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We thought they were buried forever.
Never to see the light of day.

Forewarned is a 4-player Coop Survival Horror Video Game by Dreambyte Games in a similar vein to Phasmophobia.

The game is set in Egypt and has four players cast as archaeologists investigating recently discovered ancient tombs that are believed to be where the Mejai were imprisoned millennia ago. With naught but cameras, torches, and other investigative equipment, these four folks must gather artifacts, provide photographs, and gather lore pertaining to what happened to the guards of the Pharoah.

Meanwhile, the Mejai, the tomb’s monstrous resident hunts them all the while. Armed with all varieties of supernatural abilities, these horrific spirits have no intention of letting any intruders leave alive.

The game was released in Early Access on September 10th, 2021.


Forewarned contains examples of:

  • Achilles' Heel: Despite all of their supernatural power, the Mejai all have weakness that can be exploited by savvy archeologists.
    • Rathos has a fear of fire, so bringing a lit torch near him will momentarily stun him. However, if this is done enough times Rathos will let out a roar and gain a speed boost before charging after you, and fire no longer stuns him.
    • Necreph is fairly docile as long as he’s not looked at and the lights are off, so a Night Vision Tablet eliminates most of the threat that he presents.
    • Ouphris needs to stay close to you for an extended period of time to initiate his attack, so running around and blocking his line of sight can delay it. The Heka Amulet can also prevent him from attacking.
    • Dekan has incredibly powerful hearing, but his eyesight is incredibly poor. As such, he has a hard time finding anyone staying quiet unless they’re incredibly close, and loud noises can be used to lure him elsewhere.
    • Talgor is by far the stealthiest of the Mejai, but as he approaches he produces an increasingly loud sound cue. In addition Talgor cannot move when people close to him are talking, so continuously talking can completely neutralize him.
    • Ataimon’s fastest movement speed is still slower than the player’s running speed, so running and turning enough corners can usually shake him off. Players can also temporarily stun Ataimon by flashing the camera or flashlight at him from the front, but this will also cause Ataimon to summon Abominations to attack the players, requiring the players to use torches and/or Heka amulets to fend them off.
  • Always Night: Averted. While it’s night on a majority of maps, ones such as Sobek Oasis (Day) do have daylight outside the tomb.
  • Apocalyptic Log: You can find notes from previous archaeologists in the tombs.
  • Ancient Tomb: The main setting of the game, which the archaeologists have to explore.
  • Ax-Crazy: The Mejai hate anyone that invade their resting grounds, and will attempt to get rid of them through any means possible.
  • Berserk Button:
    • The Mejai detest having their tombs disturbed. Taking gold, disturbing sarcophagi, and completing side objectives gradually make the Mejai more active while in the Sah form.
    • Rathos hates fire as much as he fears it. Stunning him too many times with a torch will cause him to go berserk, gaining a speed boost and removing his ability to be stunned.
  • Body Horror: All of the Mejai with the exception of Rathos have deeply inhuman and unnatural features, but a special mention goes to Dekan, whose body is covered in sores and boils.
  • Death Trap: Typical for a setting such as these. There's swinging pendulum blades, giant boulders, Spikes of Doom, etc.
  • The Disembodied: While in their Sah form, the Mejai possess no physical form, appearing only on occasion as clouds of smoke.
  • Elite Mooks: The Zealots of Akar are large, animal-headed mummies routinely summoned by the Mejai. They’re much faster and stronger than regular mummies, but swinging a lit torch repels them, and the Heka Amulet prevents them from attacking.
  • Fade to Black: Happens whenever you finish the expedition.
  • Heartbeat Soundtrack: You can hear your heartbeat when the Mejai manifests itself before guessing its name.
  • Hollywood Torch: One of your chosen light sources.
  • Infinite Flashlight: Your flashlights never seem to need new batteries. If they turn off, though, it's one of the clues with which to identify the Mejai.
  • Indy Escape: More than a few traps have large boulders rolling after you.
  • Living Shadow: Talgor’s Khet form is pitch black except for his eyes, and is surrounded by billowing black smoke.
  • Mook Maker: With the exception of Necreph, all Mejai are capable of reanimating mummies throughout the tomb. All Mejai can also summon the Zealots of Akar.
  • Multiple Head Case: Ouphris’s natural form has three mummified heads.
  • Mummy: Would it be an Ancient Egyptian tomb without these?
  • One-Word Title: Forewarned, naturally.
  • Non-Human Head: The Zealots of Akar possess animal heads.
  • Night of the Living Mooks: The Mejai utilize various undead beings to kill archaeologists before physically manifesting.
  • P.O.V. Cam: The game is viewed from the P.O.V.s of the archaeologists.
  • See the Invisible: Talgor is completely invisible when viewed directly, but can be seen through cameras and video tablets. It’s worth noting this only works when the night vision modes for them are off, as Talgor causes them to glitch out otherwise.
  • Stalker without a Crush: The Zealots of Akar can occasionally be seen following you throughout the tomb before vanishing.
  • Super-Hearing: While Dekan can’t see that well, his hearing is superb, making running near him incredibly risky.

Hey! Are you there? John! John? *static*

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