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Charles is hungry; don't be his next meal.

"You want to kill Charles? Funny joke kid, real funny."
Dirty Countryman, Announcement Trailer

You are an archivist, a person who makes a living showcasing strange creatures in a museum of sorts. Business has been at a low lately, but one day you get the opportunity to make it flourish again: A request for help from Eugene, an old friend of yours. He wants you to go with him to Aranearum, a dreary island in the middle of nowhere that is being terrorized by a deadly monster.

The locals call him Charles. Half train, half gigantic spider, all terrifying beast from hell with a hunger for human flesh. He has become the island's apex predator. And your mission is to slay him.

Will you succeed? Or will Charles choo you up?

Choo-Choo Charles is an action-adventure indie game, created by Two Star Games. It was released on December 9, 2022, and is available on Steam.


Choo-Choo Charles provides examples of:

  • Action Survivor: The Archivist goes after a demonic spider train terrorizing an island and its people with nothing but his wits, a suped-up steam engine with a gun turret on the back, and whatever supplies the locals give him. Eugene hints that this isn't the first time the Archivist has done something like this.
  • Advancing Boss of Doom: Charles, whenever he shows up while the player is in the locomotive. Charles will pursue the player along the tracks while tearing at the engine, while the player shoots back at him with one of their train-mounted turret weapons. If Charles doesn’t cause enough damage to the train to drag the player out and eat them, the monster will retreat into the forest to recover after enough of his health is shaved off.
  • Alliterative Name:
    • Choo-Choo Charles.
    • Tony Tiddle.
  • Ambiguous Gender: The spider-train is called Charles by the island folk because it is written on his side and they refer to him with male pronouns. But "he" can lay eggs, something usually done by females, leaving his true gender unknown. Though, it is possible that he has No Biological Sex.
  • Antagonist Title: The game is named after its main antagonist, the evil half-spider half-train monster known as Choo-Choo Charles. Who is in turn indirectly named after the other primary villain of the game, Warren Charles III, owner of the Charles Company and leader of the Cult of Charles.
  • Anti-Frustration Features:
    • Your train will automatically grind to a halt if you jump out while it's still moving.
    • You cannot hit your own train with projectiles. note  This makes it possible to fight Charles if he happens to attack you while the train is moving backwards.
    • During the 8 pages collecting side quest, the ghost that's chasing you won't kill you if you get caught, but simply teleport you away from the quest area. Additionally, you still keep the remaining pages that you collect.
  • Attack Its Weak Point: Charles has a metal train for a body, but its face is very much organic. Thus, targeting his face deals more damage.
  • Awesome, but Impractical: The Rocket Launcher and Bob deal far more damage than the flamethrower and machine gun, but as a tradeoff have a much lower reload and fire rate, allowing Charles to catch up and damage your train. The Rocket Launcher also has the added drawback of splash damage that can injure you if Charles is right next to the train.
  • Bathos: The game is very much aware of how ridiculous its premise is and at times runs with it. Some mission names and NPCs can be downright ridiculous.note  That said, whenever dealing with Charles or the cult (as well as a certain side quest involving finding and collecting eight illustrated pages), the game will remind you why it's classified as horror.
  • Big Bad Ensemble: Charles, along with Warren Charles III and the cult, are the main enemies in the game.
  • Big Creepy-Crawlies: Charles has massive spider legs that help him get around. He never uses the rails for locomotion.
  • Boom, Headshot!: Once again, Charles's face is not metallic. Wanna deal more damage? Shoot 'im in the face.
  • Boring, but Practical: Of all the weapons in your arsenal, the flamethrower combined with a high train speed is the most effective for keeping Charles off you while he's chasing you. The flamethrower doesn't deal much damage, but it slows Charles down and deals damage over time. Combined with a high train speed, it allows you to effectively manage the weapons overheating with Charles only dealing minimum damage to your train in the process. It's even possible to have your train unscratched by Charles with this weapon.
  • Bottomless Magazines: The player and the cultists have unlimited ammunition, only being limited by fire rate and Overheating in the case of the player's mounted guns. The only weapon that has to be reloaded is the RPG, but it still has limitless ammo.
  • Bring It: The only way to defeat Charles is to challenge him to a battle to the death. You only get this chance once you activate the prism and give Charles a heavy power boost.
  • Cloudcuckoolander: The Pickle Lady, who (like her name indicates), is absolutely obsessed with pickles.
