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Alphadia Genesis is an Eastern RPG Mobile Phone Game released in 2014 that acts as a prequel series to the other Alphadia games by taking place in the same universe at an earlier period of time. Along with its mobile platforms, it is also available on Steam and Wii U.

After the lengthy Energi war left humanity all but devastated, the nations of the world ended the fighting by banning the use of clones as weapons. While this ended the war, a movement for recognizing the rights of clones soon followed. Fray, a local mercenary who is widely recognized for his skills and works, is called by his king to join an investigation into a pair of clones that had violated the orders of their master and taken a life. Being one in favor of clone rights, Fray takes the job in order to find the cause lest all clones in the world be destroyed as a result.

Has a direct sequel in Alphadia Genesis 2.


This game provides examples of:

  • Aerith and Bob: Fray, Aurra, Enah, Corone, and... Walter.
  • Armor-Piercing Question: Aurra gives one to Nils on their second meeting that has him questioning the concept of free will from that point on.
  • Artificial Human: Clones, being created from Energi.
  • The Atoner: King Augustine for treating Corone as a Replacement Goldfish for his real sister by seeking to give her an individual identity after the war.
  • Battle Couple: Fray and Corone in the True Ending.
  • Belligerent Sexual Tension: Nils falls for Aurra after seeing that she's just as feisty as he can be.
  • Betty and Veronica: Fray is the Betty and Walter the Veronica to Corone's Archie.
  • Big Bad: Sieger.
  • Big Brother Instinct: Fray is hesitant in allowing Aurra to join the investigation team.
  • Big Damn Hero: Fray gets a couple to save Corone from a back attack and Corune is able to return the favor later on when she catches up to the party.
  • Bittersweet Ending: The Normal End: Many of the characters find success but Corone and Nils remain dead and Corune chooses to return to cryostasis right before Fray arrives to visit her.
  • Breaking the Fourth Wall: The Self-Proclaimed Maid telling Fray to stop looking at her name on the screen and to talk to her directly after he doubts her title as "Right-Hand Maid." Fray takes it a step beyond that.
  • Broken Bridge: For the most part, areas cannot be accessed early due to the fact they will not even appear on the map until the plot makes them relevant. This includes a few smaller villages with inns.
  • Bunny-Ears Lawyer: Fray mentions having dealt with the Midnight Blues gang before, but points out that as a thieves guild, they aren't very good at their job as the things they do steal are of little to no consequence.
  • Butt-Monkey: Game events go out of their way to embarrass Walter or make him look as bad as possible. Since he's a massive Jerkass it comes off as negative karma catching up to him.
  • Cloaking Device: Sieger and Nils each possess one. It's also what allows Sieger to sneak up and kill Corone completely undetected until it's too late.
  • Conveniently an Orphan: Fray mentions his and Aurra's parents died when they were young.
  • Cold-Blooded Torture: How the Midnight Blues gang gets clones to disobey orders to never kill.
  • Curb-Stomp Battle:
    • Fray mentions that he was on the receiving end from Corone when he faced off against her at the inter-kingdom tournament.
    • Gale didn't stand a chance against Sieger.
  • Death Glare: Enah is capable of giving one that's good enough to unnerve even Aurra when she discusses the Red Herring below.
  • Declaration of Protection: Nils to Aurra as part of his Heel–Face Turn when he decides to follow his own heart.
  • Defeat Means Friendship: Grande is fought as a boss before joining the party, though due to a misunderstanding on his part that quickly gets cleared up.
  • Disc-One Nuke: Shortly after arriving in Ghalzabine, the battle arena opens up. The first course is easy enough to fight multiple times and earn enough Battle Coins to purchase significantly better weapons than what's available in the shops.
  • Dual Wielding: Fray wields twin swords.
  • Everyone Can See It: The rest of the party can easily see the feelings developing between Fray and Corone as they progress along their journey.
  • Extreme Doormat: Walter, but only when it comes to Corone.
  • Faceless Masses: Played with. There are no generic sprites for female clones other than Enah (and Onette looks like any other maid), so female clones encountered on the map have the male sprite.
  • Fantastic Racism: With scars of the Energi War still fresh, many humans have either a lingering distrust or outright hatred of clones. The initial plot of two clones disobeying orders and killing a man are the catalyst for some people, including Corone and Walter's king, to call for humans to kill all clones.
  • A Father to His Men: Grande adopted several orphaned boys and raised them as the Crimson Wolves.
