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The toys are alive!

Biomechanical Toy is a Run-and-Gun toy-themed arcade game released by the Spanish company Gaelco in 1995.

Set in a world of Living Toys, whose life source comes from a Magic Pendulum kept by Relik, a wise cuckoo clock, an evil toy clown named Stubby had stolen the Pendulum in order to empower himself. Without said Pendulum, the magic may end up being lost for good, with toys turning back to their non-sentient forms after days, and it's up to Inguz, the toy of an 80s Action Hero, to save the day by gunning down hordes and hordes of Stubby's minions with his automatic pistol, collect power-ups, release imprisoned toys captured by Stubby before confronting the toy clown in the final stage.


It's play time!

  • Airborne Mooks: Pterodactyls, Knights, living balloons, ragdoll magicians, and mini-dragons are among the many airborne enemy assaulting Inguz.
  • Assist Character: Once per level, Inguz can release another toy character which can tag along behind him and assist in firing projectiles at enemies. Unfortunately they last for only one area before leaving.
  • Asteroids Monster: Large floating faces splits into smaller faces after being shot at by Inguz. They can split up to two and four, but afterwards they can be killed.
  • Big Bad: Scrubby, an evil Monster Clown toy whom had stolen a Magic Pendulum that can bring toys to life or empower himself, and it's up to Inguz to stop him.
  • Big Good: Relik, a wise old cuckoo clock who owns the Magic Pendulum until it was stolen by Stubby. Without the pendulum, toys may not become sentient once the magic wears off, and Inguz has to retrieve the Pendulum back to Relik.
  • Chess Motifs: Sentient chess pieces are a recurring enemy, staring with the Queen of a chessboard as the first boss. There are also living bishop pieces who hops around while trying to hack Inguz to pieces with an ax, rooks which can generate Shockwave Stomps by punching the ground, and knights which flies all over the place dropping projectiles.
  • Computer Virus: Probably an exaggerated version, but the boss after the Prehistoric Level stage is a living, sentient virus who literally crawls out of a computer to attack Inguz! It's one of the harder and freakier-looking boss enemies, and upon defeat it explodes into a shower of 0's and 1's.
  • Cool Shades: Inguz wears them, and they remain stuck on his face no matter how much jumping, shooting, falling and kicking ass he does.
  • Goomba Springboard: There are secret areas and hidden power-ups only accessible by using sentient, living balloons as springboards, where Inguz gets to hop over their heads, one at a time (popping them as he goes) until collecting said bonuses. Some of those areas needs extremely precise timing, such as waiting for airborne enemies to pass by at the right time before jumping on them.
  • Genie in a Bottle: The second Assist Character Inguz can summon, a genie named Ogwl who's trapped in a bottle until Inguz frees him by shooting the glass. Ogwl will assist Inguz by siccing smaller genies to attack nearby mooks, but he leaves after a couple of minutes (or immediately if Inguz loses a life).
  • Giant Spider: A variant. Real, living spiders shows up as enemies in the game, and since the hero here and all those mooks are toys, the spiders are giant-sized from their perspective. These enemies can crawl alongside walls and ambush Inguz from corners.
  • Goomba Stomp: Besides shooting, Inguz can defeat enemies by stomping on them twice.
  • Living Toys: Everyone in the game, may they be good or bad, are sentient toys.
  • Locomotive Level: The Lost Plains level, which has Inguz boarding a train full of hostile stuffed dinosaurs.
  • Man-Eating Plant: Another common enemy type in the game, occasionally Inguz will be assaulted by living plants which can chomp him for getting too close or spit exploding projectiles.
  • Our Dragons Are Different:
    • The Lost Worlds stage has a small green dragon named Wulgrum tied up on one of the train carriages, surrounded by oversized spiders. Release him and Wulgrum will help Inguz by breathing small, weak streams of fire capable of damaging enemies.
    • The Fantasy-themed level ends with Inguz battling a dragon's nest, firstly destroying three dragon eggs that keeps on spawning smaller dragons, and then facing the large dragon boss.
  • Our Orcs Are Different: Not really too different from common depictions of orcs, but the fantasy-themed level with the dragon boss has Inguz facing waves and waves of toy orcs armed with spiked maces.
  • Our Fairies Are Different: Rachel the fairy is an obtainable partner in the fantasy-themed stage, and she helps Inguz by firing Spread Shot attacks on the orcs.
  • "Pop!" Goes the Human: The chess queen boss inflates comically like a balloon before popping once she's defeated.
  • T. Rexpy: The Lost World stage has toy T-Rexes as a frequent enemy. They're hardly threatening and dies after two hits, but shows up in large numbers like every other mook in the game.
  • Rising Water, Rising Tension: At the beginning of the Dragon's Tower stage. Find that elevator, fast, before Inguz gets swalloed by the water!
  • Shock and Awe: Thanks to being empowered by the Pendulum, Stubby in the final battle can cast blue lightning to fry Inguz.
  • Springs, Springs Everywhere: How Inguz access taller areas, via spring-loaded platforms that the game generously throws out.
  • Stepping-Stone Sword: A variant, but as Inguz is a toy, he can use darts as stepping platforms.
  • Toy Time: Each and every level is on a playset, with Inguz the living action figure battling various toy-themed enemies.
  • Zerg Rush: Basically how every enemy type attempts to overwhelm Inguz during gameplay. Given each area has between one to three specific enemy type, be prepared to face hordes of orcs, mini-dragons, pterosaurs, stuffed T-Rexes...

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