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Trivia / Splinter Cell: Conviction

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  • Development Hell: The game was originally slated for release in Christmas of 2007. They ended up scrapping it and starting over at least once. The new Conviction was revealed at E3 2009 and scheduled for February 2010, then April 2010, and then finally released.
  • Sequel Gap: There was a four-year gap between Splinter Cell: Double Agent and Conviction.
  • What Could Have Been:
    • Conviction was earlier planned to use a "social stealth" system not unlike Assassin's Creed where Sam was a fugitive on the lam, evading the authorities by hiding himself using crowds, and have extensive environmental interactions (such as picking up many more things to use as a weapon) and would be animated to do actions more realistically from his location (as in, reaching over to an object from his current location to interact with it instead of moving himself to a single pre-determined location and pose after hitting the button to interact like usual). This dramatically different direction was rather poorly received and the entire design was scrapped in favor of what Conviction was released as. Some of the ideas and mechanics from this incarnation of the game would be carried over into Watch_Dogs.
    • Besides beta screenshots of the first incarnation of the mobile versions by Gameloft, a DS version was also in development but was later scrapped following the home console and PC versions of the game undergoing a development reset. Gameloft went back to the drawing board and reworked their version of Conviction, this time based on the final incarnation of the story, and for iOS and Android devices (as well as versions for Java feature phones to go along with it). A playable build of the cancelled DS version was dumped in 2020 and uploaded to The Hidden Palace.

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