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Commented out Zero Context Examples.
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An obscure RPG for the PSX, ''Gobli's Adventure'' was a [[Administrivia/ThereIsNoSuchThingAsNotability sample game accessible from RPG Maker.]] As such, few people have ever heard of it and information on it is scarce.
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An obscure RPG for the PSX, ''Gobli's Adventure'' was a [[Administrivia/ThereIsNoSuchThingAsNotability sample game accessible from RPG Maker.]] Maker. As such, few people have ever heard of it and information on it is scarce.
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* RPGMechanicsVerse
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* TheMaze: The Desolate Desert.
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* BreakoutMookCharacter / MonsterAdventurers: The game's main character is a goblin who is sick and tired of being XP fodder. Joining him are a hole in a wall and a cat who wants to become the FinalBoss.
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* ManaPotion: Blue Berries serve this role to Red Berries' HealingPotion.
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* AmazingTechnicolorBattlefield: The final battle has Gobli fighting solo against [[spoiler:Neko]] in a void with colorful rays of light radiating from a single point (with [[spoiler:Neko]] placed so that it looks like he's in the center of it in the overworld). This same background can be used in one's own game.
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/download_471.jpg]]
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* WhereAreTheyNowEpilogue: [[spoiler:After Gobli, Mark, and Neko part ways, the ending is divided into three parts, documenting what happened to them afterwards. Gobli decides that it's not worth it to go beyond his programmed role of a mook; Mark hangs out with the slime brothers to learn about free range of movement; and Neko is living the life of being the generic RPG's FinalBoss.]]
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* WhereAreTheyNowEpilogue: [[spoiler:After Gobli, Mark, and Neko part ways, the ending is divided into three parts, documenting what happened to them afterwards. Gobli decides that it's not worth it to go beyond his programmed role of a mook; Mark hangs out with the slime brothers to learn more about free range of movement; and Neko is living the life of being the generic RPG's FinalBoss.]]
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* GainaxEnding: [[spoiler: For the Heroes anyways. Their final boss is a CAT.]]
* GenreDeconstruction: A big one.
* GenreDeconstruction: A big one.
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* DuelBoss: [[spoiler:The game's final battle is a duel between Gobli and Neko, to see who deserves to be the generic RPG's FinalBoss.]]
* GainaxEnding:[[spoiler: For [[spoiler:For the Heroes anyways. Their final boss is a CAT.]]
* GenreDeconstruction: A bigone.one; the game questions whether generic RPG monsters can remain the punching bags of player characters forever.
* GainaxEnding:
* GenreDeconstruction: A big
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* WhereAreTheyNowEpilogue: [[spoiler:After Gobli, Mark, and Neko part ways, the ending is divided into three parts, documenting what happened to them afterwards. Gobli decides that it's not worth it to go beyond his programmed role of a mook; Mark hangs out with the slime brothers to learn about free range of movement; and Neko is living the life of being the generic RPG's FinalBoss.]]
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An obscure RPG for the PSX, ''Gobli's Adventure'' was a [[Administrivia/ThereIsNoSuchThingAsNotability sample game accessable from RPG Maker.]] As such, few people have ever heard of it and information on it is scarce.
This is unfortunate, because as opposed to some of the more generic and basic sample games in many GameMaker programs, this one has surprisingly strong characters and a unique concept. You control Gobli, a goblin in a [[RPGMechanicsVerse generic fanatasy RPG]] who is fated to continually lose to adventurers to give them experience and money. Malcontent with his life as a {{Mook}}, he dreams of becoming a Boss and having a chance of beating the adventurers.
This is unfortunate, because as opposed to some of the more generic and basic sample games in many GameMaker programs, this one has surprisingly strong characters and a unique concept. You control Gobli, a goblin in a [[RPGMechanicsVerse generic fanatasy RPG]] who is fated to continually lose to adventurers to give them experience and money. Malcontent with his life as a {{Mook}}, he dreams of becoming a Boss and having a chance of beating the adventurers.
to:
An obscure RPG for the PSX, ''Gobli's Adventure'' was a [[Administrivia/ThereIsNoSuchThingAsNotability sample game accessable accessible from RPG Maker.]] As such, few people have ever heard of it and information on it is scarce.