  • The Computer Is a Cheating Bastard: Charles can attack and kill you during cutscenes, including the one where you summon him.
  • Convenient Cranny: The mines, houses, and inside the player’s locomotive all count, as Charles is too large to fit into any of them (unless Charles brings the choo-choo’s health down to zero, at which point it’s too badly damaged to protect the player). If the player hears Charles approaching, racing into one of these is their best hope of survival. The game’s NPCs will also take shelter upon the monster’s approach, so following them and sharing a hiding spot can save the player. Upon turning into Hell Charles, Warren tries hiding in a shed, but Charles is now powerful enough to smash it apart, making it clear this tactic won't work anymore.
  • Cool Train: Well, there's Charles himself, the spider-legged train from hell. But your only means of fighting him is a steam-powered choo-choo with a machine gun on the back. It's not much to start with, but once you've upgraded it all the way you've got an armored fighting machine bristling with anti-air guns and rocket launchers that can outrun or out-fight Charles. And you can change the color!
  • Corrupted Character Copy: The developer has confirmed that Charles is a riff on Thomas the Tank Engine. Charles has a similar design to Thomas (except colored red as opposed to blue), does not appear to have a driver (the show tends to be inconsistent about whether or not the drivers are necessary), and also lives on an island. Unlike Thomas, Charles is homicidal (and has spider legs).
  • Cowardly Boss: Charles will run away if his health gets too low. Considering your goal is to kill him outright, this is a bad thing, as he'll run off and heal his wounds every time you encounter him. The only way to kill him is invoking a battle to the death.
  • Crapsack World: More like crapsack island, but the trope is still there. Aranearum is the name of the island where the game's setting takes place, and it's an awful spot to be. The island is nearly deserted, and if it weren't for the few dozen people on the isle, you'd be excused for thinking that it was, with dead grass, trees, and junk metal littered across the land. The locals are at the mercy of an evil, predatory steam locomotive with spider legs and a cult that worships the beast. If things weren't bad enough, Charles and the cult aren't the only dangers on the island.
  • Death Is a Slap on the Wrist: The only punishment for dying is losing a couple of scraps and being teleported back to your train. If you're in the middle of a quest, it will also reset your progress (namely when picking up the eggs).
  • Despair Event Horizon: Implied by the Dirty Countryman. When you tell him that you plan to kill Charles, he dismisses the notion outright as nothing more than a joke, as he believes that doing so is impossible, so you might as well not bother.
  • Did You Just Punch Out Cthulhu?: Invoked. The player's ultimate goal is to make their train strong enough to actually destroy the monstrous train rather than simply escape him.
  • Disney Villain Death: Charles is ultimately slain by being enraged enough to pursue the player across the large wooden bridge, which they earlier sabotaged with explosives. The explosion causes Charles to be launched into the air and then fall face-first onto a large wooden spike.
  • Dramatic Irony: Among the various NPCs the Archivist can meet on the island, one of them is Paul, Eugene's son. The first thing that Paul says is that he's disappointed his dad chose to stay on the mainland instead of coming back to the island with the protagonist. Eugene did return, and he was killed by Charles in the beginning, and the protagonist can't really say anything about it to Paul.
  • The Dreaded: Everyone on the island outside the Cult of Charles fears the meat-eating steam engine on spider legs. That said, some people are tired of living in fear of Charles and are fighting back against him, but it's not easy.
  • Dug Too Deep: The eggs that led to the creation of Charles were unearthed by the mining operation on the island.
  • Eaten Alive: If Charles manages to deplete all of your health, he will grab you with his claws and eat you alive, Reaper Leviathan-style.
  • Empathic Environment: During the final battle with Hell Charles, the sky turns a red-ish orange, and there's a lightning storm going on. Considering this happens immediately after activating the prism, it's not hard to figure out what's likely the cause. The weather gradually returns to normal during the credits once Charles dies.
  • Evil Is Not a Toy: Charles's cult doesn't actually seem to have any control over the monster whatsoever. Not only is Charles just as likely to attack cultists as the player if both are caught in the open, but he devours Warren Charles III right after becoming Hell Charles.
  • Exact Words: Ronny says that he will give you "one of his useless pieces of scrap" in exchange for retreiving some files from the top of two broken towers. If you check your inventory afterwards, you will see that he did indeed give you a single scrap as payment and nothing more.
  • Expy:
    • Charles is essentially an evil version of Thomas the Tank Engine.