  • Fiery Redhead: Nils is a perfectly straight example. Even in battle, he enters a berserker rage once his HP drops far enough.
  • Foreshadowing: Corone's skills, her not knowing how money works, and her being confused about feeling what it means to love all hint that she's a clone.
  • Freudian Trio: Nils is the Id, Sieger the Superego, and Corone the Ego.
  • Furo Scene: Aurra, Corone, and Enah soaking in the hot springs behind Hiram's lodge.
  • Gameplay and Story Segregation:
    • The game starts with Fray having a reputation as a skilled warrior and the first battle is an easy final match in a tournament, yet he starts at level 1.
    • Aurra knows far more about exploring dungeons and secret passages than Fray, despite the fact that her job keeps her cooped up in the castle basement more often than not and Fray's job would be expected to be visiting such places more often. Hand Waved when Fray tells Corone that his job doesn't have him traveling as much as people think.
    • Corone's fear of large slimes is brought up as a plot event. Of course it's possible to fight ones just as large as the one in the event both before and after defeating it and she has no problems with them.
  • Generation Xerox: Averted. Corone started off looking like Corune, but her hair grew out and turned blonde as time passed.
  • Global Airship: Averted at first as it can only land at designated ports until it is upgraded later.
  • Graceful Loser: Fray is ecstatic to meet Corone again and have her on his team even though she's the one who beat him in the last tournament.
  • Greater-Scope Villain: Professor Speranza, who has access codes to take over any clone and force them to do her will.
  • Guilt by Association: Aurra tries to pin this on Nils after Sieger kills Corone. He brushes it off but gives the party some valuable information.
  • Hair of Gold, Heart of Gold: Corone is both kind and very modest when it comes to being recognized as one of the most powerful magicians where she lives.
  • Hard Work Hardly Works: Averted. Fray earned his reputation by taking on jobs with the guild just to provide money so he and Aurra could survive after their parents died.
  • Heel–Face Turn: Nils once he starts developing feelings for Aurra, and Sieger in the True End path.
  • Heroic BSoD: Fray has a good reason for one when Sieger kills Corone in front of him.
  • Heroic Sacrifice: Gale to save the party from getting caught up in an explosion. Corune when offering to use her body for Corone's revival, even though she's Not Quite Dead as a result.
  • Honor Before Reason: Walter wants a rematch against Fray and he wants it now! Despite the fact they're in the middle of a crowded tavern and drawing his sword in an area full of civilians and while in a neighboring kingdom would have done much more to tarnish his honor as a knight than losing fairly in an official tournament match.
  • I Did What I Had to Do: King Augustine on his actions during the Energi War in order to help bring it to an end. He's been working to rectify them since.
  • I Invented X: Aurra is not only proficient with Energi-based firearms, but a few lines of dialogue also mention that she's the one who invented them.
  • It's All My Fault: Gale blames himself for the events that drive the foundation of the plot. Sieger uses this insecurity to easily manipulate him.
  • Jerkass: Walter does not leave good first impressions with people. He also has a grudge against Fray for losing to him at the inter-kingdom tournament.
  • Jerkass Realization:
    • Yes, even Walter undergoes Character Development and drops most of his attitude after he and Fray have their rematch.
    • Fray as well, after Enah gives him a What the Hell, Hero? speech related to his treatment of Corune.
  • Katanas Are Just Better: Grande's weapon of choice.
  • Killed Off for Real: Gale. Corone and Nils in the Normal Ending.
  • Kirk Summation: Fray delivers one to the true final boss after its defeat.
  • Legacy Character: Enah. She is present and playable in the original Alphadia and even has the same character portrait. While this game takes place before it, it was made first.
  • Metal Slime: The Metal Gelatin and Full Metal Gelatin: Single-digit HP, can only take 1-damage to non-critical attacks, run away constantly, and yield obscene amounts of experience and SP.
  • Multiple Endings: Clearing the game with the Normal Ending opens the path to re-fight the final boss. A choice dialogue appears after the rematch: Killing Sieger leads to the Normal Ending again while sparing him opens the True Ending path.
  • Never My Fault: Every time Walter makes himself look like an idiot in front of Corone, he blames Fray.
  • Nice Guy: Fray often agrees with Walter's points even when he's insulting him at the same time. Aurra begins to think it's more of a case of Too Dumb to Fool.
  • No Indoor Voice: Grande.
  • No Sense of Direction: Fray admits that he has this problem and spends several hours poring over maps before leaving on an assignment just to make sure he doesn't get his team lost.
