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    A 
  • Abdicate the Throne:
    • Queen Morgase, in favor of her daughter Elayne.
    • Before that, Tigraine, the Daughter-Heir, runs off to the Waste, and leaves Andor without an heir.
  • Above Good and Evil: Seems to be an ideal in Shara, which might help explain why they took such a shine to Demandred.
  • Academy of Evil: Mesaana's Schools. Also the Black Tower progressively turns into that under Taim's oversight.
  • Accent Interest: Two different rulers to whom "Ordeith" plays Treacherous Advisor take note of the fact that he speaks in a grandiose, archaic, aristocratic accent, which sometimes slips into a coarse peasant dialect. He gets the former accent from being possessed by an ancient ghost, whose corrupting powers distract the rulers from the fact that he's clearly completely insane.
  • Accidental Marriage: Mat and Tuon, which eventually becomes a Perfectly Arranged Marriage.
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  • Accidental Suicide: One late Accepted was so convinced she'd discovered the secret of magical flight that she jumped off the top of the White Tower to test it. She hadn't.
  • Achievements in Ignorance:
    • Nynaeve's use of all Five Powers when Healing, in spite of the fact that all Tower-trained Aes Sedai are certain it shouldn't work and should be very dangerous. Little do they (or even Nynaeve) know that in the Age of Legends Nynaeve's method was preferred as it doesn't use the target's own life force as a fuel source. She manages to do things like cure taint madness and reverse stilling.
    • Aviendha manages to make a Gateway without meaning to, because she's so panicked over Rand seeing her naked that she can think of nothing but getting away. Unfortunately, she then can't remember how she'd done it.
    • Regardless of the inherent potential of the world, Egwene is still a channeler, used to magic having its own strengths, and treating, say...balefire as something completely unstoppable. Perrin, however, is under no such misconceptions, and his feat of deflecting balefire launched at him by a Black Aes Sedai in the World of Dreams catches Egwene (and likely the attacker) off-guard.
    • Speaking of Balefire, Nynaeve used it on a Myrddraal before she even knew what it was.
    • Pevara Sedai, while linked in a circle with Androl, opens a gateway... which is impossible, since she is not in control of the circle. Then again, she was "mixed" with Androl... who has a talent for gateways that is referred to as impossible.
    • Speaking of Androl, his talent with gateways is so impossible he can forcibly open gateways inside a dreamspike... a ter'angreal designed specifically to prevent this, and which no other channeler has managed to overcome. He didn't know this, of course, he merely knew something was blocking gateways.
  • Action Girl: Most of the major female characters are this in spades. To elaborate:
    • Egwene is such a talented channeler that she becomes skilled in all five elements, especially Earth, which most women are weak in. She performs incredible feats of badassery and becomes the Amyrlin Seat for the Aes Sedai. She considers herself a Green Ajah, the battle Ajah.
    • Moiraine made sure she got one of the most hands-on, butt kicking roles in the White Tower. The Two Rivers is saved in the beginning thanks to her kicking Trolloc ass, and she seldom loses a fight.
    • Aviendha is a member of the Aiel’s Amazon Brigade, and displays how she earned that membership several times with her spear. Doubly so when she also learns to channel, thus becoming a Magic Knight.
    • Birgitte is a legendary hero, and a total crackshot with a bow. Out of all Heroes of the Horn, we see her the most and her badassery alone justifies her becoming one of the only female Warders in recorded history.
    • Nynaeve is literally the second most powerful female channeler alive in the current Age (barring the very evil Lanfear). Naturally, she too performs many badass feats throughout the story and even becomes an official Aes Sedai, the strongest in the White Tower. She doubles as a Combat Medic.
    • Siuan is the Amyrllin Seat of the Aes Sedai, and she more than earned that position. She may not get to display her skills quite as much as Moiraine, but when she does…
    • Faile is a fierce hunter, which naturally translates to battle prowess. She’s one of the only non-channelers in the main cast, but all she needs to be a kickass leader is her knives, hand-to-hand combat, and eagerness to jump into battle.
    • Elayne is a VERY strong channeler herself, able to lead an entire battalion of her own in the Last Battle while pregnant no less. She too becomes an Aes Sedai, specifically of the Green Ajah. You kinda have to be a badass to do that.
    • Min doesn’t fight as often as the above ladies, knowing she’s not as skilled with a weapon as she is with a book. That said, there are occasions where she whips out her knives and jumps into the fray, thus earning her points in this department.
  • Actual Pacifist: The Tinkers. If they're attacked, they'll run. If they can't run, they'll weather the attack the best they can and hope the act of violence won't cause too much harm to the attacker, believing that violence always causes harm to both parties.
  • Addictive Magic: The One Power, and the True Power which is even more addictive.
  • Adult Adoptee: The Aiel have a variant where extremely close friends can undergo a ritual to adopt each other as siblings. Aviendha and Elayne eventually choose to become first-sisters, though the latter is not Aiel and it's unclear where it would place Aviendha in the royal line of Andor.
  • Adults Are Useless: Referenced and then averted in The Eye of the World. When the adolescent Rand, Mat and Perrin see a mysterious dark-cloaked stranger near their village, they're all convinced that none of the adults will believe them, especially since no adult seems to have seen the man themselves. But when Perrin's master brings it up to the village Council, they quickly realize that other boys have seen the stranger too, so the grown-ups take it seriously and organize a watch to look out for trouble.
  • Aesop Amnesia:
    • In The Shadow Rising, the women of the Two Rivers instruct Faile on how their marriages work, with sweet words, so she can coexist with Perrin. From Lord of Chaos to Towers of Midnight, Faile ignores all this and is constantly angry with her husband for not going with Saldaean customs, which he has never heard of and she has never explained to him. And Berelain.
    • In Knife of Dreams, Elayne almost gets herself killed by the Black Ajah when she goes to confront them, and does get Vandene and Sareitha killed. But in Towers of Midnight she has learned nothing it seems, since she confronts the captured Black Ajah in disguise as a 'Chosen' while wearing her copy of Mat's medallion, and once again is almost killed, as well as almost loses the medallion and all its copies to the Shadow. She is so confident in her Contractual Immortality bestowed on her by Min's viewing that she forgets that the people around her are not similarly protected.
  • A God Am I: The Choedan Kal allow a person to have power approaching a god, which often results in the ego to match. Lanfear wants to, and encourages Rand to do the same.
  • Agony Beam: Channeling techiques to cause pain, mostly used by Semirhage.
  • Alas, Poor Villain: Asmodean and Lanfear, most obviously, although the former arguably wasn't a villain anymore at the time of his death. Ishamael could be considered an inversion of this trope: his resurrection could be considered a case of a villain's fate being pitiable, since he was a pretty blatant Death Seeker (indeed, the Dark One used it as punishment for Ishamael's insubordination). We don't find this out until well after his resurrection, however.
  • Alien Geometry: Sindhol. Walking down a corridor, then turning around and walking back, may lead to a completely different room to the one the walker started in.
  • All Beer Is Ale: The favored alcoholic beverages seem to be wine, wine punch, and brandy. While it's not a prominent drink of choice, whenever beer is mentioned, it is ale.
  • All Deaths Final: Except for the Chosen, whose souls the Dark One can reincarnate into preexisting bodies, as long as they weren't killed by balefire. This is the only hard rule of magic that isn't broken throughout the series.
    • With another exception for the Heroes of the Horn, although their resurrections are only temporary.
  • All Myths Are True: The time of the Last Battle is approaching, and all sorts of forgotten legends are crawling out of the woodwork, though rarely exactly as the legends described. Since time is depicted as cyclical, it is implied that many of our real-world myths were spawned by events in the books, and/or real-world events inspired the books' legends.
  • All There in the Manual: The Guide has a lot of background information about the world and its history, including some fuller descriptions of events mentioned in the books.
    • In addition, each volume of the series has an extensive glossary and pronunciation guide.
  • All Trolls Are Different:
    • Ogier. They love knowledge and learning and have erogenous zones in their ears.
    • And Trollocs, a more bestial version.
  • All Witches Have Cats: Or at least, all cats have a fondness for women who can channel. Dogs, on the other hand, violently dislike them; this seems to work the other way around for male channelers.
  • All Women Are Prudes: Subverted. All women are certainly prudes in Two Rivers and to a lesser extent in Andor in general, and since that's where we spend most of first book it seems like this will be the case in the series at large. Not so, however - it turns out to be a cultural thing, and women in many other countries are in fact so matter-of-factly about sex that it's the men from those countries who are prone to get a bit flustered from it.
  • Always Chaotic Evil: Shadowspawn in general.
  • Amazon Brigade:
    • Aiel Maidens of the Spear. They're one of the fiercest societies among their Proud Warrior Race.
    • Also Elayne's all female bodyguard.
  • Ambiguous Criminal History: Laras, the stout old head cook at the White Tower, reveals a hint of her Hidden Depths when she helps Min and the deposed Tower leader escape. She fondly says that Min's Action Girl tendencies remind her of her youth, when she was "near to getting myself hanged, sometimes", but the details are never revealed.
  • Ambiguous Ending: Of a sort. While the events of the actual series are tied up more or less neatly in the end, Word of God is firm that the subsequent fates of any character or the world in general after the final page will never be elaborated on. What happens to everyone after Rand rides off into the sunset is left up to the reader.
  • Amplifier Artifact: Angreal increase the amount of the One Power the wielder can hold proportional to both the angreal's strength and the wielder's. Sa'angreal do the same to an even greater magnitude. Each of them functions only for men or women, not both, but Callandor also acts as a sa'angreal for the True Power. All are rare, irreplaceable artifacts.
  • Anachronic Order: In the second book, the Supergirls' chapters take place a few months after the rest. In book 13, Perrin's chapters occur about a week prior to the other characters'.
  • And Man Grew Proud: at least twice (probably more, due to the cyclical nature of time).
    • Reference is made to a story from the First Age about two giants, Mosk and Merk, who warred with each other using spears of fire. This is a garbled retelling of the Soviet Union ("Mosk" = Moscow) and the USA ("Merk" = America) getting into a nuclear conflict with intercontinental ballistic missiles. Elsbet, Queen of All (Queen Elizabeth II of the United Kingdom) was also involved somehow. Only a few scattered legends from that time remain, along with some ancient artifacts.
    • In the Second Age, also known as the Age of Legends, humanity had advanced to a very high level using Magitek, but they weren't satisfied with that and wanted to find a stronger source of magic than the One Power. So they drilled into the Dark One's prison, resulting in the War of Power, all of the male Aes Sedai going crazy, and the Breaking of the World. Even though a lot of records were lost in the Breaking, humanity in the Third Age still knows a lot more about the Second Age than they do about the First Age.
  • And the Adventure Continues: A couple of plots are left deliberately loose in the end, but most significantly, Rand is still alive, and it seems the Pattern is not done with him yet.
  • And This Is for...: Rand's absolutely epic Rousing Speech/"Reason You Suck" Speech/Shut Up, Hannibal! moment to the Dark One.
    Rand: IT IS BEYOND YOU. YOU BREAK US, AND STILL WE FIGHT! WHY? HAVEN'T YOU KILLED US? HAVEN'T YOU RUINED US? HERE IS YOUR FLAW, SHAI'TAN—LORD OF THE DARK, LORD OF ENVY! LORD OF NOTHING! HERE IS WHY YOU FAIL! IT WAS NOT ABOUT ME. IT'S NEVER BEEN ABOUT ME!
    It was about a woman, torn and beaten down, cast from her throne and made a puppet—a woman who had crawled when she had to. That woman still fought.note  It was about a man that love repeatedly forsook, a man who found relevance in a world that others would have let pass them by. A man who remembered stories, and who took fool boys under his wing when the smarter move would have been to keep on walking. That man still fought.note  It was about a woman with a secret, a hope for the future. A woman who had hunted the truth before others could. A woman who had given her life, then had it returned. That woman still fought.note  It was about a man whose family was taken from him, but who stood tall in his sorrow and protected those he could.note  It was about a woman who refused to believe that she could not help, could not Heal those who had been harmed.note  It was about a hero who insisted with every breath that he was anything but a hero.note  It was about a woman who would not bend her back while she was beaten, and who shone with the Light for all who watched.note  Including Rand. It was about them all.
    Rand: That man you have tried to kill many times, that one who lost his kingdom, that one from whom you took everything... that man, that man still fights!note 
  • Animal Eye Spy: Graendal, and later Demandred, both use bird vision.
  • Another Dimension: Several.
    • Sindhol, where the Snakes and Foxes live.
    • Tel'aran'rhiod, the world of dreams.
    • The Portal Stones worlds, the skimming place, and the Ways, which are all used for traveling quickly. Tel'aran'rhiod can also be used for fast travel.
  • The Anti-God: The Dark One, equal and opposite of the Creator, embodiment of evil, destruction, chaos, and paradox, who takes the form of an infinite void and a voice that speaks in ALL CAPS. However, given that the Creator presumably both created and imprisoned the Dark One, they may not be equal in power.
  • Anti-Magic: The stedding, and Far Madding. Mat's amulet (and Elayne's copies of it) have this effect on a personal basis. However, there are ways around this. Mat's amulet won't protect him against objects affected by the source (such as a rock thrown by saidar), and Far Madding's is circumvented by ter'angreal that allows the user to store some of the Source within it. The latter method might work within a stedding as well, but it hasn't been tested.
  • Anyone Can Die: Quite a lot of recurring characters get taken out over the course of the last book, which makes sense for The End of the World as We Know It. However, the number of central protagonists from Book 1 who bite it is a lot smaller (and every character introduced in Book 1 becomes a narrator at some point).
  • Appetite Equals Health: When Mat is cursed, his appetite disappears until he is noticeably malnourished. After the curse is removed, he has to eat several times the normal amount, both to restore his body and to fuel the magic that is healing him.
  • Apocalypse How: The Breaking, in which thousands of insane male channelers reshaped the face of the planet and wiped out what little civilization had survived the War of Power, was a Type 1, pushing towards Type 2. If the Dark One is set free, it's a full-blown Type Z.
  • Apron Matron: A few of the female innkeepers.
  • Arcadia: The Age of Legends is seen as the golden age by every other age that isn't it. We also hear about a lot of places that have lost their former splendor.
  • Arc Words: "The Wheel weaves as the Wheel wills"
  • An Arm and a Leg: Most significantly, Rand loses a hand after rushing his liaison with the Seanchan and not taking proper precautions. Given the ties to Norse Mythology, it was a given this would happen to someone. His indifferent reaction to the loss is another sign of his increasingly problematic mentality. The last book also has a few cases, particularly Galad losing a hand fighting Demandred, and Aviendha loses some toes in a Portal Cut.
  • Army of The Ages: The Horn of Valere summons the spirits of ancient heroes bound to the Horn when blown.
  • Artifact of Doom: A tainted dagger that corrupts its carrier with extreme hate and paranoia until he actually becomes contagious to others.
