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Miscellany for m-95.


    Forum Effortposts 
All of these are posts from the Politics in Media -- The Good, the Bad, and the Preachy thread. These are the longer posts of mine where I analyze something.

Meta Effortposts

Other long forum posts, like the above category, but for the TV Tropes Meta Thread.


    Fifteen Villainous Mindsets 
A list of mindsets that contribute to the personalities of villanous characters (mostly fictional, though of course real bad people often think these ways). These are mainly tips for writers. Keep in mind that (both in fiction and reality) such mindsets often overlap. This list is adapted from "Mindsets & Rationales That Lend Well To Villainy" over on Springhole - credit to them for compiling this list - but the commentary is the work of myself.

The Mindsets:

I. Vengance

II. Blaming Others

III. Everyone Hates Me

IV. Paternalism

V. Just Worldism

VI. Entitlement

VII. Purity of Intent

VIII. Post-Hoc Victim-Blaming

IX. Carelessness

X. Ends Justify the Means

XI. Breaker of the Haughty

XII. Preemptive Victim-Blaming

XIII. At Least I'm Honest

XIV. Blind Authority

XV. Fearmongering


    Tamagotchi Seconds Game Adventures 
The adventures of the Tamagotchis, as depicted in the profile pictures of MkayRose, in the "How will your avatar spend the day with the above avatar?" thread. An incomplete list, of course, only putting in the ones that I both found interesting and that I even found. Listed by who they engaged in these adventures with.
As of Jan. 2023, I hardly update this thing and mostly just use it as a marker for reference-points.

Adventures:


    Forms of Address 


    Fantasy genre types 

Types of Fantasy Genres


Narrative
Setting
Tone
* High
* Heroic
* Low
* Mythopoeia
* Slow Life
* Standard
* Medieval European
* Standard Japanese
* Wuxia
* Urban
* Supernatural
* Science
* Historical
* Gaslamp
* Magical Land
* Americana
* Sword and Sandal
* Kitchen Sink
* Dungeon Punk
* The Epic
* Sword and Sorcery
* Comic
* Dark
* Mundane
* Magic Realism
* Feminist
* Fantastic Noir
* Heavy Mithril


Work
Narrative
Setting
Tone
BerserkLow (Golden Age Arc),
High (post-Golden Age)
Medieval EuropeanDark, The Epic,
Sword and Sorcery
The Chronicles of Narniaxxx
Conan the Barbarianxxx
Dungeons & Dragonsxxx
Genshin ImpactHighStandard Japanesex
Girl GeniusHeroic (Vols. 1-11),
High (Vols. 12—)
Gaslamp, Science,
Post-Medieval European
The Epic (later Vols.),
Comic, Feminist
Gravity Fallsxxx
Harry Potterxxx
KonoSubaxxx
The Lord of the RingsHighStandard,
Medieval European
The Epic
Percy JacksonHighUrban, Americana,
Sword and Sandal
The Epic
A Song of Ice and FireLow (earlier),
High (later)
Medieval EuropeanThe Epic, Dark
WarhammerLowMedieval European,
Semi-Gaslamp
Dark
Warhammer 40,000LowScienceDark
Xena: Warrior Princessxxx
xxxx
xxxx
xxxx
xxxx
xxxx
xxxx
xxxx
xxxx
xxxx
xxxx
xxxx
xxxx
xxxx
xxxx
xxxx
xxxx



Justifying why things are labelled High Fantasy here, for the fun of it.