    • Warren Charles III, likewise, appears to have similarities to Sir Topham Hatt/The Fat Controller, due to his connection to Charles, his position on Aranearum, and having the same kind of top hat.
    • Aranearum is a take on the Island of Sodor from the Thomas series. While Sodor is a massive trade network filled with beautiful sights, good people, and hard-working talking locomotives, Aranearum is almost the complete opposite. The gold mining operation is long gone, the island is gloomy, abandoned, and empty, and the people want to get off the island as they're at the mercy of an evil spider train that wants to eat them.
    • The "Collect 8 pages" sidequest is extremely similar to Slender, complete with a monster that chases you and causes static as it gets close.
    • Barry, the swamp monster, is similar to the water creature, Kaernk, from Amnesia: The Dark Descent. The difference is that the player needs to stay still when Barry gets close instead of jumping onto crates to avoid him.
  • Fetch Quest: A majority of the quests in this game involve someone asking you to bring them an item they need or lost somewhere on the island.
  • Fire-Breathing Weapon: Sergeant Flint is one of the island's survivors and has fortified his home to try and protect himself from Charles. He has made a flamethrower, but it somehow lights his shed ablaze. Helping him with his predicament nets you "The Bug Spray" a turret-mounted flamethrower. Damage-wise it's not impressive but it does a great job at making Charles flinch and slow him down once he gets very up close.
  • Fluffy the Terrible: "Choo Choo Charles" is a pretty innocuous name for... Well, look at whatever the hell that thing is.
  • Fury-Fueled Foolishness: One of your goals is to invoke this on the titular monster, who is otherwise pragmatic and cautious enough to flee when at low health or to avoid going on an unstable bridge. The townsfolk want to destroy the three eggs on the island in order to provoke him into a battle to the death.
  • Gathering Steam: The player’s steam locomotive, appropriately enough. At the very beginning of the game, it's so slow and weak that if the player runs into Charles again shortly after his introduction, they'll be very hard-pressed to fend the monster off at all. However, the player can upgrade the engine's speed, firepower, and armor fairly quickly throughout the game. By the end, Charles himself will be little more than a nuisance for the player (as long as they’re in the locomotive), and only turning into Hell Charles for the final battle allows the monster to present a real challenge.
  • Giant Spider: The eponymous Choo-Choo Charles, who is also part-train. It's suggested that the train is not actually a part of his body, but rather a shell he took after he was accidentally unearthed, similar to a hermit crab.
  • Harmless Villain: The ghost-like entity in the Boulder Field Pages side-mission looks and sounds incredibly intimidating, but it is completely harmless. All it does is teleport you outside the mission area with no health or progress lost should it catch you.
  • Hell Is That Noise: Charles' Whistle.
  • Heroic Mime: Our main character doesn't utter a peep towards the locals and not even to his old friend Eugene. This also causes some mild awkwardness when our character doesn't even try to tell Eugene's son Paul that he died when they first fought Charles.
  • Horrifying the Horror: A note found in the game warns about something called "Gus the Bus" and that "Charles fears Gus".
  • Hunter of Monsters: The player character is heavily implied to be this. In fact, "monster hunter" is the next most common term that NPCs refer to you as well as "archivist".
  • I Call It "Vera": The last and final weapon you can get is named "Bob", after the brave man who risked his life making the weapon for the fight against Charles.
  • I'm a Humanitarian: Charles appears around the island to eat human flesh. He shows this when he eats the player character after he drains all your HP in addition to two instances in the main story from half-eating Eugene when he gets knocked out of the train to eating Warren Charles III after he absorbs the power released by the prism.
  • Imminent Danger Clue: If you hear a ghostly whistle in the distance, that's your first clue that Charles is somewhere in the vicinity.
  • Impaled with Extreme Prejudice: How Charles is finally killed. Paul comments that while the explosives set on the wooden bridge might not be able to kill Charles, the fall just might. Turns out he was half-right, as Charles falls directly onto one of the broken support pillars and gets impaled by the improvised giant stake face first.
  • Infinite Ammo: The game allows you infinite ammo on all of your various weapons and no need for reloading, but at the cost of you having to be careful not to overheat your weapons.
  • Invincible Boogeymen: Downplayed with Charles himself. If you encounter him without your train, you're as good as dead. However, the weapons you get for your train actually can deal serious damage to it. The problem is after taking enough damage, he will just run away to recover his health. Getting Charles to commit to fighting to the death is one of the major problems the Archivist has to solve.