  • Artificial Human: The positively vicious superhuman immortal "gholam"
  • Artistic License – Medicine: Herbalism is suspiciously effective in this setting, with a possible cure for everything, though for all we know this is justified by genetic engineering during the Age of Legends. Also, it's not always clear how often herbalists might be Wilders like Nynaeve, unconsciously healing people with the One Power while thinking the herbs are doing the work.
    • In an apparently intentional case, when Elayne becomes pregnant, her servants and friends all corroborate on a diet that is little better than starvation, with tiny portions and careful avoidance of anything strong in flavor. Eventually she gets a real midwife, who is livid about this arrangement and sets her up to start eating for two.
  • As Long as There Is One Man: See And This is For... above. Turns out that Shai'tan can't truly win as long as there's one man that still fights the shadow.
  • Asskicking Leads to Leadership: With the exception of special appointments, Aes Sedai determine relative authority by their power levels, which female channelers can instantly determine in each others' presences. Useful in emergencies for reducing confusion over the chain of command, but if your Power is weak, you're stuck kissing everyone's asses (even the newest Aes Sedai) for the rest of your very long life. Nynaeve highlights how unfair it is in book 12 in a conversation with just such an Aes Sedai. This system baffles the other organizations of channelers, which mainly use seniority and ranking systems. This makes a lot of sense, once you read the supplementary material and realize that the White Tower was formed by the strongest living channelers by force immediately after the Breaking, with command over the Hall being overturned several times.
  • Author Appeal:
    • There is a lot BDSM subtext throughout the series. Powerful and dangerous women are frequently humiliated, enslaved and forced into lowly servant positions and are subjected to all kinds of abuse. Spankings and similar physical punishments are regularly utilized on grown adults and are also a kink for multiple characters. Seanchan culture revolves around capturing female channelers and turning them into living weapons by dehumanizing them into the submissive pets of other women who can inflict pain and pleasure on them through power suppressing collars and leashes. Mat spends most of Winter's Heart as the abused love slave of Queen Tylin and was actually disappointed to leave when he eventually escaped.
    • In some of the later books, Jordan will describe clothing for pages at a time even though it has nothing to do with the plot and he'll never mention it again afterwards.
  • Authoritative in Public, Docile in Private: According to the traditions of the Sea Folk (who marry Nynaeve and Lan), the higher-ranking member of an Unequal Pairing must take an obedient role in private for the sake of balance.
  • Awesomeness-Induced Amnesia: This happens all over the place in the series, where characters will do things they had never been able to before, either because they don't know they were supposed to be impossible, or because they're in such an emergency that they can only rely on instinct, and tap into some kind of spiritual Genetic Memory that allows them to discover new abilities. Rand in particular does this often, especially in the climactic battle at the end of a given book.
    B 
  • Babies Ever After: Well, more like Pregnancy Ever After. No children have been born yet, but both Elayne and Tuon are pregnant at the conclusion of the series (Elayne quite far along), and, if she isn't already, Aviendha will be very soon. As the futures of the characters after the ending will never be revealed, per Word of God, it's left up to the reader to decide if this trope is in effect for the other surviving couples, most prominently Perrin and Faile, Nynaeve and Lan, and Rand and Min.
  • Back from the Dead: The Dark One can give the dead—if not Deader than Dead—new bodies, but it requires abducting villagers for soul extraction. There is also a time limit, measured in fractions of a second, which is why balefire's time-damaging properties kill people Deader than Dead. So far resurrected we have Ishamael, Aginor, Balthamel, and Lanfear. And in the final book, Graendal.
  • Back-to-Back Badasses: Egwene and Nynaeve in the battle against Mesaana.
  • Badass Army: Aside from the Aiel, the Borderlanders (particularly the Malkieri), and the Asha'man, there's the Heroes of the Horn, both when first summoned in The Great Hunt and again at the Last Battle. Including the huge, white-furred spectral army of dead wolves who face off against the Darkhounds of the Wild Hunt.
  • Badass Boast: Where to begin...
    • Perrin on the trolloc invasion into the Two Rivers:
      "A Warder once told me Trollocs called the Aiel Waste ' the Dying Ground.' I mean to make them give that name to the Two Rivers."
    • Mazrim Taim, the leader of Rand's Ashaman, gets one in after a massive victory over the female channelers who have been in charge of the world and convinced of their own superiority for 3000 years:
      "Kneel and swear to the Lord Dragon, or you will be knelt."
    • Rand gets the single most impressive one:
      "Do you believe that I could kill you? Right here, right now, without using a sword or the Power? Do you believe that if I simply willed it, the Pattern would bend around me and stop your heart? By...coincidence?"
      • Consider that in the final chapter of the series Rand gains reality warping abilities, which do not depend on the Power, it may not be just a boast.
    • Lan's speech in Towers of Midnight is this crossed with Rousing Speech:
      "I am al'Lan Mandragoran, Lord of the Seven Towers, Defender of the Wall of First Fires, Bearer of the Sword of the Thousand Lakes! I was once named Aan'allein, but I reject that title as I am alone no more. Fear me, Shadow! Fear me and know. I have returned for what is mine. I may be a king without a land. But I am still a king!"
    • And finally, Lan's lines just before he kills Demandred (and as he Sheathes the Sword) complete with an Ironic Echo.
    "I am the man who will kill you...You didn't listen to me. I did not come here to win. I came here to kill you. Death is lighter than a feather."
  • Badass Creed: Many. Possibly the best example is used by a race, the Aiel:
    Till shade is gone, till water is gone
    Into the Shadow with teeth bared
    Screaming defiance with the last breath
    To spit in Sightblinder's eye on the last day.
    • In addition, even though it's an inanimate object, the inscription on the side of the Horn of Valere is pretty badass.
      "In the last, lorn fight
      'gainst the fall of long night,
      the mountains stand guard
      and the dead shall be ward
      for the grave is no bar to my call."
    • The Asha'man get a very simple one, but no less badass.
      "The Black Tower protects. Always."
    • And:
  • Badass in Distress: Rand when captured by Galina and her cohorts.
  • Badass Longcoat: The Asha'man, male channelers made badass by virtue of Training from Hell, and wearing black coats as their uniforms. Even the meekest among them could make Your Head Asplode as easily as he could eviscerate you with his sword.
  • Badass Normal: Borderlanders are for the most part normal, every day humans. Who regularly battle all manner of nasty creatures that come pouring out of the Blight, and they tend to win. And then there's the Aiel, who lived for generations in a desert the trollocs call "The Dying Ground" solely because of them.
  • Bad Boss: Lanfear. There are some things you really shouldn't tell her. In fact it's hard to find a powerful bad guy who isn't like this—consider Padan Fain and his Mind Rape.
  • Bad Guy Bar: Altara is full of these. Often with ironically ostentatious names better suited to high class establishments. They are called 'hells'.
  • Bad Future:
    • What Aviendha sees in her vision, in Towers of Midnight.
    • In AMOL we briefly see three more two shown to Rand by the Dark One, the third inadvertently created by Rand himself. The first is a blatant After the End dystopia where the Blight has expanded to cover the whole world and everything is ruled by the Forsaken. The second looks normal at first, but is a world where the Dark One won the Last Battle, tricked humanity into thinking they'd won, and then removed everyone's consciences, creating a world where humans are Always Chaotic Evil. Finally, Rand tries to counterbalance this by creating a vision of a world without evil-which, it turns out, also has no free will.
  • Balance of Good and Evil:
    • The Pattern operates on this. In theory, the turning from the Age of Legends to the Third Age being a World Sundering of the worst kind will mean that the turning from the Third Age to the Fourth Age will be a golden age of peace, for one example. Also, ta'veren cause effects that can be good or bad, but increase the amount of both, simply enhancing the chances of both of those things happening over neither of them. By Books 13 and 14, Rand notes that his Fertile Feet effect is due to the Dark One providing more than enough on the "bad" end of things, so he works as an agent of the Creator for the Pattern to give balance through good only.
    • Near the end of the series, Rand realizes destroying the Dark One would actually result in a world with everyone essentially brainwashed to be happy and good all the time, without any free will. Therefore he concludes the Dark One is necessary, and likely was created as the source of human evil by the Creator to provide free will. Therefore, he simply seals him back up instead.
  • Barbarian Tribe: The Trollocs fit a Always Chaotic Evil stereotype of a barbarian horde, while the Aiel dip into the more Proud Warrior Race Guy variety at times.
  • Batman Gambit: There are numerous ones played by both good and evil, for example Mat flushing out the spy in the Seanchan camp at the Last Battle by pretending there was a rift between his and the Seanchan forces.
    • Perhaps the most significant in the entire series: much is said about the inherent flaw in Callandor which makes it so that a male chaneller weilding it can easily be controlled. This seems to make it a completely impractical weapon for Rand to use against the Dark One, but he brings it to the final confrontation anyway. Turns out that he and his allies planned all along for Rand to be disarmed by Moridin so that they could exploit the weakness on HIM against the Dark One.
  • Battle Ball Gown: Nynaeve, in a moment of weakness, dons one in Tel'aran'rhiod.
  • Battle Harem: Rand is in a relationship with three women, all of whom agree to share him: Min is a Lad-ette and a Knife expert, Aviendha is a Proud Warrior Race Girl who used to be a member of an Amazon Brigade and grew to one of the strongest female channelers, and finally, Elayne is a Princess who is also an extremely strong channeler.
  • Battle in the Center of the Mind: Rand's main plotline. Crowns come and go, but his battle with his own inner turmoil is the real challenge. While this seems overdone at times, it's pretty well justified: not only is he supposedly destined to save the world, cause massive chaos of his own, and die in the process, but his style of magic used to drive any male who uses it dangerously insane and he is the reincarnation of a man who killed his own family. That's a lot of stress on someone who never knew his biological parents. Mostly this just takes the form of Enemy Within as stated below, but there are enough symbolic dreams, metaphorical prophesies and really crazy moments for occasional signs of this trope too.
  • Beam-O-War: When Egwene instinctively discovers and uses the "Flame of Tar Valon" in A Memory of Light, she fires this anti-Balefire weave directly at Taim/M'Hael's balefire weave, initiating this. As she pours more and more of the Power into it, she overcomes him, crystallizing him completely along with the field around them and the nearby Sharan channelers. And, as she kills herself with it, she herself became a pillar of crystal with Vora's sa'angreal inside of it.
  • The Beautiful Elite: Lanfear, Galad, and Berelain are frequently described in this way. And the latter two will probably have ridiculously adorable babies. Less mentioned is that Rahvin was said to be as handsome as Lanfear was beautiful.
    • Graendal and Samael are both described as being quite attractive, but never quite at the same level as Lanfear or Lews Therin.
  • Bested by the Inexperienced: After Mat (a fairly inexperienced combatant) manages to defeat two trained swordsmen with a staff, the teacher who observes this happen takes a moment to remind all the other aspiring swordsmen students present that the greatest Master Swordsman ever to live — an Empowered Badass Normal, veteran of 10,000 combats, who once defeated ten men simultaneously — lost only one fight, to a farmer with a quarterstaff. The point is to never underestimate any opponent, no matter their rank in life, their experience as a fighter, or what weapon they're using.
  • Beauty Is Never Tarnished: When a number of main characters are temporarily killed at the climax of book 6, Aviendha looks untouched despite being killed by a massive lightning strike; meanwhile, Mat is reduced to Smoldering Shoes and Rhuarc is burnt almost beyond recognition. There are exceptions, but typically, women placed in perilous situations, though approximately as likely to die as anyone else, tend not to be disfigured in the process. A major aversion is when Aviendha loses some toes in Tarmon Gai'don.
  • Because Destiny Says So: For lack of anything better to do, the Dragon uses the Prophecies of the Dragon to plan his schedule. The only reason this keeps working out is because Rand is an ultra-powerful ta'veren who completely screws the laws of probability anywhere in the surrounding area; without that influence, Rand's business plan for the Messiah job probably goes out the window.
  • Beginner's Luck: Mat and Rand in particular, though to be fair, they are ta'veren (thereby justifying... well, anything) and drawing on others' memories.
  • Begin with a Finisher:
    • Moiraine is a powerful, talented, and versatile member of the Aes Sedai Magical Society, who uses a wide range of combat spells. The instant she sees one of The Dreaded Forsaken, she opens with the Dangerous Forbidden Technique of Balefire and utterly annihilates him.
    • Most of Rand's fights against the Forsaken involve tactical strikes and/or protracted Wizard Duels. When he locates Graendal, however, he drops a Fantastic Nuke on her stronghold without further ado. She teleports away by the skin of her teeth.
  • Belligerent Sexual Tension: Rand and Aviendha, Perrin and Faile, Gaul and Chiad, Siuan and Gareth, and probably more.
  • Berserk Button: Do not, under any circumstances, call Lanfear by her birth name, or tell Lanfear that Rand slept with another woman.
    • For Rand, hurting his friends is a quick way to get a balefire breakfast. Especially if one forces him to do it himself, Semirhage. Or seems to have killed his girlfriend's mom, Rahvin.
    • Mentioning Perrin is this for Child Byar (and Dain Bornhald), and mentioning Rand is this for Padan Fain.
  • Beta Couple: Towers of Midnight develops a few. Egwene and Gawyn, Morgase and Tallanvor, Moiraine and Thom, and Berelain and Galad are well on their way to joining the ranks. Granted, many of these were foreshadowed beforehand, but it still reads like the characters getting in their moment of happiness before the Last Battle hits.
  • Big Bad: The Dark One. He-Who-Must-Not-Be-Named (it's Shai'tan, by the way). The reality-warping personification of pure evil spanning all worlds, imprisoned by the Creator in Shayol Ghul "at the moment of creation", whatever that means. Real bad attitude, legions of grotesque monsters, swarms of secret minions at every level of society, speaks in ALL CAPS and makes you feel it. He seeks nothing less than the complete unmaking of the fabric of reality.
  • Big Bad Wannabe: There are several villains in the series with plans, ambitions, and general egos that well exceed their ability to pull them off, though that doesn't mean they don't make a lot of trouble first. Examples would be Sammael, Elaida and Padan Fain/Mordeth/Shaisam.
  • Big Good: The Dragon Reborn, supposedly, due to being the one that stops the Dark One from escaping his prison and destroying the world. This doesn't always turn out to be the case, especially with the added caveat of the taint on saidin. However, if Rand wasn't the biggest force for good in the world before The Towers of Midnight, he is now.
  • Bilingual Bonus: Maybe tying into the mythological background (or precursing to) Norse Mythology, but the title of Aan'allein, the man who is nation, certainly sounds like "One, alone" in certain German dialects.
  • Black-and-White Insanity: Whitecloaks all tend to develop this.
  • Black Magic: The True Power, which comes from the Dark One
  • Blade Enthusiast:
    • Thom is probably the most notable. From the very first book, he was not only performing fancy knife tricks but also using them to kill enemies with contemptuous ease.
