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Cyborg Kuro-Chan (also known as Kaettekita Cyborg Kuro-Chan or Kuro-Chan Came Back!] is a 2002 Run-and-Gun action game published by Konami for the PlayStation, based on the anime of the same name.

A rather loose, In Name Only adaptation, the game mostly follows the Excuse Plot formula seen in arcade-style side-scrolling shooters popular at a time (interestingly in the early 2000s - a time when cartoonish side-scrolling shooters aren't in vogue anymore) where players assume the role of Kuro-Chan as they went around shooting up assorted robotic enemies lifted from the anime and manga.

Two further games were made for the Game Boy Color.


Cyborg Kuro-Chan contain examples of:

  • Actionized Adaptation: Unlike the anime which have it's share of Slice-of-Life comedic moments? The game adaptation simply have Kuro-Chan repeatedly shooting at everything onscreen until there's nothing else to shoot at, and then move on to shoot more stuff.
  • Arm Cannon: Just like in the anime, Kuro-Chan's default weapon.
  • Asian Lion Dogs: One level set outside a temple, beneath the building's archway entrance, throws in robotic lion-dog enemies menacing Kuro-Chan.
  • Battle Amongst the Flames:
    • One stage spills into the streets with an pil tanker overturned and leaking in the background. And set alight.
    • There's also the fight in a factory's furnace room...
  • Battle Boomerang: The main weapon used when playing as Matabi, which he flings with what seems to be an unlimited supply of.
  • Chainsaw Good: One of the game's few melee-based power-ups, sometimes Kuro-Chan can obtain a chainsaw instead of firearms. And use it to great effects, slicing up even machines in the way.
  • Chicken Walker: One of the enemy robot types, having a spherical body on two skinny legs.
  • Cool Board: There are multiple levels where Kuro-Chan gets on a rocket-powered surfboard while battling one of Dr. Go's war machines. These tend to be Auto-Scrolling Level(s) within gameplay for obvious reasons.
  • Dash Attack: Kuro-Chan and Matabi both have this ability, which allows them to even skip over pitfalls. It works especially well in areas containing pits with not enough jumping space.
  • Defeat Means Friendship: The ending montages shows the surviving bosses become theme park attractions.
  • Down in the Dumps: One of the stages is set in a junkyard filled wrecked vehicles, and a car crusher's claw constantly dropping into the area trying to flatten Kuro-Chan from above.
  • Fire-Breathing Weapon: The flamethrower shows up as part of Kuro-Chan's arsenal, and effortlessly allows him to incinerate everything in his path.
  • Mecha-Mooks: All the onscreen enemies, the Nyan-Nyan Army, are robotic in nature just like in the anime.
  • Orbiting Particle Shield: One of Kuro-Chan's power-ups creates a shield made of red balls around himself.
  • Secret Character: The steel body, unarmored Kuro-Chan, with all of the upgrades maxed.
  • Short-Range Shotgun: Kuro-Chan's shotgun fires an umbrella-shaped burst of energy that covers a few feet in front of him, but doesn't even reach half the screen. It does deal devastating damage on everything caught within it's blast.
  • Stationary Boss: Dr. Go's central control tower, a single mainframe in the middle of the screen which is immobile, but can release turrets, assorted robots, and shoot projectiles on it's own.

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