  • Not So Harmless: The Midnight Blues.
  • O.O.C. Is Serious Business: In one early scene, Grande points out that Gale has been acting weird since returning from a job. Gale tries to assure his father he's fine, but he's secretly suffering from guilt over a My God, What Have I Done? moment that he elaborates on when the party meets him.
  • Peninsula of Power Leveling: The island south of Grimms Cave houses an Optional Boss and is accessible once the airship is upgraded and houses the game's Metal Slime enemies. With a Critical Band or multi-hit skills, they go down easily and the experience flows like water.
  • Poor Communication Kills: Sieger makes no attempt to reveal or explain his change of plans prior to being defeated by the party.
  • Reasonable Authority Figure: Grande. While he's ashamed of Gale doing what he did, he doesn't try to cover up his crimes or stop him from accepting responsibility for his actions.
  • Red Herring: The first portion of the game throws out false hints that King Augustine is the Big Bad. Even Aurra believed that was the case.
  • Red Oni, Blue Oni: Walter is the hot-headed red to Fray's more level-headed blue.
  • Redemption Equals Death: Gale.
  • Replacement Goldfish: Corone was created as a clone of the original War Princess, Corune, to avoid Ghalbazine losing morale at a crucial time during the Energy War.
  • Say My Name: The first time Walter actually calls Fray by name is a case of this after he embarrasses himself in front of Corone once again.
  • Sequel Hook: Set up during The Stinger and explained in the ending of said sequel.
  • Sharing a Body: Downplayed. Corune's spirit continues to live on inside Corone's body once she's revived and the two become one, though Corune's personality doesn't manifest, Corone states she can feel her thoughts and feelings.
  • Sheathe Your Sword: Must be done after the rematch fight against the final boss to enter the True Ending path.
  • Shy Blue-Haired Girl: Enah. She hardly speaks after being first awakened and tends to hide behind Fray.
  • Smug Snake: Walter is a heroic version as he tends to brag about his superior abilities, but usually just puts his foot in his mouth when he fails to deliver.
  • Sore Loser: Walter was not happy about losing to "a piece of Guild scum" like Fray in the inter-kingdom tournament.
  • Stepford Smiler: Aurra knows Fray is acting like one just one morning after Corone's death. His anger and frustration surface again when Corune offers to join the party.
  • The Stinger: After the True Ending, Aurra is researching a recently-discovered artifact, realizes it's a ticking time bomb, and rushes out to deal with it, leaving Nils behind without telling him.
  • Superboss: The player is told of 4 super-powerful monsters wandering the world map at the start of the game. They can be fought as soon as the airship is upgraded.
  • Teen Genius: Aurra is a well-renowned clone researcher and earned her position by studying her butt off to get a job after her and Fray's parents died.
  • Tempting Fate: Aurra states that the the clone armies couldn't possibly attack King Claudius while they're riding the airship... moments before the clone armies attack the airship on flying beasts.
  • This Is Unforgivable!: To the point that it fuels the entire plot is Sieger's reaction to the Midnight Blues deciding to continue to use clones to kill people even after what happened during the original heist.
  • Too Dumb to Live: Gale, after finally realizing he's just been used, rushes off to try and defeat Sieger on his own.
  • Took a Level in Jerkass: Fray, still mourning over Corone, doesn't quite know how to react when Corune appears and ends up speaking rather harshly to her, which is pretty out of character for him.
  • Trademark Favorite Food: Aurra preaches the gospel of dried liver bits.
  • Utopia Justifies the Means: Sieger's claim that humans and clones cannot be equal in society so long as humans significantly outnumber clones.
  • Walking the Earth: Sieger in the True Ending.
  • Well-Intentioned Extremist: Both Sieger and Professor Speranza. Both of them are willing to sacrifice human lives to create a utopia for clones and, even after Sieger decides to take a different path, he's willing to shut down all the clones in the world rather than risk leaving them under Speranza's control.
  • Wham Line: Quoth Sieger, "We are Type-Omegas: Myself, Nils, and Corone."
  • What the Hell, Hero?: Aurra constantly calls Walter out on his attitude. Others do so every so often but she does so the most.
  • "Where Are They Now?" Epilogue: Both endings have one.
  • Why Did It Have To Be Slimes?: Corone's biggest fear. While she says she has no trouble with small ones, facing a larger one causes her to freeze up.
  • You Are Number 6: Enah is given her name rather than be referred by her serial number.
  • You Have Outlived Your Usefulness: Sieger to Gale, nearly word-for-word.

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