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* The return trip to the Mansion as Chris in the original, non-Director's Cut version of ''VideoGame/ResidentEvil''. Jill has the bazooka she can use to one-shot Hunters if you were prudent in saving your ammo, but Chris has only the shotgun as a viable weapon to defend himself against the worst DemonicSpiders in the game until he can obtain the [[HandCannon Colt Python]]. By that point, you've had to fight your way through over a dozen of these horrible bastards with a gun that takes three shells at close range to kill just ''one'', giving them plenty of opportunities to overwhelm you and deal their brutal OneHitKill. The Director's Cut Advanced/Arrange mode mitigates this, since you can find the Python much earlier on, and get at least one reload for it by the time you have to deal with the majority of the Hunters infesting the Mansion.

to:

* The return trip to the Mansion as Chris in the original, non-Director's Cut version of ''VideoGame/ResidentEvil''. Jill has the bazooka she can use to one-shot Hunters if you were prudent in saving your ammo, but Chris has only the shotgun as a viable weapon to defend himself against the worst DemonicSpiders in the game until he can obtain the [[HandCannon Colt Python]]. By that point, you've had to fight your way through over a dozen of these horrible bastards with a gun that takes three shells at close range to kill just ''one'', giving them plenty of opportunities to overwhelm you and deal their brutal OneHitKill. The Director's Cut Advanced/Arrange mode mitigates this, since you can find the Python much earlier on, and get at least one reload for it by the time you have to deal with the majority of the Hunters infesting the Mansion.Mansion (as a bonus, the tiger statue where you originally find the gun now instead holds a generous cache of extra ammo for it).
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* The return trip to the Mansion as Chris in the original, non-Director's Cut version of ''VideoGame/ResidentEvil''. Jill has the bazooka she can use to one-shot Hunters if you were prudent in saving your ammo, but Chris has only the shotgun as a viable weapon to defend himself against the worst DemonicSpiders in the game until he can obtain the [[HandCannon Colt Python]]. By that point, you've had to fight your way through over a dozen of these horrible bastards with a gun that takes three shells at close range to kill just ''one'', giving them plenty of opportunities to overwhelm you and deal their brutal OneHitKill. The Director's Cut Advanced/Arrange mode mitigates this, since you can find the Python much earlier on, and get at least one reload for it by the time you have to deal with the majority of the Hunters infesting the Mansion.
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None


* ''VideoGame/ResidentEvil2Remake'' has the sewers, which are incredibly maze-like and crawling with [[DemonicSpiders G-Adults]]. It's worse when playing as Leon, especially on Hardcore mode where the checkpoints are disabled; The G-Adults have a noticeable [[WeakToFire weakness to fire]], so dealing with them while playing as Clare is easier since she has the Grenade Launcher which comes with incendiary rounds (provided you've been saving up on them). Leon, meanwhile, has to wait until he can get his hands on the flamethrower, which requires going through a room full of G-Adults first. Leon's section also involves a sequence where you [[AndNowForSomeoneCompletelyDifferent temporarily play as Ada]], which, while relatively brief, is difficult since Ada is incredibly frail, has no access to healing items, and her only weapons are a weak pistol and a few flash grenades.

to:

* ''VideoGame/ResidentEvil2Remake'' has the sewers, which are incredibly maze-like and crawling with [[DemonicSpiders G-Adults]]. It's worse when playing as Leon, especially on Hardcore mode where the checkpoints are disabled; The G-Adults have a noticeable [[WeakToFire weakness to fire]], so dealing with them while playing as Clare is easier since she has the Grenade Launcher which comes with incendiary rounds (provided you've been saving up on them). Leon, meanwhile, has to wait until he can get his hands on the flamethrower, which requires going through a room full of G-Adults first. Leon's section also involves a sequence where you [[AndNowForSomeoneCompletelyDifferent temporarily play as Ada]], which, while relatively brief, is difficult since Ada is incredibly frail, has no access to healing items, and her only weapons are a weak pistol and a few lone flash grenades.grenade, and [[FromBadToWorse she winds up being chased by Mr. X]].
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Trope rename; misuse


** You get the "Water Room", a water-themed, three-part PlatformHell which you must navigate from one end to another while [[BrokenBridge fixing a bridge you shouldn't have to in the first place]] and [[SnipingMission sniping respawning enemies from afar]] who will otherwise provide you with a [[GameOver sudden game over]] should you fail to [[EscortMission protect the president's daughter]], which you have to do at all costs, at all times. Oh, there's also the Ganado cultists throwing [[SuddenDeath instant death]] at you. [[EverythingTryingToKillYou Everything is quite literally trying to kill you]]. The fact that the level is water-themed may qualify as an UnderTheSea level, considering how infamously difficult ''those'' are. Better still, if you try to play smart and leave Ashley in the back room, Zealots will drop down from a hole in the ceiling to attack her --not capture, '''attack'''-- while you're distracted elsewhere, and she can only take two hits before dying.

