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Crescent Prism is an RPG Maker VX Ace game developed by Torch 60. Although Chapter 1 was released as a standalone game in 2017, the game's development was cancelled overall, leaving Crescent Prism without a proper conclusion.

Lunita is the daughter of Merryday Village's Oracle, but lacks the motivation to apply herself as the next Oracle. During the day of the Crescent Festival, she finds the Violet Prism Stone, which grants her additional power over the moon's cycle. Unfortunately, the fearsome Count Chroma seeks the Prism Stone for his own ambitions of world domination and threatens to destroy Merryday if Lunita doesn't surrender it. Together with the putty pup Maru, the sharpshooter Amos, and the Engine Knight Rain, Lunita must defeat Count Chroma and his vast army of robots in order to protect her village.

Chapter 1 can be downloaded from itch here or RPGMaker.net here.


This game contains examples of:

  • Action Prologue: The game begins with the party on Count Chroma's ship. Although the scripted battles all have Lunita fight alone, she has the stats and skills to effortlessly defeat Chroma's mooks. After a certain point, the game shifts to ten years in the past, when Lunita wakes up on the day of the Crescent Festival.
  • Action Mom: Lunita's mother Astrid is an experienced and skilled Oracle. When she temporarily joins the party to fight off a Chroma Gunner, she's at a much higher level and will spam Starfall, which deals about 460 total damage to the enemy when the main party members are struggling to deal over 50.
  • Another Side, Another Story: In the main scenario, the finalized party consists of Lunita, Maru, Amos, and Rain. After the credits, the game will shift to the Sundown Squad's perspective just after Amos left them, meaning their scenario happens in parallel to the main party's exploration of Chroma Tower.
  • The Baby of the Bunch: According to the RPGMaker.net character page, Maru is 4 months old in Chapter 1, making him the youngest party member by a large margin.
  • Barrier Change Boss: Bouncer starts with no element, but as the battle rages on, they'll change to fire or ice form, making them weak to the opposite element.
  • Be Careful What You Wish For: Nova, the leader of the Sundown Squad, wants to be recognized as a hero, but everyone sees him as the local troublemaker, since he does things like stealing the Summoning Rod for his nonsensical plans. At the end of Chapter 1X, he does get a chance at heroics due to partnering with the Crimson Prism Stone, but he comes to the grim realization that Chroma's army will come after him to get to Crimson. His only consolation is that Amos won't get caught up in the Sundown Squad's burdens after joining Lunita, not realizing that Lunita is already in conflict with Count Chroma.
  • Big Bad: Count Chroma is an Evil Overlord who seeks to use his army of robots and the Prism Stones to conquer the world, and Merryday happens to contain the last of the stones he needs.
  • Bitch in Sheep's Clothing: Count Chroma initially seems to be a gentlemanly tourist in Merryday Village, but he's actually an Ax-Crazy villain who will stop at nothing to obtain the power of the Prism Stones. While he will show politeness towards his minions at first, he's also quick to kill them out of rage simply for being late in implementing his plans.
  • Bittersweet Ending: Count Chroma is temporarily defeated and Chapter 1X confirms that at the very least, the Crimson Prism Stone slips out of his grasp and into Nova's. Unfortunately, Astrid is nowhere to be found and the location of four of the Prism Stones is unknown.
  • Conflicting Loyalty: Amos follows the Sundown Squad in order to learn how to be "cool" like them, but Nova treats him like a nuisance while the other two are indifferent towards him. When he forms an Enemy Mine with Lunita and Maru, he finds that they treat him much better than the Sundown Squad, but still can't bring himself to break off from his current team. After Lunita and Maru defeat the Sundown Squad, Astrid advises Amos to rethink his definition of strength and coolness. When he spots Lunita and Maru storming into Chroma Tower, Amos decides to follow them against Nova's orders.
  • Cool Aunt: Downplayed with Lunita's aunt Rain, who is a playable character and a supportive figure in Lunita's life, but she's also willing to mooch off Lunita for money.
  • Defeat Means Friendship:
    • Flayt is a balloon who attacks Lunita for being too rough when pulling them out of Minister Orange's box. Afterwards, they calm down and help Minister Orange draw a crowd for the festival. Later, they give Lunita advice about dungeon mechanics.
    • Laundro is initially angry at Lunita for putting soap in them without permission and fights her out of rage, but one dungeon later, they help Lunita learn a new Astra skill.
  • Deuteragonist: After beating Chapter 1 using Lunita's party, the player is thrust into Chapter 1X, where they take control of Nova and his Sundown Squad as he starts to realize how poorly he treated Amos. Nova ends up partnering with the Crimson Prism Stone, showing that he's going to be a major player in future chapters.
  • Faux Affably Evil: Even after he's exposed as a megalomaniacal conqueror, Count Chroma acts like a polite, yet condescending gentleman while in his normal state. In his red state, he goes mad with power and drops all pleasantries in favor of being a loud, Ax-Crazy lunatic.
  • Gathering Steam: The boss of Chapter 1X, Rail Ravager, gets 10% stronger every turn due to receiving the moon's light. Nova can invert the moon's phase to reset the boss's power, but the battle is scripted to start in waxing moon, which means the boss's mechanic cannot be disabled with a new moon.
