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Mega Man: Dr. Wily's Final Attack is a fan-made Mega Man (Classic) game created by TheSkipper1995 that was originally released in 2014.

In the year 20XX, Mega Man and Roll are pondering the temporary peace since Dr. Wily's last defeat. Suddenly, two projectiles rain from the sky and disable Mega Man and Rush. During this, Dr. Wily swoops in and kidnaps Roll. Dr. Wily has had enough of Mega Man, and is planning a final attack against him with eight new Robot Masters.

Robot Masters:

  • Spear Man, weak to Frost Arrow, gives Spear Shot.
  • Earth Man, weak to Control Mine, gives Speed Drill.
  • Weather Man, weak to Spear Shot, gives Seasonal Barrier.
  • Glacier Man, weak to Double Shock, gives Frost Arrow.
  • Coppice Man, weak to Speed Drill, gives Hawk Seeker.
  • Speed Woman, weak to Blaring Blast, gives Control Mine.
  • Sound Man, weak to Seasonal Barrier, gives Blaring Blast.
  • Digital Man, weak to Hawk Seeker, gives Double Shock.
  • Bryan Man, gives Special Attack.

This game can be downloaded here. Not to confused with Rockmen R: Dr. Wily's Counterattack, a doujin fan-game that was given cease-and-desist taken by Capcom.


Mega Man: Dr. Wily's Final Attack provides examples of:

  • Always Accurate Attack: The Blaring Blast. It does a significant amount of damage to all enemies on screen, ignores all forms of defense that aren't an outright immunity, and can be used eight times per fully-charged weapon energy bar.
  • Amazing Technicolor Battlefield: Although not as flashy and trippy as other examples, Bryan's Man stage fits this bill, with the ever-changing colors.
  • An Ice Person: Frigid Man and his special weapon, the Frost Arrow. The weapon fires a single arrow that can freeze enemies, and then explode in a shower of icicles which can then further damage enemies.
  • Band Land: Sound Man's stage, which has giant speakers and several musical-themed enemies.
  • Barrier Warrior: Weather Man with his Seasonal Barrier. Mega Man can perform this as well, once he acquires the latter.
  • Boss Rush: Present and accounted for, as according to series tradition.
  • Brainwashed and Crazy: Roll. She snaps out of it when Mega Man defeats her at the end of Wily Stage 4.
  • Blow You Away: There are fans in Weather Man's stage which can push Mega Man upwards, downwards, and away. The rain portion of the stage also has a similar effect.
  • Collection Sidequest: In order to unlock Bryan Man's stage, the BRYAN letters have to collected. One letter per Robot Master stage.
  • Cyber Space: Digital Man's stage, which has a computer-based tileset, several digital-themed enemies, and hazards like electric barriers and literal fire walls.
  • Elemental Barrier: The Seasonal Barrier, which is made up of components based on the four seasons.
  • Energy Weapon: The Force Beams make their return in Bryan Man's stage. They are instant death, but travel slower.
  • Excuse Plot: Dr. Wily has kidnapped Roll and send out another eight Robot Masters. Defeat them and rescue Roll!
  • Homing Projectile: The Hawk Seeker. Each seeker does the same amount of damage as a Spear Shot, and homes in on the nearest enemy. If an enemy is destroyed with the current seeker, it'll continue by going after the next nearest enemy.
  • Hyper-Destructive Bouncing Ball: Shigaraky, the Tanuki-robot from Spear Man's stage, will throw these at Mega Man.
  • Jungle Japes: Coppice Man's stage takes place in a forest or jungle.
  • King Mook: The boss of the intro stage is a Gray Big Eye.
  • Luckily, My Shield Will Protect Me: The Seasonal Barrier can absorb a decent amount of damage before faltering. It can even destroy weaker enemies in a single hit. In fact, the shield will stay up even if Mega Man switches to and uses most other special weapons.
  • Marathon Level: Compared to other normal levels of the game, Bryan Man's stage is twice as long and filled with a fair share of instant death hazards.
  • Shock and Awe: The Double Shock. Essentially a more powerful version of Mega Man V's Saturn's Electric Shock. It allows Mega Man to fire short-ranged arcs of electricity directly to his left and right. He can't climb ladders while this is active though.
  • Slippy-Slidey Ice World: Glacier Man's stage. Contains the expected Frictionless Ice physics as well as snow-themed enemies and gimmicks.
  • Smurfette Principle: Speed Woman is the only lady out of this set of Robot Masters.
  • Sticky Bomb: Speed Woman can place these during her fight.
  • This Is a Drill: The Speed Drill. It deals the same amount of damage as a normal buster shot, but four of them can be on-screen at once. Plus, it will continuously fire as long as the fire button is held down.
  • Throwing Your Shield Always Works: The Seasonal Barrier can be thrown forward.
  • Throwing Your Sword Always Works: The Spear Shot special weapon allows Mega Man to fire up to two spears (on-screen) in front of him or at an angle (by holding up or down). These are more damaging than the Earth Drills.
  • Unblockable Attack: The Blaring Blast hits all enemies on-screen and even pierces shielded ones.
  • Villain: Exit, Stage Left: Dr. Wily literally walks out of his fortress to the right, following his defeat at the hands of Mega Man.
  • Warm-Up Boss: The intro stage boss, the Gray Big Eye, is only slightly tougher than a normal Big Eye. The only other notable feature of this boss is that it fires a projectile at Mega Man's last position after a few jumps.

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