This is unfortunate, because as opposed to some of the more generic and basic sample games in many GameMaker programs, this one has surprisingly strong characters and a unique concept. You control Gobli, a goblin in a [[RPGMechanicsVerse genericfanatasy fantasy RPG]] who is fated to continually lose to adventurers to give them experience and money. Malcontent with his life as a {{Mook}}, he dreams of becoming a Boss and having a chance of beating the adventurers.
This is unfortunate, because as opposed to some of the more generic and basic sample games in many GameMaker programs, this one has surprisingly strong characters and a unique concept. You control Gobli, a goblin in a [[RPGMechanicsVerse generic
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* {{Mooks}}: Here called Weaklings.
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* {{Mooks}}: Here called Weaklings. They even have their own town called Weakling Town, which lies in the "lower world" that acts as the generic RPG's backstage.
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This is unfortunate, because as opposed to some of the more generic and basic sample games in many GameMaker programs, this one has surprisingly strong characters and a unique concept. You control Gobli, a goblin in a [[RPGMechanicsVerse generic fanatasy RPG]] who is fated to continually lose to adventurers to give them experience and money. Malcontent with his life as a Mook, he dreams of becoming a Boss and having a chance of beating the adventurers.
to:
This is unfortunate, because as opposed to some of the more generic and basic sample games in many GameMaker programs, this one has surprisingly strong characters and a unique concept. You control Gobli, a goblin in a [[RPGMechanicsVerse generic fanatasy RPG]] who is fated to continually lose to adventurers to give them experience and money. Malcontent with his life as a Mook, {{Mook}}, he dreams of becoming a Boss and having a chance of beating the adventurers.
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None
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An obscure RPG for the PSX, Gobli's Adventure was a [[Administrivia/ThereIsNoSuchThingAsNotability sample game accessable from RPG Maker.]] As such, few people have ever heard of it and information on it is scarce.
This is unfortunate, because opposed to some of the more generic and basic sample games in many GameMaker programs this one has surprisingly strong characters and a unique concept. You control Gobli, a goblin in a [[RPGMechanicsVerse generic fanatasy RPG]] who is fated to continually lose to adventurers to give them experiance and money. Malcontented with his life as a Mook, he dreams of becoming a Boss and having a chance of beating the adventuerers.
Gobli gets his chance when he gets a call from the programmer, saying he must go out and replace some of the slimes who are sick in the upper world. He ventures out, along the way running into a sprite who's only purpose is being a human-shaped hole in the wall who decides to join him so he may gain a movement range. Once the slimes are taken care of, they venture out to change their purposes. Along the way they meet the cat Neko, a semi-rival to Gobli who also dreams of becoming a boss.
This is unfortunate, because opposed to some of the more generic and basic sample games in many GameMaker programs this one has surprisingly strong characters and a unique concept. You control Gobli, a goblin in a [[RPGMechanicsVerse generic fanatasy RPG]] who is fated to continually lose to adventurers to give them experiance and money. Malcontented with his life as a Mook, he dreams of becoming a Boss and having a chance of beating the adventuerers.
Gobli gets his chance when he gets a call from the programmer, saying he must go out and replace some of the slimes who are sick in the upper world. He ventures out, along the way running into a sprite who's only purpose is being a human-shaped hole in the wall who decides to join him so he may gain a movement range. Once the slimes are taken care of, they venture out to change their purposes. Along the way they meet the cat Neko, a semi-rival to Gobli who also dreams of becoming a boss.
to:
An obscure RPG for the PSX, Gobli's Adventure ''Gobli's Adventure'' was a [[Administrivia/ThereIsNoSuchThingAsNotability sample game accessable from RPG Maker.]] As such, few people have ever heard of it and information on it is scarce.
This is unfortunate, because as opposed to some of the more generic and basic sample games in many GameMakerprograms programs, this one has surprisingly strong characters and a unique concept. You control Gobli, a goblin in a [[RPGMechanicsVerse generic fanatasy RPG]] who is fated to continually lose to adventurers to give them experiance experience and money. Malcontented Malcontent with his life as a Mook, he dreams of becoming a Boss and having a chance of beating the adventuerers.
adventurers.
Gobli gets his chance when he gets a call from the programmer, saying he must go out and replace some of the slimes who are sick in the upper world. He venturesout, out; and along the way running runs into a sprite who's whose only purpose is being a human-shaped hole in the wall wall, who decides to join him so he may gain a movement range. Once the slimes are taken care of, they venture out to change their purposes. Along the way they meet the cat Neko, a semi-rival to Gobli who also dreams of becoming a boss.