    • Mat learned from Thom and carries enough knives to impress the Aiel. Once he gets his ashandarei he uses his knives a little bit less frequently.
    • Faile carries so many knives that Perrin worries about stabbing himself by accident if he hugs her.
    • Min packs more knives than might be necessary. She was already a Knife Nut before meeting Thom, but then picked up a few new tricks from him.
  • Blessed with Suck: Male channelers to the extreme. Likewise female channelers born amongst the Seanchan, though that's more of a culturally enforced suck.
    • Ta'veren would be another example: important stuff and coincidences relevant to the plot always happen to you. Whether that ends well or poorly is sort of up to the user, and Mat is really the only one that exploits the phenomenon adeptly by realizing that a stupid plan that hinges on a roll of the dice will work for him reliably so long as he figures out exactly how much he twists the odds.
    • Sharan channelers are also heavily repressed, and are segregated from the rest of Sharan society in seperate villages that they aren't allowed to leave without permission. Male channelers are kept as breeding stock and executed when they start channeling to avoid the Madness. Until you work out that they take care of the otherwise completely isolated rulers of their country who determine this permission, said rulers sometimes die ahead of their appointed seven-year-span by the "will of the Pattern", and people outside would probably assume that any channeler outside would have permission because permission is an internal matter.
    • Min in book 14. One offhanded remark to the Seanchan empress first gets her tackled by the empress' bodyguards - then the empress realises what Min is capable of (her visions are the mark of a 'Doomseer' in Seanchan culture) and decides to 'keep' her for good. And later raise her to the Seanchan nobility. So possibly zig-zagged here, but Min must now remain by the empress' side for the rest of her life as a very high-ranking Seanchan noble who can openly contradict the empress if she chooses. And has been given a new name by the empress to replace her old one.
  • Blonde, Brunette, Redhead: Elayne, Min, and Aviendha, respectively, although Elayne's hair is described as "red-gold," so she's not a pure blonde.
  • Blue-and-Orange Morality: The Aelfinn and Eelfinn, who "are not evil the way the Shadow is evil, yet they are so different from humankind they might as well be." They are roughly analogous to The Fair Folk with their riddles and bargains, so it fits.
  • Bodyguarding a Badass: Far Dareis Mai carries the honor of the Car'a'carn. And they are not happy when he runs off to battle without them.
  • Bookends: Every book begins with variations on a set description about a wind rising in some place, how it is not the beginning of the Wheel of Time, but it is a beginning. It's not hard to guess how the last book ends.
  • Born Lucky: Mat. All ta'veren get this in bouts, but Mat seems to have the greatest luck by far and is very aware of it. Being a gambler, he frequently exploits this heavily. Money ceases to be an object after the first few books, assassins are evaded by slipping or bending over at the last second, and anything (or even anyone) that Mat acquires through chance or random selection will turn out to be extremely important — whether he wants it or not.
    • In fact, it's this trope that Mat relies on almost completely during his foray into the Tower of Ghenjei in Towers of Midnight. And it isn't just there, once Mat realizes he has it he abuses it for all he's worth. One example is losing track of Tuon and Selucia, instead of doing a search of where they were he spins himself around at random, gets bumped into and goes right into the store he ends up facing. It works!
    • It's also how he just happens to find the tavern Thom is performing in in Tar Valon in The Dragon Reborn, and how he discovers first Comar and then Mother Guenna (who can lead him to Nynaeve, Elayne, and Egwene) in Tear.
  • Born Under the Sail: The Atha'an Miere, commonly known as the Sea Folk, world-renowned merchants whose ships are central to their culture and who spend as little time on land as possible. Although they nominally govern several archipelagos, those lands are inhabited by a separate people and only visited by the Sea Folk for commerce.
  • Bow and Sword in Accord: All three Two Rivers heroes are well-trained in the use of their longbows as well as their melee weapons. Oddly enough Rand, the only one of the three to actually use a sword, is the only one to cease using bows. Though, it would be hard to use a bow with only one hand.
    • To be fair, when you have the One Power as a ranged weapon, do you really need a longbow?
  • Brainwashed: "Compulsion," expertly used by the Quirky Miniboss Squad but inexpertly rediscovered by a number of ethically challenged Aes Sedai. The Warder bond even includes it as an optional "feature."
  • Brainwashed and Crazy: Turning someone to the Shadow does this to them, twisting their personality into one that serves the Dark One with no hope of changing.
  • Brainwashing for the Greater Good: As Rand learns in Book 14, killing the Dark One would lead to this for everyone in the world. The shadow behind the eyes of those who were altered is the same as that which comes to those who are Turned. Shai'tan himself lampshades the lack of a difference.
  • Break the Haughty: What happens to many Aiel when the learn the truth of why they don't use swords. And then there's poor Morgase.
    • Happens to the bad guys too, namely a few of the Forsaken. Let's see. We have: Graendal is raped and killed as punishment by Shaidar Haran, then reincarnated as the ugliest woman who's ever lived, before ending up in a state of permanant compulsion. Semirhage is humiliated by Cadsuane via spanking. Moghedien was collared by Nynaeve and Egwene until she was freed by Aran'gar only to be raped by Shaidar Haran and placed in a mindtrap given Moridin. She ends up collared again, this time by the Seanchan. Lanfear's reincarnated form of Cyndane is similarly given over to Moridin's cour'souvra. Mesaana was raped by Shaidar Haran as punishment for ignoring the Dark One's order to fight in the battle at Shadar Logoth; her haughtiness was broken completely (along with her mind) by Egwene. Liandrin, Elaida and Sevanna become slaves to the Seanchan.
    • Near the end of the series this is at least attempted by nearly every political figure or Aes Sedai at some point or another. All of Elayne's political enemies suffer this, this occurs every time a leader is stripped of title and cast out, the Kin, White Tower, Ex Seanchan, Rebels, Sea Folk, and Wise Ones all do this to each other's group in their dodechaedron leadership struggle, Rand does this to Cadsuane in The Gathering Storm, this arguably happens to Aviendha during her flash forward in Towers of Midnight, the list goes on and on and on...
  • Breast Plate: Justified via Obfuscating Stupidity: Elayne's personal bodyguards wear such armor precisely to make people think they're all show and no bite.
  • Buffy Speak: When Verin shows Mat a picture of him that she got off a Darkfriend who was looking for him and asks him how he thinks she got it, he replies that he'd figured she "saidared it".
  • Butt-Monkey: Morgase seems to exist for the sole purpose of being repeatedly humiliated.
    C 
  • Cadre of Foreign Bodyguards: The Maidens of the Spear to Rand.
    • The Queen's Bodyguard in Andor is a borderline case: almost all of them are foreign, but it's not a requirement and they are from several different countries.
  • Call a Rabbit a "Smeerp": The Seanchan ride s'redit (elephants) and are known to enjoy a good cup of kaf (coffee). The Aiel are growing zemai instead of corn, algode instead of cotton and t'mat for tomato, and are drinking oosquai instead of whiskey. While these smeerps (and the Seanchan ones, too) are at least partially justified, being unknown outside the Aiel Waste, this is not so with tabac (this smeerp tends to get lost in translation, anyway). However, one suspects that Jordan was actually playing on linguistic drift here. Zemai is an anagram of maize (or possibly from the Latin binomial name zea mays). Algode is nearly algodon, Spanish for cotton, t'mat for a red fruit ought to be self explanatory, and tabac is an archaic word for tobacco. Beyond all these examples, the word "slave" is never mentioned (except in The World of Robert Jordan's The Wheel of Time and once in The Gathering Storm, when Egwene is thinking about the Seanchan). They have da'covale in Seanchan, gai'shain (not exactly slaves if not captured by Shaido Aiel) in the Waste, and people "sold like animals" in Shara.
  • Cannot Cross Running Water: Water can deter both darkhounds and myrddraal unless their hunt for their quarry is urgent.
  • Cannot Tell a Lie: Aes Sedai are unable to lie after they take their oaths, which in practice leads them to become experts in twisting the truth. This in turn completely subverts the reason for taking the oath against lying, as people trust them even less, so great is their reputation for manipulating the truth.
    • This doesn't prevent them from saying something outright false if they believe it's true, however. And would prevent them from saying something true if they thought it was a lie.
    • The Black Ajah have these oaths revoked upon initiation, and replaced with other oaths swearing service to the Dark One. Thus, catching an Aes Sedai in an outright lie (instead of Exact Words or From a Certain Point of View) instantly gives them away as Black Ajah. This is invoked by Verin Mathwin to catch Egwene's attention when she is ready to spill the Ajah's secrets
    Verin Mathwin: By the way, that dress you are wearing is green.
  • Card-Carrying Villain: All of the Forsaken happily committed atrocities from having their relatives butchered by monsters to annihilating cities out of spite, they demand grovelling worship from their minions, their idea of a pleasant hobby generally consists of torture sessions or depraved orgies, and some of them became villains in the first place for the simple reason of showing them, showing them all!. (Oddly, the most sadistic one of the lot also enjoys sewing.) Justified in series as the Dark One wanting easily-controlled minions.
  • Cast from Calories: Although normal magic draws from the inexhaustible True Source, Healing uses the energy within the patient's body to heal them. This usually feels like a cold shock, with the severity and duration proportionate to the amount of healing. As such, Healing someone who is on the brink of death may cause them to die from the shock as their body repairs itself. Part of learning Healing is learning how to heal a severely wounded person enough that they don't die from their injuries but not so much that it uses up too much of their energy reserves. In the third book, Mat is Healed of a powerful curse and the lingering effects of the work cause him to become a Big Eater, having to eat many huge meals each day without gaining any weight, in order to eventually recover. An improved technique is eventually developed that doesn't have this drawback.
  • Cast from Sanity: Saidin, the magic used by males, is tainted by The Dark One, causing inevitable insanity in its users. As time progresses, one of the main characters begins to show the effects of this, becoming schizophrenic, moody, and temperamental; halfway through the series, he seems like a completely different person, though he is under a lot of pressure... The Forsaken also have access to what they call the True Power, an extremely addictive, evil flavor of magic that also has serious psychological consequences; most would only consider using it under dire need.
  • Cast from Stamina: Channeling in large amounts or for long periods of time is as tiring as intense or prolonged physical activity. Channelers in a prolonged battle have to work in shifts so they can rest, while some push through and drain themselves to the point that they can barely stand. Channeling past the point of exhaustion can cause a physical breakdown and sometimes a permanent De-power.
  • Cataclysm Backstory: The Pyrrhic victory of the original War crippled both sides and brought the end of the Age of Legends' civilization. Interestingly—and to Moridin's great irritation—several weaves have since been developed that were unknown in the Age of Legends—such as the Warder bond and linking someone against their will—or even thought impossible, like reversing gentling/stilling!
  • Cats Are Magic: Though the cats themselves don't have any special powers, they do have a strong affinity for female channelers and a strong aversion to male channelers. Several Aes Sedai have the traits of Crazy Cat Ladies. See also Evil-Detecting Dog.
  • The Cavalry: Two of them in the same battle, actually. One of them is led by Faile.
  • Cessation of Existence: Offered to Rand by the Dark One as a compromise. Rand experiences it as The Nothing After Death so that he can experience it at all.
  • Central Theme:
  • Chainmail Bikini: Averted, but mentioned in Book 14.
    Men's armor and women's armor didn't actually look much different, which [Mat] found a shame. Mat had asked a Seanchan armorer if certain areas of the female breastplate shouldn't be emphasized, so to speak, and the armorer had looked at him like he was a half-wit.
  • Character Tics: When agitated, Nynaeve tugs her braid. She gets agitated a lot.
    • She and various other female characters also spend an inordinate amount of time sniffing.
    • She and Siuan (and most of the men, to boot) tend to snort, as well. Sniffing and snorting, oh dear.
    • Aside from the sniffing, Elayne looks down her nose at people when she's trying to coerce them.
    • When Mat gets very good or very bad news, he'll subconsciously hum a bit of some song that is relevant to his situation.
    • Lews Therin hums and thumbs his earlobe while admiring a woman.
  • Character Tiers: invoked. To avoid Fan Wank, Jordan deliberately grouped his female channelers into tiers, analogizing them to each other but not explaining the exact strength relations between the tiers besides "stronger" and "weaker". The worldbuilding book The Wheel of Time Companion did set down definitive strengths, sorting women on a 72-level numerical ladder... but only after the series was over. Before then, fans had to go by the books themselves, which grouped people thusly:
    1. God Tier: Nynaeve. The strongest there is. So powerful that, when Mauve Shirts showed up at this tier, Nynaeve had fairly serious bouts of insecurity about it. (Also, all of the female Forsaken were still at least this strong, if not stronger.)
    2. Top Tier: Egwene, Elayne, Aviendha. The exact distinctions between tiers are always fuzzy; at one point in Book 4, Egwene declares that a character in the next tier would be "whimpering on the floor, or insensible," if she tried to channel as much Power as Egwene is holding at that moment, but that only tells us so much. (How close would that other character have been to a Superpower Meltdown?) Additionally, the question of who goes into what tier is always fuzzy; the third book has several characters place Aviendha in this tier, but the Companion places her about halfway between them and...
    3. High Tier: Moirane, Siuan, Lelaine, Romanda. It should be pointed out that this is why Nynaeve caused serious bouts of insecurity at the White Tower when she was discovered: before her, these characters were God tier. It also caused serious bouts of insecurity at the White Tower: A God-tier character being woven into the Pattern was nothing more or less than Suspicious Video-Game Generosity.
    4. Mid Tier: A bunch of people, but with one distinction: they were strong enough to use the portal spell called Traveling.
    5. Low Tier: Everyone who couldn't Travel. Once again, this drastically reshuffled the tier list, as the amount of saidar necessary for Traveling was a fair bit higher than was average at the time.
    6. Bottom Tier: Women who were so weak that they wouldn't even be allowed to take the Aes Sedai confirmation tests. Such women, such as Morgase Trakand, were trained enough to make sure they wouldn't blow themselves up with the Power, but allowed to leave if they wanted to.
    • Readings Are Off the Scale: Rand al'Thor, who was 10 rungs and at least one tier stronger than Nynaeve. Even the weakest male channeler whose strength we have a numerical handle on, the Forsaken Be'lal, exceeds her by six rungs.
  • Chekhov's Armoury: The list of Chekhov's stuff below is too short, even when it's abbreviated. To give you a hint, Min mentions that when she looks at Mat she sees an eye on a scale in the first book. A few books later, in Tear, Mat learns that he will lose half the light of the world to save the world. MANY books later, he finally loses an eye. This series is absolutely full of things like that. It's Chekhov's Porn Collection.
    • Chekhov's Army: Every seemingly minor side character who receives a name is Chekhov's Gunman. Every. Last. One. Even the imaginary ones.
      • A very nasty surprise at the end of Book 13: a community of male channelers who had been Turned to the Shadow. It is mentioned in Book 4 that Aiel men who learn they can channel go to the Blight to die. The Dark One had other plans for them.
