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An obscure RPG for the PSX, Gobli's Adventure was a sample game accessible from RPG Maker. As such, few people have ever heard of it and information on it is scarce.

This is unfortunate, because as opposed to some of the more generic and basic sample games in many Game Maker programs, this one has surprisingly strong characters and a unique concept. You control Gobli, a goblin in a generic fantasy RPG who is fated to continually lose to adventurers to give them experience and money. Malcontent with his life as a Mook, he dreams of becoming a Boss and having a chance of beating the adventurers.

Gobli gets his chance when he gets a call from the programmer, saying he must go out and replace some of the slimes who are sick in the upper world. He ventures out; and along the way runs into a sprite whose only purpose is being a human-shaped hole in the wall, who decides to join him so he may gain a movement range. Once the slimes are taken care of, they venture out to change their purposes. Along the way they meet the cat Neko, a semi-rival to Gobli who also dreams of becoming a boss.


This game provides examples of:

  • Amazing Technicolor Battlefield: The final battle has Gobli fighting solo against Neko in a void with colorful rays of light radiating from a single point (with Neko placed so that it looks like he's in the center of it in the overworld). This same background can be used in one's own game.
  • And Now for Someone Completely Different: At times you'll see an in-game battle with the Heroes, a team of stock RPG characters known by their class. You don't get to control them though.
  • Breakout Mook Character / Monster Adventurers: The game's main character is a goblin who is sick and tired of being XP fodder. Joining him are a hole in a wall and a cat who wants to become the Final Boss.
  • Duel Boss: The game's final battle is a duel between Gobli and Neko, to see who deserves to be the generic RPG's Final Boss.
  • Gainax Ending: For the Heroes anyways. Their final boss is a CAT.
  • Genre Deconstruction: A big one; the game questions whether generic RPG monsters can remain the punching bags of player characters forever.
  • Mana Potion: Blue Berries serve this role to Red Berries' Healing Potion.
  • Mooks: Here called Weaklings. They even have their own town called Weakling Town, which lies in the "lower world" that acts as the generic RPG's backstage.
  • Ragtag Bunch of Misfits: Your party member consists of a Goblin, a wall hole, and a cat.
  • Sorting Algorithm of Evil: A slight aversion. The Castle is much tougher than the Desert, the area immediately after it.
  • Squishy Wizard: Mark the Wall Hole is the most heavily magic-focused of your companions. Possibly a shout-out: He looks kind of like a black mage without the outfit on.
  • Welcome to Corneria: An early-game NPC complains to you how his sole purpose is to stand in one spot and say 'Welcome to Common Town'. For extra irony, he's standing immediately next to a sign saying the exact same thing.
  • What Measure Is a Mook?: The main idea behind the game is exploring what it's like to have no greater purpose than being an NPC or random encounter the players won't think twice about.
  • "Where Are They Now?" Epilogue: After Gobli, Mark, and Neko part ways, the ending is divided into three parts, documenting what happened to them afterwards. Gobli decides that it's not worth it to go beyond his programmed role of a mook; Mark hangs out with the slime brothers to learn more about free range of movement; and Neko is living the life of being the generic RPG's Final Boss.

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