Amea (the title character) is a little girl who lives with her worm-monster friend Argos and two boys named Valde and Mish in the midst of a pristine, natural, and tranquil if exotic forest. Suddenly, as she explores her forest home, she runs into the gruesome sight of mutilated corpses overlooked by a very tall, dark figure speaking her name. Amea wakes from this vision in a mysterious house as a grown woman who remembers nothing about herself other than what she has just seen.
In this house, she meets a man named Garrik who is suffering from the same amnesiac condition and who apprises her of what little he knows of the mysterious and deadly town they're currently in. Garrik goes out to explore rather abruptly; almost as soon as he is gone, a zombie starts attacking Amea inside the house. Grabbing a nearby sword and dispatching the creature, Amea goes out to search for answers to her forgotten past and the situation she now finds herself in.
Amea is an Action-Adventure flash game made by Godlimations with horror elements. The game can be found here.
Amea contains examples of:
- Action Girl: Amea, natch. Just look at the page picture.
- All Just a Dream: When the player gets killed, Amea just abruptly wakes up in her bed.
- Amnesiac Lover: Amea to Valde.
- Anti-Escapism Aesop: The Eye’s happy world without suffering is portrayed as a bad thing, and the game ends with Amea defeating the leader of the Eye and releasing his parasitic control over the cultists.
- Attack of the 50-Foot Whatever: Mish has... certainly grown since he was initially seen in the opening flashback.
- Badass Longcoat: Present day Mish wears a brown duster trench coat and even a matching hat.
- Big Bad: The one responsible for Amea's memory loss is The Master Eye, leader of the Cult of the Eye who brainwashes everyone by getting them to gouge their eyes.
- Bigfoot, Sasquatch, and Yeti: The main enemies in the second area. A giant two-headed one called the Snow King serves as the boss there.
- Boring, but Practical: Yes, you can chain combos and knockdown enemies... or you could just wait behind an impenetrable shield and poke your sword into them until they die.
- The Cameo: Zombie Inglor, the titular character of another Godlimations game.
- Cast from Hit Points: Offense spells cause recoil damage, presumably due to backlash. This can be negated by wearing gloves.
- Central Theme: Running away from the world's problems by hiding behind false truths isn't the answer. No matter how bad the world may be, it is better to walk boldly into the future instead of sacrificing you free will and sense of self for false happiness.
- Dark Fantasy
- Dark Is Not Evil: Inglor, a zombie who initially attacks Amea but later helps her destroy the cult, and Argos, Amea's scary, sharp-toothed, flying-worm pet. She's seen petting it in the intro, and it can be summoned as an attack later.
- Defector from Decadence: Mish chose to reject the Eye's "gift" and fled. Unfortunately, by the time Amea reunites with him, he's become an Ax-Crazy monstrosity that she's forced to put down.
- Disc-One Final Dungeon/Disc-One Final Boss: The Infested Dungeon is where Mish is fought, and he's supposedly the source of all the monsters, but it's revealed he was a defector from the Cult of the Eye. Amea has to travel back to Olwren to defeat them.
- Dungeon Town: Olwren in the endgame, as the inhabitants start fighting Amea to protect their cult.
- Eldritch Abomination: The Master Eye.
- Evil Counterpart: Undrea and Valde to Amea.
- Exposition Break: A rather lengthy example before and after the battle with Mish.
- Eye Scream: The cultists gouge out their eyes and replace them with new ones to get the "true sight." Escaping cult control means gouging out the new eyes as well.
- Fish People: Mish, judging from his blue skin, Valde calling him "fish-lips", and keeping a fish tank in one of the rooms in the house right above his Infested Dungeon.
- Gorn: The body parts really fly in this game.
- Game-Breaking Bug: It is possible, in area 2, to head to the left instead of the right after defeating the boss. If that happens, and you take the elevator... You can't get back down.
- Hero Antagonist: Inglor at first, since he's trying to save Amea, and later Mish (sorta).
- Homage: The pause menu is a huge one to The Legend of Zelda: Ocarina of Time.
- Humanoid Abomination: The trench coat thing seen in the opening dream, revealed to be Mish.
- I'm a Humanitarian: Mish.
- Impaled with Extreme Prejudice: Poor Garrik.
- Insistent Terminology: The Master Eye refuses to admit that his followers are essentially his slaves, instead insisting that they are his "children".
- In the Hood: Hoods are used to lengthen Amea's health bar. Turns out to be a case of Lazy Artist since she doesn't need a new character portrait after she gouges her own eyes out.
- Laser-Guided Amnesia: Amea, thanks to The Master.
- Light Is Not Good: Olwren, the lightest area of the game, is associated with white, but is home to the brainwashing Cult of the Eye that demands its members gouge their own eyes out.
- Magic Knight: Amea wields both magic and physical weapons.
- The Master: The Big Bad of the game.
- Metroidvania: One of the more linear ones.
- Ninja Zombie Pirate Robot: Reanimated pirate skeletons are found in the beginning area, for no adequately explained reason.
- One-Word Title: The title is Amea, which is a Protagonist Title.
- Parental Abandonment: The reason Amea initially joined the Cult of the Eye.
- Path of Inspiration: The Cult of the Eye, which The Master Eye adamantly insists is not just a front for him to enslave people.
- Peninsula of Power Leveling: The central stairs of Olwren contain high-experience enemies, who can be killed two or three at a time to Level Grind very quickly.
- Poor Communication Kills: Inglor, you could have saved us a lot of time if you'd explained a few things before trying to gouge out Amea's eyes...
- Protagonist Title: Amea, named after the protagonist, and also a One-Word Title.
- Road Cone: Inglor apparently failed to find his cure before being zombified. To his credit, he's actually managed to retain his sentience, and the ending implies Amea may know someone who can help him.
- RPG Elements: Skill Points are gained by killing enough enemies, which can be invested into spells and passive powers.
- Shout-Out:
- The town's name, Lockmarne, sounds like areferrence to the nearly eponymous castlenote in Broken Sword: The Shadow of the Templars
- At the end of the game, Amea says that she knows somebody who can help cure Inglor's zombie curse. While she can't remember his exact name, it's obvious that she's referring to Dan McNeely.
- The Big Bad of the game, The Master Eye, sounds a lot like the Overmind.
- Shut Up, Hannibal!: Amea to Valde and the Eye itself, decrying their use of paratistic brainwashing to run away from their problems.
- Summon Magic: Used to summon Argos, the flying-worm thing.
- The Very Definitely Final Dungeon: Technically, Olwren is this, but there's not much in it; the Infested Dungeon is a more traditional example.