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Integration: The Stranded Light is a massive questline Game Mod for The Elder Scrolls IV: Oblivion released in 2011.

What starts as simply finding a new home for a stranded golden saint quickly evolves into a grand adventure for players of all kinds. On top of that, many hidden sidequests litter the countryside. Little quests that could make a huge difference later.

The mod adds several new lore friendly guilds for you to interact with, new friends to make, new races to play as.

Get the mod here (without additional requirements now).


Integration: The Stranded Light provides examples of the following tropes:

  • Fungus Humongous: The giant Telvanni mushrooms make a return. First as outposts by Bruma and New Sheoth respectively, then as an entire city. Complete with your own personal tower.
  • Infinity -1 Sword:
    • The Chainblade/Gear Hammer Replica. Very high on damage, but slower than your typical Daedric Warhammer even. You get the legitimate versions later on. Or if your conjuration is high enough you can simply conjure them.
    • The Thorn of Order: Basically a souped-up Sword of Order from the Shivering isles with a wicked enchantment.
  • Guide Dang It!:
    • None of the quests have any quest markers, the journal sometimes doesn't mention where the quest is taking place, and often times dialogue pertaining to where a quest needs to be done only appears once. If you happen to forget where you're supposed to go on some quests, you're stuck until you figure it out. Keneriel alleviates much of this, if you chose to have her move to another city. Especially one your chosen home is in. She outright tells you EXACTLY where to go and what to expect for one quest, rendering it very simple.
    • If you have "Knights of the Nine", you'd best not start any of its quests until after the interview quest, as that expansion kills off several characters necessary for the best resolution. Of course, you aren't told this until it's too late.
  • Improbably Female Cast: Played as a running joke in the Stranded Light's headquarters. Male Player aside, no male members are ever seen in Merendin. Subverted in that male members do appear in the guild, albeit outside of the main HQ.
  • Shout-Out: Events from previous The Elder Scrolls games play a large part in both the quest and lore of this mod. In addition, several characters from these games either make physical appearances or are mentioned. Battlespire in particular is mentioned quite often, and the events of such play a huge role in the mod. Particularly in the Tesherku side quests.

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