    • Chekhov's Boomerang: The Bowl of the Winds is used to keep the otherwise lethal weather of Shayol Gul at bay during the Final Battle.
      • The sword technique known as Sheathing the Sword, accepting a blow from an enemy in order to strike him down, is taught and used in book 2, then used again in book 14 by Lan himself against Demandred.
      • Aviendha's ability to unravel her own weaves is used once on a gateway in Ebou Dar, with comments that it is very dangerous to attempt. Elayne is forced to attempt it later in the same book, causing a massive explosion. After that, no one tries again until, of course, the last book, where Aviendha unravels a gateway in a deliberate effort to cause an explosion and take out Graendal; the explosion is less massive but manages to cause Graendal's Compulsion weave to backfire.
    • Chekhov's Gun: Mat's dagger from Shadar Logoth. Also his ashanderai, the true purpose and powers of which aren't revealed until near the end of Book 13.
      • The trick of forcibly turning channelers to the Shadow was mentioned in Book 2, and finally shows up in Book 14 as Taim's means of taking over the Black Tower.
      • Another first mentioned in The Shadow Rising: one of the "two more powerful sa'angreal" than Callandor that "a man can use" (the other being the Choedan Kal). It finally appears as a scepter Demandred possesses which he passes to Taim, and which Logain, darkened by the attempts to Turn him, must resist claiming.
      • Shara. The country on the other side of the Aiel Waste. Mentioned as early as Book 1 but, as of Book 14, never interacted with directly. Hmm.
    • Chekhov's Skill: The sword technique "Sheathing the Sword" - The Parody renames it "Ending the Book."
      • Boomerangs again at the end of Book 14, when Lan kills Demandred.
      • Egwene's Training from Hell under the Aiel Wise Ones serves her well when she's captured by Elaida's Aes Sedai. With Aiel methods of tuning out pain, she is unaffected by the regular beatings inflicted on her and can pursue her own agenda from captivity.
  • Chess Motifs
  • Chivalrous Pervert: "[Mat]'ll steal a kiss from you, and whatever more you're willing to give, but he would never hurt you."
  • Chores Without Powers: Students of the Aes Sedai contribute to all the White Tower's menial work to enforce general discipline, with extra chores assigned as punishment. In contrast, their male counterparts the Asha'man are forced to do all their chores with the One Power in the belief that quick battle-readiness is worth the attrition rate.
  • The Chosen One: The Dragon (Reborn). Prophesied to save the world, but also destroy it. Or something. Most laymen just conclude he's pure evil.
    • It's also a deconstruction. It's not just the taint that's making him insane, it's the knowledge that all of existence rests on his shoulders, while foolish people are fighting their savior at every turn. That much stress would drive anyone mad.
      • Eased somewhat as he cleansed the taint, so his madness won't get any worse, but doesn't heal either. Thankfully, after his epiphany on Dragonmount he has an unexplained protection from its effects.
      • And then Nynaeve, after having cured the madness of other male channelers, checks him out to discover he's bat shit crazy, but he's apparently so crazy he looped back around to sane.
  • Chronic Backstabbing Disorder: The Dark One's forces. Minions are encouraged to scheme against each other to get ahead so that they are easier to control/predict. The Forsaken—each able to command all the lesser minions—set themselves up in separate kingdoms and spend the series scheming over the position of number one, even after the Dark One appoints someone. No trust or cooperation, only temporary truces arising from their schemes. Even when Rand is cleansing saidin and Number One orders everyone to stop him, the effort is completely uncoordinated, with each Forsaken attacking independently (or just pretending to go attack and then watching from a safe distance).
  • Church Militant: The Children of the Light, a.k.a Whitecloaks, believe that Aes Sedai are evil witches, and anyone who disagrees with them (the Whitecloaks, that is) must be a servant of the Dark One. Downplayed with Galad leading them. Not ALL the the Whitecloacks are completely like this, and Towers of Midnight indicates their general attitude might be changing.
  • Cincinnatus: By Word of God, Lady Dyelin is this, having stepped up to hold Andor together after Morgase's disappearance and presumed death, Rahvin's fall, and Rand leaving Caemlyn for Cairhien and Illian. She cedes authority back to Elayne when the latter appears to claim the crown, and although she had a number of House Seats willing to back her as queen, she put all her efforts into helping Elayne win the Succession and rather harshly and awesomely castigated those nobles by refusing to take the throne. Elayne notes that Dyelin could have become queen with relative ease, but decided Elayne was better for the job.
  • Citadel City: Tar Valon.
  • City of Canals: Illian and Ebou Dar.
  • Clap Your Hands If You Believe: Tel'aran'rhiod operates on this principle as dreamers or anyone with access to it can shape based on what they believe is possible. Since physics and other laws of reality are little more than handy suggestions, fights in this world are based on knowledge of this fact and willpower. This leads to an awesome moment where Perrin manages to show Egwene up by catching Balefire, which she thought was impossible. For her, it was because she was working off the belief that Balefire could not be stopped like it would be in the real world. Perrin was able to catch it because he has a thorough understanding of the power of belief and its effects in the World of Dreams and probably had no idea what he was trying to catch.
  • Cleaning Up Romantic Loose Ends: Combined with a little Pair the Spares. At the end of the series, virtually every important character who is alive is in a serious relationship with another important character, and most are married. The only real romantic subplot left unresolved is the Gaul/Chiad/Bain situation.
    • Furthermore, couples die together; the major deaths in the Last Battle are Egwene and Gawyn , and Siuan and Gareth, both of which were pairs of newlyweds.
  • Cleavage Window: Ebou Dari's current fashion - used to frame the marriage knife.
  • Clothing-Concealed Injury: Mat wears a scarf around his neck to hide the scar from his hanging, which occurred under highly unusual and unpleasant circumstances that he doesn't want people asking questions about.
  • Coitus Uninterruptus: The empress wants some sugar? The empress gettin' some sugar. Right there in the open-air garden. The bodyguards do try to make themselves a bit more unobtrusive.
  • Collapsing Lair: In Book 14, Shayol Ghul caves in after the Dark One is re-sealed.
  • Color-Coded Castes: The Aes Sedai are sorted into one of seven colored Ajahs based on interest: Red, dedicated to preventing another Breaking, which mostly means symbolically castrating severing male channelers; Blue, active with personal causes; Green, aimed at preparation for Tarmon Gai'don, the Last Battle; Grey, mediators and diplomacy; Yellow, the healers; Brown, who dedicate themselves to study and knowledge; and White, the philosophers. And Black, the evil ones.
  • Combat Pragmatist: Rand ponders on how to defeat someone that you know can outsmart you. His answer is "You make them think that you are sitting down across the table from them, ready to play their game. Then you punch them in the face as hard as you can." This translates to sending an emissary to speak with the enemy simply to ascertain that she is there, then just nuking her fortress with magic, rendering her and all her servants deader than dead.
  • Common Tongue: This is a puzzling matter in the series, and one of the greatest flaws in what is otherwise a masterwork of worldbuilding. Everyone in the entire world speaks the same language, with minor dialectical variations, including people who have been completely isolated for a thousand years. No explanation for this is ever given in the text, though according to Word of God, the availability of printed text has cut down on linguistic drift. However, this still doesn't explain a lack of regional dialects, or the Seanchan still being understandable by the rest after millennia of isolation.
  • Concentration-Bound Magic: Channeling the One Power takes focus and stamina. By default, maintaining a weave relies on the channeler to feed it power, though it's less taxing than actively weaving. Zigzagging Trope in that there's also an option to "tie it off" and make it self-sustaining. Because concentration is so important, the Ultimate Final Exam to become Aes Sedai is a sequence of 100 difficult weaves in chaotic, dangerous environments.
  • Continuity Cavalcade: The bragging contest between Rand and Mat in A Memory of Light.
  • Continuity Nod: Several show up in A Memory of Light.
    • During the Final Battle, Mat sends a written order to Galad. Part of it suggests that if Galad should encounter any Trollocs wielding quarterstaffs, he should let someone else handle it, as Mat knows Galad has trouble with those types. It looks like Mat is just trolling the man with a Call-Back to Mat's defeating both Galad and Gawyn with a quarterstaff in The Dragon Reborn. However, the word "quarterstaff" is part of the cipher that authenticates the order.
  • Contrived Coincidence: Justified. They are simply part of how destiny works in this setting, although tons of coincidences happen that aren't plot-significant.
  • Conveniently Interrupted Document: The reason why Egwene and her faction don't have a detailed list of every single decision Elaida is considering. Egwene and the Salidar Aes Sedai had easy access to the World of Dreams, in which it's possible to visit a close analogue of the real world undisturbed. They would like to use this to spy on things in Elaida's office. However, the ephemeral, nearly Unstuck in Time nature of dreams means that if something is only in a certain place briefly in the real world, it can spontaneously appear or vanish in the World of Dreams while you're handling it. So the Salidar Aes Sedai got lots of fragments of what was going on in the tower, but very little complete data.
  • Cool Old Guy: Thom and Noal.
  • Cosmic Keystone: The crude man-made seal over the hole in the Dark One's extradimensional prison is tied to seven artifacts made of the indestructible cuendillar, or "heartstone." However, as the seal on the Dark One's prison starts to weaken, those supposedly unbreakable artifacts become brittle and start breaking.
  • Cosmic Retcon: Anything hit by balefire is not only destroyed immediately, but also retroactively destroyed some time into the past. The size and power of the balefire beam determines how far into the past it works. Most of the time, it's only a few seconds into the past, but when Rand kills Rahvin using a beam wider than a man is tall, it undid actions from half-an-hour into the past.
  • Costume Porn: Understatement. There are pages and pages of descriptions of choosing dresses, dressing in dresses, showing off dresses for others, discussing the merits of cloth and styles of dresses, then they're folded up, put in saddlebags, and never seen again. (Generally, the saddlebags are lost shortly afterward)
  • Country of Hats: You can tell a Taraboner because they wear their hair in numerous braids and talk like Yoda. You can tell a Tairen because of their dark skin and constant use of fishing metaphors. You can tell a Cairheinin by their pale skin, generally short height, and how closely everyone (even commoners) pays attention to the Game of Houses. You can tell an Illianer because the men wear Abe Lincoln beards and they all speak like pirates. The first time we meet someone from some country, the way they behave and/or dress defines how their people also behaves or dresses.
  • Covers Always Lie: All of the Darrell K. Sweet covers. If it could be drawn inaccurately, Sweet did so. Perrin was drawn blonde, despite the series stating that no one from the Two Rivers was blonde, and in fact Rand had never seen a blonde person until he left. Despite Rand's tall height being a plot point about his past, all the covers show him as the same height as everyone else (some even make him look shorter), plus Rand just looks different on every cover (early covers made him look a child, later ones made him look like he was in his 30's, when in fact he starts off at about 20 and ages about two years over the course of the series). Probably the crowning blow was the way the Trollocs were drawn on the cover of The Great Hunt. In the novels, they are clearly beast-men, with heads of animals. He decided to draw them as dark-skinned men wearing horned helmets.
    • Several covers have portrayed the Dragkhar as some sort of bizarre gargoyle creature when it actually looks just like a human with wings.
    • The official series guidebook lampshades this. Contained within is a gallery of the cover art available when the guide was published. They are listed as "Narrative Paintings of Questionable Authenticity".
      • The art in the guidebook may be worse than the novels' cover art in terms of technical artistry, but in terms of accurately depicting scenes or characters from the novel, it almost couldn't be worse. Almost every book's cover art gets the mood wrong of the scene it depicts, or gets key details in it wrong, or depicts a minor, unimportant scene from the book when there were much more interesting options to choose from, or all of the above.
  • Crapsack World:
    • In the Westlands, many nations have descended into rioting and civil war. The stable ones are often ruled by corrupt nobles who constantly scheme against each other and casually kill anyone who opposes them. Andor is an exception, but it is quickly becoming a Vestigial Empire with retreating borders.
    • Outside the Westland you have the Aiel Waste, which is nearly inhospitable due to the lack of water and harsh weather. Across the sea is the Land of the Madmen, the only inhabitable continent in the southern hemisphere, which is a hellish Death World of constantly erupting volcanoes and rogue channelers of both sexes. The other main continent and the lands east of the Aiel waste are ruled by Seanchan and Shara, both nations larger than the Westlands combined. Both have horrible elements — the Seanchan practice slavery, make all female channelers into damane and are currently undergoing a massive civil war. Shara is even worse, banning all contact inside or outside the nation except for a few walled-off trading villages, having even more widespread slavery than the Seanchan and killing all male channelers as soon as they manifest their abilities. Nowhere is safe.
    • Oh, and the Satanic Archetype is breaking out of Hell and is an Omnicidal Maniac who is gradually coming closer and closer to bringing about The End of the World as We Know It, killing time by getting his Always Chaotic Evil army of Mooks and his Evil Sorceror Co-Dragons to start World War III before he does it. The Messianic Archetype may or may not defeat him, and may destroy the world himself even if he does because he's slowly going insane. If he manages to hold onto his grip on reality, defeats the bad guy and saves the world... the Wheel of Time still turns, and give him a few thousand years and Shai'tan will be back to do it all over again.
    • With all that said, the setting could also be considered A World Half Full since the Wheel is implied to have spun through the Ages countless times already without the Pattern breaking, and Rand is ultimately successful in preventing another Breaking. While there is a lot of death and the characters certainly have to Earn Your Happy Ending, the ending of the series implies that with enough willpower, good may continue to prevail.
  • Crazy Cultural Comparison: Happens every now and then; most of the time it's the Aiel culture that gets compared to the Western, but we also see comparison between Western/Seanchan cultures, Western/Ogier cultures, and different cultures within the big "Western" block.
  • Creepy Cave: The Pit of Doom is a volcanic cavern where the Dark One can reach in from his prison outside creation, making it an Eldritch Location that's feared even by his most powerful followers. He often constricts the entrance tunnel to threaten people with its jagged stalactites, to say nothing of what he can do to them in the Pit itself.
  • Creepy Ravens:
    • Carrion eaters such as ravens and rats are used as spies for the Dark One because of their connection with death. At one point early in the series a huge flock of them is shown patrolling a forest, swarming and completely stripping the flesh from anything that breaks from the cover of the trees.
    • Ravens are a symbol of the imperial family of the Seanchan, who are a particularly ruthless society of slave holders that serve as one of the principal antagonists of the series. The imperial family is ruthless not only to slaves but with each other, as they are constantly conspiring against each other and assassinating each other.
      • What's more, the act of said assassinations are considered the norm and refusing to make an attempt on one's life is a sign of disrespect.
    • The association of ravens with evil is subverted with Mat Cauthon, a hero that is loosely based on Odin and acquires a ring with ravens on it late in the series. He also has a spear with an inscription referencing "Thought" and "Memory", the names of Odin's two ravens. In the 11th book he even becomes the Seanchan Prince of Ravens through marriage to the Seanchan Empress.
