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Sandbox / Third Person Seductress Wick Check

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  • (0/50, 0%) Examples explaining that the attractive female player character was made the way she is for male titillation
  • (17/50, 34%) Example is just "an attractive female player character" (and many are ZCEs/lack description)
  • (12/50, 24%) Descriptive potholes used in other entries (many for Ms. Fanservice)
  • (6/50, 12%) Other forms of misuse
  • (15/50, 30%) Other ZCEs

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    Examples explaining that the attractive female player character was made the way she is for male titillation 

    Example is just "an attractive female player character" (most of these feature low or zero context) 
  • A Dance with Rogues: The Princess sure knows how to flaunt her stuff. ZCE.
  • Final Fantasy VII: Playable Characters: Very curvy and shapely, wears skimpy clothing, and beats up enemies with her bare hands.
  • Heroes of the Storm: Starcraft Universe: You will probably gather quickly that Nova enjoys flirting with the player, even if it's sometimes in a somewhat Tsundere-like manner. Could be this was only intended for the male audience... or maybe Nova goes both ways? Impossible to say for sure... Kind of a borderline case marked by how it doesn't specify developer intent, this reads far more as just being a fourth-wall-breaking example of The Tease.
  • NieR: Automata: She's become rather well-known for it, what with her attractive character design and the aforementioned skirt. Even the trailers play it up somewhat what with her Supermodel Strut. Little description, also referring to other sections of the page for context.
  • P.N.03: Her suit is either skin tight or thong accessorized, she moves her body a lot, and the camera is permanently planted behind her, so yes.
  • Remember Me: Downplayed - Nilin is certainly slim and gorgeous, but she dresses fairly sensibly.
  • Street Fighter IV: Poison is considered one of the sexiest characters in both franchises of the shared Street Fighter/Final Fight universe, both due to her highly sexualized looks, behavior and moveset, and because she's the only transfemale character (maybe). In addition to the people attracted to her sexually, she's also beloved by the trans community for being their only self-insert character. Still no developer intent, last sentence lists an audience reaction in the main page.
  • Street Fighter V: Menat became an instant sensation from the very day she was released, as in addition to being the main franchise's first character from Egypt, she has a very outgoing, bubbly and graceful demeanor. Players were instantly captivated by even her standard walking, sitting, and taunt animations, to say nothing of the extremely sexy costumes she has been given.
  • Tomb Raider: Lara is both the Trope Maker and Trope Codifier, right down to providing the trope image. A combination of her quite skimpy Adventurer Outfit, impossible curves and then-revolutionary perspective instantly made her into an icon. For probably the most prolific example of this trope's original intent, this entry does disappointingly little explanation for why she was made the way she was, which is public knowledge and by all accounts should be presented here.
  • Vampire The Masquerade Bloodlines Player Character: Most of the (non-Nosferatu) female clans are this in some way. Most obviously is the female Malkavian, who starts the game in a Stripperiffic cheerleader outfit and upgrades it into fetish gear. Other notable examples are the female Ventrue's starting dress with a slit that goes all the way up, the Brujah's tank top and biker gear look, and the female Tremere for her glasses and her second outfit's Painted-On Pants.
  • Grand Theft Auto Online Tropes: If you play a female character in Online mode, you can modify her appearance and apparel to your heart's content. And yes, you can also make your character Stripperific too.
  • Bayonetta:
    • Quite possibly a parody of this trope since anything Bayonetta does that is supposed to be sexy usually comes off as completely hilarious instead.
    • Jeanne also has her own sexy moments during cutscenes and during her boss battles. She's just as on par with Bayonetta in this aspect once you unlock her as a playable character.
  • GunValkyrie: Kelly O'Lenmey. All of her three gearsuits are form-fitting and particularly emphasize her butt. The game isn't shy of showing off how good she looks in it either, in the few cutscenes there are in the game, especially during the gearsuit transformation scenes. Some of the loading screens has her wearing barely anything. Also see Out-of-Clothes Experience above.
  • Jade Empire: Downplayed. The female player characters are predictably attractive, and their costumes do little to hide their charms, but their slim figures don't stoop to the blatant exaggeration of some notoriously top-heavy heroines. Also has a Spear Counterpart in that two of the male PC models are constantly shirtless and quite buff.
  • Mario Kart Wii: quipping any of the human females with a bike causes them to wear a body-clinging biker suit instead of a frilly dress. Justified, in that a frilly dress would be very impractical to wear on a bike. This not only has nothing to do with developer intent, it also gets an in-universe justification?
  • Metaforce: The three main characters present in the first iteration of Metaforce, those being Brynn (a cybernetic firearms specialist), Miko (a ninja with psychic abilities), and an unnamed third woman who was a rifle-wielding assassin. This was later whittled down to just Brynn, before the entire project was scrapped and in favor of a Metroid title.
  • Persona 5 Strikers: Since Ms. Fanservice Ann, as Panther, can now be controlled as a third-person Action RPG star, she attains this role, especially given her tendency to pose suggestively while dungeon crawling with some angles letting you see just how busty she really is; her All-Out Attack focuses on her chest even more than usual. Makoto also slightly falls into this role, as players can have a better view of how her Sensual Spandex outlines the curves of her body.

