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Though the generic classes are not the focus of the games, they still have a backstory and are still in integral part of gameplay. This page is dedicated to the classes and Worldbuilding surrounding them.

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     Humanoid Classes 

Warrior (Fighter)

Warriors are one of the starting classes in all the games. Many demons are born with the talent to become a warrior. However their hotheadedness makes them hard to work with but they will show the utmost respect and Undying Loyalty. They train their bodies to harden their skin for defense. Their Distaff Counterparts are Valkyries. They favor Axes.

  • Kill It with Ice: In the third game.
  • Mighty Glacier: In contrast to Valkyries, their Evilites revolve around defense.
  • No Self-Buffs: Their Evilities in Disgaea 5 are about averting this; centered around the Fighter's response to enemies, be it their proximity or even just their presence.
  • Walking Shirtless Scene: Starting with Disgaea 2.
  • War God: Follow the deity Grandell, who they must make a pact with to become Warriors. Oddly enough, Grandell becomes the name of the highest tier warriors in Disgaea D2, who are likewise referred to as gods of war.
  • Weapon Specialization:

Valkyrie (Warrior, Fighter)

One of the stating classes. While it is rare for a woman to have the the qualities of one. Those that do are taken in as apprentices to retired Valkyries. These apprentices are called Liebes. Their tough personalities are a result of their training from the Netherworld. Their Spear Counterparts are the Warriors and they focus on speed and agility rather than defense. Their motto is "Women need to take action!" They favor swords and spears.

Skull (Mage, Magician)

One of the starting classes. Many boys who can manifest mysterious powers go to a Wizarding School to master them. They are usually devoted to their studies. After they graduate they gain their signature hood and glasses. Their Distaff Counterparts are the more carefree mages.

Mage (Magician, Witch)

One of the starting classes. Unlike their Spear Counterparts Witches are born with magic. Instead of going to school they are given a special ribbon that helps them control their magic and prevent their powers from exploding, the ribbons also updates their minds with new magic. Their Spear Counterparts are the Skulls. Because they don't have to study, they are more optimistic and carefree as a result.

Priest (Healer, Clergy)

One of the starting classes. Unlike the Card Carrying Noble Demons of the Netherworld, the priests are compassionate and don't hold prejudices towards humans or angels. They are Seekers of knowledge, but their teachings forbid healing wounds in battle. Because they are forced to do so, they punish themselves by wearing handcuffs and/or barbed outfits. Their Distaff Counterparts are the healers.

Healer (Cleric)

One of the starting classes. The healer's healing powers come from Fallen Angels. Unlike their Spear Counterparts. the male Priests, they see healing all wounds as necessary. Initially discriminated against by the demons, they were accepted after the demons realized that they actually needed healing magic to survive their constant warfare. Their schools have passed on the rules of Vinaya (which requires Eyes Always Shut...most of the time). One of the most prolific healers is Serra Winguard. They're generally associated with the Bow.

Martial Artist (Brawler)

One of the starting classes. These men fight using a dark power. They train their bodies to the limit and their skills come from a legendary human fighter. They believe that Might Makes Right. Their Distaff Counterparts are the Fight Mistress.

Fight Mistress (Martial Artist, Brawler)

One of the starting classes. Women who came from the Village of Beasts, a place originally meant for marriage training, but instead shifted focus to the martial arts. Their Spear Counterparts are Martial Artists and one who reaches the rank of "Nirvam" are highly praised in the community.

Archer

Women who hail from the icy all-female village of Barde. Their village is protected by wind spirits who warm the area and allow them to hear the wind. They have a preference to bows over all other weapons, in fact evolution has shrunk their breast size so they would not hinder their archery skills. They are generally kind huntresses and are devoted to the traditions of the Servia, their ancestors. Their children are born through the roots of a large tree. In Disgaea 3 they have Spear Counterparts in the form of Rangers.

Ranger

The Scrappy of the Netherworld (In-Universe) and the Spear Counterparts of the Archers. Like the Guardians of the Universe and the Zamarons, Rangers and Archers were the same race, but also like the Guardians and Zamarons, they split and Sexual Dimorphism ensured that the two are different species. Said split was the result of a Battle of the Sexes war that required several Overlords to step in. They will do any task if they are given enough monetary compensation. They are exclusive to Disgaea 3

Gunner

Hunters and lonely mercenaries. Gunners are, as the name implies, good with guns. Between their Evil Eye and concentration that rivals even the Skull's, they can hit any target with a bullet. They usually aren't dedicated snipers because they work alone, that is unless they find a trustworthy partner, then you can expect them to watch their backs. Their Evil Eye allowing them to see the weaknesses of their targets. Like the Archers they have an Disgaea 3 exclusive Distaff Counterpart called Gunslingers.

Gunslinger

Distaff Counterparts of Gunners, these women used to be Merchants selling steel, however they soon realized that they can make more money off their marksmanship and shifted their focus to guns. They still try to sell their wares despite this though. Like the Rangers they are exclusive to Disgaea 3.

Thief

Stealing is revered in the Netherworld, in fact it is an advanced technique, so it should be no surprise that there are Thieves lurking about. The Thieves Guild is the largest trade union in the netherworld, and anyone can join if they have the skill. They are so good at their job, they make Carmen Sandiego look like an novice, being able to steal the emotions and memories of their marks. This is considered most evolutionary of techniques. They are constantly improving their skills. Those that become legends take the title of "King of Thieves".

Strider (Scout)

Before the Geomancers there were Striders. These striders live in underground caves. They can control Geo Effects and are good with guns. Often looked down upon except by those who understand their true potential. Exclusive to Disgaea: Hour of Darkness.

EDF Soldier

Soldiers of the Earth Defense Force. Almost as popular as the Defender of Earth themselves, these soldiers are an inspiration to Human children around the world. Since Earth prioritizes science over the supernatural, these soldiers keep a wide berth from magic.