  • Jerkass: Ronny is condescending towards and mocks you before and after you risk your life by climbing some delapidated towers to retreive his contract with Warren. Even worse is that he then has the gall to give you one single scrap as a reward, while he himself complains about being underpaid.
  • Jerk with a Heart of Gold: Daryl gives you a lot of attitude when you first meet him, but he also gives you lockpicks (and lets you keep them after the mission) to unlock a crate for him and bring back what you find. After you're done, he gives you some scraps and says you've earned his respect.
  • Know When to Fold 'Em: Charles is not invincible in any way; he's hurt by your weapons and even Hell Charles can be killed. The issue is, he knows this just as well as you and will run away when he's been injured. The only way to get a shot at killing him is to enrage him enough to force him into a battle to the death.
  • Lured into a Trap: The player has no personal weapons with which to dispatch the cultists, but they can take damage from the train's guns (or the train itself). If you want to take them out, you thus have to deliberately get their attention and then sprint to your train, where the cultists will suddenly find themselves severely outgunned. This is aided by the fact that cultists run slightly slower than the player. This isn't always practical, especially deep inside caves, but there are plenty of above-ground cultists to kill.
  • Made of Iron: Literally and figuratively. Charles's metallic hide and supernatural nature mean he can take a lot of punishment, but his growls and visible flinching when hit imply that he's not actually invincible, making the idea of destroying him actually feasible for the protagonist. Also, he takes more damage when you shoot his fleshy bits.
  • Malevolent Masked Men: The Cult of Charles, led by Warren Charles III. Most of its members wear nightmarish large white and blood-red masks in homage to Charles (Warren being the only exception) and they are plenty malevolent, armed with shotguns and relentlessly pursuing the player once they spot you.
  • Mechanical Abomination: Charles is a locomotive... with huge spider legs, a nightmarish face with More Teeth than the Osmond Family, and a craving for human flesh. How he came to be is unknown so far, but whatever it is can only be an affront to nature and sanity. He's also implied to have been created by the monster eggs unearthed by the mining operation.
  • More Teeth than the Osmond Family: As shown in the page image, Charles has way more teeth than a killer train should have.
  • Mother of a Thousand Young: The Stinger reveals a cavern filled with what could possibly be thousands of eggs presumably laid by Charles, though nests of eggs were found prior, one of which is implied to have hatched into something that merged with a train to become what he is now.
  • Mythical Motifs: Charles brings to mind the Oboroguruma Yokai from Japanese folklore, as they are both vehicles bearing faces on their fronts who only come out at night.
  • Named After Somebody Famous: Indirect example in-universe. The reason "Charles" is named that is because it's what the islanders called him after he skittered into a train engine with the label of the Charles Company on it and started wearing it. The company of course is named after its ruling dynasty, represented in the form of Warren Charles III.
  • Ninja Pirate Zombie Robot: Charles is a giant demon spider killer train. It's implied he's something that hatched from an egg unearthed by the mining operation and merged with a train.
  • No Name Given: No one calls the Archivist by their name, not even Eugene, who's an old friend of theirs. In the Archivist's defence, they don't talk much, and no one ever asks for it.
  • Nothing Is Scarier: The only time you hear any music is when Charles is in the vicinity, chasing you, or during the final battle.
  • One-Hit Kill: Barry the Swamp Monster will gobble you up instantly if he grabs you. Otherwise averted, surprisingly; your character is relatively Made of Iron and can survive several shotgun blasts and even tank a few hits from Charles himself (though if you're caught out in the open with no shelter this only prolongs your death by a few seconds).
  • One-Winged Angel: For the final battle, Charles transforms into a larger, more demonic version of himself called Hell Charles. This was foreshadowed by an NPC who leads you to one of the eggs.
  • Optional Stealth: Since the player never personally wields weapons, areas with cultists are designed with stealth in mind, allowing the player to observe guard patrols and sneak around them, which is aided by the cultists wearing masks that make it difficult to spot anything not right in front of them. That said, there's nothing requiring the player to do this, and it's equally possible (if at times impractical) to simply sprint by enemies toward the objective, maybe getting shot a time or two along the way. You can also lure cultists to your train and gun them down with its weapons.
  • Overheating: The player's train-mounted guns never need to be reloaded but will overheat if fired too much for too long. The only exception is the RPG launcher, which instead takes five seconds to reload between shots but still has limitless ammo.
  • Painted CGI: While the art style is significantly more realistic than most examples, several objects have visible paint-like textures and/or pencil scratches on them.
