Follow TV Tropes

Following

Recap / Quake II: Warehouse Unit

Go To

Recap pages are Spoilers Off by default, so in all these pages all spoilers are unmarked. Proceed with caution. You Have Been Warned

https://static.tvtropes.org/pmwiki/pub/images/q2_unit2_ware.jpg

After establishing contact with the main base, Bitterman must go through a series of warehouses which holds the first objective that must be destroyed in this part of the war.

The levels that compose this unit are "Ammo Depot", "Supply Station" and "The Warehouse", and the objective is to destroy the Strogg Logistical Train.

Followed by the Jail Unit.


These levels show examples of:

  • Ability Required to Proceed: The four Power Cubes in "Supply Station" are required to power up both the entrance to the Warehouse in Ammo Depot and three devices inside of said Warehouse in order to finish the unit.
  • Adapted Out: The unit is absent from the Playstation version.
  • Anvil on Head:
    • In the "Ammo Depot" level, after riding a platform, you get to press a button in order to make two boxes fall above two Berserkers.
    • In the "Supply Station" level, after entering into the main building, you get the chance to press a button and make a box fall on top of a Gunner.
  • Blackout Basement: Picking up the power cubes in the "Supply Station" level deactivates lights, and the Warehouse is dark until you replace the cubes there.
  • Book Ends: The level "Supply Station" begins and ends in the same door.
  • Broken Bridge: Access to the next unit is locked in a completely powered-down facility (the eponymous Warehouse) that's only accessed after stealing four power cubes in the "Supply Station" level and using them in the elevator leading up to the level as well as the level itself.
  • Cosmetic Award: Completing the unit in the 2023 remastered edition nets the "Destroy Strogg Logistical Train" achievement.
  • Death Trap:
    • "Ammo Depot" features a lowerable bridge over a lava pool. Tricking enemies by going to that bridge and then lowering the bridge is a good way to save ammo.
    • "Supply Station" has both the train tracks and the ventilation shaft. These instantly gib anybody stepping onto them unless they're depowered first by taking their respective Power Cubes.
  • Foreshadowing: You'll normally find enemies using weapons which you later get. For example:
    • Your first encounter with Technicians ("Ammo Depot") before getting access to the Hyperblaster in "Guard House", from the Jail unit.
    • Your first encounter with a Tank ("Warehouse") before getting access to the Rocket Launcher in "Mine Entrance", from the Mine Unit. It also has an Hyperblaster, which you get later.
  • Kaizo Trap: The exit to the next unit is located in a conveyor belt. The problem with this belt is that the boxes on it can crush unfortunate players that get stuck between them and the entrance wall.
  • Monster Closet:
    • "Ammo Depot" has three:
      • The first secret, located after the first bridge has been crossed. Upon triggering the button that reveals the area, an Enforcer comes from it.
      • Both extremes of the ladder. In both cases, the area is enclosed behind fake walls which open once the respective doors in front of then have been crossed. They contain a Berserker in each extreme.
    • "Supply Station" has the first warehouse, which contains a Chaingun. Picking it up will make a fake bunch of boxes explode, with a Berserker coming from them.
    • "The Warehouse" has two, right at the start. The first one on the lower level, triggered after the first Power Cube is put in place (contains a bunch of Machinegun Guards), and the other before crossing the bridge to the next room, in the upper level of the same area (contains a bunch of Enforcers and Berserkers).
  • New Weapon Target Range: The Chaingun is either introduced as a secret in "Ammo Depot" or as a regular weapon in the warehouse area of "Supply Station". Its main function is to mow down quickly either loads of smaller/mid enemies or tougher ones.
  • Point of No Return: After activating the entrance to the conveyor belt leading to the next unit in the final room of "The Warehouse", the door behind the players is closed. While on Coop mode another player outside of this final area can still open the door, in SP it means not being able to backtrack for forgotten items/secrets unless using cheats.
  • Rewarding Vandalism: The explosive black boxes have ammo packs.
  • Sidetrack Bonus:
    • "Ammo Depot":
      • There's a few areas in the warehouse, where you have to push a button to destroy a door via ramming with a container, that aren't necessary to proceed, but that contain plenty of ammo packs. Plus, these areas have a few enemies for those going for 100% Completion.
      • The area with the two crushing boxes on top of the Berserkers. Unless you're going for 100% Completion, you don't need to use this mechanism nor pick up the ammo boxes near them.
      • The lava bridge has a secret that allows you to reach an early Chaingun.
      • There's a room in the water pool with a few grenades. It can be omitted.
      • Opening the hatch that connects the lower and upper level prior to the T-shaped bridge room isn't necessary, but it allows you to quickly return to the upper level without having to go through the lava bridge and the water pool.
      • Lastly, the laser room next to the entrance to "Supply Station" has a few ammo boxes and a Berserker whose AI makes it vulnerable to the lasers, saving you ammo.
    • "Supply Station":
      • There's a secret near the beginning of the level that grants you the Combat Armor, a sturdier version of the Jacket Armor you used up to now.
      • There are many small areas in the moving hover device room that grant you goodies. One of them is a secret Quad Damage.
      • The Chaingun located right next to the elevator to the first Power Cube. You don't need to go through this unless a) you didn't pick up the secret Chaingun in "Ammo Depot" and b) you're going for 100% Completion, as it contains a Gunner and a Berserker hidden behind some crates that explode the moment you pick up the weapon.
      • If you choose to avoid the lower level (see Sequence Breaking) right after the second warehouse area, you miss on several ammo and health packs and at least two enemies.
    • "The Warehouse":
      • Right after placing the first Power Cube, all the lights in the area turn on, and a Monster Closet in the lower level, near the beginning of the level, opens up. Said closet, in addition to containing a few Machinegun Guards, has a few ammo packs.
      • There's a secret located at the end of the spiral staircase that contains a lot of goodies, including an Adrenaline pack.
      • The area with the moving platforms has a secret Quad Damage.
  • Sequence Breaking: It's possible to avoid the lower area of "Supply Station" right after the lit warehouse by doing a crate jump on the crates located at the very right.

Top