  • Crystal Spires and Togas: The Age of Legends. Literally so on the crystal spires part, at least.
    • A Memory of Light blows a few holes in this, however. Aviendha tells Rand/Lews Therin that he comes from an Age with wonders she couldn't comprehend. He responds by telling her that yes, it was nice, but the world government was ignoring problems that made the flaws of their "utopia" apparent and that war would have erupted in a generation or so if the Bore hadn't caused a different problem.
  • Crystal Weapon: The crystal sword Callandor is a major symbol of the Dragon Reborn — and is an indestructible Amplifier Artifact of terrifying power for good measure. Oddly, its design was deliberately flawed in ways that make it dangerous to wield and enable it to channel the Dark One's own power against him.
  • Crapsaccharine World: In Book 14, Rand realizes that if he kills Shai'tan, evil itself will be destroyed... And people will be left hollow in their goodness. So he re-seals the Bore instead of trying.
  • Culture Clash: This is a huge factor in the world at large, and the source of endless tension... and humor.
    "... If an Aiel woman must kill a man every day, how are there any men left among you?"
    Aviendha did her best not to stare. How could the woman believe such nonsense?
    • Somewhat ironically, there are the Forsaken, which have been kept in stasis for three thousand years and awaken into a time in which not only the culture they knew has been destroyed, rebuilt, and destroyed again several times over, but the very world itself is beyond recognition. They are known to remark on how different things are from the Age of Legends, but they all seem to adapt remarkably well to the world in which they find themselves. Having Mind Control powers and a secret cult ready and waiting to serve you helps.
  • Cultured Badass: Any number of Aes Sedai and fighting nobility. Lan quotes poetry at the end of the first book to describe the neverending fight against evil.
  • Cursed with Awesome: Rand, Mat, Perrin aren't particularly thrilled to discover that they're Ta'veren and consequently at the top of The Dark One's hit list at first. Mat in particular gets over this pretty quick when he realizes his power is luck, and damn good luck at that. The other two get over rather swiftly when they realize that being Ta'veren means the Pattern is looking out for them.
  • Cut Short: Averted - Jordan spent his last months working feverishly to provide enough material that the series could be finished without him.
    D 
  • Dangerous Forbidden Technique: Balefire, a forgotten (until recently) weave dropped by both parties during the War of Power after overuse nearly caused a Time Crash. It takes the form of a beam of light that destroys anything... both now and retroactively. This weaponized Cosmic Retcon spell trips off any number of time tropes.
    • The rings used by the Bloodknives, special Seanchan assassins. They place a limited Perception Filter on the wearer, but "poison the blood" so that the user eventually dies.
  • Darkest Hour: Unsurprisingly, a big one happens in A Memory of Light during the Last Battle: Rand is nearly broken and defeated after weathering all the terrible visions of the future woven for him by the Dark One (and one of his own making). Perrin is stuck sleeping in Mayene after nearly being killed by Slayer, struggling to heal in time to save the day. Mat is stuck in the middle of a losing battle, about to be utterly overwhelmed by the Shadow. Gawyn is dead, Galad nearly dies and does lose his arm, and Logain hasn't been able to defeat Demandred either. Egwene is dead, although she did take Taim with her. Elayne has been made to appear dead by Mellar and is actually about to be raped and killed while her babies are stolen by Darkfriends. Rhuarc is under Compulsion. Bryne, Siuan, Hurin, Bashere and his wife, and so many more are dead. Olver is trapped in a cleft with the Horn of Valere, about to be killed by Trollocs. And Lan is riding to his death against Demandred. And then what happens? Lan kills and beheads Demandred; Rand, inspired by Egwene's spirit, stands up to the Dark One with an epic Shut Up, Hannibal! speech; Olver blows the Horn and turns out to be the new Hornsounder, summoning the Heroes (and calling Birgitte in time to kill Mellar and save Elayne); and the Seanchan return (after Min exposed Moghedien) to crush the Shadow's army. There's still a number of key battles after this and lots more resolution to play out, but from that point onward it's a rout against the Shadow. And it is awesome.
  • Dark Is Evil: And Light Is Good
  • Deader than Dead: Because the Dark One does not have the power to step outside of time, it is unable to resurrect those of its followers who are killed by balefire, which causes people to be retroactively dead before they died (to its great frustration) "... unless the amount of balefire is very small."
  • The Dead Have Names: Rand keeps a name of women who have died in his service or because of him, reciting it as a Madness Mantra as his sanity slips. Interestingly, the two who top the list, and who pain him the most, are actually alive. And it acts as the driving force behind his Shut Up, Hannibal!, "Reason You Suck" Speech to the Dark One.
  • Deadly Scratch:
    • Mat takes a ruby-hilted dagger from the ruins of the cursed city of Shadar Logoth, which carries part of its curse with it. Just a scratch from the dagger causes a festering, skin-blackening taint to appear on the victim, which causes death in a matter of seconds unless magical healing is used. Its properties are revealed when Mat inflicts a shallow scratch on an enemy soldier during a scuffle, causing the soldier to collapse, screaming in pain as the curse takes hold of him.
    • Myrddraal and some Trollocs wield cursed swords that inflict a slow death from any wound. Early in the first book, Rand's father takes a small cut while defending the family farm from one such creature and is soon reduced to a delirious fever, forcing Rand to take him to Moiraine for Healing and setting him on his path as the Dragon Reborn.
  • Death Seeker:
    • The stated fate of any Warder who outlives his Aes Sedai. Lan takes this trope and runs with it.
    • Also, any male channeler among the Aiel, who will generally take it as a sign that they should go to the Blight and challenge the Dark One. Ho-o-oly shit, does that backfire...
    • Sea Folk males are given the choice to jump overboard or be put ashore on the Land of Madmen - most choose the former.
    • Most channelers who are severed from the Power lose the will to live and try to commit suicide as soon as possible, unless they can find something they can be obsessed with as much as the Power.
    • It was revealed near the end of the series that Ishamael has been a Death Seeker for a long time, and his resurrection by the Dark One was his punishment for Ishamael's impersonation of the Dark One amongst other things.
  • Decapitation Strike: Graendal near-fatally sabotages the armies of the Light in the Final Battle by infiltrating the generals' dreams and turning them into Manchurian Agents who misuse their troops in subtle but debilitating ways. Were it not for Mat Cauthon taking command, the ploy likely would have won the war for the Dark One.
  • Deconstruction: Though by modern standards, the books seem like a Cliché Storm, the series actually deconstructed a lot of common fantasy tropes at the time, such as The Chosen One, Call to Adventure, and Because Destiny Says So.
    • Because Destiny Says So drives a lot of characters mad, as it means they cannot escape their destiny no matter how hard they try. Just because prophecies need to come true doesn't mean everyone will be happy about them coming true in the first place, especially for poor Rand whose options boil down to "fight in a nearly impossible-to-win duel" or "go insane and kill everyone". It's only when the fight against the Dark One begins to seem winnable towards the end of the series that Rand stops despairing over his fate and instead works to make it a reality.
    • Rand's journey deconstructs The Chosen One in basically every way possible. Once Rand accepts his destiny, gains powerful allies and begins to amass an allied force against the Dark One, things are looking up. Unfortunately, even though Rand is indeed the Dragon, not everyone is jazzed about serving him. Rand spends a lot of time balancing the political needs of his allies, and in general spends a lot of time past book four needing to manage his different wants and needs. Rand slowly starts to get frustrated with all the politicking, and soon comes to resent his position as the chosen one purely because of all the stress forced onto him. It even gets to the point where he nearly destroys the world in the throes of despair, only being saved at the last minute by an Armor-Piercing Response from Lewis Therin about the nature of the Wheel.
      • As well, just because Rand is the Chosen One and can order people to do different things without question, how those people obey him may go against what he wants. When Rand is indisposed, he orders Mazrim Taim (his second in command) to train the novice male Asha'man channellers into a Badass Army. Mazrim does so, but trains them so well that they become a monstrous and terrifying force of destruction that inspire dread instead of hope. The reveal that Mazrim was Evil All Along only paints this in a worse light, as Rand essentially let his enemy corrupt the army that was supposed to serve him.
      • Rand pointedly does not have Heroic Willpower like other examples of the chosen one. Terrifying and stressful things really do get to him, and his use of the One Power means he is always at risk of losing his mind. Rand's battle for his sanity is the major character arc of the entire series, and every time Rand goes a little too crazy, something awful happens. As well, past traumas are not forgotten or pushed aside- Rand's time in "The Box" did such a number on his mind that it still affects him several books later.
    • The Aes Sedai are a massive deconstruction of the Ancient Tradition trope. On one hand, the Aes Sedai are doubtlessly a force for good, with a clear alliance against the Dark One and being one of Rand's closest allies. On the other hand, they are an insular and corrupt institution that is often more interested in maintaining their own power than risking their lives against the Dark One. Rand often gets more trouble from the White Tower than he does the minions of the Dark One, and even after they acknowledge him as the Dragon and pledge to serve him, they still manipulate him to serve their own interests.
  • Defrosting Ice Queen: Pevara, after bonding with Androl in a A Memory of Light. She even lampshades it later when another group of Aes Sedai shows up at the Black Tower to recruit the remaining Asha'man.
  • Departure Means Death: Following the "Breaking of the World", the Ogier find themselves incapable of being away from their Stedding for any extended period of time, with death resulting if they remain away for too long.
  • Despair Event Horizon: Rand crosses this near the end of The Gathering Storm, and is almost Driven to Suicide before Epiphany Therapy kicks in.
  • Despair Gambit: This seems to be the Dark One's main plan with regard to Rand. And, to a lesser degree, everyone else. Because he can only win if humanity stops fighting.
  • Destroyer Deity: The Dark One, whose goal is to destroy all of existence, though people who follow him don't realize this (or fool themselves). Before that, he spreads death and destruction however he's able to.
  • Determinator: Rand. In another use of the trope, the Aiel take an oath to be Determinators.
    • The extinct nation of Manetheren fits this trope perfectly, refusing to give up even in the face of impossible odds multiple times.
    • Special mention must go to Rodel Ituralde, who, like the other Great Captains, had Compulsion placed upon him during the last battle. Unlike the other 3 Captains, Rodel managed to resist, and recognize its effects on his own, without even once betraying the forces of the light. He held out so long, that he STILL hadn't succumbed to it when he was forcibly removed by wolves. He did it all through pure force of will. He knows the right move, damnit, and he isn't going to listen to some voice in his head telling him different, no matter how loud it gets or that it takes away his ability to speak.
  • Devil Complex: Ishamael was one of the Dark One's greatest servants during the Age of Legends and was (incompletely) sealed outside reality with him. Centuries of Sanity Slippage, aggravated by the Dark One's power, left him believing that he was the Dark One himself, and he used that persona to lead the forces of the Shadow during the devastating Trolloc Wars.
  • Disintegrator Ray: Balefire manifests as a beam of "liquid light" which dissolves anything it hits.
  • Dispel Magic:
    • The Magic by Any Other Name is performed by weaving "threads" of the Elemental Powers. The normal way to cancel someone else's weave is to cut it, but a stealthier option is to unweave it. This is very much a Dangerous Forbidden Technique, since if you screw it up, the threads will resettle into a random pattern (such as a thermonuclear explosion.) This is much easier if the opposing channeler is the same gender since channelers cannot see weaves used by the other gender.
    • Balefire, while not specifically against magic, has the effect of retroactively countering a person's effects on the universe, including spells, at sufficient power.
  • Distracted by the Sexy: A popular tactic for people trying to spy on or control Rand. The Wise Ones of the Aiel try it with Aviendha, Berelain tries it in Tear, Kadere tries it with Isendre in the waste, and Colavaere tries it with a string of young women in Cairhien. It never works.
    • Except when Lanfear appears to Rand as Selene, he is utterly besotted up until the moment she reveals her true self.
  • Doctor's Disgraceful Demotion: The legendary Torture Technician Semirhage used to be one of history's greatest Healers until it came out that she tortured her patients for fun. In a viewpoint chapter, she muses on how her patients seemed to think a bit of agony was a fair price for their lives, and on how unfair it was that Magical Society tried to force her to stop.
  • Does Not Like Men: Several female characters seem to have aspects of it, but among the protagonists their attitudes mostly boil down to affectionate mockery. The Red Ajah rather notoriously attracts women of this variety, although there have been a handful of exceptions — in fact, Red Ajah Aes Sedai who don't harbor a hatred toward men are often given that trait as an indication that their goals are the same (or at least compatible with) those of the protagonists, while many (though not all) of the misandrist variety are actually Black Ajah.
  • Dominance Through Furniture: Graendal of the Quirky Miniboss Squad spends her free time using mind-control to amass a harem of servants who also act as living furniture. Her preference is for men or women who are both attractive and politically important.
  • Doom Troops: The Trollocs were engineered to be horrifying, with their mishmash of human and animal features, their love of slaughter, and their taste for human flesh. However, despite their size and strength, they rely on fear and numbers; a trained, level-headed human can usually win in a fight.
  • Doomy Dooms of Doom: The Pit of Doom, as well as the Mountains of Dhoom.
  • Doomed Hometown: At first seems to set this up, then averts it. Rand, for his part, is Genre Savvy enough that he very specifically acts like he doesn't care about the Two Rivers at all to avoid invoking this. Padan Fain tries to invoke it to set up a trap.
  • Doorstoppers: The books themselves. As if to underscore the point, Tor's paperbacks are rather shoddy, and start to disintegrate after ten or fifteen readings. Robert Jordan joked that "once the series is finished, I plan to release a boxed set of the series. On wheels." If he had lived to finish the series and kept his promise to end the series with A Memory Of Light being the twelfth book no matter how long it was, it could have been a Doorstopper even by Doorstopper standards. Jordan used to joke that it would be one book, even if Tor was forced to invent a new way of binding books to do it. Turns out that was an accurate assessment.
    • A soldier in Iraq had a copy of The Eye of the World in his bags, stopped a bullet.
    • To give you another idea of how long the series is, according to That Other Wiki, the total running time for all the audiobook versions of the series is 461 hours and 25 minutes, or almost 20 days! If you attempted an uninterrupted marathon, you'd starve to death.
    • In fact, they are so long that for the Swedish editions, the books would be split up in two upon publication. And as 11 of the books have been translated, that means that it resulted in 22 books, all of which are Doorstoppers in their own right.
  • Double Standard: Abuse, Female on Male: Altara, where wives carry knives to slice up their husbands when they get out of line.
  • Double Standard Rape: Female on Male: Mat, over the course of weeks, is repeatedly raped at knife-point by the much older Queen of Ebou Dar. This is not treated as anything close to as much of a crime as it would be if their genders were reversed, especially by the other characters.
  • Do You Want to Copulate?: Tuon propositions Matt in a rather business-like manner to consummate their marriage... in her garden, in full view of her bodyguards.
    • Aviendha also does this the second time she's with Rand, abruptly ordering him to "bed" her after they make out for a while. When he teases her, she gets embarrassed and admits she doesn't really know how else to go about it.
