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No Barrel Rolling will save you here.

"The year is 2085. The Robotrons have destroyed the human race. You escape in a stolen space shuttle.
Your destination: PARADISE
A remote outpost 20 million light years away. Does Paradise exist? Can civilization be started again? These questions will be answered at the end of your journey.
But first, you must blast... OR BE BLASTED!"
— Opening Text

Developed once again by Eugene Jarvis and Larry DeMar and published by Williams Electronics, Blaster is an arcade game that acts as a sort of sequel to Robotron: 2084.

Although the last human family was killed, and "the last hope of mankind" has been destroyed, it wasn't actually.

You, as the last remaining human, hijack a space shuttle and take off to Paradise, in hopes of escaping the Robotrons and restarting civilization once more.

Unlike Robotron 2084, which was a twin stick 2D shooter, Blaster is a First-Person Shooter where you fly a space ship with 4 front facing cannons, shooting any aliens or robots that get in your way, rescuing stranded astronauts, and picking up any Power Ups you can find to help you on your quest. And believe us when we say this, you'll need all the help you can get.

The game was noteworthy for having advanced (for the time) graphics that simulated the illusion of objects moving closer to the player by having sprites (rather than just vector graphics) that scaled as the player's ship moved forward. This created a very convincing 3D effect that stood out against the vector line based competition, and this technique would be adopted for many future games.


Blast these tropes!

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