to:

** You get the "Water Room", a water-themed, three-part PlatformHell which you must navigate from one end to another while [[BrokenBridge fixing a bridge you shouldn't have to in the first place]] and [[SnipingMission sniping respawning enemies from afar]] who will otherwise provide you with a [[GameOver sudden game over]] should you fail to [[EscortMission protect the president's daughter]], which you have to do at all costs, at all times. Oh, there's also the Ganado cultists throwing [[SuddenDeath [[OneHitKill instant death]] at you. [[EverythingTryingToKillYou Everything is quite literally trying to kill you]]. The fact that the level is water-themed may qualify as an UnderTheSea level, considering how infamously difficult ''those'' are. Better still, if you try to play smart and leave Ashley in the back room, Zealots will drop down from a hole in the ceiling to attack her --not capture, '''attack'''-- while you're distracted elsewhere, and she can only take two hits before dying.
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None


* ''VideoGame/ResidentEvil2Remake'' has the sewers, which are incredibly maze-like and crawling with [[DemonicSpiders G-Adults]]. It's worse when playing as Leon, especially on Hardcore mode where the checkpoints are disabled; The G-Adults have a noticeable [[WeakToFire weakness to fire]], so dealing with them while playing as Clare is easier since she has prior access to the Grenade Launcher which comes with incendiary rounds. Leon, meanwhile, has to wait until he can get his hands on the flamethrower, which requires going through a room full of G-Adults first. Leon's section also involves a sequence where you [[AndNowForSomeoneCompletelyDifferent temporarily play as Ada]], which, while relatively brief, is difficult since Ada is incredibly frail, has no access to healing items, and her only weapons are a weak pistol and a few flash grenades.

to:

* ''VideoGame/ResidentEvil2Remake'' has the sewers, which are incredibly maze-like and crawling with [[DemonicSpiders G-Adults]]. It's worse when playing as Leon, especially on Hardcore mode where the checkpoints are disabled; The G-Adults have a noticeable [[WeakToFire weakness to fire]], so dealing with them while playing as Clare is easier since she has prior access to the Grenade Launcher which comes with incendiary rounds.rounds (provided you've been saving up on them). Leon, meanwhile, has to wait until he can get his hands on the flamethrower, which requires going through a room full of G-Adults first. Leon's section also involves a sequence where you [[AndNowForSomeoneCompletelyDifferent temporarily play as Ada]], which, while relatively brief, is difficult since Ada is incredibly frail, has no access to healing items, and her only weapons are a weak pistol and a few flash grenades.



** The stronghold is a short level, but you will get hit by a ''literally'' neverending swarm of Lycans until the level is completed. There's also the fight with [[KingMook Uriaș]], who is a hard-hitting DamageSpongeBoss who will sometimes summon Lycans as backup.
** [[spoiler:Chris' section]] can be annoying since, [[RunningGag once again]], you're bombarded with swarms of Lycans and your weapons only have a limited amount of ammo to take care of them without the high possibility of getting cornered. It's far worse on harder difficulties, due to the Lycans' increased health.

to:

** The stronghold is a short level, but you will get hit by a ''literally'' neverending never-ending swarm of Lycans until the level is completed. There's also the fight with [[KingMook Uriaș]], who is a hard-hitting DamageSpongeBoss who will sometimes summon Lycans as backup.
** [[spoiler:Chris' section]] can be annoying since, [[RunningGag once again]], you're bombarded with swarms of Lycans and your weapons only have a limited amount of ammo to take care of them without the high possibility of getting cornered. It's far worse on harder difficulties, due to the Lycans' increased health.health and speed; even having infinite ammo can make this section a chore.
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None


** The wrecking ball room. You must use a wrecking ball to destroy a wall that's blocking the exit. However, while doing so, you must face up against a seemingly endless horde of enemies that either wear armor, having crossbows, [[DemonicSpiders are the ones who can spawn the plagas]], or a combination thereof. Combine that with having to protect Ashley the entire time and the room itself being slightly cramped and practically cornerless, giving you no areas where you can cover your flank.

to:

** The wrecking ball room. You must use a wrecking ball to destroy a wall that's blocking the exit. However, while doing so, you must face up against a seemingly endless horde of enemies that either wear armor, having have crossbows, [[DemonicSpiders are the ones who can spawn the plagas]], Plagas]], or are a combination thereof. Combine that with having to protect Ashley the entire time and the room itself being slightly somewhat cramped and practically cornerless, giving you no areas where you can cover your flank.flank or put any appreciable space between you and your foes.
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None


