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Tabletop Game / Senshi: The Merchandising

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"The Technocracy is STILL trying to cover up the 'Tokyo-3' disaster."

Senshi: The Merchandising is a parody fan-game for the Old World of Darkness written by John Biles. It can be read in its entirety at this archived page of the author's website, along with its two supplements, Cliquebook: Sailor Warriors and Cliquebook: Magical Knights of Arcadia.

The plot of the game is that, due to the interaction of Mage: The Ascension's Consensus reality, and the imagination of young anime fans, various 90's anime have become real. Children and teenagers who would have otherwise become mages, instead become Expys of their favorite anime characters, like the Sailor Scouts and the Magic Knights. Hilarity (and much bloodshed) ensues.

Dark World — Moon Light was a chronicle set in this game run by GM Chris Angelini, the stories of which have been transcribed and presented as a fictional anime at its associated website.

For a slightly more serious take on this concept, see Princess: The Hopeful.


This fan-made RPG provides examples of:

  • Angst: Given that the PC's are teenagers, this is required. But not as bad as the angst of the Wraiths, obviously.
  • MacGuffin: The Silver Crystal, lampshaded.
  • In the Name of the Moon: Monologuing is a skill.
  • Ocular Gushers: Crybaby is a merit and a talent.
  • Sailor Earth: Your player characters, obviously. "Sailor Oort Cloud" is a potential character.
  • Parody: Oh yeah. Lampshaded.
  • Splat: The Cliquebooks.
  • Take That!: Several. For example, past Youma traps have included:
    • Boutiques with Life-Sapping jewelry.
    • Tennis Lessons.
    • Working for Microsoft.
  • Transformation Sequence
  • Transformation Is a Free Action: But only if you take the Instant Transformation merit. Otherwise, once you begin transforming, any foe who wants to attack you must make a willpower check at a difficulty of 10, or just stand there and stare at you, probably because you briefly become naked during this process.


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