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Mega Man: DOS Remake is a fan-made remake of the DOS versions of Mega Man 1 and Mega Man 3, created by DarkLord92. It was built using Game Maker Studio, and during early 2016, had a major overhaul when transitioning to version 2.

In the year 20XX, a super computer named CRORQ was created to help guide robots all around the world. However, after only a month had passed, CRORQ suddenly went on a rampage. With Dr. Wily still in prison, who could be behind CRORQ's rampage? Eight new Robot Masters have arisen, and it's up to Mega Man to defeat each of them to collect the eight energy elements necessary to break CRORQ's firewall.

The latest version of this fangame can be found here.

Robot Masters:

  • Dyna Man, who has the Dynamite Wrecker.
  • Blade Man, who has the Razor Blade.
  • Bit Man, who has the Binary Dash.
  • Torch Man, who has the Flame Rush.
  • Volt Man, who has the Volt Buckler.
  • Oil Man, who has the Oil Igniter.
  • Shark Man, who has the Shark Boomerang.
  • Sonic Man, who has the Sonic Reflector.
  • Wave Man (unlocked by obtaining the WAVE letters), who has the Wave Torrent.


Mega Man: DOS Remake provides examples of:

  • Adaptational Badass: CRORQ is much larger and more intimidating than he was in the DOS games.
  • Arc Welding: CRORQ's rampage is said to be a result of the Expiration Date law in Mega Man 9.
  • Armor Piercing: The Flame Rush's fire wave can pierce through many enemy shields, including Sniper Joes.
  • Barrier Warrior: Volt Man with his Volt Buckler. Mega Man can do this as well, once he obtains the former's weapon.
  • Battle Boomerang: Shark Man's special weapon, the Shark Boomerang. It can be fired in the eight cardinal directions, and will collect any life or energy drops it comes into contact with.
  • Blow You Away: The Flying Bird Fan enemies that originally appear in Volt Man's stage.
  • Boss Rush: Subverted. Two bosses are fought back-to-back before the boss refight stage where you battle the six remaining Robot Masters.
  • Cartoon Bomb: Dyna Man's special weapon, the Dynamite Wrecker. When fired and it hits an obstruction, it splits into three smaller explosives which then explode. These can also destroy certain barriers.
  • Collection Sidequest: In order to unlock Wave Man's stage and obtain his special weapon, the Wave Torrent, Mega Man must collect four lettered plates that are found in four of the Robot Master stages. These spell out W A V E. Notably, two of these plates can only be collected when returning to the stage after defeating the Robot Master, as the level geometry slightly alters itself. Thankfully, the stage select screen shows which plates are already collected.
  • Dash Attack: Bit Man's special weapon, the Binary Dash, allows Mega Man to do this. When pressing the fire and down button, Mega Man will dash forward at a rapid speed, cutting through minor enemies without loosing speed. He will be knocked out of it if he can't destroy the enemy in one-hit. Thankfully, if Mega Man cancels out of this move early, an after-image will still be powering forward.
  • Demoted to Extra: Rush only appears at the end of the game to help Mega Man escape Wily's battleship.
  • Lightning Gun: The Volt Buckler's other function. When the fire button is pressed while the weapon is equipped and the shield is up, an electric beam is fired forwards.
  • Emergency Energy Tank: The E-Tanks reappear, but only 4 can be held at once.
  • Eternal Engine: Torch Man's stage seems to take place in a factory and junk refinery.
  • Excuse Plot: As is tradition with other Mega Man titles. Though, there is more explanation of the plot after CRORQ is defeated.
  • Final Boss: The Wily Capsule.
  • Hijacked By Wily: After defeating CRORQ, Dr. Wily reveals himself and explains the rest of the backstory.
  • Giant Space Flea from Nowhere: Just like in NES Mega Man 3, the Doc Robots are back without an explanation as to why they're there. Though, unlike that game, the usual boss intro doesn't show a question mark.
  • Invulnerable Attack: Volt Man is completely invulnerable to attacks (even his weakness) when his Volt Buckler is up.
  • It's All Upstairs From Here: Inverted with the first half of Bit Man's stage, where Mega Man has to travel downwards before entering the building.
  • Lava Pit: Present in Torch Man's stage. Though, those are more pits of molten metal than lava.
  • Luckily, My Shield Will Protect Me: The Volt Buckler. It can absorb quite a bit of punishment before it falls, and the player can use another weapon while it's up.
  • The Man Behind the Man. Subverted. CRORQ broke Dr. Wily out of prison thinking that he had the same goals as it. Wily then uses this to take advantage of CRORQ and start his next plan of world domination.
  • Optional Boss: By collecting all four WAVE letters, you can access Wave Man's stage, which is a remix of Oil Man's stage. By defeating Wave Man, Mega Man obtains the Wave Torrent, which acts as a soft weakness to most of the bosses, as well as being powerful in its own right against normal enemies.
  • Palette Swap: A number of the bosses are just recolored or slightly redesigned versions of Robot Masters from established Mega Man games. Particularly glaring with Volt Man and Wave Man, both being Air Man edits.
  • Precision-Guided Boomerang: The Shark Boomerang. As long as it's not destroyed, it will always travel back to Mega Man.
  • Playing with Fire: Torch Man and his special weapon, the Flame Rush. The Flame Rush acts as a more powerful version of the Fire Storm. It fires the Fire Storm wave as well as four fireballs into the air, which then float downwards. Only downside to this is that the wave and fireballs have to dissipate before another Flame Rush can be used.
  • Remixed Level: The Doc Robot versions of Blade Man, Volt Man, Torch Man, and Shark Man's stages. Also, Wave Man's stage, which is a remix of Oil Man's stage. Some of these stages have drastic changes from the get-go, while others need to be reached through a previously un-openable skull door.
  • Revised Ending: The original release of the game had the narrator ask questions regarding CRORQ's motivation during the ending sequence, instead of explaining it.
    "Wily again failed in his quest for world domination, but why did CRORQ rampage? Why did a super computer built to help robots free Wily from prison? If Wily was not behind the nefarious plot than who was? Where did Wily escape to? So many questions, but no awnsers" [sic]
  • Temporary Platform: Several of them exist in this game:
    • The Yoku Blocks, which first appear in Volt Man's stage.
    • The platforms which switch direction a few moments after you land on them.
  • Under the Sea: Shark Man's stage takes place at an oceanic facility.
  • The Very Definitely Final Dungeon: Dr. Wily's Space Station.
  • Warm-Up Boss: A Sumatran with slightly better tactics and more health.

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