Is Not Evil: The family's daughter. She's plenty creepy, suffering from the same infection the rest of her family is and enjoying the taste of monsters just as much as them, but is frightened by the changes in all of them and wants her mom to come back for her.
    • Also, both you and your friend are monsters, but you help the Daughter cure her illness.
  • Distress Call: The first game has a phone in the basement that you can use to call 2 different numbers; a handyman, and the Salvation Army. In the second game you find a cell phone, which you can again use to call a handy man.
  • Evil Sounds Raspy: Subverted with the handyman who talks in a deep, gravelly voice, but isn't evil at all as he provides you with tools to help you escape.
  • Eye Scream:
    • The first item the handyman sends you is a screwdriver with an eyeball as the handle.
    • The Big Bad goes down when your revived monster friend stabs him through the eye with the tip of his own axe.
  • Exactly What It Says on the Tin: It's a game about a monster's basement. Also, about a monster in a basement.
  • Expy: The Brother is a pretty blatant expy of Leatherface, being a chainsaw-wielding psychopath who wears a sack over his face.
  • Fat and Skinny: The protagonist is the skinny to his friend's fat, as seen at the end of the second game.
  • Featureless Protagonist: The player character is never seen, what with the game being a point-and-click. At least, not until the ending of the second game, where they're revealed to look very similar to their friend, just skinnier.
  • Gainax Ending: The ending of the second installment is so short and full of jump cuts, with no real explanation of what it's depicting, that it's a little hard to follow. Apparently, the Goliaths escapes back to their world, and give the Daughter the remnants of the healing potion from the first game, curing her.
  • Guide Dang It!: In the first game you find a note saying "Call Salvation". Which is actually what you're supposed to do in the game. The game doesn't provide you any hint of the phone number though. You either have to know it or look it up online.
  • Humans Are Bastards: Subverted- apparently they didn't become more violent or turn into monsters until they started eating the monsters.
  • Instant Home Delivery: Whenever you call the handyman or salvation for help, an envelope with a tool inside arrives within seconds after you made the call.
  • Late-Arrival Spoiler: The second game spoils a few things about the first, like that the "monster" was an infected human man who kidnapped monsters for eating and that both you the friend mentioned are monsters. Oh, and also that the protagonist survives the first game.
  • Missing Mom: In the second game, the little girl's diary mentions that her mom left the family to save herself from being infected. The poor kid waits for her to come back and save her.
  • Monsters That Eat Other Monsters: The infection your kidnapper picked up and spread to his family causes this - they became zombie-ish and found monsters to be delicious, so they began kidnapping and eating them.
  • Muck Monster: You have to fight one off with an axe in the first game. According to your kidnapper's diary, it's called the Mud Vile, and seems to be naturally mindless and unreasonable. It makes a brief cameo in the second game, where your friend defeats it and it leaves an item for you to continue.
  • Mundane Utility: Somehow the family's daughter has a device that allows her to teleport. She just uses it to hop around the house, instead of using it to escape or get help. Justified in that she's very young and probably isn't able to think of more practical applications for it.
  • Not Quite Dead: In the first game you have to attack another monster with an axe, seemingly kiling it. In the second game the same monster shows up again, with the axe still sticking out of its head.
  • Point-and-Click Game
  • Tomato Surprise: You are the monster!
  • Woobie, Destroyer of Worlds:
    • The Big Bad in the first game: a World War II–survivor who — while hiding from enemy soldiers — discovered an Eldritch Location inhabited by monsters, who were even more hostile to him than the soldiers were… resulting in a Technically-Living Zombie infection that made him ironically crave monster flesh. After that, can you blame him for his Ax-Craziness toward monsterkind (even if you yourself are one)?
    • His similarly infected family, in the second game. Especially the daughter, who just wants to be cured so her mother will finally return.
  • You Wake Up in a Room: As with many such adventure games from this era, the plot starts with the protagonist waking up in a basement and unaware of how they got there.

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