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  • Resident Evil 0 has the segment where you must rescue Rebecca after she's left dangling above a Bottomless Pit from a zombie monkey attack. You have to run through an area you've never explored before, fight your way through a pair of the monkeys who you've yet to fight (which are Demonic Spiders to boot), and spot the well-camouflaged path to the right that's difficult to see in favor of a door right in front of you that leads to a dead-end. It doesn't help either that it's a Timed Mission (which, admittedly, you probably wouldn't know about since the time limit is pretty generous).
  • The return trip to the Mansion as Chris in the original, non-Director's Cut version of Resident Evil. Jill has the bazooka she can use to one-shot Hunters if you were prudent in saving your ammo, but Chris has only the shotgun as a viable weapon to defend himself against the worst Demonic Spiders in the game until he can obtain the Colt Python. By that point, you've had to fight your way through over a dozen of these horrible bastards with a gun that takes three shells at close range to kill just one, giving them plenty of opportunities to overwhelm you and deal their brutal One-Hit Kill. The Director's Cut Advanced/Arrange mode mitigates this, since you can find the Python much earlier on, and get at least one reload for it by the time you have to deal with the majority of the Hunters infesting the Mansion.
  • Resident Evil 2 (Remake) has the sewers, which are incredibly maze-like and crawling with G-Adults. It's worse when playing as Leon, especially on Hardcore mode where the checkpoints are disabled; The G-Adults have a noticeable weakness to fire, so dealing with them while playing as Clare is easier since she has the Grenade Launcher which comes with incendiary rounds (provided you've been saving up on them). Leon, meanwhile, has to wait until he can get his hands on the flamethrower, which requires going through a room full of G-Adults first. Leon's section also involves a sequence where you temporarily play as Ada, which, while relatively brief, is difficult since Ada is incredibly frail, has no access to healing items, and her only weapons are a weak pistol and a lone flash grenade, and she winds up being chased by Mr. X.
  • In Resident Evil – Code: Veronica, there is a sequence where you're forced to run away from a giant mutant zombie chasing you down a hallway while swinging a giant axe. It's extremely difficult to avoid getting hit, and if you're low on herbs/first aid sprays, it's practically impossible to pass this part since one hit knocks your health from "Fine" to "Danger", and you move slower as you get hurt. Restarting the game is painful as well since this sequence happens late in the game.
  • Resident Evil 4 has several of them:
    • The pathway towards the village, and by extension the village itself, can be this to inexperienced players. All you have is a basic pistol and a knifenote , and you'll find yourself being attacked by whole groups of enemies for most of the level (two of which have chainsaws that can One-Hit Kill you). Did we mention this is also the very first level?
    • The cabin fight. You're bombarded by an endless horde of enemies coming from six different directions in a tightly spaced cabin, and the battle will literally only end once forty enemies are killed. You have Luis to provide some backup, but that, unfortunately, won't be enough.
    • The chapter immediately following the cabin fight is a pain as well, since you'll likely be drained of all your ammo. You're given the option of trekking between two areas: one area is absolutely crawling with enemies and includes a mini-boss fight with the chainsaw-wielding Bella Sisters. The other area is just one single pathway with little huts full of ammo and money. The catch, however, is that you'll have to deal with El Gigantenote . Lastly, to get out of the village, you must battle Bitores Mendez to obtain his glass eye.
    • You get the "Water Room", a water-themed, three-part Platform Hell which you must navigate from one end to another while fixing a bridge you shouldn't have to in the first place and sniping respawning enemies from afar who will otherwise provide you with a sudden game over should you fail to protect the president's daughter, which you have to do at all costs, at all times. Oh, there's also the Ganado cultists throwing instant death at you. Everything is quite literally trying to kill you. The fact that the level is water-themed may qualify as an Under the Sea level, considering how infamously difficult those are. Better still, if you try to play smart and leave Ashley in the back room, Zealots will drop down from a hole in the ceiling to attack her —not capture, attack— while you're distracted elsewhere, and she can only take two hits before dying.
    • There's also the first fight against Jack Krauser, which is one big Quick Time Event that results in instant death should you press the wrong button combination at the wrong second. Although you frequently deal with these throughout the game, this fight strings so many of them together that the result is an arduous Unexpected Gameplay Change. The fact that the buttons are randomly generated each time doesn't help much.