This is unfortunate, because as opposed to some of the more generic and basic sample games in many GameMaker
Gobli gets his chance when he gets a call from the programmer, saying he must go out and replace some of the slimes who are sick in the upper world. He ventures
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!! This show provides examples of:
* AndNowForSomeoneCompletelyDifferent: At times you'll see an in-game battle with the Heros, a team of stock RPG characters known by their class. You don't get to control them though.
* AndNowForSomeoneCompletelyDifferent: At times you'll see an in-game battle with the Heros, a team of stock RPG characters known by their class. You don't get to control them though.
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!! This show game provides examples of:
* AndNowForSomeoneCompletelyDifferent: At times you'll see an in-game battle with theHeros, Heroes, a team of stock RPG characters known by their class. You don't get to control them though.
* AndNowForSomeoneCompletelyDifferent: At times you'll see an in-game battle with the
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* {{Mooks}}: Here called Weaklings
* RagtagBunchOfMisfits: Your party member consists of a Goblin, a wall hole, and a cat
* RagtagBunchOfMisfits: Your party member consists of a Goblin, a wall hole, and a cat
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* {{Mooks}}: Here called Weaklings
Weaklings.
* RagtagBunchOfMisfits: Your party member consists of a Goblin, a wall hole, and acatcat.
* RagtagBunchOfMisfits: Your party member consists of a Goblin, a wall hole, and a
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* SquishyWizard: Mark, the Wall Hole is the most heavily magic-focused of your companions. Possibly a shout-out: He looks kind of like a [[finalfantasy Black Mage]] without the outfit on.
* TheMaze: The Desolate Desert
* WelcomeToCorneria: An early-game NPC complains to you how his sole purpose is to stand in one spot and say 'Welcome to Common Town.' For extra irony, he's standing immediately next to a sign saying the exact same thing.
* TheMaze: The Desolate Desert
* WelcomeToCorneria: An early-game NPC complains to you how his sole purpose is to stand in one spot and say 'Welcome to Common Town.' For extra irony, he's standing immediately next to a sign saying the exact same thing.
to:
* SquishyWizard: Mark, Mark the Wall Hole is the most heavily magic-focused of your companions. Possibly a shout-out: He looks kind of like a [[finalfantasy Black Mage]] [[Franchise/FinalFantasy black mage]] without the outfit on.
* TheMaze: The DesolateDesert
Desert.
* WelcomeToCorneria: An early-game NPC complains to you how his sole purpose is to stand in one spot and say 'Welcome to CommonTown.' Town'. For extra irony, he's standing immediately next to a sign saying the exact same thing.
* TheMaze: The Desolate
* WelcomeToCorneria: An early-game NPC complains to you how his sole purpose is to stand in one spot and say 'Welcome to Common
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An obscure RPG for the PSX, Gobli's Adventure was a [[ThereIsNoSuchThingAsNotability sample game accessable from RPG Maker.]] As such, few people have ever heard of it and information on it is scarce.
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An obscure RPG for the PSX, Gobli's Adventure was a [[ThereIsNoSuchThingAsNotability [[Administrivia/ThereIsNoSuchThingAsNotability sample game accessable from RPG Maker.]] As such, few people have ever heard of it and information on it is scarce.
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* Gainax Ending: [[spoiler: For the Heroes anyways. Their final boss is a CAT.]]
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* Gainax Ending: GainaxEnding: [[spoiler: For the Heroes anyways. Their final boss is a CAT.]]
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* Squishy Wizard: Mark, the Wall Hole is the most heavily magic-focused of your companions. Possibly a shout-out: He looks kind of like a [[finalfantasy Black Mage]] without the outfit on.
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* Squishy Wizard: SquishyWizard: Mark, the Wall Hole is the most heavily magic-focused of your companions. Possibly a shout-out: He looks kind of like a [[finalfantasy Black Mage]] without the outfit on.
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* SortingAlgorthymOfEvil: A slight aversion. The Castle is much tougher than the Desert, the area immediately after it.
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* SortingAlgorthymOfEvil: SortingAlgorithmOfEvil: A slight aversion. The Castle is much tougher than the Desert, the area immediately after it.
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An obscure RPG for the PSX, Gobli's Adventure was a [[NoSuchThingAsNoNotabiliy sample game accessable from RPG Maker.]] As such, few people have ever heard of it and information on it is scarce.
to:
An obscure RPG for the PSX, Gobli's Adventure was a [[NoSuchThingAsNoNotabiliy [[ThereIsNoSuchThingAsNotability sample game accessable from RPG Maker.]] As such, few people have ever heard of it and information on it is scarce.