** You get the "Water Room", a water-themed, three-part PlatformHell which you must navigate from one end to another while [[BrokenBridge fixing a bridge you shouldn't have to in the first place]] and [[SnipingMission sniping respawning enemies from afar]] who will otherwise provide you with a [[GameOver sudden game over]] should you fail to [[EscortMission protect the president's daughter]], which you have to do at all costs, at all times. Oh, there's also the Ganado cultists throwing [[SuddenDeath instant death]] at you. [[EverythingTryingToKillYou Everything is quite literally trying to kill you]]. The fact that the level is water-themed may qualify as an UnderTheSea level, considering how infamously difficult ''those'' are.

to:

** You get the "Water Room", a water-themed, three-part PlatformHell which you must navigate from one end to another while [[BrokenBridge fixing a bridge you shouldn't have to in the first place]] and [[SnipingMission sniping respawning enemies from afar]] who will otherwise provide you with a [[GameOver sudden game over]] should you fail to [[EscortMission protect the president's daughter]], which you have to do at all costs, at all times. Oh, there's also the Ganado cultists throwing [[SuddenDeath instant death]] at you. [[EverythingTryingToKillYou Everything is quite literally trying to kill you]]. The fact that the level is water-themed may qualify as an UnderTheSea level, considering how infamously difficult ''those'' are. Better still, if you try to play smart and leave Ashley in the back room, Zealots will drop down from a hole in the ceiling to attack her --not capture, '''attack'''-- while you're distracted elsewhere, and she can only take two hits before dying.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/ResidentEvil2Remake'' has the sewers, which is incredibly maze-like and crawling with [[DemonicSpiders G-Adults]]. It's worse when playing as Leon, especially on Hardcore mode where the checkpoints are disabled, since Clare can more easily deal with the G-Adults thanks to her Grenade Launcher's incendary rounds. [[note]]Leon can find a flamethrower to help deal with the G-Adults, but he has to get through a room full of them first.[[/note]] Leon's section also involves a sequence where you [[AndNowForSomeoneCompletelyDifferent temporarily playing as Ada]] which, while relatively brief, is difficult since her only weapons are a weak pistol and a few flash grenades.

to:

* ''VideoGame/ResidentEvil2Remake'' has the sewers, which is are incredibly maze-like and crawling with [[DemonicSpiders G-Adults]]. It's worse when playing as Leon, especially on Hardcore mode where the checkpoints are disabled, since Clare can more easily deal with the disabled; The G-Adults thanks have a noticeable [[WeakToFire weakness to her fire]], so dealing with them while playing as Clare is easier since she has prior access to the Grenade Launcher's incendary Launcher which comes with incendiary rounds. [[note]]Leon can find a flamethrower to help deal with the G-Adults, but he Leon, meanwhile, has to wait until he can get his hands on the flamethrower, which requires going through a room full of them first.[[/note]] G-Adults first. Leon's section also involves a sequence where you [[AndNowForSomeoneCompletelyDifferent temporarily playing play as Ada]] Ada]], which, while relatively brief, is difficult since Ada is incredibly frail, has no access to healing items, and her only weapons are a weak pistol and a few flash grenades.
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None

Added DiffLines:

* ''VideoGame/ResidentEvil2Remake'' has the sewers, which is incredibly maze-like and crawling with [[DemonicSpiders G-Adults]]. It's worse when playing as Leon, especially on Hardcore mode where the checkpoints are disabled, since Clare can more easily deal with the G-Adults thanks to her Grenade Launcher's incendary rounds. [[note]]Leon can find a flamethrower to help deal with the G-Adults, but he has to get through a room full of them first.[[/note]] Leon's section also involves a sequence where you [[AndNowForSomeoneCompletelyDifferent temporarily playing as Ada]] which, while relatively brief, is difficult since her only weapons are a weak pistol and a few flash grenades.
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None


** ''VideoGame/ResidentEvil5'':

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** * ''VideoGame/ResidentEvil5'':



* ''VideoGame/ResidentEvil7Biohazard'' has the segments where you [[spoiler:play as Mia]], thanks to encountering enemies before you can even find a weapon, the lack of plentiful health items, and having no absolute way to tell how much damage you've taken. The flashback sequences aren't too bad since you actually start off with weapons, but said weapons aren't particularly strong and you'll be encountering perpetual waves of enemies along the way.
* ''VideoGame/ResidentEvilVillage'' has several, depending on the difficulty:
** The first segment of the game where you get bombarded by Lycans isn't terribly difficult on lower difficulties, but is an absolute nightmare on higher difficulties where Lycans are ''much'' more stronger, faster, and durable. Depending on whether or not you're playing on a NewGamePlus, all the player gets throughout the whole attack is a weak knife, a basic pistol, and a shotgun with minimum ammo. Not even blocking the Lycans' attacks are guaranteed to keep you from going down in two-to-three hits, and the Lycans will only stop showing up until a certain amount of time has passed.

to:

* ''VideoGame/ResidentEvil7Biohazard'' has the segments where you [[spoiler:play as Mia]], thanks to encountering enemies before you can even find a weapon, the lack of plentiful health items, and having no absolute way to tell how much damage you've taken. The flashback sequences during this period aren't too bad since you actually start off with weapons, but said weapons aren't particularly strong and you'll be encountering perpetual waves of enemies along the way.
* ''VideoGame/ResidentEvilVillage'' has several, depending on the though some of which vary by difficulty:
** The first segment of the game where you get bombarded by Lycans isn't terribly difficult on lower difficulties, but is an absolute nightmare on higher difficulties where Lycans are ''much'' more stronger, faster, and durable. Depending on whether or not Unless you're playing on a NewGamePlus, all the player gets throughout the whole attack is a weak knife, a basic pistol, and a shotgun with minimum ammo. Not even blocking the Lycans' attacks are guaranteed to keep you from going down in two-to-three hits, and the Lycans will only stop showing up until a certain amount of time has passed.
Is there an issue? Send a MessageReason:
None


** The wrecking ball room. You must use a wrecking ball to destroy a wall that's blocking the exit. However, while doing so, you must face up against a seemingly endless horde of enemies that either wear armor, having crossbows, [[DemonicSpiders are the ones who can spawn the plagas]], or a combination thereof. Combine that with having to protect Ashley the entire time and the room itself being slightly cramped.

to:

** The wrecking ball room. You must use a wrecking ball to destroy a wall that's blocking the exit. However, while doing so, you must face up against a seemingly endless horde of enemies that either wear armor, having crossbows, [[DemonicSpiders are the ones who can spawn the plagas]], or a combination thereof. Combine that with having to protect Ashley the entire time and the room itself being slightly cramped.cramped and practically cornerless, giving you no areas where you can cover your flank.
Is there an issue? Send a MessageReason:


*** The wrecking ball room. You must use a wrecking ball to destroy a wall that's blocking the exit. However, while doing so, you must face up against a seemingly endless horde of enemies that either wear armor, having crossbows, [[DemonicSpiders are the ones who can spawn the plagas]], or a combination thereof. Combine that with having to protect Ashley the entire time and the room itself being slightly cramped.

to:

*** ** The wrecking ball room. You must use a wrecking ball to destroy a wall that's blocking the exit. However, while doing so, you must face up against a seemingly endless horde of enemies that either wear armor, having crossbows, [[DemonicSpiders are the ones who can spawn the plagas]], or a combination thereof. Combine that with having to protect Ashley the entire time and the room itself being slightly cramped.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/ResidentEvilZero'' has the segment where you must rescue Rebecca after she's left dangling above a BottomlessPit from a zombie monkey attack. You have to run through an area you've never explored before, fight your way through a pair of the monkeys who you've yet to fight (which are DemonicSpiders to boot), and spot the well-camouflaged path to the right that's difficult to see in favor of a door right in front of you that leads to a dead-end. It doesn't help either that it's a TimedMission (which, admittedly, you probably wouldn't know about since the time limit is pretty generous).
** In ''VideoGame/ResidentEvilCodeVeronica'', there is a sequence where you're forced to run away from a giant mutant zombie chasing you down a hallway while swinging a giant axe. It's extremely difficult to avoid getting hit, and if you're low on herbs/first aid sprays, it's practically impossible to pass this part since one hit knocks your health from "Fine" to "Danger", and you move slower as you get hurt. Restarting the game is painful as well since this sequence happens late in the game.
** ''VideoGame/ResidentEvil4'' has several of them:
*** The pathway towards the village, and by extension the village itself, can be this to inexperienced players. All you have is a basic pistol and a knife[[note]]Easy mode allows the player to have a shotgun as well, however[[/note]], and you'll find yourself being attacked by whole groups of enemies for most of the level (two of which have chainsaws that can OneHitKill you). Did we mention this is also the ''[[EarlyGameHell very first level]]''?
*** The cabin fight. You're bombarded by an endless horde of enemies coming from six different directions in a tightly spaced cabin, and the battle will literally only end once ''forty'' enemies are killed. You have Luis to provide some backup, but that, unfortunately, won't be enough.
*** The chapter immediately following the cabin fight is a pain as well, since you'll likely be drained of all your ammo. You're given the option of trekking between two areas: one area is absolutely ''crawling'' with enemies and includes a mini-boss fight with the chainsaw-wielding Bella Sisters. The other area is just one single pathway with little huts full of ammo and money. The catch, however, is that you'll have to deal with [[GiantMook El Gigante]][[note]]if you can grab the key to unlock the door on the other end fast enough, he can be skipped[[/note]]. Lastly, to get out of the village, you must battle [[LightningBruiser Bitores Mendez]] to obtain his glass eye.
*** You get the "Water Room", a water-themed, three-part PlatformHell which you must navigate from one end to another while [[BrokenBridge fixing a bridge you shouldn't have to in the first place]] and [[SnipingMission sniping respawning enemies from afar]] who will otherwise provide you with a [[GameOver sudden game over]] should you fail to [[EscortMission protect the president's daughter]], which you have to do at all costs, at all times. Oh, there's also the Ganado cultists throwing [[SuddenDeath instant death]] at you. [[EverythingTryingToKillYou Everything is quite literally trying to kill you]]. The fact that the level is water-themed may qualify as an UnderTheSea level, considering how infamously difficult ''those'' are.
*** There's also the first fight against Jack Krauser, which is one big QuickTimeEvent that results in instant death should you press the wrong button combination at the wrong second. Although you frequently deal with these throughout the game, this fight strings so many of them together that the result is an arduous UnexpectedGameplayChange. The fact that the buttons are randomly generated each time doesn't help much.

