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Trivia / Shin Megami Tensei I

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  • Fan Translation:
    • The Super Famicom version has been translated into English by Aeon Genesis in 2002. It was later updated by another user named Orden who fixed many issues from the original fan translation as well as updating the names of demons, races, items, and spells with ones from the official localizations of the later Shin Megami Tensei games by Altus.
    • A port of the official iOS port's localization was brought into the Game Boy Advance version of the game by Shawnxz in 2021 after the iOS version was no longer compatible with newer versions iOS.
    • Fothsid has translated the PlayStation remake into English in 2022.
  • Keep Circulating the Tapes: Incompatible OSes have rendered the only official release unplayable without a phone that hasn't been updated in some time, meaning the only way to play it in English is to either get an old phone or pirate it.
  • Port Overdosed: As of its inclusion in the Sega Mega Drive Mini 2, Shin Megami Tensei I has been playable on fourteen different systems.
  • Urban Legend of Zelda: There was a rumor about a sadistic Easter Egg in the original SNES version where resetting the game had a one-in-whatever chance of bringing up a screen that made an ungodly buzzing noise and filled the screen with a phrase that could be interpreted as either "Turn it off immediately" or "Kill yourself". The game is so rife with disturbing imagery that most players believed it. This rumor was so prolific that it took a member of Aeon Genesis (the group who fan translated the SNES version of the game), Gideon Zhi, admitting that there was no such code embedded in the game before people started realizing that it was just a myth. The rumor also could not be possible because the Super Famicom does not have an internal clock, and therefore could not possibly keep track of how many times it's been turned off and on. A recreation of the alleged Easter Egg was uploaded to Nico Nico Douga and was later uploaded to YouTube.
  • What Could Have Been:
    • The artbook had designs of demons that did not make the final cut.
    • Originally the game was only meant to start in Tokyo and then to take place on a global scale before ending in Israel. The idea was canned due to being far too ambitious for what the creators were able to work with at the time.

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