  • Armies Are Evil
  • The Faceless: Subverted. You can make out some semblance of a face in their portrait if you really squint.
  • Guide Dang It!: You unlock the class by achieving 50 Weapon Mastery with the Gun. Given Weapon Mastery is a tedious climb even with 1900 Armsmasters, you'd think they were an enemy-only class with how long it takes.
  • Gun Nut
  • Long-Range Fighter: The game makes no attempt at all to hide an EDF Soldier's gift with a Gun.
  • Space Suits Are SCUBA Gear
  • Vader Breath: Outside of one cutscene, all we get out of the average EDF soldier is off-putting breathing through their helmets.
  • The Voiceless: The only generic unit in the game with no voice-clips.
  • Weak to Magic: Have the lowest RES aptitude out of anything creatable. Pit them against mages at your own risk.

Geomancer (Wiseman)

These geomancers have a Geo Crystal embedded in their foreheads, This grants them the power to manipulate and control Geo Effects but increases their aging rate making them Younger Than They Look as a result (and startling other demons when they act their age). Instead of a Distaff Counterpart they have a (seemingly) Younger and Hipper counterpart in the Onmyo Monks.

Omnyo Monk

A Suspiciously Similar Substitute of the Geomancer and Scout. These Monks are experts in Onmyo magic, a form of magic form the eastern part of another netherworld. This magic allowing them the Geomancer's ability to manipulate the environment (minus Rapid Aging) star magic, curses, fortune telling and feng shui. They aren't regarded as much outside of some circles due to lack of power, but many people come to train under their wing (only for them to refuse to reveal their secrets to outsiders). They might have Distaff Counterparts in the Sorcerers.

Sorcerer

Despite the class name, this class is Always Female. Sorcerers worship the Despair God Dolvalky and have their own sense of right and wrong. They believe that it is their destiny to control the luck of others and bring despair. They wear vestments because they live in a deeply religious town and have to to do a daily ritual to heighten their powers. They acknowledge their polar opposites the Cheerleaders and trade information and techniques with Onmyo Monks.

Magic Knight (Knight, Rune Knight)

A unique and rare class. The Magic Knight is well, a Magic Knight. They are a special breed of solider skilled with sword and sorcery and look into the future with power known as the Zone. They live by the Sword's Oath and failure to uphold it is punishable by death. They are always perfecting both combat styles. They are a subset of Valkyries. As magicians, they are also scholars and trade notes with the Professors.

Ninja

Warriors of shadow and masters of Ninpo, Ninjas are excellent assassins and spies that were re-organized by King Krichevskoy into a force of elite bodyguards. They are feared by those in power because of their skill with ailments and speed. Their Distaff Counterparts are Kunoichis.

Kunoichi

Distaff Counterparts to Ninjas. They are as deadly as they are gorgeous and share the Valkyrie's slant towards speed. Males are often seduced before they are offed. They secretly like cute clothes but can't wear them without being a Highly-Visible Ninja.

Samurai

They follow the art of Bushi Road and protected the sites that connected the different worlds together. As those sites vanished The samurai became excellent swordsmen. The Distaff Counterparts are Lady Samurai.

Lady Samurai (Shrine Maiden)

Like their Spear Counterpart, they used to be guardians to sites and sanctuaries that connect the worlds, and were forced to become swordswomen when these sites are lost. They follow the Bushi Road and pride themselves on their swords. Unlike some of the other classes, the Lady Samurai debuted before her Spear Counterpart.

  • Duel Boss: Their primary ability is being one, gaining a damage bonus when they're only attacking one opponent. Disgaea 5 takes this a step further by having two of the Lady Samurai's Evilities centered around bonuses from engaging unique units on the map.
  • Hime Cut: Given that their class is rooted in ideas of Japanese culture, it is fitting that they have such a traditional hair style. It works for both Lady Samurai and Shrine Maiden.
  • Miko: Invokes the general design of one.
  • Samurai
  • Sarashi: Her gi is always open, so naturally she has this to cover her breasts.
  • Undying Loyalty
  • Weapon Specialization

Masked Hero

Self-proclaimed heroes who claim to "Help the weak, break the strong". However in reality they are cowards that run at the sign of danger. They don't have many friends but a legion of Prinny fans due to their homemade costumes resembling them.

Beastmaster

Tamers with unparalleled knowledge of beasts. They pride themselves on their skills and seclude themselves from civilization to better their understanding of beasts. Because of this, they have close to No Social Skills and are often wild and harsh.

Cheerleader (Idol)

A class exclusive to Disgaea 3. Worshipers of Prinpass, Goddess of Beauty and Fertility, these divas aid their allies with a variety of buffs; some raise stats, others raise things like movement and throwing range. They often act as priestesses and get along well with the Sorcerers.

Heavy Knight (Armor Knight)

Graduates of the Knight Academy. These warriors are granted a sentry job and a special suit of heavy armor to better protect their masters. While at the academy they learn the skills and manners of a knight, the former by combat experience and battle training. Because of their bravery, they are idolized by children. They have a Distaff Counterparts that bizarrely is exclusive to Disgaeas D2 and 5.

Armor Knight

Female graduates of the Knight academy, and as a result the Heavy Knight's Distaff Counterpart. Like the two genders of Samurai, the two Armor Knights have more or less the same backstory, with Armor Knights gravitating more towards protecting nobility.

Celestial Host (Angel)

Female angels. They serve in Celestia and believe in the absolute righteousness of the angels, leading them to act prejudiced against demons. They excel at healing spells. They are elite fighting angels, and their rank and wingspan is determined by their spiritual power. Once they believe something they will never be swayed.

  • Combat Medic: Their role from 2 onwards, trading some stats for innate flight movement and various support-oriented Evilities.
  • Dude Looks Like a Lady: Some of the angels had male voices in the original Japanese voices to indicate that there are male angels in Celestia, a trend which was continued by Main Hero B. In English, all such angels are still given female voices. Note that this is before Disgaea D2 introduced the male Angel class.
  • Elemental Barrier: Later games turn the Angel into a living one, with most of their Evilities oriented toward improving allies' elemental defense.
  • Magic Knight: They have access to both offensive and healing magic and are fairly proficient with both in close range combat. In the original game, they also have the Magic Knight's innate ability to cast after a normal attack.
  • Our Angels Are Different
  • The Paladin: Their highest tier is called this.
  • The Pollyanna: A personality option.
  • Prestige Class: Alongside the Majin in the original game, yes. They're a Magic Knight but superior in every conceivable way. They became more distinct in the following titles.
  • The Stoic: Especially in Disgaea 1, where they were borderline Emotionless Girls. Later games tone this down. Disgaea D2 gives them a personality type that is way more childish than stoic.
  • The Fundamentalist: Believes that angels are always right, meaning anyone who opposed them is their enemy. And if they believe in something, it will be impossible to change their mind.
  • Weapon Specialization:

Angel

Like the Heavy Knights, Archers and Gunners, Angels have an opposite sex counterpart. The male Angels are less prejudiced then their female companions but if they identify an enemy they will fight it with all their holy might and do whatever it takes to vanquish them. They train in the Netherworld to heighten their powers. Exclusive to Disgaeas D2 and 5.