    Descriptive potholes used in other entries (many for Ms. Fanservice) 
  • ARMS: Ms. Fanservice: Her walking animation has her sensually swinging her hips while putting her hands on them, illustrating her status as a glamorous Proud Beauty. No comment on developer intent, just highlighting general fanservice.
  • Heavenly Sword: Ms. Fanservice: She is extremely attractive, even Bohan agrees. Also doubles as Third-Person Seductress, since she is the playable character. Also ZCE.
  • Max Payne: Ms. Fanservice: Thanks to a new model, better graphics, and a larger role in the story, we get to see her lovely figure as she headshots scores of mooks. She even has a fully rendered nude model for a brief Shower Scene, although the player only sees her Toplessness from the Back and from the waist up.
  • Mortal Kombat: Deception: Ms. Fanservice: The newest bit of totty introduced in Deception, emphasised by many Third-Person Seductress animations. Also ZCE.
  • Overwatch: Widowmaker: Proud Beauty: She's implied to be still quite vain, given how many of her animations have her flaunting her appearance (though that's likely for the benefit of the player). In Masquerade, once she's done Kicking Ass in All Her Finery, she opens a hand mirror to check if she messed up something during the fight.
  • Player Two Start: Most Gamers Are Male: An attitude that's slowly butterflied away over the course of the story. With gaming's emergence in the mainstream happening roughly five years ahead of schedule, the mass influx of women and girls into gaming begins in the mid-'90s. As such, instead of the White Male Lead becoming the default video game protagonist and gaining the strength of inertia behind it, developers begin adding more prominent female characters into their games, initially as a case of The Smurfette Principle to appeal to girls but later evolving into a trend in its own right. One of the major themes of the story is that the aggressively masculine video game culture that took off in the late '90s and early '00s in OTL (or, as some readers have called it, the "dudebro-ification" of gaming), with all the associated problems concerning the general portrayal of women in video games, never takes root, and the idea of women as gamers is something that's seen as perfectly normal, having never been particularly unique or strange.
  • Bloodstained: Ritual of the Night: Feminist Fantasy: By deliberate design, Miriam was chosen as the protagonist to capitalize on a demand and need for strong female video game leads. In addition, this story is wholly about Miriam, rather than her simply being a passive character in someone else's story or merely being used as a Third-Person Seductress. Despite her main goal being tied to a major male character, this is because he is the Distressed Dude and Miriam is setting out to save him in fulfillment of a promise they made long ago (and even then, it's later revealed that he was just bait and Miriam was the true target all along). The other male characters either act in a supporting role or wind up putting all their hopes in Miriam after their own plans go awry. In addition, the two true villains behind the plot are both women; the True Final Boss they both seek to revive is gendered male, but is more of a demonic force than an actual person, and you have to defeat his summoner in order to actually beat him.
  • BloodRayne 2: Ms. Fanservice: Rayne, Ephemera, and Ferril all definitely qualify. Also ZCE.
  • Gotham Knights (2022): Ms. Fanservice: Batgirl has gained special notoriety for this, being notably even more curvaceous than usual and it’s pretty much unavoidable during Barbara’s gameplay and cutscenes that you’ll be starring at her thick buttocks in Sensual Spandex for ages. Also some Developer's Foresight as most of her capes are quite short, especially her default one.
  • Perfect Dark: Hotter and Sexier: Here is Joanna in the N64 version. Here is Joanna in ''Perfect Dark Zero'', showing tons of cleavage. (She was on the cover of FHM magazine (!)) For the Xbox Live remaster, they went back to her conservative way of dressing, but still couldn't resist dolling her up a bit. Maybe playing a sexpot just appeals to the female (and woman-loving) audiences more?
  • Dragon's Crown: Complacent Gaming Syndrome: During the early phases of online play, there were players would rather have the Amazon, Dwarf, and Elf in their parties over the Wizard and the Sorceress (the Knight was more of a middle ground). These players would usually mention that the Elf could outperform the Wizard without being as squishy, as well as not having to pause (as in, stop attacking things) to recharge mana. And for a while during these phases, Sorceress players were sometimes outright discriminated against, since Sorceresses didn't put out the damage Wizards could and some people assumed that Sorceress players were just using her for the Third-Person Seductress aspect of her character (ignoring that the other characters, such as the Amazon, could be used the same way). Nowadays it seems to have mellowed out as Wizards carved their own niche for being Difficult, but Awesome while Sorceresses became valued due to their capability to be The Medic with Create Food and the ability to bolster the whole party's defenses with Protection (this includes summons as well). A very gratuitous pothole at that considering the topic of this entry.
  • Max Payne 2: The Fall of Max Payne: Best Known for the Fanservice: The game is well known not only for fleshing out Mona Sax and making her playable, but also for making her way more gorgeous and a Third-Person Seductress. She also gets a brief intimate scene with Max, which is interrupted by the cleaners.

