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Video Game / Classified: The Sentinel Crisis

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Classified: The Sentinel Crisis is a budget First-Person Shooter developed by Torus Games for the Xbox.

You're an Elite Black Ops soldier recruited as part of the US Military's experimental Sentinel Program, sent to the Balkans to locate Dr. Landau, the Sentinel's lead developer who's been kidnapped by insurgents. Armed with the Sentinel Program's bio-suit which enhances your speed, strength, and all capabilities, and wielding the multi-purpose OIWC assault rifle, you join forces with a local resistance leader to prevent the Sentinel Technology from falling into wrong hands.

A release for the Playstation 2 was cancelled due to below-average sales and financial reasons.


As you know, this is the first field trial of the Sentinel suit you're wearing, so we'll do this by the book...

  • Assist Character: Near the last stages, Karlo and the other resistance members will occasionally appear along you in large shootouts, helping you gun down mooks and provide cover fire.
  • Diegetic Interface: The game's onscreen interface (depicting health, ammo, weapon used, etc.) is partially justified this time because you're in a high-tech Sentinel suit, complete with electronic visors.
  • Eye Scream: Karlo appears to suffer a real nasty injury over his left eye prior to the game's events, with his head bandaged with the eye covered for his entire screentime. How he even got said injury is unaddressed.
  • The Generalissimo: The game's Big Bad, General Dragomir Radovan, who's currently a dictator ruling an unnamed Balkan province.
  • Kidnapped Scientist: Dr. Landau, the Sentinel Program's developer and lead researcher, was kidnapped by rebels and taken to the Balkans, and you'll need to extract him before the Sentinel Technology falls to the wrong hands. Subverted when Landau turns out to be a defector bribed by General Dragomir Radovan, and one of the bad guys.
  • La RĂ©sistance: There's a local rebel unit opposing General Radovan, with the resistance leader Karlo serving as your lancer.
  • Tank Goodness: You fight tanks in the bombed-out industrial regions at the end of the game, but luckily that was after you recovered your Sentinel suit. Save your grenades for them!
  • Timed Mission: Stages where you'll need to escape self-destructing enemy bases. You know when it happens, with the game helpfully throwing in a countdown timer onscreen.
  • No-Gear Level: You're captured alive in one level thanks to Dr. Landau's betrayal, have your Sentinel suit and rifle confiscated, and imprisoned near a laboratory. However, you manage to orchestrate an escape with the following stage having you fighting without your suit until you procure another prototype Sentinel armor, conveniently located nearby.
  • Powered Armor: The Sentinel armor functions as such, granting you enhanced strength, durability, ability to detect enemies through walls thanks to built-in radar, and allows you to kick ass with the OIWC rifle which doesn't work without the suit's neural interface. You lose said suit after getting betrayed by Dr. Landau, and must find a prototype in his lab.
  • Sniping Mission: More than one of these pops up during gameplay, requiring you to activate Sniper mode to either clear an area of guards for the rebels to pass or to target enemy snipers stationed on an adjacent building. The game will throw in indicators notifying you how many enemies are remaining ("16 of 25 Snipers Left!")
  • Splash Damage: A frequently-recurring hazard when it comes to using explosives, the backblast from launched grenades will easily inflict more harm on you than to insurgents. Using the Grenade mode in an enclosed area (e.g. the stage inside a train carriage or anywhere in a blind alley) - your funeral.
  • Swiss-Army Gun: Your weapon is a transforming multi-purpose high-tech rifle, where you can switch modes after obtaining the appropriate ammo - for instance, activating Sniper Rifle mode and a scope mechanically unfolds on the top, while triggering Grenade Launcher drops a tube from the gun's underbelly. It's supposed to be man-portable, although you are wearing powered armor.
  • X-Ray Vision: Your Sentinel armor has a built-in enemy detecting visor to prevent mooks from ambushing you. It can even locate enemies hiding behind walls.
  • Unique Enemy: The facility raid has a tiny handful of mooks carrying a riot shields who's only vulnerable by aiming for their sides or back.

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