  • Flight
  • Magic Knight: They have access to both offensive and healing magic and are fairly proficient in close range combat.
  • Master of None: They can do just about everything, they'll just be mediocre at it.
  • Our Angels Are Different
  • Sadist: A personality option.
  • Status Buff: They're a living one in later titles, their Evilities centered around giving allies next to them various perks.

Bouncer

Unlike the Armor Knights, Bouncers are only trained to protect. These bodyguards will protect the master until death and will take the bullet if necessary. They worship Geneous, the legendary guardian. and they have a poker face on at all times so nobody can read their thoughts. Exclusive to Disgaea 4.

Battle Suit

A type of Powered Armor made by Dr. Kazamatsuri. The suit allows humans to fight on par with demons by increasing the wearers physical stats. However training is still required to use the suit. As this class was designed by one of the main character's father, this class is exclusive to Disgaea 4.

  • Awesome, but Impractical: The Battle Suit has decent stats, but their first two innate Evilities do way more harm than good most of the time.
  • Deadly Upgrade: Their Unique Skill "Run Wild" gives them one, restoring them to peak condition and doubling their stats...only to kill them in 3 turns.
  • Expy: Of the EDF Soldiers from the first game.
  • One-Shot Character: Hasn't appeared anywhere outside of Disgaea 4.
  • Powered Armor
  • Self Destruct: Their main Evility lets them perform this when their HP's below 10%.
    • Also the function of their first Unique Skill, which turns them into a Glass Cannon before destroying them 3 turns after.
  • Token Human: in Disgaea 4 until the Medic class arrived.

Android

Androids are extraterrestrial Robot Girls with a body made out a flexible and durable metal. Their AI allows them to think on their own but they are usually obedient. They are usually used for manual labor, but some train their fighting abilities and are on par with Majins. Exclusive to Disgaea 4.

Professor

The professor is a rare profession due to the netherworld being focused around evil powers. They base Netherscience on human technology and are eternal researchers of truth. Debuted in Disgaea 4.

Medic

A DLC class exclusive to Disgaea 4. They are courageous individuals who are willing to risk their lives for the sake of saving others. They can be harsh due to their experiences, but are nonetheless respected. She was drawn by Noizi Ito.

Necromancer

The other DLC class for Disgaea 4. They have the ability to manipulate the souls and bodies of the dead, making them similar to Reapers and Sorcerers. They take great pride in their abilities and train constantly to improve their craft. Drawn by Kouhaku Kuroboshi.

  • Back from the Dead: They can revive themselves as zombies...on the enemy's side.
  • Elegant Gothic Lolita
  • Mechanically Unusual Class: The Necromancer's Evilities revolve around her ability to turn killed enemies into neutral Zombie units. This can double grinding gains, since killing these Neutrals pays out the same EXP and Mana as whatever they were before.

  • Necromancer: The absolutely final class that by coincidence shares a name with a trope.
  • Star Power: Learn all of the Star spells on their own.

Brute Fighter (Berserker)

A class that debuted in Makai Kingdom and then appeared in Disgaea 3. Brute Fighters are savage Blood Knights. only able to communicate through fighting. They fight exclusively in an arena called the Paradise of Sanvinio.

Sinner

This class is exclusive to Disgaea 2. They are demons who committed crimes so heinous that they are forced to wear heavy shackles and are kept in a special prison cell. They do not go out in public for obvious reasons but the Dark Court sends them out to battle.

Maid

Female corpses raised from the dead by the corruption of the Netherworld. Maids were created when a Nether Noble saw one of these corpses living a carefree life and decided to teach it chores out of spite. Their rotten brains make them bad at their job but people seem to like them. They're generally associated with Guns.

Dark Knight

The Dark Knights were an elite species of demons on-par with Overlords that attempted to conquer the Three Worlds, only to be beaten back. Due to their feared status, a lot of people want them in their ranks. Dark Knights have crystals embedded in their chest that can leech life-force from their enemies.

  • Elite Mook: In-universe and in gameplay. A lot of people want them in their ranks because they're just that good. Their physical Aptitudes are top-tier for generic units and they have an innate 3X3-panel skill.
  • Herd-Hitting Attack: Their innate Evility causes whatever attack they use to affect nearby targets too, (Think the "Pierce" Evility, but slightly more range) turning everything they do into one of these.
  • Life Drain: One of their Special Moves lets them absorb HP equivalent to the damage they cause. It's not all that useful, but it's there.
  • Mighty Glacier: The best example in the game by far. They can't move that far, but given their sheer amount of weapon options and raw strength, they don't really need to. Their Evilities reflect this too, varying in effect but generally centering around their already high physical stats.
  • Experience Penalty: While their stats are amazing, Dark Knights, Pirates and Sages take longer to level up than other classes. If you're utilizing the Cheat Shop and Statisticians though, it's only noticeable if you're looking for it.
  • Suspiciously Similar Substitute: Super-high (physical) stats? Prestige Class? Backstory pertaining to off-screen strength so massive it makes Baal seem tame? They aren't Majins, are they?
  • Weapon Specialization: Anything other than Staves or Guns works for them.

Sage

Sages are magical children raised by a 100,000,000-year-old Demon Tree protected by the guardian known only as "Veil." They are very long-lived philosophers whose connection to the Demon Tree gifts them with immensely-powerful magic. It's rumored they can hear the voices of plants.

