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Tear Jerker / Deltatraveler

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Deltatraveler may be a game based on a meme, but not everything is all smiles.

Warning, this page contains spoilers from other games.

Section 1: In Ruins


Main game
  • Toriel's breakdown when mistaking Kris for the Fallen Child.
  • If you fight Napstablook on an Obliteration Route and then abort it by having Susie use S-Action, Napstablook will explain that the monsters in the underground aren't really hostile, just really sad.
  • When you're about to leave the Ruins, Toriel will come to warn you about the monsters. She then almost requests that you stay with her, but decides against it and leaves with tears in her eyes, the last thing she says being "my child..."
    • If you backtrack to her room after this, the Flavor Text indicates that she's crying behind the door.
    • Checking the door on an Obliteration Route prompts text stating, "You don't want to think about it."
  • Knowing Flowey's true identity, it makes forcing Kris to kill him rather unsettling since you effectively made Kris kill their brother's counterpart. The fact that using Check on Flowey when he's ready to take the final blow prompts the text "Your best friend" implies that Kris figured out who he is.
  • As of version 2.07, examining Frisk twice during the Obliteration Route will prompt text stating "You felt your heart sink."
  • Checking the drawers in Toriel's house on an Obliteration Route gets the narration, "No knives. You felt a relief settle."
  • Checking the mirror in Toriel's house on an Obliteration Route prompts text stating "You couldn't look yourselves in the eyes."

Hard mode

  • In an Obliteration Route, backtracking to Toriel's room after she talks to you at the Ruins exit will have the Flavor Text saying she's "not worth talking to." Oof.
  • The ending segment of Hard Mode features an optional boss fight against an abandoned vessel from the beginning of Deltarune. Translating its wingdings reveals dialogue implying that it hasn't felt any sort of compassion in a long time, possibly since its creation. Gaster's dialogue if you spare it further hints at this, where he says that just the kindness you showed it was enough for it to change its mind about killing you.

Section 2: Oh, Mother

Section 2’s Obliteration Route is already a rough one to sit through due to the bloodier nature of the kills, but there are some key moments that stick out that make things all-the-more painful.
  • After killing the first Happy Happyists you find and get knocked out, Kris has an internal monologue where they wish for death.
  • The save point in the town just reads "The silence is deafening."
    • If an Obliteration route is aborted after Kris gets a concussion, the save point will instead say, "You can feel the guilt weighing down on you as you stand in this empty town."
  • Carpainter still instructs the party to visit the Lilliput Steps after you kill him, believing that reaching there will help stop the party’s rampage. His final words are him begging you not to hurt the children.
  • Once you clear out the cave, the Narration says, "You feel nothing. It's all too numbing. You hope deep in your heart that it doesn't get worse."
  • Mondo Mole doesn’t hold any ill will against you even if you kill him.
  • If you abort the route at anytime after getting the concussion and kill Porky's mech, Susie remarks that she would've felt more bad about Porky's taunts if they hadn't done much worse.
  • Ness and Paula’s fight is so painful that it even breaks the party.
    • Before the fight begins, Susie and Noelle try to get them to just leave them alone so they don't get murdered, to no avail. And right before the fight begins, Susie outright begs Kris not to kill them.
    • When Ness is down to the last hit, Susie and Noelle will outright refuse to be the ones to deal the final blow so you have to make Kris do it.
    • One of the ways to end the fight and begin the second phase is by having Kris tell Ness about their lack of control, to which he can relate to, and apologizing for everything you’ve done to Paula and then attacking now that their guard is lowered.
      • Even worse, Ness will take the killing blow for Paula if you attack her.
      • This can become a happy tear-jerker if you spare them both instead of finishing them, as even though Ness isn't ready to excuse what the party has done throughout Section 2, he cares enough to let them continue without further conflict, and that he'll blame the carnage caused on Mondo Mole to avoid further suspicions.
    • Paula’s desperation to revive Ness after he tells her to finish the fight is just heartbreaking, and her realization when there’s nothing can be done makes what she calls the party monsters after all the more painful.
    • Paula spends the entire second phase crying her eyes out.
    • During the second phase, Noelle and Susie will sometimes find themselves unable to do anything. And if you try to have Susie use Red Buster multiple times, she'll outright refuse to hit with it. The first time, she'll follow through with it, the second time, she’ll refuse to use it outright which allows you to use X-Slash, any time after, she'll hit Kris instead, wasting TP and dealing five damage to Kris.
    • Susie and Noelle's normal battle sprites are bad enough, with both of them frowning with Hidden Eyes. But on the turns they won't do anything, they'll be wincing.
    • Trying to use S-Action or N-Action during the second phase has them unable to think of anything to do.
    • Making Noelle use iceshock on Ness while his health is low enough will make her use it on herself instead. Unlike Susie, who simply uses red buster on the wall, Noelle feels enough guilt from the situation to make her Self-Harm.
    • The absolute worst part is probably the ending. After you mortally wound her, she continues to attack, shaking more and more, her attacks weakening, until her body just gives out on her and she collapses.
  • If you completely go through with putting the party under all of the horrible ordeals above, they'll become so depressed that they don't care about anything but going home and forgetting any of this happened. At this point, after murdering two innocent children, they're completely numb to all of the murders they were forced to carry out.
  • Attempt to change Susie's weapon after the above, and her dialogue is replaced with narration that states "Susie declined to equip X".
  • Whether you're on the Obliteration Route or not, you can talk to Sans when you first see him and he'll remark how he hasn't had a chance to be outside in a long while. This serves to remind that the monsters in Undertale have been trapped underground for so long, and entering a different world was the closest Sans has ever gotten to seeing the surface.