  • Guest-Star Party Member: Astrid temporarily joins the party when fighting Chroma Gunner, but acts automatically. In Chroma Tower, she has a scripted automatic battle with Count Chroma, where they exchange blows before Astrid seemingly sacrifices herself to defeat him.
  • I Just Want to Be Special: Amos joined the Sundown Squad in the hopes he could learn to be as strong and cool as them, but it's clear that the leader, Nova, doesn't appreciate him.
  • Jerkass Realization: Nova starts feeling guilt about his treatment of Amos when the latter leaves the Sundown Squad in order to help Lunita traverse Chroma Tower.
  • Jerkass to One: Nova is a Crueler to One example, since he treats Amos the worst out of everyone. He makes the latter do pointless tasks like punching rocks, insults him for perceived failures, and doesn't even let him fight alongside the rest of the Sundown Squad in their boss battle.
  • Kid Hero: In Chapter 1, Lunita is 10 years old, Maru is 4 months old, and Amos is 15 years old. The only adult member of the party at this point is Rain at 27 years old.
  • Knight Templar: Downplayed and played for laughs. Nova thinks of himself as a hero for trying to prevent the sunset so that people will be able to do more while awake. Everyone else sees him as a bumbling and loud troublemaker, albeit a mostly harmless one.
  • Lazy Bum: Although Lunita is expected to succeed her mother as the Oracle of Merryday Village, she'd rather sleep in on the weekends and skip on festival duties.
  • Lunacy: The phases of the moon affect the abilities of both Lunita and enemies. Lunita and many enemies have Astra skills that can change the current phase of the moon, and the Prism Stones can grant such Astra skills to anyone who wields them.
  • Magically Inept Fighter:
    • Maru has average to high growths in HP, Attack, Defense, Speed, and Focus, but has low MP, Mind, and Force.
    • Similarly, Nova has excellent physical stats and has a skill to draw aggro, but has no spells. However, he has decent Force and can tank magic attacks better.
    • Klieg is the strongest physical attacker of the Sundown Squad, but his Mind and Force stats are low. Unlike all other characters in the game, he has no MP skills whatsoever and instead spends HP for his non-Astra skills.
  • Mask of Sanity: Count Chroma initially acts like a cultured and eloquent gentleman, but if he's even the slightest bit angered, he'll turn red, scream threats, and attempt to murder anyone who defies him.
  • Mighty Glacier: Rain can equip heavy armor and has decent attack, but is also the slowest party member.
  • Missing Steps Plan: Nova, the leader of the Sundown Squad, claims that by preventing the sun from setting, everyone will be able to avoid bedtime and have more time to achieve their personal dreams. His teammates point out that this doesn't solve the issue of most sentient life needing time to rest, with or without nighttime.
  • No Body Left Behind: After the battle with Count Chroma in Chapter 1, Count Chroma and Astrid are nowhere to be found. However, Count Chroma is still alive after the time skip, making Astrid's fate ambiguous.
  • Random Encounters: If a map contains random encounters, the moon phase HUD will display an exclamation or checkmark, with the latter indicating that the player is overleveled for the area and that they can press confirm to skip encounters. If a map has no random encounters, a static hourglass symbol will be displayed instead.
  • Secret A.I. Moves: As bosses, the Sundown Squad automatically gains invincibility during certain moon phases. As playable characters, they have to use up their turn and spend AP in order to get that invincibility, making their gimmick little more than a glorified and situational defend command.
  • Sentient Phlebotinum: The Prism Stones grant their wielder power from the moon, but they all have their own consciousness. The only two Prism Stones with speaking roles in the first chapter are Violet in the main scenario and Crimson in the Sundown Squad's scenario.
  • Squishy Wizard: Lunita and Fluoros have low HP growth, but high magic stats. However, Lunita's Zodiac can slightly influence her stat growth and potentially give her extra defense.
  • Starter Villain: The Scorchpion is the first boss of the game, who gained the power of Astra skills from the Violet Prism Stone.
  • A Taste of Power: In the Action Prologue, Lunita is at high enough level to defeat Count Chroma's minions by herself. Then the game cuts to 10 years ago where she's a level 1 apprentice Oracle.
  • Time-Limit Boss: Count Chroma's third form starts the battle with a new moon, but once the moon is full, he'll wipe out the party with one attack. Fortunately, Lunita learns Astral Reverse skill, which changes the moon to the previous phase.
  • Token Adult: At 27 years old, Rain is the only adult party member. After the ten year timeskip, everyone is an adult.
  • The Worf Effect: Thanks to the power of five Prism stones, Count Chroma is able to curbstomp the entire party and Astrid, with the latter being the strongest person in Merryday Village. Even when Professor Tide shows up with a device to weaken Count Chroma, the latter still isn't down for the count. The party only survives because Astrid seemingly sacrifices herself using Violet's power, and even that didn't kill Count Chroma.
  • Wrench Wench: Rain is an Engine Knight who specializes in building machines in the middle of battle. Bonus points for wielding wrenches as her weapon.

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