  • The Dragon: Nae'blis for the Dark One.
    • During the Last Battle, Elayne basically becomes this for Rand when she assumes high command of the forces of the Light.
  • Dragon Rider: For the Seanchan, we have morat'raken and morat'to'raken, who ride raken and the larger to'raken. In Book 14, Mat and Olver ride on a raken from Merrilor to Shayol Ghul. Mat is not happy about this, but Olver is.
  • Dragons Up the Yin Yang:
    • Rand becomes known as the Dragon Reborn, uses a dragon banner, and gets magical dragon tattoos on his forearms. Interestingly, we never hear any legends about actual dragons, and the word is not commonly used to refer to anything else than the prophetized messiah. Most people have no idea what a dragon is or what it looks like and discover it when they see the Dragon Banner. Even in the Age of Legends they only had very faint records, and only knew them as fierce and powerful creatures covered in scales, hence Lews Therin being called the Dragon. Only that they did exist, but it was from a previous turning of the wheel and several ages had past between, further distorting their history. By modern times they're even less known.
    • A modified yin-yang, without the circle of the opposing colour at the centers of each side, is the ancient symbol of the Aes Sedai. The white, female portion points up and is now called the Flame of Tar Valon by itself. The black, male side points down and is known in modern times as the Dragon's Fang by itself. The gender association is reversed from the actual taijitu, most likely to support the taint of the male half. The familiar dots are missing in order to illustrate the current disunity between male and female channelers, to outline that only by working together can harmony be achieved.
  • Dramatic Irony: All the time, in almost every. Single. Chapter.
    • Played for laughs in early books, such as how at various times, each of the three male main protagonists would each find themselves in a socially awkward situation and wish one of the other two were there, because they know how to talk to women better.
    • During the fourth through sixth books, different protagonists each captured one of the Forsaken so they could learn long-lost methods of using the One Power. They both tried to keep it a secret, and both worried about someone finding out long after the respective Forsaken were out of the picture, never knowing that someone else had done the same thing and therefore wouldn't be in any position to criticize.
    • During a succession crisis caused by the heir's disappearance, Elaida had a vision that the ruling house of Andor would be key to winning The Last Battle. This led her to ingratiate herself to the new queen as an adviser as soon as the succession's outcome was clear, and try to keep her powerful daughter Elayne on a short leash. It never occurred to Elaida to wonder about Tigraine, the heir that had disappeared.
    • Elaida has a foretelling shortly after she usurps the Amyrlin Seat. She sees that the White Tower will be whole again that Rand will face the anger of the Amyrlin. She egotistically assumes it can only mean her when in fact all she does is further break both the White Tower and Rand which unintentionally sets up the challenges that provide Egwene with the strength and opportunity to overthrow her and make herself the best Amyrlin ever.
    • Faile originally joined up with the heroes by claiming to be a Hunter for the Horn of Valere. Guess who's put in charge of delivering the Horn to the Final Battle? She even lampshades the irony when she picks it up at Tar Valon.
  • Dream Land: World of Dreams, Tel'aran'rhiod. It can even be entered physically, not just mentally, but doing that horrifies the Aiel dreamwalkers for supposedly fragmenting the soul. The whole World has its own set of fairly complex rules that govern what is and isn't possible. Most pertinently, though, Your Mind Makes It Real.
    • Rand's dreams in The Eye of the World were similar; Ba'alzamon was probably pulling him into the World of Dreams.
    • The Wolf Dream that, well, of which wolves dream and where their souls go after death, is actually Tel'aran'rhiod as well. This enables Perrin to run around in it.
  • Dream Within a Dream: Thanks to the World of Dreams. At one point, Egwene is forcibly yanked awake by her dreamwalker teacher who admonishes her for breaking a rule and then turns into a monster. Egwene wakes up a second time to the exact same setting, but this time she's really awake.
  • Dropped a Bridge on Him:
    • At the end of The Dragon Reborn Be'lal is about to confront Rand in what would surely be an epic battle only for Moiraine to pop up out of nowhere and instantly blow him away.
    • At the end of A Crown of Swords Sammael at least fights Rand for a while only to have a Mashadar dropped on him.
    • Aran'gar and Delana at the start of book thirteen.
    • What Mat does to Couladin in book 5.
    • The death of Masema, aka The Prophet, a villain who's been causing trouble for several books. We're denied a direct confrontation as part of a cliff hanger, only to have him suddenly and unceremoniously offed in the prologue of the next book.
    • Padan Fain. Dear Creator, Padan Fain. Books 1-13 slowly transform him into a terrifying villain with a lot of power, not a shred of morals, and a potential candidate for the biggest bad of the series, to the point where he could threaten the Dark One itself. Book 14? Doesn't appear AT ALL until there's roughly 50 pages left in the book, and is IMMEDIATELY killed by Mat not 2 pages later without accomplishing a damn thing.
  • Duel to the Death
    • In one regrettable instance, we don't learn about it until after the fact.
  • Dueling Messiahs:
    • Invoked by Demandred in the last book, setting himself up as "the Wyld", a figure from Sharan prophecy in opposition to "the Dragon" aka Rand al'Thor, the main character and Messianic Archetype of the series and reincarnation of Demandred's hated rival. Demandred repeatedly describes himself as a savior, says of Rand that "he is false and I am true" and challenges Rand to come and fight him to prove who is the real messiah. Rather amusingly, Demandred never actually meets Rand on-page; he's killed off by Lan, a perfectly ordinary mortal (albeit one of the greatest swordsmen of all time) and because of his assumed messianic role, his death utterly breaks the morale of his troops.
    • Prior to Demandred were the false Dragons, Taim and an unnamed one, who were both engaged in battle when Rand was declared Dragon by fulfilling the prophecy. They were knocked from their horses. Taim was captured, but the other one wasn't so lucky. It was explained that with the true Dragon revealed, the Pattern rejected any false ones.
  • Dug Too Deep: The Bore which released the Dark One during the Age of Legends. Definitely too deep in this case, seeing as how they managed to drill through the fabric of reality itself.
  • Dying Moment of Awesome: Egwene discovers a very powerful weave, powerful enough to stop balefire, and promptly uses it to make herself go nova, turning herself and all the dreadlords at the last battle into crystal
    E 
  • Early-Installment Weirdness: The first books are more adventure-oriented, with a tighter cast who spends most of their time traveling from place to place pursuing singular goals. Later on, the setting widens, becomes more political, introduces loads of characters, and the rediscovery of Traveling makes journeys largely trivial. Moreover, the magic system isn't really codified until the third book and after, with channelers giving extremely vague descriptions of what they're doing, and Moiraine in particular pulls a lot of tricks that don't reappear later, or are claimed to be extremely rare or difficult.
    • When we first meet Elayne, she carries a first aid kit and patches up Rand while her brother explains that she's always bringing home small injured animals to cure. After that incident, her interest in healing disappears completely and is never again mentioned - probably due to Nynaeve's role as the resident medic.
  • Earth All Along: It's implied in the books and confirmed by Robert Jordan that the First Age, which took place before the Age of Legends, was our present day world.
    • The references to the giants "Mosk" and "Merk" who fought with spears of fire that reached around the world is a reference to Moscow and America using "spears" of nuclear fire.
    • The story of "Lenn" who rode to the moon in the belly of an eagle is a reference to John Glenn, merged with LEM (Lunar Excursion Module). The LEM for the Apollo 11 mission was named "Eagle." Similarly, Salya is a corruption of Sally Ride.
    • While visiting a museum with First-Age artifacts, the characters find a skeleton of a giraffe and a frieze of other extinct animals, as well as a Mercedes-Benz logo.
    • Elsbet, queen of the world probably represents Queen Elizabeth I.
    • Materese the Healer, Mother of the Wondrous Ind, as Mother Theresa.
    • Ghoetam under the tree of life is Gautama Buddha.
  • Earth/Wind Juxtaposition: Men who use the One Power are more adept in fire and earth magic. By contrast, women users of the One Power are more likely to wield water and air.
  • Easily Elected: The rebel faction of the Aes Sedai choose Egwene, who's only a trainee, to be their leader, without her foreknowledge. Justified because the councilors who select her want a puppet for their own goals and a Fall Guy if the rebellion fails.
  • Eerie Pale-Skinned Brunette: Lanfear falls between this and Raven Hair, Ivory Skin before she is reincarnated.
  • Elective Monarchy: It's mentioned in The Eye of the World that the kings of Malkier were chosen by the Great Lords, and indeed one candidate losing by just two votes helped lead to its downfall, since he then tried to take over by force.
    • As well, when the succession of the throne is unclear, the crown goes to whichever of the most powerful noble houses can get the backing of the other houses. This has led to at least a few succession crises when the houses were in a deadlock.
  • 11th-Hour Superpower: In Towers of Midnight, Rand's presence actively negates the Dark One's touch around him due to the Light using him as a conduit to preserve balance, the Dark One causing all of the evil coincidences he would normally create as well. It is almost impossible for other characters to act against his wishes at certain times due to the ta'veren effect. He's about as powerful as an army of channelers. Massive displays of his power drive Darkfriends insane. It's still barely enough to keep the world from falling apart, even with help. In A Memory of Light, meanwhile, he ultimately uses the One Power in its purest form of Light itself to seal away the Dark One once more.
    • Egwene's discovery of The Flame of Tar'Valon, a weave that directly counters Balefire, just in time to stop Taim's rampage during the Last Battle
    • And Perrin also learns How to shift between the waking world and the dream world, allowing him to utterly crush Slayer.
  • The Empire: The Seanchan Empire, whose chief weapons include magical slavery, secret police, ruthless efficiency, an almost fanatical devotion to the Empress, and coleopteroid helmets]] (and surprise).
    • Shara is also an Empire, though the secretive nature of its people makes it difficult to guess how well it fits this trope.
  • Endless Winter: Played straight in the first book, then inverted. The Dark One uses his influence to make it eternal summer in order to burn out the world and kill the plants with heat. To counter this, the main characters seek and eventually find an object that controls the weather and use it to start winter. In order to balance things, they have to make the winter much harsher and longer than usual. Famine becomes a major problem.
    • Played fairly straight in the first installment in the series, where it's not the dead of winter, but spring/the growing season doesn't truly come until Rand defeats the The Dark One in psychic combat and lessens his influence on the world.
  • The End of the World as We Know It: The series is building up to it... And the major players, especially Rand, seem dead set on causing it regardless. It certainly wouldn't be the first time. The War of Power and subsequent Breaking of the World wiped out civilization and nearly mankind altogether, the Trolloc Wars nearly depopulated all lands west of the Spine of the World, and the War of the Hundred Years destroyed Artur Hawkwing's Empire.
  • Ends with a Smile: The series ends on the dawn of a new Age after the Dark One's defeat and Rand's apparent Heroic Sacrifice. Away from the celebration and mourning, Rand rides off, laughing in delight that his duty is complete and he's free to explore the world.
  • Enemy Mine: By the end of the story everyone has to grudgingly accept that in order to fight the Last Battle, they need to work with the Seanchan. The Seanchan want nothing more than to take over the entire continent and enslave all the channelers they can, but because they are all opposed to the destruction of existence, they must work together. Characters also accept that they have to work with them sooner than the Last Battle because their military might is so formidable that sometimes it's the only way they can actually accomplish their goals.
  • Enemy Within: Rand deals with this due to having the voice of Lews Therin Telamon in his head. The madness caused by the taint on saidin also doesn't help.
  • Erotic Dream: A few. Due to the nature of dreams in the series, these can be much more real than usual...as Egwene finds out when she tries spying on Gawyn's dream at one point.
    • Rand has a recurring version involving himself going skinny dipping in a secluded area of the Two Rivers with one (or more) of Elayne, Aviendha, and Min. As he is still in Celibate Hero mode at this point, these dreams are mostly a source of confusion and angst. Especially once Lanfear decides to invite herself...
  • Even Evil Has Standards/Insult to Rocks: Egwene says quotes to this effect twice, both times utterly calm.
    In The Gathering Storm: I dare the truth, Elaida. You are a coward and a tyrant. I'd name you Darkfriend as well, but I suspect that the Dark One would perhaps be embarrassed to associate with you.
    In A Memory of Light: (to Fortuona, Empress of the Seanchan) Then I will speak with you directly as well. For the Amyrlin judges many trials. She must be able to speak to murderers and rapists in order to pass sentence upon them. I think that you would be at home in their company, though I suspect they would find you nauseating.
  • Everyone Went to School Together: Naturally for the Aes Sedai, since there's just one Wizarding School in the setting. As such any Aes Sedai of similar age are likely to know each other quite well.
  • Evil Cannot Comprehend Good: The Black Ajah swear an oath that they "will keep the secrets of the Shadow until their dying hour". This backfires drastically (as Verin discovered that there Ain't No Rule saying you can't poison yourself in order to share the identities of all the Black Ajah agents you've spent years uncovering.) Egwene notes that it probably should've been caught earlier except none of the Black Ajah would've understood that someone might be willing to do this. She also considers the possibility that the Dark One itself may have been aware of the loophole, but was so amused by the idea of traitorous servants being forced to poison themselves that it was allowed to stay in.
  • Evil Chancellor: After the split of the White Tower, the official seconds-in-command of the Tar Valon and Rebel Aes Sedai, Alviarin and Sheriam, respectively, are both Darkfriends. Each raised their Amyrlin - an unstable fool and a child who had only just joined the tower, respectively - in order to weaken the Aes Sedai and manipulate them as their puppets. However, both fail spectacularly in their own way and end up losing all of their influence long before they are discovered.
    • Fain also was an evil chancellor to several leaders. Like Elaida and Pedron Niall, as well as Toram Riatin. He has a penchant for advising rulers due to his merge with Mordeth, who was advisor to King Balwen Mayel of Aridhol and encouraged the king to employ methods of the Shadow to fight the Shadow, therefore giving 'accidentally evil' council.
    • There's also Rahvin, who posed as Lord Gaebril and manipulated Queen Morgase via Compulsion.
  • Evil-Detecting Dog: Dogs and wolves are sensitive to shadowspawn, and will usually take great risks to kill them. On top of that, dogs have an affinity for male channelers and an aversion to female ones. See also Cats Are Magic.
  • Evil Feels Good: The effect that THE DARK ONE'S VOICE AND PRESENCE appears to have on humans, oftentimes likened to an ecstatic state by the Chosen Forsaken. Go Light! As of book thirteen this is also revealed to be the case for anyone who channels the True Power.
  • Evil Has a Bad Sense of Humor: Trollocs have an extremely morbid and cruel sense of humor. Myrddraal do not normally have a sense of humor, but Shaidar Haran has an extremly cruel one.
  • Evil Is Petty: Some of the forsaken joined the shadow for the promise of wealth, power, or long life, but others... did not have so high a reason. Asmodean wanted to be the greatest musician, Mesaana was refused professorship at a university and told to think about becoming a teacher, and Sammael, Demandred, and Be'lal even though they already had great power and prestige, turned to the shadow because they weren't as powerful or well known as Lews Therein.
