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Tear Jerker / Papers, Please

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"Simon Wens took her from me. [...] I make him suffer like he did to Julia."
Moments pages are Spoilers Off. You Have Been Warned.


  • You will eventually learn in the news that a serial child killer, Simon Wens, may be coming to Arstotzka. Then a man appears to ask you to let him in but keep his passport. To influence your decision, he gives you a photo of his daughter. Simon's victim. Turn the photo over. "I love you daddy" is scrawled there in a childish script.
  • Depending on your stance with the EZIC group, you may have to leave the country. Before the game gives you the option to do it, you will be informed that your wife gives you a family photo to hang on the wall. If you don't leave, you'll see that photo as soon as you have control, and you can leave it on the wall. Any shred of selfishness may be gone when you consider that you're not the only one who needs to get out... To really cement this in, if you do hang it on the wall, one immigrant may comment about how losing a family is easy nowadays. He/she is right...
  • If Sergiu is killed, especially on the day where he got to see his lover after such a long time...
    • Keep Sergiu alive, but then deny his lover Elisa when she comes. Try not to cry the next day. The Inspector tries to tell Sergiu to have Elisa try to cross again with the correct documents. He responds, simply: "You know this is impossible."
    • If Elisa is denied and Sergiu dies, the Locket will forever remain inside the booth as a grim reminder of how the Inspector unknowingly destroyed a promising couple. The locket will never be sold because the Inspector isn't that heartless enough to profit off of another Arstotzkan who kindly asked him for help reuniting with a loved one.
    • If Sergiu is killed before Elisa arrives, then the Inspector is the one who will have to tell her. By this point she does not even care if you deny or accept her, responding to the latter by stating that there is nothing for her in Arstotzka anymore.
    • The film adaptation has its own tragic take on this plotline: the Border Guard agonizes over the decision, but ultimately very reluctantly denies Elisa entry. His expression and the stress written all over his body language indicates that it was a decision that he was really very unhappy to be forced to make.
    • It's rather telling that a lot of players approve her entry, but restart the entire day if they fail to save Sergiu in the ensuing terrorist attack.
  • When you apply the anthrax-like poison to the assassin for EZIC, you might feel a sense of accomplishment. Then one of the border guards (who are generally amicable people) goes to check the body... It can get worse. Deny him after you apply the poison, and he could end up nearly killing some of the immigrants by accident.
  • If you don't have enough money to take your niece in, she mysteriously vanishes the next day.
  • A couple from Antegria are emigrating to Arstotzka to escape a Proscription and Purge that was ordered against them by the dictatorship. The husband happily presents the Inspector with flawless paperwork which guarantees his entry and safety. The wife, unfortunately, does not have an Entry Permit which causes her to beg the Inspector to show mercy in order to save her life. If you think about what happens after you deny her entry, the husband most likely cried a river for his wife's failure to gain entry and eventual death upon returning.
    Why? You have doomed me.
    • It gets worse if you misinterpret the husband's cheerful statement as an attempt to evade your question. The husband then begs you to let his wife pass through but she chooses to stay with him rather than enter the country without him. With one Denial, you have ended two lives.
    • The short film puts a cruel twist on this. Earlier in the day, the Inspector had refused entry to Elisa, and she gave him her locket as a Tragic Keepsake. When the Antegrian husband arrives, the husband's papers are valid while the wife's are not, due to an alternate spelling of her name.. The Inspector looks at Elisa's locket, mulling over whether to approve her or not. He decides to let her through and advise her to get her name spelling fixed. What does he earn for this act of kindness?
      (BOOM) "FOR KOLECHIA!!"
  • Letting your entire family die. Especially if you struggle at the game to the point where you flat out can't provide for them. Watching everyone freeze, starve to death and die of illness is horrible enough, but then you get fired since you can't sustain a large, healthy family, so odds are, soon enough, the same will happen to you...
  • The Bittersweet Ending in which you manage to escape to Obristan, but are forced to leave some family members behind due to insufficient confiscated passports and/or money to forge entry documents.
    The safety of your [family members left behind] is unknown.
    • If the behaviors of other totalitarian states are anything to go by, they're probably sent to the gulag, or shot outrightnote , for association with a traitor. Especially given that you only need to escape if you've got a good reason to.
  • If you make it to the end of the game, but you aren't fully with EZIC or with the Arstotzkan government, then the next day the audit exposes your involvement with EZIC, your family's safety is unknown, and you get put to death...all on December 24.

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