- Ashcan Copy: The game can be seen as a last-ditch effort on Activision's part to profit off their DreamWorks Animation licenses before they expired. The game itself is very low-budget and features a lot of reused assets from other DreamWorks titles, has a small roster and track selection with three characters and tracks being alternate variants of other characters/tracks in the game, the soundtrack consists entirely of public-domain stock music, and the engine and mechanics are reused from a cancelled Crash Team Racing reboot. It would notably be the final DreamWorks game published by Activision, as all following titles were handled by other publishers.
- What Could Have Been: The game was originally intended to be a Crash Team Racing reboot, but when it got cancelled, the engine was hastily reworked into a DreamWorks Animation crossover.
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