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"In the dark and cold Hades, lives the ambitious Satan, who is anxious to control the world. He had no way to reach the horrible plan until the Devil Crystal Ball fell into his hands."
"In the day he acquired the Crystal Ball, the world changed. With the evil power of the ball, Satan has made the world erupt into chaos."
"In the critical moment, the Wise Old Man found Lee Long, a young man armed with arrows and great knowledge of Chinese Kung-Fu. The old man trained him with the uncanny power required to save the world, before sending him off to destroy Satan and the devils....."
——

Hell Fighter is a 1991 unlicensed action platformer game developed by Taiwanese company Sachen for the NES and Super Famicom, with graphics ripped off from the original Prince of Persia.

When Satan obtains a powerful artifact called the Devil Crystal Ball, a young kung-fu fighter named Lee Long is sent to stop Satan's forces. No, there really isn't anymore plot beyond that.


This game contains examples of:

  • Boss-Arena Idiocy: The second, western-ish dragon boss is fough on some cliffs, where the cliff's wall can be destroyed - and turned into a makeshift alcove Lee Long can use to dodge 90% of the dragon's attacks. If he happens to be carrying the brown Homing Projectile power-up, said battle turns into a Zero-Effort Boss (the dragon's attacks can't hit Lee, but Lee's on the other hand...).
  • Bottomless Magazines: By default, Lee Long can spam an infinite amount of throwing knives at demons, even flinging three in an arc Spread Shot-style. There's another power-up that turns his projectiles into fireballs.
  • Chinese Vampire: Due to changing the setting from Ancient Persia to Chinese Hell, now jiangshis are a minor enemy Lee Long can defeat. In classical jiangshi manner, they attack by hopping at the hero.
  • Covers Always Lie: Even with the game's pixelated graphics, Lee Long looks nothing like the muscular guy on the cover art, nor does he bare his chest at any point of the game. And power-ups are depicted as orbs, not skulls. James Rolfe poked at the bad cover-art in one of his reviews.
  • Excuse Plot: Like most bootleg games, this one is rather light on plot, without a story beyond "demons are doing bad things, hero must fight them".
  • Final Boss Preview: Taken to the extreme in this game; Satan the last boss' final form (a giant mechanical skull) is on the starting screen.
  • Gashadokuro: The first boss is a gigantic armored skeleton that towers above Lee Long, though it's an easy Warm-Up Boss whose attacks are laughably slow.
  • Giant Crab: The underground lake stage ends with Lee Long fighting a crab larger than himself as it's boss at the exit.
  • Homing Projectile: Collect a brown orb and Lee Long can throw knives which homes in on the nearest target.
  • Infodump: One which the game feeds its players with a gigantic scrolling wall of text, before they press start (as presented on top of this page). "Blind Idiot" Translation included.
  • Magic Knight: Lee Long, besides having kung-fu skills, also commands magic powers to some degree, casting various attacking spells on demons coming at him.
  • Orbiting Particle Shield: One of the first defense-based power-ups, the blue orb power-up serves as a shield that orbits around Lee Long and can damage mooks caught in vincinity. It can be duplicated too, with Lee Long kicking ass while flanked by three orbs simultaneously.
  • Our Dragons Are Different: In spite of the Oriental setting? There are two dragon bosses, the Chinese dragon in stage 2 and a more western-looking dragon later on. The latter has disproportionally tiny wings compared to it's body and nope, it can't fly with it.
  • Platform Hell: Platforming elements starts becoming heavier and more intense as the game goes on, where later levels sees Lee Long crossing lakes (in hell?), lava pools, or Bottomless Pits while jumping from one platform to another. One of the later stages does this with Solid Clouds.
  • Power Up Letdown: The green orb could count as this in some areas; it changes Lee Long's current projectile back to the default fireballs, but now it's green and... deals barely greater damage than the regular red ones. And pretty slow, too. And outright replaces the Spread Shot or Homing Projectile in areas where Lee Long needs them most (e.g. an open field surrounded by enemies, on platforms or bridges where enemies are below him and he needs a weapon that can target below him, etc).
  • Segmented Serpent:
    • How the serpentine Chinese dragon boss is depicted, as a series of spheres with a dragon's head on the tip.
    • There's an enemy depicted as a skull swinging around on a spine (!). Said spine is depicted as segmented spheres too.

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