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Trivia / Mega Man X

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  • Crossdressing Voices: Megumi Ogata provides the voice of X shouting "Hadouken!".
  • Dummied Out:
    • There's a scrapped sprite of Vile where he is using a buster identical to the X-Buster. Mind you he still has his shoulder cannon, meaning it was probably removed for being overkill.
    • Three enemies are present in the data and are fully functional, but are unused; an Anglerge that only blows X backwards instead of sucking him in, a jellyfish enemy, and a hatch that spawns Tombots.
    • The Hoganmer enemy is programmed to chase after X by jumping, and has a variant that lacks a shield. In the final game, all Hoganmers are completely stationary, and all of them bear shields.
  • Fan Translation: A ROM hack that retranslate the game's Japanese script based on NectarHime’s retranslation script with elements of Hondoori Game Center’s and Her-Saki’s translations is available for the SNES version of the game.
  • No Export for You: Europe almost didn't get the game on the Wii U Virtual Console service, with the game being released on the Japanese and North American services within a week apart. Thankfully, this was finally rectified on September 19, 2013 and released over there.
  • What Could Have Been:
    • Keiji Inafune originally designed Zero's look for the titular X, but both Inafune and the team agreed that players wouldn't react well to such a radically different design. Thus, X was designed by Hayato Kaji with a look resembling the classic Mega Man more, while Zero's design was made into a separate character.
    • A Big, Thin, Short Trio of bald villains was designed to serve as the game's main antagonists, but they were eventually combined into Sigma. Their designs would later become the basis for the X-Hunters in Mega Man X2.
    • Sigma's logo was originally designed resembling a cobra instead of a wolf. Notably, this original logo featured a stylized W, already hinting at a connection to Dr. Wily.
    • English Gamepro magazines showed off X1 while it was still in development, meaning there's a lot of early content to see. In these screenshots, the "X" on the life bar was a "P" like in the Mega Man 2 pause menu. X was also seen in a white city, possibly an early version of the Highway intro stage, facing unused enemies and even the RT-55J mini-boss. Additionally, the story blurb used "RoboPolice" as the name for the Maverick Hunters, and mentioned two support characters called RX and RY, neither of whom exist in the final game. Finally, there was a peek at an early design for X's armor with more elaborate shoulder pads, a skinnier buster, and a mask over his mouth and nose.
    • There's also old Gamepro footage depicting the silhouette of an unused manticore Maverick boss.
    • There's concept art for a female Navigator, years before Alia's introduction in X5, but the team scrapped her since they couldn't figure out how organically work her in. An unnamed Navigator was worked into the X1 remake, Maverick Hunter X.

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