Section 3: Hell's Forest

  • After killing Snowy on an Obliteration route has Noelle finally snap, and she temporarily leaves the party. Susie follows after her to make sure she's okay. Going back to the save point prompts narration that states, "The loneliness fills you with dread."
  • Checking the dog treats on an Obliteration route grants the narration, "You considered smoking one... but you realized it wouldn't make you feel any better."
  • The events of the Obliteration route break Noelle so hard that, during the electricity maze, she briefly considers letting Sans do what he wants with Kris, which is a far cry from the normally sweet deer.
  • Checking the Nice Cream cart reveals a note saying "There's no point to Nice Cream in such a mean world."
    • On an Obliteration route, this is followed by narration that says "You feel uneasy".
  • Kill the first Feraldrake you and Susie encounter, and her response is a disappointed, "Should have expected that to happen."
  • Kris's dream on the normal route has them wondering why this happened to them, ending with them tearing the SOUL out and destroying it, desperately calling out for help as they "die" in the dream.
  • If you spare Sans, Papyrus comes in and laments how Sans was different in the past and vows to turn over a new leaf. The first step, however, is giving up his dream of joining the royal guard.
  • If nothing else prior had been the cause of outright aborting the Obliteration Route, Kris expresses in a dream how outright horrified they are that they can't stop the player's misdeeds, and that it'll likely cost them their friends.
    • Shortly after they wake up, everything they have been through is finally shown with them collapsing to the ground and sobbing, hitting home how much the player's run has horribly affected their wellbeing. Even Susie, who had been doing her best to stay strong through all of it, ends up bursting into tears, just as shook up from it all. Though Noelle is able to calm her friends down, the truth still remains that they are like this because of the player's actions.
    • Suppose you stop the Obliteration Route in Section 3. Kris notes that, even if a few monsters were spared, they still killed children. They then wonder what Susie would think of them.
    "Probably as a freak. A freak with a high body count, regardless of who I spared."
  • If you insist on going back to kill Lesser Dog while on an Obliteration Route, then eventually Susie and Noelle will relent, but Noelle will refuse to go back with you, with the line, "I... I just can't...".And Susie's line following is a simple, "Just get it over with."
    • If you attack the dog long enough to destroy its shield, then none of the actions work to calm it down. And since Noelle isn't with you, you can't use Sleep Mist to spare it. Susie even calls you out for not just attacking it if you try to use her actions.
  • If you try to give Susie the Clean Pan after the group have their talk at QC's house, her response is a simple. "...I'm not taking this," with Hidden Eyes.
  • If you're on an Obliteration route, backtracking to QC's house after clearing the forest of Feraldrakes prompts the bunnygirl who normally walks her brother to state that she feels like it's still unsafe, and asks you to never talk to her again.
  • If you kill Jerry, talking to its fan who appears outside the room after the battle has Susie remark sadly to herself, "It's a little too late for that."
    • Aborting an Obliteration route by sparing Jerry has it decide that its first good deed will be to try to kill Sans. Susie laments, "Even when we try to help someone, we kill them."
      • And then you find its katana broken beyond repair in the last stretch of the woods leading to the grey door.
  • If you go through the effort to make Greater Dog sparable, and then kill it, Q.C. points out that if you let him go, he could have been retrained to kill, meaning he was doomed either way. All Susie can respond with is a sad "...Sure."
  • When Noel asks what you and Dess were talking about, if you pick "Guitar", she responds, "She doesn't really play guitar anymore. She's really good... She stopped playing as much after our dad fell down."
  • Talking to Sans about his doppelganger, and he'll remark that it's not hard for him to see how his evil counterpart could have become the way he is.
  • Going inside Sans' backdoor and checking the first drawer has Kris look through his photobook, which includes photos of them and their friends, as well as photos of Sans with other Hometown residents. Kris promptly puts it back and trying to check again prompts the narration, "You can't bring yourself to look inside again."
    • Talking to Sans about the photobook after has him give some pretty melancholy dialogue, where he makes it clear he doesn't want to talk about it, especially with others around.

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