  • Berserk
    • Setting: The world of Berserk is a fictional Constructed World with fictional countries (Midland, Tudor, Kushan, etc.) and a fictional system of metaphysics.
    • Magic: Originally the magic was barely there, but the Great Roar of the Astral World (during the Millennium Falcon Arc) and the birth of Fantasia makes it so The Magic Comes Back. An outlier of Berserk here is that magic isn't depicted positively, with the Great Roar of the Astral World being a bad thing triggered by the God Hand.
    • Scale: After the Millennium Falcon Arc, Berserk shifts to a very high scale. Femto is a Physical God Reality Warper ruling over his personal dominion, and the realms of the immaterial and material have merged under the God Hand's plans.
    • Morality: Complicated. Guts is an Anti-Hero for the whole series, but he does get better via Character Development (going from Nominal Hero at the start to something like a Classical Anti-Hero). Meanwhile, the God Hand are all very much unambiguously pure evil, and you can probably count the number of sympathetic Apostles on your hands.
    • Great evil: The God Hand is a Big Bad Quintumvirate of arch-demonic Transhuman Abominations from another dimension who have long planned to merge their domain with the mortal world. The Antichrist Femto is prophesized to bring about an Age of Darkness, and has so far managed to turn everything outside of his city of Falconia (where you must worship him) into a living hell for all mankind.
    • Methods: Guts relies on force, yes, but he also has his companions along side him going up against unfathomably powerful evils while standing at Badass Normal levels (OK, "normal" for Berserk). "Screw you. I'm purebred human, right down to the bone. Don't mistake me for one of you freaks."
  • Genshin Impact
    • Setting: Teyvat is a fictional Constructed World explicitly not in our own world. The map is ever-expanding, with fictional countries (Mondstadt, Inazuma, Sumeru, etc.) revealed in different chapters.
    • Magic:
    • Scale:
    • Morality: Complicated, mostly due to the nature of the video game having parts released bit-by-bit. The Traveller is generally good, with the details based on player choice. The Big Bad Ensemble tend to largely be Hidden Agenda Villains, but given that both the Fauti and the Abyss Order want to overthrow the gods and endanger humanity with them, they're pretty firmly bad guys.
    • Great evil:
    • Methods:
  • Girl Genius
    • Setting:
    • Magic: Outright "magic" isn't present, but assorted fantastical and supernatural elements are plentiful. The Spark can make you crazy but not outright bad (evil Sparks are so by their own choice), and sufficiently intelligent monsters (most notably Adam & Lilith) can be benevolent.
    • Scale:
    • Morality: It's morally grey in most of Act 1, with a swarm of different antgonists with different motives, but Moral Disambiguation sets in near the last third of Act 1. Gil & Tarvek become better people via Agatha's Morality Chain influence during Act 2. With Anti-Villain Klaus frozen in time by the time Act 2 starts, more unambiguously evil villains like Lucrezia become the driving antagonists (and even during the Act 1 Siege of Mechanicsburg, Klaus being mind-controlled by Lucrezia adds a stronger moral layer to the battle).
    • Great evil: Bit by bit, the Other is revealed to fit the mold. Lucrezia Mongfish is practically a transhuman cyborg-demon-goddess sealed away for centuries, and it's revealed in Vols. 19 & 22 that Lucrezia is a Time Traveler behind far more than "just" the attacks of the Other. As for goals, the Other seeks to enslave the minds of all Europa to their will and make everyone worship them as a false deity.
    • Methods:
  • x
    • Setting:
    • Magic:
    • Scale:
    • Morality:
    • Great evil:
    • Methods:
  • Percy Jackson and the Olympians
    • Setting: The only major outlier here, as PJO is set in an Urban Fantasy version of the 21st century United States of America.
    • Magic:
    • Scale:
    • Morality: Camp Half-Blood is good, Kronos and his Titan Army are bad. There is ambiguity in that most of the half-bloods serving Kronos are AntiVillains, but service to Kronos is still very clearly evil (which is why many of them pull a Heel–Face Turn). Percy is pretty unambiguously a good person, give or take some personal flaws. Interestingly, the Olympian gods themselves aren't depicted as the setting's highest good, and the demigods are often shown calling their parents out on their vices.
    • Great evil: Should Kronos win, all Western Civilization would be destroyed and mankind would enter into a new age of darkness under their tyrannical lords. Even Luke admits this in The Lightning Thief, in saying Kronos "will cast the Olympians into Tartarus and drive humanity back to their caves. All except the strongest—the ones who serve him." Kronos is described by Chiron as caring nothing for humanity except as " appetizers or a source of cheap entertainment."
    • Methods: Percy and Camp Half-Blood win their victory by going against the odds. Percy's final battle with Kronos-in-Luke ends with Luke's Heel–Face Turn suicide, in which he resists Kronos enough to self-sacrificially defeat him.
  • x
    • Setting:
    • Magic:
    • Scale:
    • Morality:
    • Great evil:
    • Methods:
  • x
    • Setting:
    • Magic:
    • Scale:
    • Morality:
    • Great evil:
    • Methods:
  • x
    • Setting:
    • Magic:
    • Scale:
    • Morality:
    • Great evil:
    • Methods:


    Compasses 

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Villains:

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