to:

** * ''VideoGame/ResidentEvilZero'' has the segment where you must rescue Rebecca after she's left dangling above a BottomlessPit from a zombie monkey attack. You have to run through an area you've never explored before, fight your way through a pair of the monkeys who you've yet to fight (which are DemonicSpiders to boot), and spot the well-camouflaged path to the right that's difficult to see in favor of a door right in front of you that leads to a dead-end. It doesn't help either that it's a TimedMission (which, admittedly, you probably wouldn't know about since the time limit is pretty generous).
** * In ''VideoGame/ResidentEvilCodeVeronica'', there is a sequence where you're forced to run away from a giant mutant zombie chasing you down a hallway while swinging a giant axe. It's extremely difficult to avoid getting hit, and if you're low on herbs/first aid sprays, it's practically impossible to pass this part since one hit knocks your health from "Fine" to "Danger", and you move slower as you get hurt. Restarting the game is painful as well since this sequence happens late in the game.
** * ''VideoGame/ResidentEvil4'' has several of them:
*** ** The pathway towards the village, and by extension the village itself, can be this to inexperienced players. All you have is a basic pistol and a knife[[note]]Easy mode allows the player to have a shotgun as well, however[[/note]], and you'll find yourself being attacked by whole groups of enemies for most of the level (two of which have chainsaws that can OneHitKill you). Did we mention this is also the ''[[EarlyGameHell very first level]]''?
*** ** The cabin fight. You're bombarded by an endless horde of enemies coming from six different directions in a tightly spaced cabin, and the battle will literally only end once ''forty'' enemies are killed. You have Luis to provide some backup, but that, unfortunately, won't be enough.
*** ** The chapter immediately following the cabin fight is a pain as well, since you'll likely be drained of all your ammo. You're given the option of trekking between two areas: one area is absolutely ''crawling'' with enemies and includes a mini-boss fight with the chainsaw-wielding Bella Sisters. The other area is just one single pathway with little huts full of ammo and money. The catch, however, is that you'll have to deal with [[GiantMook El Gigante]][[note]]if you can grab the key to unlock the door on the other end fast enough, he can be skipped[[/note]]. Lastly, to get out of the village, you must battle [[LightningBruiser Bitores Mendez]] to obtain his glass eye.
*** ** You get the "Water Room", a water-themed, three-part PlatformHell which you must navigate from one end to another while [[BrokenBridge fixing a bridge you shouldn't have to in the first place]] and [[SnipingMission sniping respawning enemies from afar]] who will otherwise provide you with a [[GameOver sudden game over]] should you fail to [[EscortMission protect the president's daughter]], which you have to do at all costs, at all times. Oh, there's also the Ganado cultists throwing [[SuddenDeath instant death]] at you. [[EverythingTryingToKillYou Everything is quite literally trying to kill you]]. The fact that the level is water-themed may qualify as an UnderTheSea level, considering how infamously difficult ''those'' are.
*** ** There's also the first fight against Jack Krauser, which is one big QuickTimeEvent that results in instant death should you press the wrong button combination at the wrong second. Although you frequently deal with these throughout the game, this fight strings so many of them together that the result is an arduous UnexpectedGameplayChange. The fact that the buttons are randomly generated each time doesn't help much.