  • Born from Plants
  • Diminishing Returns for Balance: There's little reason to improve the Land Decimator Skill beyond Level 4 or so given it never gains an extra power boost. That just increases the SP cost for no reason.
  • Experience Penalty: While their stats are amazing, Sages, Dark Knights and Pirates take longer to level up than other classes. If you're utilizing the Cheat Shop and Statisticians though, it's only noticeable if you're looking for it.
  • Herd-Hitting Attack: Their innate Evility gives them a damage bonus depending on how many enemies they're hitting. Stuffing a Sage full of multi-target skills is an option.
    • See also: Their Land Decimator attack, which hits the whole map.
  • Long-Lived: Sages have ludicrous lifespans. A Sage with this Personality says she stopped counting her age 10,000 years ago.
  • Magical Girl
  • Nerf: The Sage's Land Decimator skill hits every unit on the map (Including allies if you're not careful), more than once with certain Evilities. To compensate, its accuracy caps at 50% and its power never escalates past G.
  • Prestige Class: Like the Dark Knight and Pirate, Sages are end-game magic-users that outshine their contemporaries in starting stats. They're a nice class for a Mage or Skull to end up in.
  • Utility Party Member: Their stats may not look it, but they are. The Sage's native Herd-Hitting Attack is crucial for farming the Shards and Prisoners necessary to increase your character's stats. A Sage with the right Evility-set will single-handedly carry your party through the Post-Game.
  • Weapon Specialization:
  • World Tree: Powered by one.

Pirate

Pirates sail the seas of the Netherworlds, plundering ports and even stealing from the rich to aid the poor depending on what flag they're flying. They're constantly seeking out new treasures.

Majin

The Game-Breaker in Disgaea (well the first one at least). The Majins have incredible power. One cannot train to be a Majin, they have to be born into it. They are born with a ruthless mind, a strong body and fearful strength and their power makes the Dark Assembly consider them a rare resource. For all their power though they often have esoteric requirements. They also get progressively weaker with each passing game, to the point where in their most recent appearance, they have high base stats but pitifully small aptitudes and half of their evilities are mediocre (including one that cuts their aptitudes even lower). They were replaced by the Androids in Disgaea 4.

  • Ascended Extra: Goes from a gimmicky class in the other games to a species central to the plot of Disgaea 6.
  • Battle Aura: Their sprite from Disgaea 2 onwards has one of these.
  • Blood Knight: They enjoy a good fight more than anything.
  • Guide Dang It!: Unlocking them ether requires having multiple classes at high levels or a New Game Plus. Good luck getting a guide that tells you how to unlock them in any of the games. On top of that the unlock requirements vary form game to game (The multiple class one if for Hour of Darkness and the New Game Plus one is for Disgaea 2 and 3).
  • Joke Character: They're little more than paperweights in Disgaea 3 due to horrid Aptitudes, no Weapon Mastery and glaciered EXP Gain. The only benefit to advancing the class' tiers is giving their juicy "Violence" Evility to better characters.
  • Master of None: Their state in Disgaea 3 reduces them to a Joke Character that can't even wield anything to start.
  • Mighty Glacier: In the older games, they can hit like an anvil and move about as far.
  • Nerf: Every game after ''Hour of Darkness' progressively destroys this class more and more to the point they're practically a Joke Character.
  • Prestige Class: A straight example in the first game, needing 5 different classes and 200 levels each to unlock. They have S rank weapon mastery in all weapons and 120% aptitudes in all stats.
  • One-Man Army: On top of their Evility with the same name (which they share with the Android), the first game also has them get 120% aptitudes in all stats.
  • Social Darwinist: They think that the weak have no right to exist.
  • Weapon Specialization: All of them...Until Disgaea 3, where it becomes none of them.
  • Violence Really Is the Answer: The name of the final Evility, which halves EXP gain but increases stats by 50%? Violence.

     Monster Classes 

Prinny

See Characters.Disgaea

Succubus

Succubi are Fallen Angels, who make of living by seducing men into depravity. With the exception of the Nekomatas the other female classes hate Succubi for some reason. They are excellent casters.

Nekomata (Felynn, Kit Cat)

Feline female martial artists. Originally Cats from the Human World that stumbled into the Netherworld and became demons, the Nekomata are a clan of martial artists that are put simply cute Cat Girls. They are the only female class to get along with Succubi.

Alraune (Flora Beast)

Shy plant girls that hide in their petals. their cute looks are a ruse to deceive its enemies and tangle them in vines. While they are Always Female mechanically there are male alraunes.

Slumber Cat (Deathsaber, Catsaber)

Debut: Phantom Brave (Initial) Disgaea 3: Absence of Justice (Disgaea)
Cat-demons with an innate cuteness that draws people to them. They make exotic yet dangerous pets, as they scheme to kill their owners.

Dragon (Evil Dragon)

A regular dragon. Based on western dragons. They are considered among the strongest type of demons in the Netherworld. They strength is envied by demons and feared by angels and humans. However there are books on dealing with them and spells for summoning them. Their elemental affinities tend to change a lot from game to game.

Serpent (Shark Dragon)

Rare dragons that look like sharks. Amphibious and aggressive, these dragons are though to be an alien species from another Netherworld. Only the strongest warriors should fight them. Usually prefer to live in the water because they hate being dry.

Ifrit (Hellwyrm, Entei, Great Wyrm)

There are not many Ifrits running around, but the few there are are some of the highest ranking Dragons. These monsters are on-par with Overlords and Majins, their tough skin protecting them from most forms of damage. They are Wreathed In Hellfire said to come from Hades and that anyone who touches the flames would turn to ash. This fire is so strong, it's said to destroy miracles.

Holy Dragon

A dragon with angelic wings obssessed with the principles of law and order.

Mass Produced Kurtis (Cyborg Kurtis)

Robotic duplicates of Kurtis' original body created by the EDF as battle-drones. The robots constantly seek the heart of a true Defender of Earth...literally.

Dragon Zombie

The corpse of a strong dragon, reanimated into a zombie.

  • Dracolich
  • Elite Zombie: Dragon Zombies are the animate corpses of strong dragons.
  • Mighty Glacier: Very strong and very tough to kill (especially against physical attacks) but slow with low movement rates.
  • Weak to Magic: Dragon Zombies are paper-mache against enemy spells.

