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* MoneyMultiplier: Some decorations can increase the money generated by creatures if placed close enough to them.


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* RecycledAnimation: Most creatures have reused animations of their class. Amphibians in particular are quite noticeable with their entrance animation.
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trope disambiged


* AnimalsNotToScale: Since many animals share animations and models, their size has been tweaked to make them the same size. For example ''Carnotaurus'' being as big as ''T. rex'', ''Edestus'' and ''Helicoprion'' as big as {{Megalodon}} and ''Thylacoleo'' as big as ''Smilodon''. ''Bananogmius'' and ''Leedsichthys'' are also the same size as the bus-sized ''Dunkleosteus'' when ''Bananogmius'' wasn't even a full meter in length, and ''Leedsichthys'' was far larger than just a single bus. This is most prominent for the sauropods, with ''Shunosaurus'', ''Apatosaurus'' and ''Argentinosaurus'' being one and the same scale, as well as smaller than their real-life counterparts. Though the sauropod example is due to program limitations: animals that big couldn't fit in the tiny battle arenas and therefore would stress out the game and the mobile devices' resource limits.

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* AnimalsNotToScale: Since many animals share animations and models, their size has been tweaked to make them the same size. For example ''Carnotaurus'' being as big as ''T. rex'', ''Edestus'' and ''Helicoprion'' as big as {{Megalodon}} ''Megalodon'' and ''Thylacoleo'' as big as ''Smilodon''. ''Bananogmius'' and ''Leedsichthys'' are also the same size as the bus-sized ''Dunkleosteus'' when ''Bananogmius'' wasn't even a full meter in length, and ''Leedsichthys'' was far larger than just a single bus. This is most prominent for the sauropods, with ''Shunosaurus'', ''Apatosaurus'' and ''Argentinosaurus'' being one and the same scale, as well as smaller than their real-life counterparts. Though the sauropod example is due to program limitations: animals that big couldn't fit in the tiny battle arenas and therefore would stress out the game and the mobile devices' resource limits.



* GentleGiant: Zig-zagged. All animals can fight in the arenas, however how strong and good they are depends on their rarity. A legendary is ''far'' more powerful than a Common. Hilariously, ''Argentinosaurus'' (one of the largest animals of all time) is a weak Common, while ''Shunosaurus'' (a much smaller sauropod) is a powerful Legendary. ''Tanycolagreus'' (a small basal tyrannosaur) is among the strongest animals in the game, with or without the type [dis]advantage. And while {{Megalodon}} is a powerful Legendary, it can easily be killed by a ''Henodus'' (a tiny placodont) which has superior stats AND a type advantage.

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* GentleGiant: Zig-zagged. All animals can fight in the arenas, however how strong and good they are depends on their rarity. A legendary is ''far'' more powerful than a Common. Hilariously, ''Argentinosaurus'' (one of the largest animals of all time) is a weak Common, while ''Shunosaurus'' (a much smaller sauropod) is a powerful Legendary. ''Tanycolagreus'' (a small basal tyrannosaur) is among the strongest animals in the game, with or without the type [dis]advantage. And while {{Megalodon}} ''Megalodon'' is a powerful Legendary, it can easily be killed by a ''Henodus'' (a tiny placodont) which has superior stats AND a type advantage.



** The player can have ''{{Megalodon}}'', ''Orthacanthus'', and ''Edestus'' in their park. The sawfish ''Onchopristis'' and ratfish ''Helicoprion'' also behave like sharks, despite not being related.

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** The player can have ''{{Megalodon}}'', ''Megalodon'', ''Orthacanthus'', and ''Edestus'' in their park. The sawfish ''Onchopristis'' and ratfish ''Helicoprion'' also behave like sharks, despite not being related.

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TRS cleanup: misuse


* PteroSoarer: Played with. Most of the pterosaurs look pretty decent (even the ''Pteranodons'', which were infamously terrible in the films), with their biggest flaw being the bipedal launching. The same can't be said for ''Tapejara'' (or rather ''Tupandactylus'', given its large crest), which has teeth and batlike wings, neither of which are things the real animal had. Or the [[https://static.wikia.nocookie.net/jurassicpark/images/1/11/Pterodactylus_%2828%29.jpg/revision/latest?cb=20160703154322&format=original ''Pterodactylus'' which looks like this in-game]] while the real animal [[http://2.bp.blogspot.com/-MLZlSw-D0mQ/UhDE7q2Q49I/AAAAAAAACEU/Xx5GuDO9Pdo/s1600/Pterodactylus+(wm).jpg looked like this]]. The ''Dimorphodon'' released after the Aquatic Update looks identical to the film's portrayal, but also incorporates some accurate qualities; for example, it's shown to be a skilled climber.
** The various pterosaur hybrids also qualify.
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Per TRS, this was renamed to Falsely Advertised Accuracy and moved to Trivia