  • Evil Only Has to Win Once:
    • If the Dark One is ever released from its prison, that's the curtain call for reality. The various incarnations of the Dragon tend to become very...stressed as they realize this.
    • A Memory Of Light debunks this two separate ways. First, the Dark One can be killed forever - Rand chooses not to do this because that would eliminate the ability to choose evil, and thus eliminate free will, conflict and change. More importantly, however, the Dark One can't win because it cannot change or learn from its mistakes, and so it will keep trying the same tricks again every age.
  • Evil Sorcerer: The Forsaken. To an extent (of lesser importance), the Black Ajah (which doesn't exist...).
  • Evil Versus Evil: The Dark One and his forces are in conflict with Shadar Logoth, an ancient evil that was formed when Followers of the Light decided to fight the Shadow by adopting its policies of harshness and cruelty. This becomes a major plot point in Winter's Heart when Rand cleanses the Dark One's taint on saidin by funneling it into Shadar Logoth, which causes a spectacular black Sphere of Destruction.
  • Eviler than Thou: Mordeth, who destroyed a kingdom by making it fight the Dark One with the Dark One's methods two thousand years ago, and is now (merged with another bad guy) on a one-man (double personality) rampage to try and kill the hero before the Dark One's minions can "steal" his kill.
  • Evil Tainted the Place: The Series provides us with the nightmarish hell hole of Shadar Logoth. The city was once a great and heroic city known as Aridhol. It was on the side of the Light during a long war against the Shadow, but then the city got a new counselor that convinced the people of the city that they had to be as dark and as hard as the Shadow to stand a chance. This attitude quickly led to the city abandoning all of its allies to fend for themselves and created an air of supreme paranoia within all its residents. This atmosphere of hatred within the city was so potent that it literally seeped into the foundations of the city. Fast forward a thousand years or so and Shadar Logoth has become an Eldritch Location that serves as the only source of evil within the entire series on par with the Shadow.
  • The Evils of Free Will: Definitely averted. Anyone forcibly turned to the shadow becomes lessened by it, as Shaitan itself admits in the final battle with The Dragon. And two of the futures shown in the final battle - the first where there is no good and the second where there is no evil - are perceived as more horrible than even the whole-world blight that most people expect after Shaitan's victory. It is the realisation that eliminating Shaitan also eliminates free will that causes The Dragon to spare Shaitan and simply seal it away again, this time completely healing the rift instead of patching it. It is implied that this is the reason Shaitan exists in the first place - as a 'free will engine' - but sealed away so as to only be that and not consume everything.
  • Exact Words: How the Aes Sedai get around The First Oath. Because of this, they have gained a reputation for twisting the truth. It is said that an Aes Sedai will always tell you the truth, but not necessarily the truth you hear in the words.
    • At the end of AMOL when Nynaeve is questioning Aviendha about her apparent lack of concern over Rand's death, she says; "He that was wounded has woken from the dream, it is as all must do. His death was achieved in greatness, and he will be celebrated in greatness." While it may apppear on the surface that she is talking about Rand, she is actually talking about Moridin. He was wounded by being shunted into Rand's dying body and while his death is a great achievement, he will be still be celebrated because everyone believes he is Rand.
    • This is how Verin Mathwin gets around the Black Ajah oath which says she must "keep the secrets of the Shadow until [her] dying hour." She poisons herself and then uses that hour while she's dying to spill as many secrets as she can.
  • Exotic Extended Marriage: The Aiel, who sometimes practice two-wife polygyny, have these. In addition to the man marrying each woman, they must be sisters. If they aren't already by blood, they become so via a magical rebirthing ceremony.
    • Also potentially the future for Rand, Elayne, Aviendha, and Min. During the bonding scene in book 9, the three women all mention their desire to marry Rand, though it doesn't come up again. Whether they eventually go through with some sort of marriage(s) in the future, or are content to remain more informally polyamorous, is left ambiguous at the end of the series.
  • Exponential Plot Delay: To the point that you could go for a book without seeing one of the three male leads. The pace has since picked up since Robert Jordan died (though given that there was only supposed to be one book left, that may be coincidence). invoked
  • Expressive Ears: All Ogier have these, as well as expressive eyebrows.
  • Exploited Immunity: The night Mat first discovers he's Born Lucky, he's attacked by a gang of assassins, and in a reckless move hurls himself off a bridge along with one of them, trusting his luck to save him. The assassin breaks his fall and he waltzes off unharmed.
    • Even more telling, it was less the fall that killed the assassin and more the fact that he ended up with his heart impaled upon his own knife.
  • Expy: Some argue that the Ogier are an expy of J. R. R. Tolkien's Ents, and Loial of the character Quickbeam. They even have the same catchphrase, referring to humans as "hasty". The only major difference is lack of tree-like characteristics physically, which are instead shown in Somestha, a.k.a. "the Green Man", last of the Nym.
  • Extradimensional Shortcut:
    • Rand and some of the male Forsaken use tel'aran'rhiod – the World of Dreams - for this, taking the risk of entering in the flesh rather than just as a dream. During his battles with Ishmael/Ba'alzamon and Rahvin this allows it to act as a Phantom Zone, protecting the real world from the destruction of their weaves.
    • The Ways are a Portal Network linking all of the major ancient cities. They consist of a half-world full of an artificially grown maze of bridges; travelling on these allows you to compress a journey of weeks into days. Since the Breaking, these have become corrupted and unstable; used by Trollocks and haunted by the Black Wind.
    • Unlike Travelling, Skimming works in this way. The gateways lead to the Void Between the Worlds which you travel through on a magically created platform. After an arbitrary period of time – measured in minutes or sometimes hours – the platform stops and another gateway forms, leading to your destination.
    • In an unintentional example in The Great Hunt Rand, Loial and Hurin get separated from the rest of their group, Rand's saidin accidentally activating a nearby pillar stone and sending them to a mostly empty alternate reality. Thanks to Hurin's supernatural ability to smell violence they are able to continue following their quarry's path in the 'real' world; they eventually manage to find and control another pillar stone, returning to their reality several days ahead of their quarry and the rest of their group.
  • Eye Color Change: Users of the True Power develop black flecks swimming across their eyes as a result of overuse. With continued use, the flecks become more common, and eventually causes Black Eyes of Evil followed by transforming the eyes and mouth into caverns of flame. Wolfbrothers develop Supernatural Gold Eyes as a result of their awakening powers.
  • Eyeless Face: Myrddraal.
  • The Eyes Have It: The bubble of evil in The Shadow Rising has Mat fighting playing cards which seem to come to life, including an Amyrlin Seat with a dagger.
  • Eye Scream: Mat's prophecy of "giving up half the light of the world" turns out to mean having his left eye ripped out.
    • In a more minor example, the Aiel who goes into Rhuidean before Rand is so unable to deal with with what he sees there that he ends up ripping out his own eyes.
    F 
  • Face Your Fears: The White Tower test to become Accepted requires going through a ter'angreal that makes you do this three times.
  • Fake a Fight: When The Chosen One Rand needs an excuse to send his friend Perrin on a secret mission, they stage a very public shouting match that ends in Rand telekinetically throwing Perrin into a column and pronouncing him The Exile. Perrin's in on it but wishes he'd been a bit gentler with the throw.
  • Failure Is the Only Option: The cycle of ages (the top theme in the series) cannot be broken except by the Dark One's victory; at best the good guys can only reseal the Dark One until the next Age of Legends, where he will break free again and so forth. Considering all the crap the Dragon has to go through, he certainly got the raw deal, there; Rand nearly unmakes reality himself out of despair over this. Rand somehow plans to fight fate and kill the Dark One, as remote a possibility as that seems. However, it is strongly implied that even if the bad guys do win, the cycle of ages will just repeat anyways (and that they have won many times before).
    • Ishamael claims that the Dark One has killed or turned the Light's champion before, but this time, for unknown reasons, it's for keeps. Though he might be lying.
      • Word of God specifically says he was lying. At one of the last conventions Robert Jordan was able to attend, someone brought that up as a question at a Q&A panel and his response was "And you believed him?"
  • Fair Folk: Aes Sedai derives from the aes sídhe of Irish folklore. And like fairies Aes Sedai have magic powers, and though they Cannot Tell a Lie have a reputation for being deceptive.
    • The Aelfinn/Eelfinn also draw strongly from the Seelie/Unseelie Fair Folk.
  • Faking the Dead: Graendal, not that it does her much good in the end.
    • Rand in the last book, by means of a body swap with Moridin.
  • Famed In-Story: Lots, of whom the only one alive at the time of the series is Jain Farstrider. Being one of these seems to be the primary qualification for becoming one of the Heroes of the Horn.
  • The Famine:
    • In early books, Cairhien suffers a famine due to an unusually violent Succession Crisis, with food being rerouted from the commoners to various noble Houses' armies. The Chosen One Rand orders food aid sent from Tear, which wins him popular support when he occupies Cairhien.
    • The growing power of the Dark One, a God of Evil, manifests as extreme climate change, oppressive cloud cover, and randomly accelerated decay that cause global food shortages. Part of Rand's Darkest Hour is when the entire food shipment to the worst-hit city suddenly rots away: he briefly abandons the city, but returns after some Epiphany Therapy to save it with the full force of his Fisher King powers.
  • Fan Speak: RAFO, meaning "Read and Find Out!" the answer often affectionately given to fans asking cryptic questions of the author. In fact, there's even a fan site named after that.
  • Fantastic Firearms: In the Age of Legends, the most common type of weapon was called a shocklance. Given the magitek nature of the setting in that time, it was probably some kind of magically-fueled rifle or Boom Stick, but details are unknown.
  • Fantastic Honorifics: Aes Sedai who have been raised to the shawl always have "Sedai" affixed to the ends of their names. Since "Aes Sedai" roughly translates to "Servants of All" the honorific most likely translates as "Moiraine the Servant" or something similar.
  • Fantastic Fireworks: The Sky Lights damane can create.
  • Fantastic Nuke: Many and varied. Cities were wiped out in the War of Power by balefire, tsunamis, earthquakes, etc. Rand manages to wipe out most of a 15,000 man Seanchan army with fire and lightning in The Path of Daggers but nearly loses his mind in the attempt. In Winter's Heart, Shadar Logoth gets destroyed when Rand and Nynaeve channel the taint on Saidin into it, cleansing it of the Dark One's touch. Manetheren's capital city was annihilated when its queen Eldrene destroyed the Trolloc army with a sa'angreal but destroyed herself and everything around her in the process. Rand also pulls one off, when in Book 13 he single-handedly obliterated a hundred thousand Shadowspawn or more, almost triggering a showdown with the Dark One right then from the display of power. Unmaking a weave caused an explosion so spectacular that a magic-wielding empire and the Dark One's Dragon both crap their pants upon witnessing it.
  • Fantasy Contraception: In book nine, we learn that there's a sort of tea (heartleaf) that apparently acts as a fairly reliable contraceptive. Slightly subverted in that we learn this right as Elayne gets a little too distracted to remember to take it. However, while the resulting pregnancy is unplanned, she doesn't seem to mind much.
    • Actually played sort of straight at the same time, as the character who mentions the tea, Min, does so while saying that Elayne "should" be taking it. Considering the fact she and Rand have been very, very busy for some time and she isn't pregnant yet (at least, that we know of), there is a strong implication that she is taking it.
  • Fantasy Counterpart Appliance: In the Age of Legends, they had Magitek counterparts for almost everything. Curious, since they seemed to have the technical know-how to make mechanical versions if they had been so inclined, though perhaps these ones run cleaner or are even perpetual motion machines.
  • Fantasy Counterpart Culture: Lots of them. Andor is essentially a landlocked version of England, having a "Lion Throne" and ruled by a queen. Cairhien and Mayene bear similarities to France (Cairhien has the Sun Throne; Mayener names are reminiscent of French). Arad Doman resembles Arabic countries and Iran. The Aiel are based off the Zulu (spears, tactics), Irish/Scottish (appearence,Clan organization/height), and Bedouin tribes(desert dwellers) with a dash of Native American and Japanese and a strong hint of Fremen. Also, Altara is like Italy; Amadicians are like Puritans; Illian like to Greek Mediterranean; Malkier is like Tibet and Nepal; Saldaea and Arafel have influences from Middle Eastern culture and areas around the Black Sea; Seanchan is a mixture of empires (Chinese, Byzantium, Japanese, Persian, Ottoman, American); Shienar has a mix of Japan and feudal Medieval Europe (knights, chivalry and castles); Tarabon is like to Arabic cultures; Tear like Spain. And those are just the countries that exist in the series' present.
    • There is a book about the Zulu titled Wash the Spears.
    • The Da'shain Aiel of the Age of Legends show some similarities to many religious sects, like Amish or Quaker or countless other: both are hereditary pacifist groups distinguished by a particular hair or beard style and by their plain and practical clothing.
  • Fantasy World Map: The Europe-esque continent which the story revolves around. "The Westlands" is one other term that's thrown around; a third is "the wetlands", which is what the (desert-dwelling) Aiel use to refer to the same area. Also, the Seanchan continent relates to the Americas.
  • Farm Boy: Rand is the only one who lived and works on a farm— Mat is more a layabout (his father is a horse trader rather than a farmer) and Perrin's more of a blacksmith from a farming village (though his family does own a farm). They all get called this however, especially early on.
    • Rand is specifically a "sheepherder," ie a shepherd. Lan, in particular, is fond of calling him this.
  • Fascinating Eyebrow: The Aes Sedai do this all the time.
  • Fashion-Based Relationship Cue:
    • Women of Malkier paint a dot on their forehead called the ki'sain, a practice that Nynaeve adopts when she marries Lan. While the ki'sain itself signifies a familial pledge to fight the Shadow in the Malkieri's Proud Warrior Race tradition, its colour indicates whether the woman is single, married, or widowed.
    • In the city of Ebou Dar, a husband gifts his wife an ornamental "marriage knife" necklace on their wedding day, which is later ornamented with a precious stone for each of their children. The colors of the stones and their frames indicate the gender and marital status of the children as well as whether they are deceased. Ostensibly, it also confers the right for the wife to use the knife on her husband if he displeases her, as a nod to the city's robust dueling culture.
  • Fatal Fireworks: Despite fireworks having been around for about a thousand years in the series, nobody has weaponized them, apparently because the Guild of Illuminators that monopolizes the technology has sought to prevent it. After Mat accidentally discovers their destructive capabilities in the third book, he occasionally uses fireworks as backup weapons, until he is able to work with a disgraced Illuminator to use her expertise to make actual cannons.
  • Fate Worse than Death:
    • Getting gentled/stilled/severed (i.e. cut off from the Power): channelers are evidently as good as addicted to how good it feels.