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None
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An obscure RPG for the PSX, Gobli's Adventure was a [[NoSuchThingAsNoNotabiliy sample game accessable from RPG Maker.]] As such, few people have ever heard of it and information on it is scarce.
This is unfortunate, because opposed to some of the more generic and basic sample games in many GameMaker programs this one has surprisingly strong characters and a unique concept. You control Gobli, a goblin in a [[RPGMechanicsVerse generic fanatasy RPG]] who is fated to continually lose to adventurers to give them experiance and money. Malcontented with his life as a Mook, he dreams of becoming a Boss and having a chance of beating the adventuerers.
Gobli gets his chance when he gets a call from the programmer, saying he must go out and replace some of the slimes who are sick in the upper world. He ventures out, along the way running into a sprite who's only purpose is being a human-shaped hole in the wall who decides to join him so he may gain a movement range. Once the slimes are taken care of, they venture out to change their purposes. Along the way they meet the cat Neko, a semi-rival to Gobli who also dreams of becoming a boss.
----
!! This show provides examples of:
* AndNowForSomeoneCompletelyDifferent: At times you'll see an in-game battle with the Heros, a team of stock RPG characters known by their class. You don't get to control them though.
* Gainax Ending: [[spoiler: For the Heroes anyways. Their final boss is a CAT.]]
* GenreDeconstruction: A big one.
* {{Mooks}}: Here called Weaklings
* RagtagBunchOfMisfits: Your party member consists of a Goblin, a wall hole, and a cat
* RPGMechanicsVerse
* SortingAlgorthymOfEvil: A slight aversion. The Castle is much tougher than the Desert, the area immediately after it.
* Squishy Wizard: Mark, the Wall Hole is the most heavily magic-focused of your companions. Possibly a shout-out: He looks kind of like a [[finalfantasy Black Mage]] without the outfit on.
* TheMaze: The Desolate Desert
* WelcomeToCorneria: An early-game NPC complains to you how his sole purpose is to stand in one spot and say 'Welcome to Common Town.' For extra irony, he's standing immediately next to a sign saying the exact same thing.
* WhatMeasureIsAMook: The main idea behind the game is exploring what it's like to have no greater purpose than being an NPC or random encounter the players won't think twice about.
----
This is unfortunate, because opposed to some of the more generic and basic sample games in many GameMaker programs this one has surprisingly strong characters and a unique concept. You control Gobli, a goblin in a [[RPGMechanicsVerse generic fanatasy RPG]] who is fated to continually lose to adventurers to give them experiance and money. Malcontented with his life as a Mook, he dreams of becoming a Boss and having a chance of beating the adventuerers.
Gobli gets his chance when he gets a call from the programmer, saying he must go out and replace some of the slimes who are sick in the upper world. He ventures out, along the way running into a sprite who's only purpose is being a human-shaped hole in the wall who decides to join him so he may gain a movement range. Once the slimes are taken care of, they venture out to change their purposes. Along the way they meet the cat Neko, a semi-rival to Gobli who also dreams of becoming a boss.
----
!! This show provides examples of:
* AndNowForSomeoneCompletelyDifferent: At times you'll see an in-game battle with the Heros, a team of stock RPG characters known by their class. You don't get to control them though.
* Gainax Ending: [[spoiler: For the Heroes anyways. Their final boss is a CAT.]]
* GenreDeconstruction: A big one.
* {{Mooks}}: Here called Weaklings
* RagtagBunchOfMisfits: Your party member consists of a Goblin, a wall hole, and a cat
* RPGMechanicsVerse
* SortingAlgorthymOfEvil: A slight aversion. The Castle is much tougher than the Desert, the area immediately after it.
* Squishy Wizard: Mark, the Wall Hole is the most heavily magic-focused of your companions. Possibly a shout-out: He looks kind of like a [[finalfantasy Black Mage]] without the outfit on.
* TheMaze: The Desolate Desert
* WelcomeToCorneria: An early-game NPC complains to you how his sole purpose is to stand in one spot and say 'Welcome to Common Town.' For extra irony, he's standing immediately next to a sign saying the exact same thing.
* WhatMeasureIsAMook: The main idea behind the game is exploring what it's like to have no greater purpose than being an NPC or random encounter the players won't think twice about.
----