    Other forms of misuse 
  • Game Grumps Team Grump: Favors playing as girls when games give him the option, and flat-out said in the first Resident Evil video that he picked Jill over Chris because of her butt. This is not itself an example of a character, rather one let's-player's personal preference that doesn't otherwise describe anything about the developer-based nature of the trope.
  • Final Fantasy XIII - Lightning:
    • A beautiful aversion in her base-game and related appearances. She's attractive but is not played for fanservice nor is her outfit particularly revealing, especially in comparison to Vanille and Fang. Not only is this listing an aversion, it also says nothing about developer intent, just that she's got a modest design.
    • Played with in Lightning Returns, where she can don either more revealing outfits and show off her Jiggle Physics, or wear outfits that are even more modest than her original. Still says nothing about developer intent.
  • High Score Girl: Chaste Hero/ Celibate Hero:
    • Haruo occasionally can acknowledge the female form... when it's in the context of a female video game character. Otherwise he often mocks any opponent that picks their character of choice due to any kind of crush they might have on the character, and scoffed at Akira leering at splash screen of a naked woman in a naughty Mahjong game. The way the depiction of a character playing female avatars is described, this kinda just reads more like an example of Cross Player.
  • Oni: Averted - while Konoko is certainly good-looking, she wears very practical TCTF uniforms when on duty, and casual street clothes otherwise. According to the development they had to fight tooth and nail not to give her a Stripperiffic outfit. Listed aversion.
  • PVP: G.I.R.L.: Francis plays a female superhero called Catfight, allegedly because, as he put it "If I'm gonna be staring at an ass in tights all day, it might as well be a nice ass!" Also played at least one female character in Cole's Dungeons&Dragons game. Listing another person's preference of player characters, no developer intent.
  • Mirror's Edge: Averted. This game is played from a first-person perspective, and Faith wears practical clothes for a traçeuse, namely a tank-top, cargo-pants and jika-tabi shoes. Her appearance is only apparent in the cutscenes. Listed aversion.

    Other forms of ZCEs 

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