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DoReMi Fantasy: Milon's Heart-Pounding Big Adventure (Milon no DokiDoki Daibouken) is a game released only on the Super Famicom in Japan, made by Hudson Soft in 1996. The game is a sequel to Milon's Secret Castle. It was later released on the Wii via Virtual Console in Japan, Europe and North America (under the "import" category) in 2008. There is also a fan translation of the game, titled Doremi Fantasy: Milon's Quest.

Basically, the story is that Milon was playing in the forest, when suddenly an evil demon named Amon kidnapped Milon's fairy friend, Alis, and took the music in the land with him. It's up to Milon to go after Amon, defeat his minions, and get the music and Alis back.

You can find an english version online here.


This game provides examples of:

  • Alternate Continuity: It is set in a different continuity from the first game.
  • Balloonacy: Done with bubble gum, no less! The balloon gum item will save you from an otherwise lethal fall by turning into a balloon and lifting you into the air.
  • Bishōnen Line: Amon, whose weaker form is basically Majin Buu but green, while his stronger form is a demon girl.
  • Bubble Gun: A much more useful one than in its predecessor.
  • The Cameo: White Bomberman and Black Bomberman appear in the intro to Candy World.
  • Damsel in Distress: Alis, Milon's fairy friend with the color palette of Princess Peach. She's kidnapped by Amon in the opening cutscene.
  • Gameplay and Story Segregation: The Big Bad supposedly removed all the music from the land, but background music is ubiquitous.
  • Goomba Stomp: Milon's jump attack just momentarily stuns enemies and he can use them as platforms.
  • Gusty Glade: Both worlds 1 and 5 have a level with high winds which blow you around and send enemies at you like lethal tumbleweed.
  • Hit Points: Milon can get a total of 3 hit points by collecting clothes. Getting hit with the green outfit on puts you down to blue, then to red, and getting hit while wearing the red outfit is death.
  • Jerkass: While most of the villains could qualify, special mention has to go to the fifth boss, Mighty Snowcone. After defeating him he reveals that he's not even one of Amon's henchmen, he was just blocking your way for the Hell of it.
  • Jump Physics: It wouldn't be a platformer without them.
  • Kid Hero: Milon, of course.
  • Law of 100: Collecting 100 musical notes gives Milon an extra life. When continuously collecting them, they multiply (i.e. 1x to 2x and so on).
  • Lighter and Softer: Compared to Milon's Secret Castle.
  • Living Drawing: Maybe. The Chef who serves as the boss of Candy World is drawn into the arena. He did exist prior to the battle, so it's not clear what the signifance of him being drawn in is. He does not have an art theme either, but rather a cooking and a constellation theme.
  • Nintendo Hard: Just as much so as its predecessor, though thankfully this time it's honestly hard without the first game's Fake Difficulty.
  • Non-Standard Character Design: Amon's "demon girl" form looks much more realistic than everyone else.
  • One-Winged Angel: Amon, who goes from a big, fat green creature to a humanoid demon.
  • Scenery Porn: This game has a simplistic, yet quite appealing cartoonish art style that gives a different charm for each colorful world in the game (World 2 in particular).
  • Shout-Out:
  • Shows Damage: The fourth world boss slowly gains a more frog-like appearance as she takes damage, finally turning into a frog completely when defeated.
  • Turns Red: The Penguin Present boss that separates the Toy Time half of World 7 from Amon's Ominous Floating Castle. At half health it ditches the bow and changes its facial expression, and becomes much faster and spits out more fireballs as it jumps.


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