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Drakensang Online is a 3D Free-to-Play browser-based fantasy-themed MMORPG published by Bigpoint Games in 2011. It is part of the Drakensang series (though In Name Only, as detailed below).

Here, players enter a world in utter peril as monsters from the dark realm have broken free and are wreaking havoc in the lands of Grimmagstone and Shorefolk and beyond. To make matters worse, the prince of the kingdom has vanished, war has broken out in the north, and a long-forgotten cult has arisen again. Not to mention, there are rumors running amok that the dragons of the Anderworld are going to return to annihilate the human race. To be said bluntly, a bloody war of survival between the beasts and mankind has begun. What happens next will determine the fate of the races, and the world itself.

However, there is hope left for mankind. This is where players come along, and step into the role of a Dragonknight, a Spellweaver, a Ranger or a Steam Mechanicus on a mission to end the chaos reigning, and return the world to relative peace. Complete quests, kill challenging and gruesome creatures, explore dungeons, team up with other players, and participate in the arena battles for glory. Become part of history, as one of the warriors who helped save mankind.

The main website of the game can be found here.

Tropes pertaining to this game:

  • An Adventurer Is You: One of many adventurers on this quest to be exact. Currently there are four classes released to choose from.
    • Dragonknights are fearless melee-specialists who have enormous strength, great defense, can taunt enemies into attacking them, and use rage accrued from battling enemies to power most of their skills.
    • Spellweavers are magic-specialists who tap into the elements for strength. They can attack enemies from a distance, use several AOE skills, utilize enchantments, and utilize mana for empowerment. Though, they have pitiful defenses.
    • Rangers are ranged specialists who primarily use deadly arrow attacks as well as being able to set traps for enemies. Like Spellweavers, they primarily attack from a distance, though they use multishots as opposed to spellweaver AOEs, and can hold their own quite well in melee, though not as well as Dragonknights.
    • Steam Mechanica utilize firearms for ranged attacks and assemble machines to aid them in battle. They have good attack as well as defense.
  • Ancient Tomb: The (now removed) dungeon of Grimmagstone, filled with the undead and a burial site. There are also the Catacombs and Crypt of Kings inside Kingshill.
  • Adorably Precocious Child: Arzlan is very clearly a Cheerful Child, but is later appointed the new high priest of the ice god Fjalnir in place of the Killed Off for Real Sigrismarr Frostclaw.
  • Antiquated Linguistics: The Atlantis people, being a ridiculously ancient race. Some of them cross into Ye Olde Butcherede Englishe. Artaya also speaks in this.
  • Beast Man: The Lor'tac people, specifically the good Tayaz tribe.
  • Bittersweet Ending: The Atlantis arc ends with the player's victory against Gorga and achieving Oceanus's tears for the resistance's defense against dragon fire but also with Gorga not completely killed and Atlantis still underwater and in ruins.
  • Bubblegloop Swamp: The now-removed Darbmoor, which is also the first proper wilderness area outside of the Grimford.
  • Charged Attack: The collection type for Dragonknights. Basically, most of their skills are powered by rage, which can be attained by attacking or getting hit by monsters.
  • Dem Bones: Skeletons and their brethren, can be first seen in Darbmoor and most of the areas afterwards.
  • Electric Jellyfish: The Jitterjellies in Atlantis. They fire (thankfully slow) ranged lightning bolts and explode into lightning rays upon death that cause damage if you don't get out of their way quick enough.
  • Evil Is Burning Hot: There are a lot, with special mentions going to the fire-breathing Dragon Berserkers, Dragonbroods and Herald of the Anderworld.
  • Evil Is Deathly Cold: A lot of them in Norselands, which include Ice Minions, Frost Wolves and ultimately Sigrismarr Frostclaw.
  • The Fair Folk: The Atlantis people, an ancient and wise elf-like race that also managed to get their home sunken under the sea and have many of their own kind turn to evil. Not that the dwarves fare any better - there are armies of evil dwarves waging war against their own kind and using technological advancements to try and take over the world.
  • Fetch Quest: Tons of them, second in number to collection ones.
  • First Town: Grimford, a small fishing village south of Swerdfield Pastures wilderness.
  • Fish People: The Atlantis people.
  • For Want Of A Nail: If you think about it, all the chaos and destruction could have been avoided and the Religion of Evil wouldn't have existed had Artaya not been a bitch to Nefertari.
  • Follow the Leader: This game could be considered to be a simplified and browser-based version of Diablo.
