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An action-adventure game in the style of the Zelda games by E. Hashimoto, a.k.a. Buster.

Tela and his sister, Tina, were fine living on their own — until Tina fell ill. The local doctor had no idea what her ailment was, and as such, was unable to cure her. One day, Tela speaks with the town's elder, who remembers the tale of Paradise — a land whose waters can cure any malady. Only the five Spirits of Earth, Water, Wind, Dark, and Fire know the way, however. Determined to heal his sister, Tela embarks on a journey that will lead him across the lands and beyond the edge of reality.

The translation can be downloaded here; it also links to where you can download the game proper.


This game provides examples of:

  • Convection, Schmonvection: Magma only affects Tela if he comes in direct contact with it; even this can be avoided by equpping the Fire Spirit.
  • Dark Is Not Evil: While the dark area does have skeletons and bat-themed statues, it really doesn't exhibit much more evilness than anything else. And there's a friendly dark-element spirit too.
  • Final-Exam Boss: For the final boss you get coins for all of the elements and have to use their particular abilities to defeat the Big Bad's version until the Big Bad is left without any and defeat him completely.
  • Free-Range Children: Tela doesn't look to be very old, yet he ventures across the land, defeats powerful monsters, and saves peoples' lives.
  • Fungus Humongous: using Luca's 2nd Spirit Power to grow the tiny mushrooms turns them into this.
  • Grows on Trees: Apples? Believable. Cheese? Less believable. Cooked meat on a bone? Yeah, that's one freaky tree.
  • Item Get!: Every single item gets a splash screen; only the sword has a completely unique one.
  • It's Up to You: As far as helping Tina and getting peoples' items—or child— back is concerned.
  • The Lost Woods: In the Earth Area, but Tela is guided by a ferret/cat he saved earlier (unless the player hadn't saved it by then).
  • Mana Meter: Upgrades to its length are only found early on, and your total is nine.
  • Nice Job Breaking It, Hero: In order to advance the plot, you have to sign a contract relinquishing the Spirits to an ominous man you just met. Guess who he is? The wind spirit lampshades how stupid a decision this was.
  • No Indoor Voice: The Dark Spirit and its companion do nothing but talk in capital letters.
  • Point of No Return:
    • Speaking to the Spirit after collecting their Emblem instantly vaults you on to the next area. This is a bit of a Plot Hole, since the Earth Emblem warps you to the Water Area, but you can't use it to go back to the Water Area again.
    • In the Dark Area, these appear in the form of lock-controlled doors with no way to open them from one side. In the Fire Area, it's the pits that drop you into a platform amidst a sea of magma. Entering the star shape leading from Oblivion to Paradise, as well.
  • Super Drowning Skills: Averted. While Tela can only swim when he has the Water Spirit equiped, when he doesn't he's blocked from entering water at all.
  • Taking You with Me: Some enemies explode more violently than others. The Big Bad also attempts this after you defeat him.
  • Tomato in the Mirror: Tela and Tina aren't human. They're two halves of the Guardian's spirit in an attempt to protect it/them when the Big Bad came along.

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