*** From the ending of chapter 5 onwards, changes from "Majini" to "Majini with assault rifles". Which is especially horrible since you can't run with a gun ''but the enemy can''. Good luck.
*** There's lots of difficult parts in this game that can cause you to get stuck for an hour or two. One part that stands out is a section near the end of the game, where you have to fight two Reapers that attack at the same time. They both have instakill attacks and require you to aim at specific body parts to kill them. And a few moments after the giant insects appear, two Gatling Majini (who have massive hitpoints) and a huge amount of melee Majini come to attack you, and it's mandatory to kill the two Gatling Majini. Better kill the Reapers quickly or you'll have to face all of them at the same time.
*** You are required at one point to navigate through underground tunnels, and if playing single player and you don't know you can have the AI partner carry the lantern, you get stuck with it instead. You will find enemies in these tunnels and you will need the lantern to see them, but to kill them, you need to put down that lantern to use your weapon.
** In ''VideoGame/ResidentEvil6'', you not only see zombies, but also gun-wielding enemies, without being able to run and shoot. The highly irritating J'avo form the main enemies of two campaigns, and most of Ada's campaign -- plus, they have AdaptiveAbility to make them even more of a threat.
*** The second mission in Jake's campaign. First, you have to find three data chips in a snowstorm where, guess what? The visibility will frequently drop out due to the swirling snow. Some of the enemies faced include very stealthy flying enemies, who don't need the snowstorm to hide from you before attacking. This gives way to a retread of the siege from ''4'' that then triggers a tricky downhill snowbike race ahead of an avalanche. And then there's the ParanoiaFuel chapter, where you have to find your way through caves filled with tracker-bugs that will summon the [[ImplacableMan Ustanak]] for an instant-kill game over if they spot you or an asshole/idiotic player-controlled partner uses their firearm instead of stealth-killing the tracker-bugs, then ultimately fail to hide in the dumpster before Ustanak arrives to the last place a tracker-bug/firearm went off, and even then hiding won't always save you if you exploit it too much as Ustanak connects the dots after hiding three or more times in the same dumpster in the same area...
*** Then there's the infamous "Catwalk Escape from Haos" event during Chris' campaign which seems that the one ahead of another partner seems to heavily influence the rate at which Haos uproots sections of the catwalks you'll be running on. Hope you're good to race against a ''very mean'' ai-controlled/player-controlled partner, otherwise you'll be dying ''a lot''.
** ''VideoGame/ResidentEvil7Biohazard'' has the segments where you [[spoiler:play as Mia]], thanks to encountering enemies before you can even find a weapon, the lack of plentiful health items, and having no absolute way to tell how much damage you've taken. The flashback sequences aren't too bad since you actually start off with weapons, but said weapons aren't particularly strong and you'll be encountering perpetual waves of enemies along the way.
** ''VideoGame/ResidentEvilVillage'' has several, depending on the difficulty:
*** The first segment of the game where you get bombarded by Lycans isn't terribly difficult on lower difficulties, but is an absolute nightmare on higher difficulties where Lycans are ''much'' more stronger, faster, and durable. Depending on whether or not you're playing on a NewGamePlus, all the player gets throughout the whole attack is a weak knife, a basic pistol, and a shotgun with minimum ammo. Not even blocking the Lycans' attacks are guaranteed to keep you from going down in two-to-three hits, and the Lycans will only stop showing up until a certain amount of time has passed.
*** The stronghold is a short level, but you will get hit by a ''literally'' neverending swarm of Lycans until the level is completed. There's also the fight with [[KingMook Uriaș]], who is a hard-hitting DamageSpongeBoss who will sometimes summon Lycans as backup.
*** [[spoiler:Chris' section]] can be annoying since, [[RunningGag once again]], you're bombarded with swarms of Lycans and your weapons only have a limited amount of ammo to take care of them without the high possibility of getting cornered. It's far worse on harder difficulties, due to the Lycans' increased health.

to:

*** ** From the ending of chapter 5 onwards, changes from "Majini" to "Majini with assault rifles". Which is especially horrible since you can't run with a gun ''but the enemy can''. Good luck.
*** ** There's lots of difficult parts in this game that can cause you to get stuck for an hour or two. One part that stands out is a section near the end of the game, where you have to fight two Reapers that attack at the same time. They both have instakill attacks and require you to aim at specific body parts to kill them. And a few moments after the giant insects appear, two Gatling Majini (who have massive hitpoints) and a huge amount of melee Majini come to attack you, and it's mandatory to kill the two Gatling Majini. Better kill the Reapers quickly or you'll have to face all of them at the same time.
*** ** You are required at one point to navigate through underground tunnels, and if playing single player and you don't know you can have the AI partner carry the lantern, you get stuck with it instead. You will find enemies in these tunnels and you will need the lantern to see them, but to kill them, you need to put down that lantern to use your weapon.
** * In ''VideoGame/ResidentEvil6'', you not only see zombies, but also gun-wielding enemies, without being able to run and shoot. The highly irritating J'avo form the main enemies of two campaigns, and most of Ada's campaign -- plus, they have AdaptiveAbility to make them even more of a threat.
*** ** The second mission in Jake's campaign. First, you have to find three data chips in a snowstorm where, guess what? The visibility will frequently drop out due to the swirling snow. Some of the enemies faced include very stealthy flying enemies, who don't need the snowstorm to hide from you before attacking. This gives way to a retread of the siege from ''4'' that then triggers a tricky downhill snowbike race ahead of an avalanche. And then there's the ParanoiaFuel chapter, where you have to find your way through caves filled with tracker-bugs that will summon the [[ImplacableMan Ustanak]] for an instant-kill game over if they spot you or an asshole/idiotic player-controlled partner uses their firearm instead of stealth-killing the tracker-bugs, then ultimately fail to hide in the dumpster before Ustanak arrives to the last place a tracker-bug/firearm went off, and even then hiding won't always save you if you exploit it too much as Ustanak connects the dots after hiding three or more times in the same dumpster in the same area...
*** ** Then there's the infamous "Catwalk Escape from Haos" event during Chris' campaign which seems that the one ahead of another partner seems to heavily influence the rate at which Haos uproots sections of the catwalks you'll be running on. Hope you're good to race against a ''very mean'' ai-controlled/player-controlled partner, otherwise you'll be dying ''a lot''.
** * ''VideoGame/ResidentEvil7Biohazard'' has the segments where you [[spoiler:play as Mia]], thanks to encountering enemies before you can even find a weapon, the lack of plentiful health items, and having no absolute way to tell how much damage you've taken. The flashback sequences aren't too bad since you actually start off with weapons, but said weapons aren't particularly strong and you'll be encountering perpetual waves of enemies along the way.
** * ''VideoGame/ResidentEvilVillage'' has several, depending on the difficulty:
*** ** The first segment of the game where you get bombarded by Lycans isn't terribly difficult on lower difficulties, but is an absolute nightmare on higher difficulties where Lycans are ''much'' more stronger, faster, and durable. Depending on whether or not you're playing on a NewGamePlus, all the player gets throughout the whole attack is a weak knife, a basic pistol, and a shotgun with minimum ammo. Not even blocking the Lycans' attacks are guaranteed to keep you from going down in two-to-three hits, and the Lycans will only stop showing up until a certain amount of time has passed.
*** ** The stronghold is a short level, but you will get hit by a ''literally'' neverending swarm of Lycans until the level is completed. There's also the fight with [[KingMook Uriaș]], who is a hard-hitting DamageSpongeBoss who will sometimes summon Lycans as backup.
*** ** [[spoiler:Chris' section]] can be annoying since, [[RunningGag once again]], you're bombarded with swarms of Lycans and your weapons only have a limited amount of ammo to take care of them without the high possibility of getting cornered. It's far worse on harder difficulties, due to the Lycans' increased health.
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** ''VideoGame/ResidentEvilZero'' has the segment where you must rescue Rebecca after she's left dangling above a BottomlessPit from a zombie monkey attack. You have to run through an area you've never explored before, fight your way through a pair of the monkeys who you've yet to fight (which are DemonicSpiders to boot), and spot the well-camouflaged path to the right that's difficult to see in favor of a door right in front of you that leads to a dead-end. It doesn't help either that it's a TimedMission (which, admittedly, you probably wouldn't know about since the time limit is pretty generous).
** In ''VideoGame/ResidentEvilCodeVeronica'', there is a sequence where you're forced to run away from a giant mutant zombie chasing you down a hallway while swinging a giant axe. It's extremely difficult to avoid getting hit, and if you're low on herbs/first aid sprays, it's practically impossible to pass this part since one hit knocks your health from "Fine" to "Danger", and you move slower as you get hurt. Restarting the game is painful as well since this sequence happens late in the game.
** ''VideoGame/ResidentEvil4'' has several of them:
*** The pathway towards the village, and by extension the village itself, can be this to inexperienced players. All you have is a basic pistol and a knife[[note]]Easy mode allows the player to have a shotgun as well, however[[/note]], and you'll find yourself being attacked by whole groups of enemies for most of the level (two of which have chainsaws that can OneHitKill you). Did we mention this is also the ''[[EarlyGameHell very first level]]''?
*** The cabin fight. You're bombarded by an endless horde of enemies coming from six different directions in a tightly spaced cabin, and the battle will literally only end once ''forty'' enemies are killed. You have Luis to provide some backup, but that, unfortunately, won't be enough.
