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Trivia / Utterly Mad Zone

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  • The Shifting. In-game, the map became horribly corrupted to the point of being unusable. Noctifer succeeded in transferring all the characters over and placing them in the same location. In-story this was played out as a steadily-worsening series of spacial anomalies that eventually dumped everyone in a parallel universe. The implications (such as the bio-weapons lab being untouched now, NPCs being gone, etc) were what made the resulting story as complex as it is.
  • The whole "Mohhamed Stuart becoming a cross-dresser" thing started when Mrnocamera hit the wrong key while giving an item to the NPC in question, accidentally handing over a bra. Naturally, the players rolled with it.
  • The "compressed air boobytrap" incident with Catnip was, in gameplay, the result of a glitch that sent the character flying and wrecked the vehicle after a 10 MPH collision. Saltmummy wrote it up differently to account for the absurdity.
  • Defied with most of Hector's encounters with bandits, because hostile NPCs aren't all that bright and missions are rather buggy. The first mission actually spawned the target NPC in a field way far away from the cabin he was supposed to appear in, causing Chaosvolt to quietly ignore that and write it up as if it worked properly. And while one of said bandits charged at the tank both in-game and in-story, during the next bandit-hunting mission he wrote them up as fleeing in terror (rather sensibly, having a fucking tank rumbling at them in an open field) instead of charging head-first into the treads.
  • And then finally, further defied with The Collab. The premise (several player-characters and NPCs working in tandem) was already unfeasible in game terms, but then (as usual) the mission bugged out and spawned the target inside the refugee center. One matchup of armored knight versus unarmed bandit later, this was again ignored in favor of finishing the story they'd already started writing.

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