Follow TV Tropes

Following

History VideoGame / BiomechanicalToy

Go To

OR

Is there an issue? Send a MessageReason:
None


* ComputerVirus: Probably an exaggerated version, but the boss after the Prehistoric Level stage is a living, sentient virus who literally crawls out of a computer to attack Inguz! It's one of the harder and freakier-looking boss enemies, and upon defeat it explodes into a shower of [[UsefulNotes/BinaryBitsAndBytes 0's and 1's]].

to:

* ComputerVirus: Probably an exaggerated version, but the boss after the Prehistoric Level stage is a living, sentient virus who literally crawls out of a computer to attack Inguz! It's one of the harder and freakier-looking boss enemies, and upon defeat it explodes into a shower of [[UsefulNotes/BinaryBitsAndBytes [[MediaNotes/BinaryBitsAndBytes 0's and 1's]].
Is there an issue? Send a MessageReason:
Trope has been redefined, example is now misuse


* PteroSoarer: One of the two most common enemies (besides the TRexpy stuffed dinosaurs) in the Lost World stage, where Inguz will face hordes and hordes of stuffed toy pterosaurs coming from everywhere.








* AnAxToGrind:
** The living bishops are armed with axes, which they'll use to hack Inguz to pieces.
** The last supporter Inguz can get is a gigantic toy ogre who assists by throwing his axes at enemies.
Is there an issue? Send a MessageReason:
None


''Biomechanical Toy'' is a RunAndGun toy-themed arcade game released by Gaelco in 1995.

to:

''Biomechanical Toy'' is a RunAndGun toy-themed arcade game released by the Spanish company Gaelco in 1995.
Is there an issue? Send a MessageReason:
None


* OurFairiesAreDifferent: Rachel the fairy is an obtainable partner in the fantasy-themed stage, and she helps Inguz by firing SpreatShot attacks on the orcs.

to:

* OurFairiesAreDifferent: Rachel the fairy is an obtainable partner in the fantasy-themed stage, and she helps Inguz by firing SpreatShot SpreadShot attacks on the orcs.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bio3_1.jpg]]
[[caption-width-right:350:The toys are ''alive''!]]

''Biomechanical Toy'' is a RunAndGun toy-themed arcade game released by Gaelco in 1995.

Set in a world of LivingToys, whose life source comes from a Magic Pendulum kept by Relik, a wise cuckoo clock, an evil toy clown named Stubby had stolen the Pendulum in order to empower himself. Without said Pendulum, the magic may end up being lost for good, with toys turning back to their non-sentient forms after days, and it's up to Inguz, the toy of an 80s ActionHero, to save the day by gunning down hordes and hordes of Stubby's minions with his automatic pistol, collect power-ups, release imprisoned toys captured by Stubby before confronting the toy clown in the final stage.

----
!! It's play time!