Rifle Demon (Baciel)

Powerful Demons that have augmented themselves with tech stolen from a Human world. Fighting is all they live for.

Reaper (Death, Shadow)

Debut Disgaea: Hour of Darkness (Floating cloak version), Disgaea 3: Absence of Justice (Skull helmet version)
Monsters that resemble floating cloaks in Disgaea: Hour of Darkness and nice-dressed demons with skull helmets in later games. These demons are servants of the Land Of The Dead, effectively making them The Grim Reaper. They hunt for human souls yet to become Prinnies and send them to Hades, as well as handle Reincarnations (in fact, one oversaw the red moon ceremony in the first game). There are many varieties, but most tend to be quiet.

Nether Noble (Minotaur)

The Nobility of the Netherworld. They can fight for themselves but would rather rather send servants to do their dirty work. Some are rich, but all are greedy and stingy. If they feel betrayed, they become tyrannical and try to kill anyone involved in the mutiny.

Ghost

An anomaly in the netherworld. These ghosts are perhaps the most mysterious of demons. Researchers had concluded that these are human souls that failed to become Prinnies. They are as weak as they are mysterious though.

Orc (Petite Orc)

Rough n' tumble pig-demons that work within groups and roles. While their middle-of-the-road by demon standards, they stand firm against stronger enemies regardless of the odds. They follow a strict soldier hierarchy and become distressed when their castes are disrupted.

  • Fantastic Rank System: They operate on one.
  • The Goomba: They (along with Ghosts) are among the first enemy types you'll encounter in most of the games.
  • Mighty Glacier: A vanilla warrior in every way.
  • Zerg Rush: Their main tactic in later titles. Their Evilities even encourage it, giving them stat bonuses when around allies.

Shroom (Eryngi, Eringa, Eringya)

Mushrooms that were mutated and given sentience by the corrupting energies of the Netherworlds. These demons are optimistic and carefree despite their small lifespans. They're often seen as food by other demons.

Faery

Specters who wear special capes to prevent their magical bodies from being pulled apart by Netherworld energies. Unlike most demons, Faeries have very close ties with each other.

Winged

Little is known about Winged other than their habits as swarm-creatures. Once a battle starts, they'll attack anything and anyone. It's assumed no bonds exist between their kind. They're occasionally employed as couriers.

Zombie

Demons, reanimated by the miasma in the netherworld. Some remember who they were when they were alive. They belong to the Zombie Clan (technically not a clan). While most of them are as weak as prinnies, some of them are as strong as Majins

Gargoyle

Gargoyles are different in that they were created by magic users. Intended to be guardians since ancient times, these gargoyles continued to guard their home even after their creators are dead. Some of them have formed a consciousness and act of their own will.

Golem

Genies that resemble clouds, These Golems' insanely-durable bodies are actually made of miasma. They are Gentle Giants but none who has angered them survived.

Nosferatu

A clan of elite demons famous in both the Human and Netherworlds for their strength and intelligence. Contrary to the prevailing vampiric stereotype, they can move in the daylight just fine. These demons are constantly masterminding new ways to take the Netherworld over.

Sea Angel

Originating from microscopic sea animals in polluted waters. Sea Angels are shy, cowardly and usually stay underwater unless its time to feed. Like the Cheerleaders and Professors, this class specializes in special buffs. They feed by using their tentacles.

Dark Knight (Living Armor)

Unlike most demons these guys rather fight fairly and adhere to chivalry. These knights are strong enough to slice a dragon in half with their blades. They are good friends with Samurai due to their adherence to honor.

Sludge

Monsters existing since prehistoric times. They hide underground to pounce on their prey. They gelatinous bodies soften any attack against them, but they're not very bright. They wear skulls to make themselves look toughr.

Mothman

Low-class demons with the rare ability of Flight. They often work as mailmen. They work very hard and will go to the most dangerous places in the Netherworld, but their cowardly natures ensure that their poison gets scattered...often onto the mail.

Mystic Beast (Cu Sith)

Compared to most demons, Mystic Beasts are wolves with close family ties. Beasts are very protective of their children, though they also won't hesitate to send them into battle.

  • All Animals Are Dogs: A Personality option in later games. Bonus points for them being Wolves, which are rather close to dogs.
  • Blow You Away: Most of their specials are Wind-based and in 2 they're immune to any form of Wind damage.
  • Lightning Bruiser: Mystic Beasts are known for two things: Their SPD and their ATK.
  • Parents as People: Mystic Beasts are very protective of their children, though they also send said kids into battle to train them.

Galactic Demon

Enigmas born from the abyss. These demons are dim-witted, sluggish and probably the most durable things in the Netherworld. They aren't as bloodthirsty as most demons, though they're far from defenseless.

  • Chuck Cunningham Syndrome: These guys've been absent from every game since.
  • Metal Slime: Subverted. While they aren't hard to find, they offer the most Experience out of any enemy in the game and are very hard to pop even for strong characters.
  • Shock and Awe: They attack with electricity.
  • Stone Wall: Their DEF and RES makes them hard to crush, but their low ATK and MV make them enticing targets anyway.
  • The Immune: Not only are they insanely durable, their Status ailment resistances are maxed out from the start. Good luck pegging them with anything.

Lantern

Distinguished by their pumpkin heads. Though they appear to be playful, they are actually ruthless masters of knives and daggers. Of course their nutrients paint a target on their back for demonic health nuts.

Treant

Demons birthed by the fabled Millennium Tree. Despite looking like plants, they're actually carnivorous predators that incapacitate prey with poisonous gas.

Wood Golem

Massive organic behemoths that protect nature. They're usually docile but transform into obsessive crusaders against any source of pollution.

Aqua Demon

Demons that lurk beneath the waves, having lost their eyes to evolution. The feelers on their backs allow them to sense water-flow and air movements.

Bear

Bears are gentle forest-dwellers that people assume to be violent. They can consume almost anything with the mouth surrounding their stomach. Their species is known for producing chefs and food critics, such as the legendary Overlord Savarin.

Imp

Imps are the Netherworld's pranksters. Their penchant for mischief and stealing is so renowned even Thieves tip their hats.

Fairy

Small sprites that carry lanterns bigger than them. Despite their youth, they make excellent mages. Most of their fathers transform into the light within their lanterns, causing them no end of embarassment.

