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Dewy's Adventure is a peculiar Platform Game for the Nintendo Wii, released by Konami in 2007. Unlike most platformers, where the player controls the character as they run and jump, Dewy's Adventure has the player controlling the world itself, as the titular Dewy slips and slides along it. (This uses the Wii Remote's motion-sensing capabilities, natch.) Not unlike Sega's Super Monkey Ball series, but Dewy can also jump, attack, use special abilities, and even change forms, just like any other good platforming hero. It is one half of Konami's "storybook" duology for the Wii, alongside Elebits.

The game takes place in a world given life by massive tree known as the Tree of Seven Colors, which is home to spirits known as Eaus that keep the balance of nature in check. Eaus are peaceful beings, but in times of strife, they have a protector: Dewy, an enchanted droplet of water who is summoned by the tree in times of need. The tree also has an old nemesis in the form of the Black Water: A sinister ooze that rains from the sky to poison the tree. As the latest chapter in this battle as old as time unfolds, the Black Water has managed to not only take all the Eaus hostage, but also steal all of the mystical Wonder Fruits from the tree. With the last of its strength, the tree manages to summon Dewy to combat the forces of the Black Water and reclaim all the fruits that keep nature in check.

Warning: Absurdly, mind-breakingly cute. Double warning: That special kind of cute that lulls you into a false sense of security.

This game contains examples of:

  • Alliterative Name: The names of each of the worlds.
  • An Ice Person: Dewy, by virtue of being able to change the weather to freeze the entire world. His ice form itself only uses melee powers, but just freezing the world itself can affect many enemies.
  • Astral Finale: The final level takes place in an area known as Don Hedron's Space. It's not clear if it really is outer space, or if it's something else entirely.
  • Auto-Revive: The Reserve Life, which automatically restores you to full health when you die (and acts like a full heal if you collect it when you already have one). You'll need them.
  • Badass Adorable: Sure, Dewy looks cute now. But when he's repeatedly comboing your face with shards of ice, (after paralyzing you with a screen-filling lightning blast) you probably won't be so generous.
  • Bilingual Bonus: "Eau" means "water" in French. Not all of the Eaus resemble water (a lot of them look like other natural elements), but water is definitely important to the Tree of Seven Colors.
  • Blow You Away: Dewy can create gusts of wind through the world. Certain enemies are vulnerable to them, but they also activate certain mechanisms.
  • Clap Your Hands If You Believe: At the end of the game, you're asked to jump up and down with the Eaus to channel your hope to Dewy to revive him when Don Hedron defeats him.
  • Creepy Centipedes: Caterpidron, who resembles a centipede more than a caterpillar, has red eyes, shoots poison from his segements, makes creepy monster roars and has More Teeth than the Osmond Family.
  • Cute, but Cacophonic: Dewy's constant baby moaning sure is annoying.
  • Emergency Weapon: Normal Dewy's Hip Slam move. It has limited range and doesn't do much damage, and usually needs to be used in conjunction with other, weather-based powers to do anything worthwhile. It's more useful for cancelling jumps than combat.
  • Fartillery: Gasdron, the first boss, sprays clouds of stinky gas. Just in case it wasn't clear, the jug he rides around in has a pimply behind sculpted on the back of it.
  • Framing Device: The game's story is framed as a girl reading a storybook to a young boy.
  • The Goomba: Red Helmet Droncos. Purple Helmet Droncos are a slightly stronger variant, and Blue Helmet Droncos are stronger still.
  • Gotta Catch 'Em All: Every level has 100 Eaus, which you'll need to collect to get the best ranking.
  • Green Hill Zone: Groovy Grassland, the first world.
  • Ground Pound: Dewy's basic attack, in regular water form. It's called a Hip Slam, and you'll most likely end up using it more to aid in platforming than for actual combat. His ice form offers a more advanced one that homes in on nearby enemies and can pull of combo attacks.
  • Heart Container: Every level contains a Gebotz who guards a Health Shard. Collecting four Health Shards in a given world gives you two extra units of health.
  • Jungle Japes: The second world, Jolty Jungle.
  • Lethal Lava Land: Volatile Volcano, naturally. Due to its temperature, Dewy can't become his ice form here—especially tricky, since that's his most combat-oriented form.
  • Model Museum: The Character Viewer that lets you rotate and zoom in on models of various characters from throughout the game, with more characters unlocking in the viewer as you make more progress. Every model is animated and comes with a line or two of descriptive text.
  • Mook Maker: The Gebotz, the large, pitcher-shaped enemies continually spit up Droncos.
  • More Teeth than the Osmond Family: The aptly-named Chompies are about 90% toothy mouth. They're still cute.
  • No Saving Throw: When he's on his last health bar, Don Hedron spews out some pink blobs of slime that are unavoidable and instantly defeat Dewy in one hit.
  • Product Placement: Some of the between-level tip screens feature product placement for... bottled water. Well, it makes a kind of sense.
  • Rule of Cute: Breathes this trope through its every pore. It's a really cute game.
  • Shock and Awe: Mist Dewy can shoot massive bolts of lightning that can kill (or paralyze) large numbers of enemies.
  • Slippy-Slidey Ice World: Icy Island. Since it's so cold, Dewy can't become his mist form in this level.
  • Springy Spores: Dewy can bounce off mushrooms, and Hip Slam them for extra height.
  • Super Drowning Skills: It isn't so much that Dewy drowns as that he "loses himself" when he falls into a large body of water. He can glide safely across if he turns it into ice first, however.
  • Tree of Life: Serves as the game's Big Good.
  • Voluntary Shapeshifting: Dewy has the ability to change the temperature, which, being a drop of water, also changes his form. In cold temperatures, he becomes an icicle with improved combat abilities, increased speed, and the ability to move on water. High temperatures turn him into a cloud that shoots lightning and can travel through wind currents (but can't move much on its own).
  • What Have You Done for Me Lately?: Don Hedron invokes this in regard to the Tree of Seven Colors before revealing his true form. Note that the Tree of Seven Colors is said to "give life to all living things." Granted, it's possible that he might fall outside that group...
  • Winter Royal Lady: Freezedron, the boss of Icy Island, appears to be wearing a robe, and has a crown like a queen.

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