Follow TV Tropes

Following

Recap / Quake II: The Reckoning - Wilderness Unit

Go To

Recap pages are Spoilers Off by default, so in all these pages all spoilers are unmarked. Proceed with caution. You Have Been Warned

https://static.tvtropes.org/pmwiki/pub/images/q2tr_unit1_wild.jpg

While Bitterman was crippling the Strogg force, somewhere else another TCM Marine, callsign "Joker", hit a meteor and landed in a murky area. With his team scattered, Joker must find the way into and destroy the Strogg lunar base.

The levels of this unit are "The Swamps", "Sewers" and "Waste Sieve", and the overall objective of the area is to locate an entrance to the Strogg Compound.

Followed by the Compound unit.


These levels show examples of:

  • Anti-Frustration Features: The 2023 remaster introduces several features that make this expansion a better experience:
    • "The Swamps" introduces a new item, the Flashlight. The pack as a whole is big on dark areas, so this item helps quite a lot in this regard. Also, once you extend the bridge to the Compound unit, the game tells you that, in addition to the bridge being extended, the red lasers were also disabled.
    • The remastered version of "Sewers" includes a new wall at the very end of the level that helps block incoming enemy fire.
  • Book Ends: The unit starts and ends in the level "The Swamps".
  • Broken Bridge: The access to the next unit is found on the other side of a deadly laser fence.
  • Deadly Rotary Fan: Found as a level hazard in the bottom of the access valve A's water pit in "Waste Sieve".
  • Death Trap: There's a rotating mechanism near the beginning of "Waste Sieve" that will crush players without a timing sense.
  • Monster Closet:
    • "The Swamps": Triggering the computer near the end opens a small room revealing a Technician above it.
    • "Sewers":
      • On the maintenance area where you need to toggle the hatches, the corridor on the right contains a pool with a toxic substance that needs to be emptied first and filtered later. Once emptied you need to use an elevator to reach the upper level. Upon entering and opening the door, two wall explosions are triggered and two Enforcers, one at each side, will appear.
      • From the same beginning area, the corridor at the left ends in a two-levelled area. Using the intended passage to reach the bottom level, halfway, there's a triggered pipe explosion from where two Technicians come from.
      • After disabling the green laser and triggering the button, three Machinegun Guards will come from a wall in the middle level.
    • "Waste Sieve": Entering into the room with the elevator to the access valves and walking to the balcony with a ladder triggers a wall which reveals four Shotgun Guards.
  • Mook-Themed Level: The most common enemy in "The Swamps" is the savage (though weak) abomination Gekk. The level itself is a bunch of decaying natural structures in a zone full of earthquakes.
  • New Weapon Target Range:
    • The Shotgun and Machinegun are introduced in "The Swamps", a level full of low-level Gekk and Light/Shotgun Guards.
    • "Sewers" introduces the Super Shotgun in the left part of the maintenance area as a secret, and "Waste Sieve" introduces it as a regular pickupable weapon right after the beginning in an area full of Enforcers (which are deadlier than in the main game).
  • Suspiciously Cracked Wall:
    • The right side of the maintenance hatch toggle area in "Sewers" has one, shooting it reveals a hidden Bandolier.
    • Also from "Sewers", at one point the player will find themselves inside of a pipe; at its end, there's a cracked section that must be shot to proceed.
  • Teleporting Keycard Squad:
    • "The Swamps":
      • Returning from "Waste Sieve" spawns several new Gekk on the other side of the laser fences.
      • Triggering the computer in the entrance to the Compound Area spawns five new Gekk at the ceiling.
    • "Sewers":
      • After filtering the water on the right side and pressing the button, a Berserker appears on the way back.
      • After disabling the green laser and pressing the button on the left side, an Enforcer and two Light Guards, as well as the three aforementioned Machinegun Guards, will await the player on the way back.
      • Once the maintenance hatch was toggled, two Enforcers and two Technicians will await the player in the room where the overflow hatch must be toggled to access the end of the level.
    • "Waste Sieve": Going through the first door while the overflow valve is closed will spawn a Gunner near the button that opens said valve.

Top