Chimera

Demons that put the Netherworlds into an unexplained curse a few thousand years ago. They were sealed away until a grave-robber released them. Though they've lost much of their power, they still desire destruction.

  • Armored But Frail: Similar to Aqua Demons from older titles, Chimera are mage-tanks with decent INT, DEF and RES. Shame about their HP, though.
  • Kung-Fu Wizard: Their stats favor spellcasting, but their ATK isn't terrible.
  • Omnicidal Maniac: Implied. Despite their loss of power, they still want to destroy everything.
  • Noodle Incident: Their species is responsible for putting the Netherworlds into some sort of unexplained curse.


    Generic Classes 
  • Adorably Precocious Child: Skulls from Disgaea 2 onwards.
  • All Monks Know Kung-Fu: Martial Artists.
  • Animated Armor: Living Armor.
  • Aristocrats Are Evil: Nether Nobles, by Noble Demon standards at least.
  • Arm Cannon: Rifle Demons altered themselves with human technology to get stronger. In place of one of their arms they now have a massive cannon.
  • Awesomeness by Analysis: The Gunner's evil eye allows them to see the target's weaknesses.
  • Badass in a Nice Suit: Bouncers.
  • Battle Aura: Majins from Disgaea 2 onwards.
  • Battle of the Sexes: Battle? Try war! The female Archers revolted against the male Rangers and had a war that spanned over multiple Netherworlds, eventually requiring Overlords to stop the feud.
  • Beware the Nice Ones: Golems and Archers. The former will kill you if you piss it off and Archers are still powerful huntresses that can snipe you with an arrow.
  • The Beastmaster: Beastmasters
  • Berserk Button: Male Healers really hate being mistaken for girls in Disgaea D2 (where their latest redesign pushes them into Dude Looks Like a Lady territory)
  • Black Cloak: Reapers, of the Ringwraith variety in Hour of Darkness
  • Blob Monster: Sludges
  • Blood Knight: The more powerful monsters like Serpents and Rifle Demons love fighting. Majins also live for combat and despise the weak.
  • Blow You Away: Wind is one of the three primary attack elements and tends to be used by Mages or monsters like Alraunes.
  • Blue-and-Orange Morality: Sorcerors have their own brand of morality which involves bringing people despair.
  • Braids of Action: Martiaal Artists
  • Brainy Specs: Skulls wear glasses that enhance their magic.
  • Canon Immigrant: The Berserkers and Professors first appeared in Makai Kingdom. Catsabers originate from Phantom Brave. The Gunslingers are actually Merchants from both of those games.
  • Can't Catch Up: In the first game and its remakes, Monsters will be dwarfed by Humanoid units due to their exemption from Weapon Mastery and the "kills for creation costs" mechanic.
  • Cat Girl: Thieves. Literal Classy Cat Burglars, perhaps? There are also the monster Nekomata.
  • Chained by Fashion: Both Healer classes, but only really explained for the male, who believe that healing those wounded in battle is a sin. Likewise, Sinners, a Disgaea 2 class, who are dangerous convicts unleashed by the senate as necessary.
  • Combat Tentacles: Sea Angels
  • Cool Old Guy: Geomancers by appearance and attitude, but they're actually significantly younger. The crystals they put inside themselves cause rapid aging until they all look old.
  • Counter-Attack: Martial Artists and Fight Mistresses have evilities focus on powering up their counter attacks, though most classes can perform counters.
  • Cowboy: Gunners. They're even locked with a bill about 'A sunset kind of guy.'
  • Curious as a Monkey: Striders.
  • Cute Bruiser: Nekomata are popular for being rather cute, but are also martial artists and very physically powerful.
  • Cute Monster Girl: Succubi, Nekomata and Alraunes.
  • Cuteness Proximity: Catsabers possess evilities that reflect this effect.
  • Cute Witch: The Mage class (also known as the Witch) tends to be a lot more carefree and whimsical than the more serious skulls.
  • Cyborg: The player Androids are a Valkyrie subjected to Unwilling Roboticisation
  • Cyber Cyclops: Androids have a radar in front of their eyes.
  • Dance Battler: Cheerleaders
  • Dirty Coward: Masked Heroes.
  • Distaff Counterpart/Spear Counterpart: Many classes are split along gender lines with each gender having slightly different stats and aptitudes.
    • Valkyries are the female version of the male Warrior class. Valkyries focus more on movement while Warriors favor defense.
    • Skulls and Mages are both magic users with Skulls favoring power and growth and Mages favoring conservation.
    • Martial Artists are the male counterpart to the female Fight Mistresses.
    • Archers and Rangers are considered such with Rangers being the slightly darker archery class.
    • Gunners and Gunslingers.
    • Celestial Hosts and Angels.
    • Samurai and Lady Samurai
    • Ninjas and Kunoichi
    • Heavy Knights (later renamed Armor Knights) were introduced in Disgaea 2 and later the female Armor Knights joined them.
  • Dracolich: Dragon Zombies are undead dragons. They're stronger than normal dragons, but less intelligent.
  • Dude Looks Like a Lady
    • In Disgaea D2 Male Healers look and sound like girls.
    • Alraune seem to be a One-Gender Race, but there are males. They just happen to look exactly the same.
  • Elegant Gothic Lolita: The Necromancer.
  • Elemental Rock-Paper-Scissors: The magic knight's evilities are built around exploiting the enemy's weakness.
  • Et Tu, Brute?: If a Nether Noble say something like this, be very afraid.
  • Everything's Deader with Zombies: Zombies.
  • Expy
    • The Male Healers's Disgaea 3 incarnation is essentially a less buff Sinner.
    • Put the Merchants of Phantom Brave and Makai Kingdom in a Gunner suit and you get a Gunslinger.
  • Eyes Always Shut: Healers. Female Healers carry it as part of their teachings.
  • Fallen Angel: Female Healers are implied to be angels who were thrown out of Celestia for some reason and taught demons how to use healing magic.
  • The Faceless: In Disgaea: Hour Of Darkness skulls covered their faces with hoods, though after that they showed their faces.
  • Five-Finger Discount: In Disgaea D2, Thieves have a skill that mimics the stealing hands.
  • Flight: Certain classes like the Masked Hero, Mothman or Celestial Host can fly, meaning they can pass through enemy tiles.
  • Fragile Speedster
