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Tabletop Game / None Shall Pass!

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Keep monsters at bay with unique powers and steadfast teamwork.
None Shall Pass! is a cooperative Adventure Board Game where the players assume the roles of four guards, working together to keep the Blight's minions from setting it free. The guards, each with unique abilities, must stand together to stop monsters, level up, and prepare for the final fight.

The game was published in 2022 by The Game Crafter. Board Game Arena released a Video Game Adaptation in 2023.


Tropes found in the game include:

  • Coop Multiplayer: You lose pretty fast if you don't coordinate your actions with others.
  • Deliberate Injury Gambit: Wounds strengthen the Death Strider (both offensively and defensively), encouraging this.
  • Everyone Has a Special Move: Each of the characters has unique abilities. (Likewise, each of the monsters has a unique ability.)
  • Experience Points: Players receive Experience for defeating monsters and for selecting certain actions (mainly Practice, but others may be available depending on the character). Experience can be spent to upgrade Guard cards, which increases the effectiveness of your available actions.
  • Extra Turn:
    • If one (or more) of your dice is a 6, then you can take two actions, as long as one of them is the 6 action.
    • If all 3 of your dice roll the same number, then you can take two actions, and you can choose any of your available actions for both of them.
    • One of the Hunter's abilities is to increase the Breach level of the current monster, giving the players an extra turn to defeat it.
  • Fantasy Character Classes: The guards:
    • Blood Mage: absorb allies' wounds, heal self by draining monsters
    • Commander: chooses Peril level, gives ally extra action
    • Death Strider: wounds improve both offense and defense
    • Hunter: slow and weaken monsters
    • Lancer: attack monsters, improve allies
    • Medic: heal allies, weaken monsters
    • Sensei: improve allies, trick monsters
    • Stargazer: actions change depending on Solar-Lunar state
  • Gameplay Randomization: The "Fortune at the Beginning" version, as players roll 3 dice each turn to see what actions they can perform. Also, the 5 monsters are chosen randomly from dozens of monster cards.
  • Luck Manipulation Mechanic: Once one of your Guard cards has been upgraded to level 4 (the highest level), you can spend an experience point to reroll one die each turn.
  • Mook Chivalry: Five monsters attack the guards, one at a time, starting with the weakest and ending with the strongest.
  • Non-Lethal K.O.: When characters receive damage equal to or greater than their health, they are incapacitated and automatically choose the action to heal themselves until their damage drops below their health.
  • Numerical Hard: The difficulty of the game controls the number of Experience that each player starts with.
  • Race Against the Clock: When the monster's Breach level reaches zero, the monster breaches your defenses and escapes. With the first four monsters, you do not gain experience points for defeating the monster. With the fifth monster, you lose.
  • Sliding Scale of Cooperation vs. Competition: The game is an example of "Enforced Cooperation", as there are no competitive elements and the players are required to coordinate their moves.
  • Turn-Based Combat: Players takes turns choosing their actions.

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