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Video Game / Epic Battle Fantasy 2

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The second game continues the fight-only tradition (with an actual plot this time), but now there are save points and a minigame you can play to earn more money for the shops; said minigame stars the Series Mascot, a blue, limbless Cute Kitten named NoLegs, who defected to the heroes after being a boss in the first game.

You can play Epic Battle Fantasy 2 on Newgrounds here or Kongregate here, or the Kupogames site, here.


Tropes:

  • Achievement Mockery: There are medals for letting a Nuclear Bomb explode (which heavily damages the party) or getting killed with a summon.
  • Anti-Frustration Features: If Natz is hit with the Seal status effect, she can still use Purify to un-Seal herself.
  • Antidote Effect: Averted; antidotes cure all three status ailments (Poison, Stun, and Seal), and if Natz is sealed, it's usually better to toss an Antidote her way instead of wasting her turn casting Purify.
  • Bloodier and Gorier: Played to some extent in the second game, which has a "blood" option.
  • Breakout Mook Character: In the first game, NoLegs was simply an early miniboss amongst many enemy cats, only to become an ally, and slaughterer of his own kind, in the second.
  • The Cameo: NCHProductions' mascot, Meow Meow, appears as one of Natalie's summons. He attacks by swinging an absolutely colossal blade onto the battlefield for heavy Non-Elemental damage. The sword has a 1/3 chance to break, inflicting additional damage, but injuring both Matt and Natalie.
  • Counter-Attack: Matt and Natalie gain the ability to counterattack with the correct Skill Bonus - "Counter" gives Matt a 50% chance to counter physical attacks with his normal attack (which is increased to 100% if he gets "Counter x2"), whilst "Magic Counter" gives Natalie a 60% chance to counter magical attacks with Lucky Starnote .
  • Defeat Means Friendship: Defeat also means less Swastikas and reduced desire to conquer the world, in the case of Lance.
  • Diminishing Returns for Balance: The second game makes you pick out stat upgrades and skill bonuses with each area you clear. The stat bonuses start out at +10 points per stat, and the number diminishes each time you upgrade the same stat on either player.
  • Downer Ending: Nearly occurs in the second game when Matt and Natz are graphically poisoned to death due to eating the sand worm they just killed. Luckily for them, an aptly named angel comes along to save the day.
  • Dual Boss: The Zombie Hydra in EBF2. Both heads have a One-Hit Kill attack (most annoying and lethally accurate on Epic), and can revive each other if not both defeated on the same turn.
  • Easier Than Easy: Zero difficulty in the Epic Battle Fantasy Collection version.
  • Fake Difficulty: The second game's Hydra boss can be a particularly bad offender. The boss has two parts, both of which have an instakill move. It is entirely possible for both heads to use this move on their first turns, forcing the player to restart an already annoying chapter. Fortunately, the move isn't guaranteed to work every time, and Matt can obtain a skill which gives him a chance to survive any blow — including the aforementioned insta-kill move — with exactly one Hit Point left. (Cue Limit Break.) Natalie has one that randomly gives her auto-life. (Again, cue Limit Break.)
  • Game-Breaking Bug: Killing the last Zombie Hydra with Legend may cause the game to freeze.
  • Game Over: The second game gives you a tip for each area/boss depending on where you died, and the picture is of the heroes, all crying, with Clothing Damage and destroyed weapons. Checkpoints exist this time... a grand total of two of which are save points.
  • Hailfire Peaks: The second game's Giga Golem stage background is a frozen tundra with a volcano visible in the distance.
  • Harder Than Hard: Epic mode, where the enemies deal 40% more damage and have other bonuses. An update to the Epic Battle Fantasy Collection version also adds three Masochist settings: Epic+ (60% more damage from enemies), Epic++ (80% more enemy damage), and Epic+++ (100% more enemy damage).
  • Hint System: As mentioned, you'll get a hint for the current area upon getting a game over. A full list (alongside the enemy being referenced) is provided:
    Wave 5 (Kitten Kart): "Knock over the fort with fire and black death."
    Waves 6-7 (Red Bees/Spikey Moths): "Might wanna use high accuracy attacks, or just stun them."
    Wave 8 (Guardian): "Try and seal or stun Guardian to stop his healing."
    Waves 9-10 (Red/Blue Jellies): "Jellies are weak against ice btw."
    Waves 11-12 (Glacier/Rock Eaters): "Better kill turtles quick before they buff their defence."
    Wave 13 (Giga Golem): "Watch out for when the golem changes his weakness."
    Waves 14-15 (Rock Eaters): "Turtles have really low evade, so spam IceBerg or Soul Eater's Unleash."
    Wave 16 (Sandworm): "Brace for mass status effects! Sandworm is one of the few bosses that can be poisoned."
    Waves 17-18 (Spirits): "Might want to use Anarchy's Unleash to debuff these guys."
    Wave 19 (Zombie Hydra): "Make sure to kill the other head before it revives the first! Also, blinding them may help!"
    Waves 20-21 (Flybots): "Airstrike should help clear out these guys."
    Waves 22-23 (Valkyrie): "The lower the tank's health the faster the turrets respawn!"
  • Life Meter: The enemies and the players' are at the bottom of the screen.
  • Mythology Gag: The first shopkeeper, a Red Mage from Final Fantasy, is referred to as a "former rival", as a nod to his appearance in Brawl Royale.
  • Plot Armor: Matt and Natalie both die from food poisoning in the second game, but are revived by an angel shortly after. This is even lampshaded verbatim in the art gallery!
  • Sequel Hook: The second game tells you that you get a new party member at the very end of the game.
  • Save-Game Limits: There's 6 slots to save in.
  • Tank Goodness: The final boss is the Valkyrie, a tank with hull-mounted machine guns, and modular turrets
  • Those Wacky Nazis: Wacky *Neo*-Nazis, actually. The primary antagonist is a guy named "Lance," who has a private army of Mecha-Mooks and a hakenkruz flag.
  • Wake-Up Call Boss: In the second game, the Guardian, who is almost impossible to beat without giving him status effects — if you don't destroy his limbs, his three attacks per round will bury you, but if you do destroy the limbs but don't stun or syphon him, he'll just regenerate them.

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