    • Valkyrie evilities focus on movement in contrast to the bulkier warriors.
    • The Masked Hero has an evility that makes them a One-Hit-Point Wonder in exchange for moving five extra panels.
    • Ninjas and especially Kunoichi have poor defenses, but great speed stats that make them hard to hit in the first place.
    • Catsabers have evilities that increase their abilities based on their movement. They also hit surprisingly hard.
  • The Fundamentalist: The Celestial Host believe they are always right, meaning anyone who opposed them is their enemy. And if they believe in something, it will be impossible to change their mind.
  • Game-Breaker: Majins in Disgaea: Hour of Darkness.
  • Gender Flip
    • Thieves started as male. They became female from Disgaea 2 onwards.
    • In Disgaea 2 the Samurai class became male, though both genders appeared in Disgaea 3 (with the female being ported back into Dark Hero Days if certain conditions are met.
    • Armor Knights in Disgaea D2, though their bio acknowledges their male counterparts.
  • Geo Effects: Striders were the first class that manipulated geo panels but were replaced in Disgaea 2 by the Geomancer, who in turn was replaced by the Onmyo Monk.
  • Gentle Giant: Golems
  • Girlish Pigtails: Fight Mistresses.
  • Glass Cannon
    • Skulls boost their offensive power rather than conserve their magic like Mages and their evilities reflect this.
    • Martial Artists and Fight Mistresses tend to be fairly fragile for melee classes, especially given that they focus on counters.
    • There's the Nether Nobles as well.
  • Golem: Golems
  • Good Scars, Evil Scars: Bouncers have an X-Shaped scar on the forehead
  • The Gunslinger: Gunners and Gunslingers.
  • The Grim Reaper: Reapers. They're even shown escorting Prinny souls to reincarnation.
  • Guide Dang It!: Unlocking the Majin in Disgaea: Hour of Darkness requires having five classes at their highest rank and at level 200.
  • Healing Hands: Female Healers have evilities that ensure they can heal and bolster the party's defenses.
  • Hellfire: Great Wyrms (and their Disgaea 3 counterparts, Fire Demons) wield the flames of hades itself, which can burn anyone to ash.
  • Hired Guns: Gunners
  • Honor Before Reason:
    • The Magic Knight is so honorable that they will die if they break their word.
    • The Samurai and Living Armors also believe in honor.
  • Hope Crusher: The Sorceror Modus Operandi. They also worship the god of despair Dolvalky.
  • Hospital Hottie: The Medic
  • Idol Singer: Implied with Cheerleaders.
  • I Fight for the Strongest Side!: Berserkers
  • Impossible Thief: Nothing, not even the laws of physics can stop those Thieves from stealing things, from wealth and possessions to memories and emotions. A well trained thief can put Carmen Sandiego to shame.
  • Improbable Hairstyle
    • Ojou Ringlets: The Archer hairstyle in Disgaea: Hour Of Darkness (as well as Phantom Brave and Makai Kingdom)
    • Girlish Pigtails: Their hairstyle in Disgaea 2.
  • Intrepid Merchant: Gunslingers.
  • Jack of All Stats: Classes like the Medic or some versions of the Celestial Host have decent aptitudes in everything but one or two stats and can use a large variety of weapons.
  • Kick Chick: Nekomata favor kicking attacks.
  • Kill It with Fire: Many classes specialize in fire attacks, though some of them (such as Dragons) have been known to switch primary elements between games.
  • Kill It with Ice: Ice is the third primary skill and is a common weapon for classes like the Mages.
  • Knight in Shining Armor:
    • The Heavy and Armor Knights are, like the name suggests, trained to be knights.
    • The Living Armors are firm believers of chivalry.
  • Lethal Joke Character: In Disgaea 3 and 4 the Masked Hero has the Trick Move evility which increases evasion by 10% per panel moved, and a very high movement stat to go along with it. While Disgaea D2 nerfed the evility, his high movement range and Flight is still useful for item grinding.
  • Lightning Bruiser: Berserkers. Majin fit this in the first game, but then their movement declined to abysmal levels.
  • Literal Genie: Golems seem to evoke genies a lot in their specials.
  • Mad Scientist
    • One of the Male Healer's personality choices during Character Creation
    • The Disgaea 4 exclusive Professor.
  • Magical Accessory: Mages wear ribbons that help control their magic and update their spells.
  • Magic Knight: The Magic Knight combines magic with their sword attacks to cause bonus damage.
  • Meaningful Name: Nirvam, the highest rank given only to the greatest of Fight Mistresses, means "initiation to secrets" and might be a corruption of the word Nirvana.
  • The Medic: The Healer and Medic classes from various games.
  • Meganekko: Gunslingers.
  • Mighty Glacier: After the first game, Majins had their movement reduced but kept their otherwise high stats. Most of the bulkier monster classes like Dragons are also very slow.
  • Miles Gloriosus: The Masked Hero.
  • Most Fanfic Writers Are Girls: The first thing an Android does when you create one is make a Val/Fen slash fic.
  • Night of the Living Mooks: Zombies.
  • One-Gender Race
    • All Archers, Nekomata and Succubi are female.
    • All Rangers are male.
  • Necromancer: The Necromancer class raises the dead to fight.
  • One-Man Army: The Android and Majin classes are the most powerful in the game and have their own evility of the same name, which boosts their states when they are fighting alone.
  • Only in It for the Money: Rangers.
  • Our Angels Are Different: Apart from the fallen angel classes (Female Healers and Succubi), there are also Celestial Hosts and Angels to go with them. They're strong classes, but can be relatively tricky to unlock.
  • Our Dragons Are Different: Dragons are a powerful race that can be summoned to help, though they won't work for people weaker than they are. However, there are also Undead Dragons as well as Serpents and Great Wyrms, which are sharklike and flaming dragons respectively. On the other hand, there are also the respectable and honorable Holy Dragons.
  • Our Gargoyles Rock: Gargoyles.
  • Our Ghosts Are Different: Ghosts are implied to be human souls that failed to become prinnies and are an anomaly in the netherworld.
  • Our Zombies Are Different: Zombies are demons reanimated by miasma. Some of them remember who they were before they died and their power ranges from Prinny to Majin levels of power.
