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[[quoteright:477:https://static.tvtropes.org/pmwiki/pub/images/33595_924337_84908.jpg]]

-> "In the dark and cold Hades, lives the ambitious Satan, who is anxious to control the world. He had no way to reach the horrible plan until the Devil Crystal Ball fell into his hands."\\
"In the day he acquired the Crystal Ball, the world changed. With the evil power of the ball, Satan has made the world erupt into chaos."\\
"In the critical moment, the Wise Old Man found Lee Long, a young man armed with arrows and great knowledge of Chinese Kung-Fu. The old man trained him with the uncanny power required to save the world, before sending him off to destroy Satan and the devils....."\\
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''Hell Fighter'' is a 1991 {{unlicensed|game}} action {{platformer}} game developed by Taiwanese company Sachen for the NES and Super Famicom, with graphics ripped off from the original ''VideoGame/PrinceOfPersia1''.
When Satan obtains a powerful artifact called the Devil Crystal Ball, a young kung-fu fighter named Lee Long is sent to stop Satan's forces. No, there really ''isn't'' anymore [[ExcusePlot plot]] beyond that.
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!! This game contains examples of:
* BossArenaIdiocy: The second, western-ish dragon boss is fough on some cliffs, where the cliff's wall can be destroyed - and turned into a makeshift alcove Lee Long can use to dodge 90% of the dragon's attacks. If he happens to be carrying the brown HomingProjectile power-up, said battle turns into a ZeroEffortBoss (the dragon's attacks ''can't'' hit Lee, but Lee's on the other hand...).
* BottomlessMagazines: By default, Lee Long can spam an infinite amount of throwing knives at demons, even flinging three in an arc SpreadShot-style. There's another power-up that turns his projectiles into fireballs.
* ChineseVampire: Due to changing the setting from Ancient Persia to Chinese Hell, now ''jiangshi''s are a minor enemy Lee Long can defeat. In classical ''jiangshi'' manner, they attack by ''hopping'' at the hero.
* CoversAlwaysLie: Even with the game's pixelated graphics, Lee Long looks ''nothing'' like the muscular guy on the cover art, nor does he bare his chest at any point of the game. And power-ups are depicted as orbs, ''not'' skulls. James Rolfe [[https://www.youtube.com/watch?v=JN3EDFj6liY poked at the bad cover-art]] in one of his reviews.
* ExcusePlot: Like most bootleg games, this one is rather light on plot, without a story beyond "demons are doing bad things, hero must fight them".
* FinalBossPreview: Taken to the extreme in this game; Satan the last boss' final form (a giant mechanical skull) is ''on the starting screen''.
* {{Gashadokuro}}: The first boss is a gigantic armored skeleton that towers above Lee Long, though it's an easy WarmUpBoss whose attacks are laughably slow.
* GiantCrab: The underground lake stage ends with Lee Long fighting a crab larger than himself as it's boss at the exit.
* HomingProjectile: Collect a brown orb and Lee Long can throw knives which homes in on the nearest target.
* {{Infodump}}: One which the game feeds its players with a gigantic scrolling wall of text, before they press start (as presented on top of this page). BlindIdiotTranslation included.
* MagicKnight: Lee Long, besides having kung-fu skills, also commands magic powers to some degree, casting various attacking spells on demons coming at him.
* OrbitingParticleShield: One of the first defense-based power-ups, the blue orb power-up serves as a shield that orbits around Lee Long and can damage mooks caught in vincinity. It can be duplicated too, with Lee Long kicking ass while flanked by three orbs simultaneously.
* OurDragonsAreDifferent: In spite of the Oriental setting? There are ''two'' dragon bosses, the Chinese dragon in stage 2 and a more western-looking dragon later on. The latter has [[RidiculouslySmallWings disproportionally tiny wings]] compared to it's body and nope, [[WingsDoNothing it can't fly with it]].
* PlatformHell: Platforming elements starts becoming heavier and more intense as the game goes on, where later levels sees Lee Long crossing lakes (in hell?), lava pools, or BottomlessPits while jumping from one platform to another. One of the later stages does this with SolidClouds.
* PowerUpLetdown: The green orb could count as this in some areas; it changes Lee Long's current projectile back to the default fireballs, but now it's [[TechnicolorFire green]] and... deals barely greater damage than the regular red ones. And pretty slow, too. And outright replaces the SpreadShot or HomingProjectile in areas where Lee Long ''needs'' them most (e.g. an open field surrounded by enemies, on platforms or bridges where enemies are ''below'' him and he needs a weapon that can target below him, etc).
* SegmentedSerpent:
** How the serpentine Chinese dragon boss is depicted, as a series of spheres with a dragon's head on the tip.
** There's an enemy depicted as a skull swinging around on a spine (!). Said spine is depicted as segmented spheres too.
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