    • Liandrin, for being too stupid and treacherous, isn't even mentally allowed to be Driven to Suicide (as in, she brainwashed to never be able to do it) as she's not only forced into servitude but cut off from the Power—though not severed, giving her eternal false hope—indefinitely.
    • Becoming a damane. Even if some of them do grow to like it.
    • Do not ever, ever let Semirhage get her hands on you. Many of the prisoners taken by the Shadow during the War of Power killed themselves rather than face her. And by "killed themselves," we mean they opened their wrists with their teeth. Or their fingernails.
    • The ultimate fate of Mesaana after her Battle in the Center of the Mind with Egwene turns into a veritable Mind Rape; she is left a drooling vegetable, trapped in her own mind, unable to speak for the rest of her life, needing to be cared for by others.
    • Also for Galina, who's apparently final fate involves being a broken slave, body and mind, to a sadistic Psycho Lesbian for the rest of her unnaturally long life.
    • And again, the gholam, dropped into a lightless void... Except that being a construct, it's uncertain in what way it feels the experience. According to Word of God, it died shortly after the fall.
    • Also Moghedien and Graendal in the last book: collared by the Seanchan and locked into (possibly permanent) Compulsion by an exploding gateway, respectively.
    • What will truly happen to everyone if Dark One wins, as Rand implies when he learns its plans.
  • Faustian Rebellion: Lanfear insists she's willing and able to overthrow her master Shai'tan (and then Creator, incidentally) and reign over all creation, if her boyfriend will just play along with her plan for a little while and pledge his allegiance to her dark master—temporarily. Much later, it becomes apparent she meant every word. And might have been right.
  • Fictional Accent: Although everyone speaks the Common Tongue, there are several regional accents and speech patterns, such as the fast, clipped speaking style in Cairhien. More extreme are the slurred drawl of the Seanchan invaders, which Westlanders struggle to understand, and the Creepy Monotone of the Sharan army that fights for the Shadow.
  • Fictional Board Game:
    • Snakes and Foxes is a board- and dice-based game that most children love until they realize it's Unwinnable by Design—the only way to win is to cheat. The present age has all but forgotten that the game's true purpose is to warn people about the Aelfinn and Eelfinn and to hint at how to beat them by trickery.
    • Stones is played similarly to real-life Go, is popular across the continent, and is considered a gentleman's game. Experts in the game are often also skilled military commanders, like Mat; or politickers, like Thom.
    • Moridin is a master of Sha'rah, a long-lost, highly complex tafl-style game that's based on control of a neutral Fisher King piece. The game, and that piece in particular, have a lot of symbolic associations with Rand, Moridin's nemesis.
  • Fictional Earth: The world of the series is strongly implied to be a distant and different future (or, as time is a wheel, past) Earth, as the setting has an Eternal Recurrence of seven Ages that fade into history and come anew. Thanks to the Breaking of the World, the maps look completely different; but there are quite a few references to Earth history and myth, as well as a few ancient artifacts that originate in present-day Earth.
  • Fictional Geneva Conventions:
    • In the previous Age, both sides stopped using Balefire—a weave that erased people from existence retroactively—after reality literally started unraveling from its overuse. Thousands of years later, the weave is still banned, and Aes Sedai are appalled by Rand's liberal use of it.
    • The Aiel code of honour allows the victors to take only one fifth of the losing force's possessions, excluding food; and to take defeated enemies as servants for only A Year and a Day, during which they must be treated fairly. It's a mark of the Shaido clan's villainy that it starts taking slaves, targeting civilians, and pillaging everything it can.
  • Fictionary: The Old Tongue, a big Punctuation Shaker, and an example of the more fragmentary style. One character develops a bad habit of speaking this language without meaning to.
    • It is at least fairly regular. No one ever translates what Sei'cair means, because we've already seen the Seia Doon, the "Black Eyes," amongst the Aiel; Al'cair'rahienallen, "the Hill of the Golden Dawn" (today shortened to Cairhein); and Al'cair Dal, "the Golden Bowl." The fact that the speaker uses the term to address Lord Perrin Goldeneyes renders a translation unnecessary.
  • Fighter, Mage, Thief: Arguably, Perrin, Rand and Mat respectively. Rand was a Magic Knight for a while, but his permament injuries have weakened him back to being almost Squishy.
    • Rand's three girlfriends also fit; Aviendha is Fighter, Elayne is Mage, and Min is Thief.
  • Fighting from the Inside: Those with strong willpower can resist Compulsion to some degree. In particular, Morgase escapes one of the Forsaken after months of near-constant Compulsion.
  • Final Battle: Tarmon Gai'don. The actual chapter called "The Last Battle" is 202 pages long (or around 250 in the mass-market paperback edition), which outstrips some novels, and isn't even the entire battle, which lasts another hundred pages.
    • Tarmon Gai'don is properly a war, with several major battles and a number of minor ones over several weeks. The first strokes fall in book 13, and continue through the last chapter of the next book.
  • The Final Temptation:
    • When Nynaeve goes through the final test to become an Accepted of the Aes Sedai, she finds herself in an illusion where she's in a happy marriage with Lan.
    • The same thing happens to Moiraine in New Spring, with her father begging her to go to her dying mother.
    • In book 14, The Dark One offers Rand a "compromise" in which all reality is unmade. Rand considers it. Eventually it's noted that, surprise, the Dark One was lying.
  • Firearms Are Revolutionary: A rogue firework maker in the Medieval Stasis setting invents cannon and obtains a royal commission to manufacture them late in the series. A general is uncomfortably aware that the face of war has changed forever, but is glad to have them for the Final Battle, where he deploys cannon volleys through Thinking Up Portals for especially devastating effect.
  • Fire Is Masculine: Men who can use the One Power are more likely to be stronger in channeling Fire and Earth. By contrast, women tend to have greater strength in Water and Air. Strength in Spirit is gender-neutral.
  • First-Episode Twist: Rand is the Dragon Reborn. That is the last line of the first book (those exact words, in fact), but the progression towards that revelation is relatively subtle until the last chapter. It is very difficult to discuss any books after the first without mentioning that fact. Also, Padan Fain being a Darkfriend.
  • First Girl Wins: Played semi-straight with Rand, in that Min is the First Girl he runs into who isn't the victim of his Childhood Marriage Promise; twisted in that she's the last one he realizes he's attracted to; twisted again when someone else seduces him first; twisted even further in that the First Girl he is attracted to besides Egwene is the only one with whom he doesn't do anything because she turns out to be his Psycho Ex-Girlfriend from his previous life and one of the Forsaken. Inverted with Mat and Tuon (Last Girl Wins, in this case). Played fully straight with Perrin and Faile, Lan and Nynaeve, Moiraine and Thom, Siuan and Gareth, and, well, everybody else in the series.
  • Fisher King: As early as book one, Rand is having dreams of Thom saying that 'the Dragon is one with the land, and the land is one with the Dragon'. While there doesn't seem to be a specific link, the increasing ruin in the world (endless drought —> overly harsh winter —> disease, vermin, and decay —> famine due to poor harvests) does parallel Rand's increasing insanity. But this becomes most obvious in books twelve and thirteen. In The Gathering Storm, after Rand is forced to almost kill Min by Semirhage and then draws on the True Power, he ends up with a dark aura/"warp in the air". End result, everything becomes even more ruined, dead, and horrific wherever he goes, and he no longer has any positive ta'veren effects around him, only the negative. But after his moment on Dragonmount at the end of the book, we find out in Towers of Midnight that he's gone the opposite direction, bringing life, vitality, and goodness with him, bringing the sun through the endless storm clouds and restoring the land and food, and specifically undoing the ruin he caused in Bandar Eban through the positive results of his Winds of Destiny, Change! and the force of his charisma.
  • Fixing the Game: Mat is occasionally accused of cheating because of his luck. He's so lucky that when he encounters weighted dice, he still wins.
  • Flaming Sword: Rand's primary early use of the Power, especially when not having a weapon handy, was to make a "sword carved of fire".
  • Fold the Page, Fold the Space: Rand uses this with a cloth to explain his method of Thinking Up Portals to a female channeler. Since the Mars and Venus Gender Contrast is hard-coded into the magic system, she's quite disturbed by the notion of distorting and puncturing the fabric of reality, while he's equally confused by her own method of somehow turning the destination and origin points into the same location.
  • Foregone Conclusion: The first paragraph of the first chapter (not the prologue) of every book makes it perfectly clear that this story takes place in both an age long past and an age yet to come, and even the title of the series implies that time is cyclical.
  • Forging Scene:
    • In The Dragon Reborn, Perrin takes a break from chasing Rand to go work in a forge for a while. Some people consider it one of Perrin's most defining moments.
    • He gets another in Towers of Midnight, one that is arguably the defining moment, since it creates Mah'alleinir, a Power-wrought hammer that is Mjölnir to fulfill the Karaethon Cycle's "when the Wolf King takes up the hammer", via the discovery that one of the Asha'man has the Talent to make Power-wrought weapons.
  • Forgotten Phlebotinum: After the second book, the Horn of Valere is locked away in Tar Valon, and carefully ignored, though it could be used at any time to gain a strong upper hand against the Dark, with only a mild increase in danger for the one wielding it. Even after the Last Battle begins, no one seems to be in a hurry to deploy it to the field.
  • Fountain of Youth: Aes Sedai stop aging once they have mastered use of the One Power, which lets them live for centuries before finally dying. They are repeatedly described as having ageless faces.
  • Four Lines, All Waiting: At least seven. Especially bad in the later books, see Seasonal Rot in the YMMV page.
  • Frontline General: Played with: it's repeatedly stated that this is a bad idea, because the general makes of himself a target and if he's killed, his command is going to collapse. However, by dint of bad luck Mat keeps finding himself in the midst of the enemy force, especially if he was trying to lead his army in a retreat at the time (though, thanks to good luck, he then turns those debacles into crushing victories), and other generals have had times when they stay in or near the front lines because of a need to keep communication lines short or just because they just need every man they have.
  • Frying Pan of Doom: After the initial attack by the Trollocs in Emond's Field, Perrin's teacher tells Rand that his wife cracked a Trolloc's skull with her frying pan.
  • Full-Name Basis: The Aiel always call outsiders by their full first and last names. In their culture, using a shortened nickname is a sign of great intimacy, usually between lovers, so using only "half" a stranger's name makes them feel weird. Further justified by the fact that instead of last names, the Aiel have a list of affiliations, and so they are unfamiliar with the concept of last names.
  • Functional Magic: The One Power, which has a myriad of complex rules governing its usage.
    • Device Magic: In the form of ter'angreal; see Lost Technology.
    • Elemental Powers: The Five Powers are Earth, Air, Water, Fire and Spirit. Men tend to be better at dealing with Earth and Fire, and women Water and Air, but there is variation between individuals.
      • Blow You Away: Most uses of Air, which sometimes amounts to Mind over Matter as well.
      • Dishing Out Dirt: Earth-centered weaves.
      • Extra-ore-dinary: Mostly Earth-based weaves. Egwene is better at it than usual. She uses this in Book 14 to kill soldiers with their own armor.
      • Green Thumb: Treesinging, used mainly by the Ogier, but also used by humans in the Age of Legends. Never really explained just which powers went into it, but most likely a mix of Earth and Water weaves.
      • Making a Splash: Water weaves.
      • Playing with Fire: Fire weaves, especially ones that solely use fire.
      • Soul Power: Spirit uses this. Use of Spirit also leads to attacks on the power to channel in and of itself. Channeling is even explicitly mentioned to be connected to the soul of the individual explaining why Lanfear's second body as Cyndane is weaker in it after having her ability drained by the Finn.
    • Elemental Baggage: Water and Earth spells draw from existing materials.
    • Background Magic Field: The One Power is not only mana, it's the force that turns the Wheel of Time.
    • Gender-Restricted Ability: There are a great variety of differences between male and female channelers of the One Power, the first being that women draw from the female half saidar, and men draw from its opposite saidin. Women can weave more flows, but men can draw larger quantities of Power. Women create Gateways by making two areas 'similar', whereas men 'forcefully' bore holes into the fabric of space. Female channelers who begin to manipulate the One Power can be seen to glow, but only by other female channelers; men instead feel a tingling feeling when a woman is channeling. In the case of men channeling, a man able to channel get a strong feeling of menace from another man channeling, but women cannot detect a man channeling at all, other than the effects. Even the way you channel is different: women must "surrender to" saidar, while men must "grasp" saidin, and if you try it the other gender's way, you get very dead very quickly. If saidar is tai chi, saidin is shaolin kung fu (or Krav Maga).
      • Subverted in one case. Linking is a gender-restricted ability itself; only saidar channelers can link together "circles" of casters, whose power adds together, but the maximum number is determined by how many men are included, with a "hard cap" of 72 people total. (13 women can link alone, at least one man and 26 women, 6 men and up to 66 women... Since for groups of more than 2 men there must be more women than men, there could be up to 35 men [with 36 or 37 women] in one circle). However, only one person actually channels in a circle, and in dual-gender circles, that person has to know how to direct both saidar and saidin.
    • Geometric Magic: All magic is pattern-based, involving the "weaving" of "threads," "strands" or "flows" of the various elements into intricate patterns. (This imagery is an extension of the idea that the Wheel of Time is a spinning wheel or loom.)
    • There are a variety of extremely rare abilities that people can be born with, such as naturally accessing the World of Dreams, talking to wolves, ways of seeing the future, and sensing ta'veren— but despite what some characters believe, these have no connection with the One Power. Many others do however: innate Talents that allow sometimes-subconscious use of the One Power in specific areas that others might find extremely difficult or outright impossible: Healing, predicting the weather, Foretelling, finding ores, comprehension/reconstruction of Lost Technology, etc. And there is a difference between people who can learn to channel and people who have The Gift, and will begin to do it whether they are trained or not.
    • Magic A Is Magic A: One of the reasons this series is so popular with physicists, chemists and other science-y types is that Power operates on clearly defined rules that (for the most part) don't get broken. When the mains inevitably gain massive amounts of power and ability, it doesn't feel like an Ass Pull so much as simply rediscovering talents lost to the ages. There are also a variety of special rules associated with certain weaves: most forms of Healing are Cast from Calories (or at least the Healee's calories); alternately, Traveling (directly to the location) and Skimming (via hyperspace) both create portals for fast transportation, but require strong familiarity with the departure point and destination, respectively.
    • Superpower Meltdown: A major risk with channeling, though it's rarely shown. Every channeler has a certain "strength," corresponding to how much of the Power they can draw safely. Go further than that (without the aid of an angreal) and they might sever themselves. Or render themselves brain-dead. Or kill themselves. Or disintegrate themselves in a Pillar of Light that results in a volcano and a brand-new mountain, called "Dragonmount" because that's where The Dragon killed himself, if there's enough strength. More likely to happen to people who have The Gift but no training. The series does a good job of making The One Power sound dangerous. Lews Therin Telamon, , Aginor's first body, and eventually Egwene al'Vere fall victim to this.

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