* AirborneMooks: Pterodactyls, Knights, living balloons, ragdoll magicians, and mini-dragons are among the many airborne enemy assaulting Inguz.
* AnAxToGrind:
** The living bishops are armed with axes, which they'll use to hack Inguz to pieces.
** The last supporter Inguz can get is a gigantic toy ogre who assists by throwing his axes at enemies.
* AssistCharacter: Once per level, Inguz can release another toy character which can tag along behind him and assist in firing projectiles at enemies. Unfortunately they last for only one area before leaving.
* AsteroidsMonster: Large floating faces splits into smaller faces after being shot at by Inguz. They can split up to two and four, but afterwards they can be killed.
* BigBad: Scrubby, an evil MonsterClown toy whom had stolen a Magic Pendulum that can bring toys to life or empower himself, and it's up to Inguz to stop him.
* BigGood: Relik, a wise old cuckoo clock who owns the Magic Pendulum until it was stolen by Stubby. Without the pendulum, toys may not become sentient once the magic wears off, and Inguz has to retrieve the Pendulum back to Relik.
* ChessMotifs: Sentient chess pieces are a recurring enemy, staring with the Queen of a chessboard as the first boss. There are also living bishop pieces who hops around while trying to hack Inguz to pieces with an ax, rooks which can generate {{Shockwave Stomp}}s by punching the ground, and knights which flies all over the place dropping projectiles.
* ComputerVirus: Probably an exaggerated version, but the boss after the Prehistoric Level stage is a living, sentient virus who literally crawls out of a computer to attack Inguz! It's one of the harder and freakier-looking boss enemies, and upon defeat it explodes into a shower of [[UsefulNotes/BinaryBitsAndBytes 0's and 1's]].
* CoolShades: Inguz wears them, and they remain stuck on his face no matter how much jumping, shooting, falling and kicking ass he does.
* GoombaSpringboard: There are secret areas and hidden power-ups only accessible by using sentient, living balloons as springboards, where Inguz gets to hop over their heads, one at a time (popping them as he goes) until collecting said bonuses. Some of those areas needs extremely precise timing, such as waiting for airborne enemies to pass by at the right time before jumping on them.
* GenieInABottle: The second AssistCharacter Inguz can summon, a genie named Ogwl who's trapped in a bottle until Inguz frees him by shooting the glass. Ogwl will assist Inguz by siccing smaller genies to attack nearby mooks, but he leaves after a couple of minutes (or immediately if Inguz loses a life).
* GiantSpider: A variant. Real, living spiders shows up as enemies in the game, and since the hero here and all those mooks are toys, the spiders are giant-sized from their perspective. These enemies can crawl alongside walls and ambush Inguz from corners.
* GoombaStomp: Besides shooting, Inguz can defeat enemies by stomping on them twice.
* LivingToys: Everyone in the game, may they be good or bad, are sentient toys.
* LocomotiveLevel: The Lost Plains level, which has Inguz boarding a train full of hostile stuffed dinosaurs.
* ManEatingPlant: Another common enemy type in the game, occasionally Inguz will be assaulted by living plants which can chomp him for getting too close or spit exploding projectiles.
* OurDragonsAreDifferent:
** The Lost Worlds stage has a small green dragon named Wulgrum tied up on one of the train carriages, surrounded by oversized spiders. Release him and Wulgrum will help Inguz by breathing small, weak streams of fire capable of damaging enemies.
** The Fantasy-themed level ends with Inguz battling a dragon's nest, firstly destroying [[MookMaker three dragon eggs that keeps on spawning smaller dragons]], and then facing the large dragon boss.
* OurOrcsAreDifferent: Not really too different from common depictions of orcs, but the fantasy-themed level with the dragon boss has Inguz facing waves and waves of toy orcs armed with spiked maces.
* OurFairiesAreDifferent: Rachel the fairy is an obtainable partner in the fantasy-themed stage, and she helps Inguz by firing SpreatShot attacks on the orcs.
*PopGoesTheHuman: The chess queen boss inflates comically like a balloon before popping once she's defeated.
* PteroSoarer: One of the two most common enemies (besides the TRexpy stuffed dinosaurs) in the Lost World stage, where Inguz will face hordes and hordes of stuffed toy pterosaurs coming from everywhere.
* TRexpy: The Lost World stage has toy T-Rexes as a frequent enemy. They're hardly threatening and dies after two hits, but shows up in large numbers like every other mook in the game.
* RisingWaterRisingTension: At the beginning of the Dragon's Tower stage. Find that elevator, fast, before Inguz gets swalloed by the water!
* ShockAndAwe: Thanks to being empowered by the Pendulum, Stubby in the final battle can cast blue lightning to fry Inguz.
* SpringsSpringsEverywhere: How Inguz access taller areas, via spring-loaded platforms that the game generously throws out.
* SteppingStoneSword: A variant, but as Inguz is a toy, he can use darts as stepping platforms.
* ToyTime: Each and every level is on a playset, with Inguz the living action figure battling various toy-themed enemies.
* ZergRush: Basically how every enemy type attempts to overwhelm Inguz during gameplay. Given each area has between one to three specific enemy type, be prepared to face hordes of orcs, mini-dragons, pterosaurs, stuffed T-Rexes...
----

Top