    • The wrecking ball room. You must use a wrecking ball to destroy a wall that's blocking the exit. However, while doing so, you must face up against a seemingly endless horde of enemies that either wear armor, have crossbows, can spawn Plagas, or are a combination thereof. Combine that with having to protect Ashley the entire time and the room itself being somewhat cramped and practically cornerless, giving you no areas where you can cover your flank or put any appreciable space between you and your foes.
  • Resident Evil 5:
    • From the ending of chapter 5 onwards, changes from "Majini" to "Majini with assault rifles". Which is especially horrible since you can't run with a gun but the enemy can. Good luck.
    • There's lots of difficult parts in this game that can cause you to get stuck for an hour or two. One part that stands out is a section near the end of the game, where you have to fight two Reapers that attack at the same time. They both have instakill attacks and require you to aim at specific body parts to kill them. And a few moments after the giant insects appear, two Gatling Majini (who have massive hitpoints) and a huge amount of melee Majini come to attack you, and it's mandatory to kill the two Gatling Majini. Better kill the Reapers quickly or you'll have to face all of them at the same time.
    • You are required at one point to navigate through underground tunnels, and if playing single player and you don't know you can have the AI partner carry the lantern, you get stuck with it instead. You will find enemies in these tunnels and you will need the lantern to see them, but to kill them, you need to put down that lantern to use your weapon.
  • In Resident Evil 6, you not only see zombies, but also gun-wielding enemies, without being able to run and shoot. The highly irritating J'avo form the main enemies of two campaigns, and most of Ada's campaign — plus, they have Adaptive Ability to make them even more of a threat.
    • The second mission in Jake's campaign. First, you have to find three data chips in a snowstorm where, guess what? The visibility will frequently drop out due to the swirling snow. Some of the enemies faced include very stealthy flying enemies, who don't need the snowstorm to hide from you before attacking. This gives way to a retread of the siege from 4 that then triggers a tricky downhill snowbike race ahead of an avalanche. And then there's the Paranoia Fuel chapter, where you have to find your way through caves filled with tracker-bugs that will summon the Ustanak for an instant-kill game over if they spot you or an asshole/idiotic player-controlled partner uses their firearm instead of stealth-killing the tracker-bugs, then ultimately fail to hide in the dumpster before Ustanak arrives to the last place a tracker-bug/firearm went off, and even then hiding won't always save you if you exploit it too much as Ustanak connects the dots after hiding three or more times in the same dumpster in the same area...
    • Then there's the infamous "Catwalk Escape from Haos" event during Chris' campaign which seems that the one ahead of another partner seems to heavily influence the rate at which Haos uproots sections of the catwalks you'll be running on. Hope you're good to race against a very mean ai-controlled/player-controlled partner, otherwise you'll be dying a lot.
  • Resident Evil 7: Biohazard has the segments where you play as Mia, thanks to encountering enemies before you can even find a weapon, the lack of plentiful health items, and having no absolute way to tell how much damage you've taken. The flashback sequences during this period aren't too bad since you actually start off with weapons, but said weapons aren't particularly strong and you'll be encountering perpetual waves of enemies along the way.
  • Resident Evil Village has several, though some of which vary by difficulty:
    • The first segment of the game where you get bombarded by Lycans isn't terribly difficult on lower difficulties, but is an absolute nightmare on higher difficulties where Lycans are much more stronger, faster, and durable. Unless you're playing on a New Game Plus, all the player gets throughout the whole attack is a weak knife, a basic pistol, and a shotgun with minimum ammo. Not even blocking the Lycans' attacks are guaranteed to keep you from going down in two-to-three hits, and the Lycans will only stop showing up until a certain amount of time has passed.
    • The stronghold is a short level, but you will get hit by a literally never-ending swarm of Lycans until the level is completed. There's also the fight with Uriaș, who is a hard-hitting Damage-Sponge Boss who will sometimes summon Lycans as backup.
    • Chris' section can be annoying since, once again, you're bombarded with swarms of Lycans and your weapons only have a limited amount of ammo to take care of them without the high possibility of getting cornered. It's far worse on harder difficulties, due to the Lycans' increased health and speed; even having infinite ammo can make this section a chore.

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