  • Permadeath: Ordinarily, Death Is a Slap on the Wrist is in play as described above. In the game's hard difficulty however, called Nightmare Mode, you only get a single life. Die at any point and it's back to the very beginning with all your progress reset. Charles and the Mob also have their damage increased significantly (twice for Charles and thrice for Warren's minions), which makes dying in any confrontation a much more likely outcome.
  • Properly Paranoid: Charles is afraid of the long, wooden bridge, of all things. In gameplay, he will find another way to follow you if you cross it. During his Fury-Fueled Foolishness stint as Hell Charles, this stops applying, as he will chase you across the bridge. However, the bridge is his ultimate downfall, as once he's on low enough health, the bridge will explode, sending Charles flying into a pit of spikes, piercing his face and killing him once and for all.
  • The Quisling: What Warren Charles's cult turns out to be, abating Charles's presence and solidifying their rule of the island. When you learn more about it, it becomes both more and less an example: Warren is not exactly on Charles's side, but witnessed Charles nearly transforming into Hell Charles when absorbing the energy of the eggs. Thus, Warren keeps the eggs hidden to prevent it from happening again, violently suppressing the villagers who think studying the eggs might be the key to winning. Since he sees no real way to defeat Charles, he also just allows Charles free reign on the island, hoping the monster can't leave, and makes the villagers evacuate — which still leads to Warren becoming a dictator the locals think is just insane and giving in to Charles. That said, a couple of the notes you can find have some locals wonder if the whole mess might be Warren's twisted attempt to protect them.
  • Red and Black and Evil All Over: Charles more than fits the bill, given that he's a black and red locomotive as well as a violent monster who hunts down and devours humans.
  • Red Is Violent: Charles is a bright red killer spider train with a craving for humans.
  • Religion of Evil: The Cult of Charles. Led by Warren Charles III, the cult is an enemy group in the game that worships Charles like a god and sacrifice any person they come across to the spider train.
  • Roaming Enemy: Charles is always spawned and wanders around the map. He can be encountered at any time, though he generally tends to keep his distance for a while after being driven off, giving the player some breathing room.
  • Run or Die: Charles, whenever the player is out in the open away from the train. The monster avoids tighter spaces, so the mines and inside NPC houses are safe from him (though you need to worry about the cultists in the mines, and if the player hides in a house, it's impossible to predict how long it'll take Charles to leave), but every weapon in the game available to the player is mounted on their train, so if the player hears his horn and is caught outside, their only real hope is to bolt for their locomotive before Charles gets them so the player can turn it into a more survivable Advancing Boss of Doom fight.
  • Sacrificial Lamb: Shortly after taking the train out for Charles hunting, the killer train suddenly appears, gives chase, and promptly knocks Eugene off the ride and half-eats him. The poor sod lives long enough to tell you some extra info, then bites it.
  • Schmuck Bait: Go ahead, blow the train horn, you know you want to. Surely the sound isn't going to attract the half-locomotive monster stalking the island! Depending on how far along the player is, it can actually be beneficial to antagonize Charles, as fighting and then driving him off provides breathing room for exploration.
  • Scylla and Charybdis: The player is probably most vulnerable in the swamp in the southern part of the island, where not only does the water slow them down, but they need to occasionally hold still to protect themselves from Barry, who will kill them if they move around too much. Unfortunately, on rare occasions, Charles will wander into the swamp while the player is there, and unlike the player, he isn’t in danger from Barry and isn’t slowed down in the water. Unless the player is already very close to the shore, they’re probably already doomed if they hear Charles’ whistle – if they try to bolt for safety, Barry will kill them, and if they hold still to avoid the aquatic beast, Charles will find them and kill them soon anyway.
  • Sequel Hook: The Stinger's reveal that numerous eggs still exist beneath the earth after Charles's reign of terror meets a violent end implies that Aranearum's troubles may not be over just yet.
  • Short-Range Shotgun: Averted, the cultist's double-barreled shotguns have a decent range, so be careful.
  • Shout-Out:
    • One of Pickles's rambling notes references the "Shrek is love, Shrek is life" meme.
    • Sasha's sidequest is a Whole-Plot Reference to Slender, involving the protagonist retrieving eight hidden drawings while being hunted by a ghost that distorts the screen with static when it attacks.
    • The objective description for the final quest once Hell Charles is chasing you is shoot him until he dies.
  • Side Quest: Completing tasks for people around the island rewards you with scrap to upgrade your train, or new weapons.