* DanBrowned: The game directly states in one of its creature bios that ''Pteranodon'' has teeth and that its name is a misnomer.
-> Did you know that Pteranodon means "toothless wing"? Its name is a misnomer, as the Pteranodon actually has teeth!
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* KingOfTheDinosaurs: At launch, the ''Tyrannosaurus rex'' was the most powerful dinosaur out of all the dinosaurs available for the park before eventually getting dethroned by the ''Indominus rex'' and various other dinosaurs (both hybridized and otherwise). And quite appropriately it also requires a sizable amount of DNA to be obtained for the park.
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Dewicked trope


* EverythingsBetterWithDinosaurs: And many other various prehistoric animals as well.
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* StockDinosaurs: There are a variety of these such as ''Tyrannosaurus rex'', ''Triceratops'', ''Apatosaurus'', ''Pteranodon'', ''Stegosaurus'', and of course ''Velociraptor''.
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Turtle Power is no longer a trope


* TurtlePower: ''Archelon'' and ''Protostega'' in the Aquatic Park. While not turtles per se, ''Henodus'' and ''Psephoderma'' also act this way.
** [[spoiler: The giant ''Archelon'' World Boss Akupara 81 takes this to a whole new level.]]
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Seldom Seen Species is no longer a trope.


* SeldomSeenSpecies: Among the iconic stock species to be expected from a ''Jurassic Park'' game, there are some impressively obscure animals available to players, such as ''Coloborhynchus'', ''Proterogyrinus'', ''Ostafrikasaurus'', ''Eolambia'', ''Rhizodus'', ''Kaiwhekea'', ''Protostega'', ''Archaeotherium'', and ''Panochthus'', among many, many more.
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* FirstPlayerAdvantageMitigation: Averted in the PlayerVersusPlayer battles and a few of the weekly events. Typically the match is over once one team completely knocks out the other, with 3 creatures per team. The player and the AI opponents (as despite all appearances, the player will never actually fight another player even in the PVP battles) are always granted a set number of points to use per turn, which they can use to defend, attack, or reserve (which means their points will be much higher on their next turn). Whoever starts first gets 1 point on their first turn, while whoever goes second gets 2 points on their first turn. In theory the second player should have the advantage, but because both players have their point limits increased by the same amount, it actually puts the second player at a huge disadvantage, simply because the first player will reach the max amount of points allowed per turn sooner than the second player will. To put this into perspective, if the first player reserved their points on turns 1-3, they would go from 1 to 3 to 6, while the second player would only have 4 points at the start of the first player?s third turn, and unless the second player is running a StoneWall of a tank, the two point difference is usually enough for the first player to take down the second player?s first creature. The second player then is forced to either attack, at the risk of having fewer points in defense or reserve for the next turn, or do nothing and let the first player build up their points again, and in both cases potentially leaving the second player?s second creature incredibly exposed for the first player to take down.
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Up To Eleven is a defunct trope


** Taken UpToEleven with ''Apatosaurus'' at nearly double the health and attack of the above-mentioned creatures, and even further with the Carnivore-type hybrid ''Pachygalosaurus'' (created by fusing ''Megalosaurus'' and ''Pachyrhinosaurus''), with a whopping '''18,006''' health and a mere 2,134 attack.

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** Taken UpToEleven Exaggerated with ''Apatosaurus'' at nearly double the health and attack of the above-mentioned creatures, and even further with the Carnivore-type hybrid ''Pachygalosaurus'' (created by fusing ''Megalosaurus'' and ''Pachyrhinosaurus''), with a whopping '''18,006''' health and a mere 2,134 attack.
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**The snake boss Ouroboros could easily be considered a contender for the largest creature in the game, as it's arena is little more than a small canyon and it's still big enough to take up most of the space inside it.
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* TheGreatSerpent: Naturally, Gigantophis and Titanoboa are just as giant in the game as they were in real life. Dilophoboa, a hybrid of Titanoboa, also qualifies.
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Loads And Loads Of Characters is no longer a trope


* GottaCatchThemAll: As of this writing, the game has more or less [[LoadsandLoadsofCharacters 200 different animals (including the hybrids)]], with some still unreleased and many more to be added.

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* GottaCatchThemAll: As of this writing, the game has more or less [[LoadsandLoadsofCharacters 200 different animals (including the hybrids)]], hybrids), with some still unreleased and many more to be added.
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* DanBrowned: The game directly states in one of its creature bios that ''Pteranodon'' has teeth and that its name is a misnomer.
-> Did you know that Pteranodon means "toothless wing"? Its name is a misnomer, as the Pteranodon actually has teeth!
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* GameplayStorySegregation: At one point in the story, Owen's Velociraptor pack escapes, and are missing for several chapters. Despite this, they can still been seen in their paddock when you go there to collect Mods.
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* ShoutOut: One of the badges you can earn is titled "Power Squad", and is unlocked by obtaining [[Series/MightyMorphinPowerRangers a Tyrannosaurus rex, Triceratops, Pteranodon, Smilodon, and Mastodon.]]

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