  • The Paladin: The Celestial Host class prides itself on its virtue, though they're also stubborn and opinionated. The highest tier for them is even called "Paladin"
  • Petite Pride: Archers take pride in being flat.
  • Phantom Thief: Thieves.
  • Pink Means Feminine: Succubi
  • Plant Person: Alraunes and Lanterns
  • Powered Armor: The Battle Suit class in Disgaea 4 uses special tech to match up to the power of demons.
  • The Prankster: Thieves in Disgaea D2.
  • The Quiet One: Most Reapers rarely speak. The one escorting prinny souls to the red moon in the first game spoke very haltingly as though it wasn't used to doing so.
  • Rapid Aging: Geomancers age at an accelerated rate thanks to the crystals they put in their foreheads.
  • Ridiculously Cute Critter: Catsabers.
  • Robot Girl: Androids.
  • Samurai: Guess. They tend to be best with spears and swords.
  • Scarf of Asskicking: Ninjas, Samurai, and Kunoichi.
  • Seeker Archetype: Male Healers search for knowledge.
  • Shadow Archetype: Rangers, in contrast the the kinder Archers, the rangers are cold mercenaries.
  • Shout-Out: The Beastemasters' hairstyle and default colors bring to mind Knuckles.
  • Shrinking Violet:
    • Despite being ambush predators, Alraunes are quite shy. Some of the tier colors take it more literally than usual.
    • Sea Angels are shy and only come out of the water to feed.
  • Sinister Scythe: Reapers
  • Social Darwinist: Majins think the weak have no right to exist.
  • Squishy Wizard: Skulls and Mages have great magic aptitude and range, but very poor defenses and HP. Their movement is also low, making it hard to escape danger. The Healer classes are also fairly squishy, though they tend to be resilient to magical attacks at least. A few of the monster classes are also casting based and tend to suffer defensively for it, though not as much as the mages.
  • Status Effects:
    • Sorcerors have all the status ailment spells in the series except maybe Charm.
    • Thieves, Ninja and Kunoichi can also inflict status ailments in some games by "stealing health" or similar things.
  • Star Power: Geomancers and Onmyo Monks focus on star magic, which is essentially Non-Elemental magic.
  • Status Buff: The specialty of the Cheerleader class
  • The Stoic: In Disgaea Celestial Hosts were nearly emotionless in their stoicism, though later games reduced this.
  • Stone Wall
    • In contrast to Valkyries, Warrior evilites revolve around defense.
    • Heavy and Armor knights are very bulky and use defensive weapons like spears, but have mediocre stats otherwise and low movement.
    • Bouncers, a Disgaea 4 class, are even more defensively oriented than the two Knight classes that were already built like tanks.
    • Gargoyles as well. Granted since they were intended to be guardians since ancient times, that was a given.
  • Stripperiffic: Beastmasters show a lot of skin.
  • Suspiciously Similar Substitute
    • Onmyo Monks for Geomancers.
    • The Professor, and later the Sea Angel fulfills the same role as the Cheerleader with support magic to boosts stats, throwing range and movement.
    • Sinners to the Martial Artists. It is probably telling that the redesigned Martial Artist in Disgaea 3 bears slight resemblance to the Sinner.
  • Thieves' Guild: The biggest trade industry in the netherworld
  • Threatening Shark: Serpents are aggressive and predatory shark dragons.
  • Token Human: Battle Suits in Disgaea 4, until the Medic class arrived. The original Disgaea also had the EDF Soldiers, which were surprisingly powerful units with a special fondness for guns.
  • Too Many Belts: Valkyries
  • Training from Hell: Martial Artists inflict very intense training on themselves.
  • Troll: Geomancers are always thinking of ways to make other people's lives miserable. This amuses them.
  • 24-Hour Armor: The Heavy and Armor Knight classes.
  • Underground Monkey: Deathsabers are a slightly darker version of the normal cute Catsabers.
  • Undying Loyalty
    • Generally Beastmasters do not trust people, but when they do find somebody that they trust, they will follow them forever.
    • Ninjas used to be very shady individuals, but they reformed and became very devoted to their master. Of course, you won't know for sure who their true master actually is.
    • Both Samurai classes have a similar thing going on.
  • The Unintelligible: In Disgaea Hour Of Darkness, Skulls made weird guttural noises that apparently indicate they're concentrating too hard to speak normally while fighting.
  • Unstoppable Rage: If Nether Nobles are betrayed, they become tyrannical and kill the traitors and anyone else involved.
  • Violence Really Is the Answer: The name of the final Majin evility, which halves EXP gain but increases stats by 50%? Violence
  • Walking Shirtless Scene: Starting with Disgaea 2, Warriors lack shirts.
  • War God: Warriors follow the deity Grandell, who they must make a pact with to become warriors. Oddly enough, Grandell becomes the name of the highest tier warriors in Disgaea D2, who are likewise referred to as gods of war.
  • Weapon Specialization: Each class tends to have one or two weapons that they specialize in, though a few like Majins are good with almost anything.
    • Cool Sword: Valkyries, Berserkers, Samurai and Magic Knights. There's also the Living Armor, but they don't learn sword skills (being monsters).
    • Good Old Fisticuffs: Martial Artists and Fight Mistresses favor fist weapons. Sinners can't use anything else decently at all.
    • The Straight and Arrow Path: Archers and Rangers.
  • Wizarding School: Mages are naturally gifted at magic, but Skulls have to study it at special schools, which makes them much more serious. Female Healers also attend their own school for healing.
  • A Wolf in Sheep's Clothing: Alraunes look cute as a ruse to ensnare its prey in vines
  • The World Tree: The tree in the center of the village and where the young archers are born.
  • Wreathed in Flames: Great Wyrms and their Disgaea 3 counterparts, Fire Demons
  • Younger Than They Look: Geomancers age faster than other demons thanks to their abilities.
  • Zerg Rush: Ghosts. It's their only option for battle since they are as weak as prinnies.
  • Zombie Apocalypse: Happens if you create a Zombie in Disgaea 4.

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