  • Slasher Smile: Thanks to Charles's large face and having More Teeth than the Osmond Family, he has a massive sharp-toothed grin that's very hard to miss. He only loses it just before he falls to his death.
  • Sliding Scale of Gameplay and Story Integration: A note and a conversation with Paul reveals that Charles is afraid of the long and elevated wooden bridge. Sure enough, if you get chased by Charles and cross the bridge, he will actually leave you alone while you're on it. He will only cross it in his Hell Charles form while you have him preoccupied with a fight to the death.
  • Spikes of Villainy: Charles' spider legs get a lot thicker and grow sharp spikes once he transforms into Hell Charles.
  • The Stinger: After the credits roll, the camera goes down to a dark cave. It focuses on a single, glowing, red egg about to hatch. The camera pans a bit, showing hundreds of eggs, each glowing with a different rainbow color.
  • Super Drowning Skills: On the starting dock, you can find a note written by a man who couldn't take it anymore and decided to swim to the mainland. In the note, he states that his chances of success aren't high, but it's still better than staying on the island. You can find his corpse just a couple feet away, floating on the water...
  • Swamp Monster: Barry, a mysterious creature living in a swamp in the southern part of the island. He only goes after the player if they move while he's right underneath them, but will otherwise leave them alone. The player never sees him (aside from a brief flash of teeth if the monster kills them), and has to pay attention to the ripples he leaves on the surface.
  • Tactical Withdrawal: Charles is smart enough to run away when he gets injured enough. The story's missions consist of finding a way to get him to commit to a fight to the death.
  • Time Abyss: During one of the first missions, the Archivist gets a stone tablet. The tablet shows a drawing of a group of people fighting a spider-like creature, hinting that monsters like Charles have been around for centuries. The reveal that hundreds of eggs, not just the three the player has to get, still exist deep underground supports this.
  • Tom the Dark Lord: Charles is a surprisingly mundane name for a killer train. Granted, that's what the locals call him since it's painted on his right side.
  • Too Dumb to Live:
    • The Cultists are arguably this, they relentlessly pursue you even if you make your way to your heavily armed train, and will even stand on the tracks either behind or in front of it.
    • Sergeant Flint invents a fire-based weapon, sets his house on fire with it, and considers you a genius for thinking to put the fire out with some water.
  • Trademark Favorite Food: The Pickle Lady didn't earn her nickname for nothing. She looooooves her pickles.
  • Unusable Enemy Equipment: The protagonist never thinks to grab a shotgun from any cultists they kill, which would make dealing with the rest of the cultists much easier. Even a shotgun lying on a shelf is beyond your reach.
  • Villain Teleportation: Hell Charles gains the ability to teleport both himself and the Archivist's train, though he mainly uses this to teleport the Archivist and his train around the island to try and disorient them and to try and teleport out of the way of their shots. Conveniently, your train will always end up on top of the rails. This ends up biting Charles in the cab at the end of the fight when he teleports them both to the wooden bridge, resulting in him running right into the trap and causing his own demise.
  • Volcanic Veins: Charles gets these on his legs in his Hell Charles form. They fade away after he's killed, signifying that he's truly dead.
  • Weaponized Car: The only weapons the Archivist has are the guns on their train's rear turret (although it's possible to run over cultists if they stand in front of the train). Upgrading the train with better armor, speed, and more powerful weapons is a very important part of the plot.
  • Well-Intentioned Extremist: Warren Charles might be this. Having witnessed Charles nearly transforming into Hell Charles after absorbing the energy of the eggs, he keeps them hidden and violently surpasses any attempt for them to be recovered by those who believe they're the key to beating Charles. However he still just lets the monstrous train roam free on the island and forces the villagers to evacuate, resulting in him becoming a dictator that everyone just thinks is insane.
  • Wicked Witch: Zigzagged with Lizbeth Murkwater, a mysterious old woman in robes and a pointy hat who lives outside a swamp in the southern region of the island. She's a bit creepy, and her "stew" cooked in a big black cauldron needs meat of some kind... but she's friendly enough to the player, and will reward them with scraps if the player retrieves a fish from an island in the swamp for the stew.
  • You Fool!: Warren Charles shouts, "You fool! You've doomed us all!" at the Archivist after he places the eggs into its prism, summoning Charles and transforming him into Hell Charles in the process.

 
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Hell Charles

For the final battle, Charles transforms into a larger, more demonic version of himself called Hell Charles. This was foreshadowed by an NPC who leads you to one of the eggs.

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