Lethal Enforcers II: Gun Fighters is a 1994 Arcade Light Gun Game developed and published by Konami. It's the prequel to Lethal Enforcers 1 since it takes place in the Old West in 1873.
The game uses the same light gun system as the first game. Players play through five stages, assuming the role of a sheriff taking on various enemies, ranging from outlaws to hostle Native Americans.
Lethal Enforcers II: Gun Fighters contains examples of:
- Bad Guy Bar: The location of the aptly named Saloon Showdown.
- Bank Robbery: You start off having to stop one in the Old West, too.
- BFG: The player can pick up cannons and use them as a personal firearm, which acts like the Grenade Launcher from the previous game. Just like before, however, it cannot be reloaded; run out of cannonballs and it's back to the revolver.
- Boom, Headshot!: You need to shoot the skeletons the final boss summons in the head, or else the head detaches from the body when destroyed and flies at you for a final Last Ditch Move.
- Dark Action Girl: Just like the first game, female gunslingers are out for your hide.
- Dynamic Difficulty: Same as the previous game, but even more punishing than before.
- Everything Fades: As in the first game.
- Gameplay Grading: From "Posse" to "U.S. Marshall," working much like the previous game.
- Gatling Good: The Old West style hand cranked version is available.
- Giant Space Flea from Nowhere: The mastermind of the outlaws is a necromantic Native American shaman.
- Guns Akimbo: The double rig allows Dual Wielding six-shooters. You can also try playing with both guns if you're good enough.
- Homage: The Spaghetti Western genre.
- Hostage Spirit-Link: Shooting innocent folks deducts a life just as before.
- I Surrender, Suckers: Beware, some outlaws will pretend to give up but are still hostile.
- Magical Native American: The above-mentioned final boss, who casts fireballs and raises the dead to fight for him ("Arise, my braves!").
- Market-Based Title: It's called Lethal Enforcers II: The Western in Japan.
- Painfully Slow Projectile:
- Like the previous game, with the exception of the third stage boss, every boss attacks with some form of projectile you can shoot out of the air, such as cannonballs, explosive barrells, or bundles of dynamite. The final boss conjures fireballs that can be dispelled by shooting them, while the skeletons he summons toss tomahawks.
- Native enemies shoot arrows at you, which can also be shot out of the air.
- Posse: Your starting rank.
- The Sheriff: The player character is one. Available as a rank.
- Shoot the Bullet: As with the previous game.
- Showdown at High Noon: Subverted, the boss battle of the third stage is a one-draw duel against three gunslingers, but the sky is visibly dark implying nighttime.
- The Western: The game is set in the Old West in the 1880s.
- What the Hell, Player?: Shooting the gunslingers during the Showdown at High Noon boss battle in the third stage before they draw will prompt the gunslingers to say, "You can't shoot 'til we draw!"