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Video Game / Mondo Agency

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Words to live by, and to get confused by.
But I already knows... it's is right beneath my foots.

The sequel to Mondo Medicals, also by cactus. As suggested by that page, it could make more or less sense.

The basic plot involves the actions of one Mondo Agency to prevent "the president" from being assassinated by seizure-inducing "natives" - or, as they are often called, LASER INDIANS! To do this, the Agency sends Agent-65386 to go to the president to make sure he's okay, but through the game, he must stop at various places and perform odd tasks, such as starting a machine the size of a skyscraper or killing the natives.

In between levels — or as they are now called "submissions", as in "sub-missions" — there are monologues from the Boss, your superior within Mondo Agency. Instead of screaming about cancer, he tranquilly philosophizes and hints what the next "submission" will be like.

Yes, everyone still has a TV head but they spin now.

It's going to have a sequel called Mondo Nation, and it's about fighting terrorism, and takes place in a world closer to our own, containing such wonders as fire and insects. Only it seems that it's a TV head that's on fire.

A Lets Play can be found here.


This game provides examples of:

  • Big Bad: The enemies targeting the president are bizarre, red flashing creatures called "natives". However, The President turns out to be disturbingly eager to kill the "natives" who are presumably actually defending themselves.
  • Bottomless Magazines: Your gun can't run out of bullets. This is very comforting.
  • Body Horror: The level "Terminal Illness", wherein a TV man screams about how much pain he’s in before little ball enemies pop out of his head.
  • But Thou Must!: The last level. You have to kill the President.
  • Easy-Mode Mockery: Players that can't finish the mountain jumping level may press a key to skip the level. The pillar giving the instruction says it will appear on your permanent record, but there's otherwise no obvious penalty.
  • Fauxlosophic Narration: The Boss' ramblings in between missions lean towards this at times.
  • Gambit Roulette: Did anyone want the President dead? Maybe.
  • Genre-Busting
  • Good Bad Translation: invoked Once again intentional, and once again it supplements the inanity of the Boss's instructions nicely, leading to some lines that border on Ice Cream Koans. NOW GOT LOST!
  • Heroic Mime: The Agent. The Boss and some other people are the only ones to have dialogue.
  • Incredibly Lame Pun: "Submission is death, and we must submit everyones!"
  • Mind Screw: Everything. Especially the Agency's plan to avert the President's death. Did they have a psychic on their team? Were they trying to kill the president?
  • One-Hit-Point Wonder: Every enemy is a one-hit kill.
  • Speaking Simlish: Everyone. It's backward English. It's 1 Thessalonians 4:16 and 4:17
  • Stylistic Suck: again.
  • Surreal Horror: Maybe just a little.

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