*** The chapter immediately following the cabin fight is a pain as well, since you'll likely be drained of all your ammo. You're given the option of trekking between two areas: one area is absolutely ''crawling'' with enemies and includes a mini-boss fight with the chainsaw-wielding Bella Sisters. The other area is just one single pathway with little huts full of ammo and money. The catch, however, is that you'll have to deal with [[GiantMook El Gigante]][[note]]if you can grab the key to unlock the door on the other end fast enough, he can be skipped[[/note]]. Lastly, to get out of the village, you must battle [[LightningBruiser Bitores Mendez]] to obtain his glass eye.
*** You get the "Water Room", a water-themed, three-part PlatformHell which you must navigate from one end to another while [[BrokenBridge fixing a bridge you shouldn't have to in the first place]] and [[SnipingMission sniping respawning enemies from afar]] who will otherwise provide you with a [[GameOver sudden game over]] should you fail to [[EscortMission protect the president's daughter]], which you have to do at all costs, at all times. Oh, there's also the Ganado cultists throwing [[SuddenDeath instant death]] at you. [[EverythingTryingToKillYou Everything is quite literally trying to kill you]]. The fact that the level is water-themed may qualify as an UnderTheSea level, considering how infamously difficult ''those'' are.
*** There's also the first fight against Jack Krauser, which is one big QuickTimeEvent that results in instant death should you press the wrong button combination at the wrong second. Although you frequently deal with these throughout the game, this fight strings so many of them together that the result is an arduous UnexpectedGameplayChange. The fact that the buttons are randomly generated each time doesn't help much.
*** The wrecking ball room. You must use a wrecking ball to destroy a wall that's blocking the exit. However, while doing so, you must face up against a seemingly endless horde of enemies that either wear armor, having crossbows, [[DemonicSpiders are the ones who can spawn the plagas]], or a combination thereof. Combine that with having to protect Ashley the entire time and the room itself being slightly cramped.
** ''VideoGame/ResidentEvil5'':
*** From the ending of chapter 5 onwards, changes from "Majini" to "Majini with assault rifles". Which is especially horrible since you can't run with a gun ''but the enemy can''. Good luck.
*** There's lots of difficult parts in this game that can cause you to get stuck for an hour or two. One part that stands out is a section near the end of the game, where you have to fight two Reapers that attack at the same time. They both have instakill attacks and require you to aim at specific body parts to kill them. And a few moments after the giant insects appear, two Gatling Majini (who have massive hitpoints) and a huge amount of melee Majini come to attack you, and it's mandatory to kill the two Gatling Majini. Better kill the Reapers quickly or you'll have to face all of them at the same time.
*** You are required at one point to navigate through underground tunnels, and if playing single player and you don't know you can have the AI partner carry the lantern, you get stuck with it instead. You will find enemies in these tunnels and you will need the lantern to see them, but to kill them, you need to put down that lantern to use your weapon.
** In ''VideoGame/ResidentEvil6'', you not only see zombies, but also gun-wielding enemies, without being able to run and shoot. The highly irritating J'avo form the main enemies of two campaigns, and most of Ada's campaign -- plus, they have AdaptiveAbility to make them even more of a threat.
*** The second mission in Jake's campaign. First, you have to find three data chips in a snowstorm where, guess what? The visibility will frequently drop out due to the swirling snow. Some of the enemies faced include very stealthy flying enemies, who don't need the snowstorm to hide from you before attacking. This gives way to a retread of the siege from ''4'' that then triggers a tricky downhill snowbike race ahead of an avalanche. And then there's the ParanoiaFuel chapter, where you have to find your way through caves filled with tracker-bugs that will summon the [[ImplacableMan Ustanak]] for an instant-kill game over if they spot you or an asshole/idiotic player-controlled partner uses their firearm instead of stealth-killing the tracker-bugs, then ultimately fail to hide in the dumpster before Ustanak arrives to the last place a tracker-bug/firearm went off, and even then hiding won't always save you if you exploit it too much as Ustanak connects the dots after hiding three or more times in the same dumpster in the same area...
*** Then there's the infamous "Catwalk Escape from Haos" event during Chris' campaign which seems that the one ahead of another partner seems to heavily influence the rate at which Haos uproots sections of the catwalks you'll be running on. Hope you're good to race against a ''very mean'' ai-controlled/player-controlled partner, otherwise you'll be dying ''a lot''.
** ''VideoGame/ResidentEvil7Biohazard'' has the segments where you [[spoiler:play as Mia]], thanks to encountering enemies before you can even find a weapon, the lack of plentiful health items, and having no absolute way to tell how much damage you've taken. The flashback sequences aren't too bad since you actually start off with weapons, but said weapons aren't particularly strong and you'll be encountering perpetual waves of enemies along the way.
** ''VideoGame/ResidentEvilVillage'' has several, depending on the difficulty:
*** The first segment of the game where you get bombarded by Lycans isn't terribly difficult on lower difficulties, but is an absolute nightmare on higher difficulties where Lycans are ''much'' more stronger, faster, and durable. Depending on whether or not you're playing on a NewGamePlus, all the player gets throughout the whole attack is a weak knife, a basic pistol, and a shotgun with minimum ammo. Not even blocking the Lycans' attacks are guaranteed to keep you from going down in two-to-three hits, and the Lycans will only stop showing up until a certain amount of time has passed.
*** The stronghold is a short level, but you will get hit by a ''literally'' neverending swarm of Lycans until the level is completed. There's also the fight with [[KingMook Uriaș]], who is a hard-hitting DamageSpongeBoss who will sometimes summon Lycans as backup.
*** [[spoiler:Chris' section]] can be annoying since, [[RunningGag once again]], you're bombarded with swarms of Lycans and your weapons only have a limited amount of ammo to take care of them without the high possibility of getting cornered. It's far worse on harder difficulties, due to the Lycans' increased health.
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