  • Fun with Acronyms: The Foxariffic Burrow of Investigation, otherwise known as FBI.
  • Grim Up North: The northernmost continent with the Scandinavia-like Norselands, home of the Norsemen, and Myrdosch, home of the dwarves.
  • Griping About Gremlins: Gremlins are among the first types of enemies to be seen in-game, and are also the most easy to take out (usually) compared to other types.
  • Gun Nut: The Steam Mechanica.
  • Healing Factor: Health regenerates automatically regardless if one is in combat or not.
  • Healing Potion: They heal a player up over a (short) period of time. After which, a 30-second cool down is needed before another one can be chugged.
  • An Ice Person: Sigrismarr Frostclaw, final boss of the Norselands region.
  • In Name Only: The setting features no connection whatsoever to Aventuria (the primary setting of the TDE system in which the single-player Drakensangs took place), and the mechanics are (this being an MMO) vastly different. There is now a MMORPG, currently in its beta phase, based on both the rules and the setting of The Dark Eye, but, lacking the Drakensang name rights, it's called Herokon Online.
  • Interspecies Romance: At one point in Atlantis, you meet Orpheus, ostensibly a human, who is in love with J'Ydike, a female Atlantean who is at the time already halfway converted into a Gorgon and is turned into stone to boot. He is so despaired that he is nearly Driven to Suicide.
    • Not "romance" per se, but after Nefertari, the first human, turned to evil in revenge, she used magic to give the Dragon two sons.
  • Just Toying with Them: Nefertari assumes the form of the deceased Kaylin in order to do this to you.
  • Mayincatec: The Lor'tac region.
  • Mechanical Monster: The Destructor, final boss of the Myrdosch region.
  • Ms. Fanservice: Surprisingly, out of all the female characters, player characters and NPCs alike, only Artaya and M'Edusa fit the trope.
  • No Indoor Voice: Artaya and Oceanus, who speak in ALL CAPS.
  • Noob Cave: Before, it's Pilgrim's Path, where players first dive into when beginning the game after character creation. It also doubles as the tutorial. The area is now replaced with the Fortress of the Alliance.
  • Our Dwarves Are Different: The dwarves are scientists and technicians who build robots and use guns despite the medieval setting.
  • Our Mages Are Different: The Spellweavers are either Scholars (if good) or Theurgists (if bad).
  • Palette Swap: Many monsters in this game are simply recolored (to fit with the current region) versions of the same body-shape.
  • Person of Mass Construction: Artaya, the goddess of life.
  • Posthumous Character: Kaylin Lefrye is already dead by the time you make it to Lor'tac. The Kaylin you meet and take quests from is actually Nefertari in disguise.
  • Religion of Evil: The cult of the evil goddess Nefertari, comprised of monstrous cultists who use dark magic and headed by evil sorceress Khalys.
  • Reptiles Are Abhorrent: Atlantis is absolutely filled with them, which include Gorgons and the giant snake Gorga.
  • Roaring Rampage of Revenge: Nefertari has been on one.
  • Robot War: The entire Myrdosch arc, culminating in your battling the Destructor.
  • Shout-Out: The game slips in a few explicit references to J. R. R. Tolkien.
    • A Wizard Classic NPC is named Vithrandir.
    • Entering Hogni's Mine for the first time unlocks an achievement called "And They Call It a Mine!"
  • Steampunk: The dwarves in general are very steampunky; the playable dwarf class is called Steam Mechanicus, and their region is full of steam-powered machinery and robots.
  • Squishy Wizard: The Spellweavers to a T; they deal the highest damage out of the 4 classes and is also the only class that is capable of Area of Effect, but they also have the weakest defense.
  • Time Machine: The Harp of Time.
  • Time Travel: Part of the Atlantis arc requires players to travel back in time to kill M'Edusa. The map that players go to for this part, Atlantis above Water, is actually what the previous map, Abyss of Time, was like in the past.
  • That One Boss: All the special bosses that have their own dungeons (i.e. Khalys and Herald). If that isn't bad enough, defeating them is a requirement given in quests to carry on with the story. Especially bad in the case of Sigrismarr Frostclaw; the Norselands arc requires you to beat him twice.
  • The Turret Master: The dwarven Steam Mechanica who specialize in assembling machines in battle. On the monsters' side, there are the Mechanoids who immediately build Dark Turrets as soon as one is destroyed.
  • 20 Bear Asses: Like with the fetch quests, most quests (other than the conversation ones), are these.
  • Underwater Ruins: Atlantis, a formerly flourishing city which is now submerged and has had most of it destroyed.
  • Water Is Air: This seems to be the case in Atlantis, as you can use fire-based skills there, it has a running fountain and you get drops of liquid as quest items.

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