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Recap / Dice Funk Season 1 Stoneroot

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Season 1 Tropes:

  • Always Identical Twins: It turns out that Emma and Tamzin are identical twins.
  • Ambiguously Bi: Rinaldo hits on Emma in their first encounter, but then seems interested in Silas, the male Stoneroot guard.
  • An Arm and a Leg: Jayne makes a point of tearing the arms off of enemies she defeats in dire wolf form. She even keeps three.
  • Bad Liar: Rinaldo has a sky-high Charisma score, yet always seems to fail every check related to lying. This culminates in a lie so bad that the episode was entitled "Lie Hard."
  • Big Bad Ensemble: Both Phiro and Lonnegan, Phiro is trying to pull a hostile takeover of Stoneroot and kills many people in order to pull it off, Lonnegan is trying to harness the power of Gorfinax which is the main threat that the players are concerned with.
  • Big Bad Wannabe: Tamsin, the leader of the Stonerotten gang, is The Heavy for the first part of the season, but when her plan is about to come to fruition Phiro and Lonnegan, the actual main villains, show up and she's killed in the ensuing chaos.
  • Black Speech: Austin explicitly refers to the Abyssal language as "the Black Speech" when it is revealed that Anne understands it.
  • "Blind Idiot" Translation: Anne takes some... liberties with the Abyssal sign in the Pickman Academy.
  • Bluff the Imposter: Rinaldo does this to the fake lord's son by referring to a non-existent deceased aunt.
  • Bond Creatures: Marshmallow the dire ferret is Anne's ranger companion, given to her by Avandra.
  • Boring, but Practical: As a fighter, Rinaldo just hits things. Leon laments this simplicity at first, but changes his tune once he realizes how complicated spellcasting classes are.
  • Brainwashed and Crazy: The campaign really doesn't begin until mind-controlled miners show up and attack the party in the street.
  • Brick Joke: Crimson jokes in Episode 1 that Jayne will yell "Flaafy!" if she ever casts the spell Thunderwave. Guess what happens many, many episodes later?
  • Catchphrase: Anne has "Hi, I'm Anne!" and Rinaldo has "No one can kill Rinaldo!"
  • Chekhov's Gun: Anne turns fire purple in episode 2. 15 hours later....
  • The Church: The religious center of Stoneroot is powerful enough to challenge the lord and important enough that the populace simply refers to it as "The Church."
  • Church Militant: Anne sees herself as this to the church of Avandra, although it is unclear if she is actually carrying out the will of the faith, or just overly eager and violent.
  • Clear My Name: Episode 17 begins an arc with this as the most pressing goal.
  • Cliffhanger: Most episodes end with one, but the second episode earns extra points for Johnny name-dropping the trope, only for Austin to think he's referencing the Sylvester Stallone movie.
  • Cloudcuckoolander: Anne is always this, while Rinaldo indulges occasionally.
  • Cloudcuckoolander's Minder: Jayne is this, especially when it comes to Anne.
  • Cold-Blooded Torture: This trope is the reason Episode 20 is called "Pimps Stole My Blood."
  • Combat Pragmatist: Anne can hold her own in a fight, but once she runs out of spells, she sees no shame in running for the hills.
  • Con Man: Rinaldo is a charlatan. This gives him a disguise and false identity, not that it helps much.
  • Critical Failure: Anne only exists because of a mathematically improbable triple (!) botch during character creation, which left her with a 3 in Intelligence. As a result, she is literally dumber than a severed zombie hand, in game-terms.
  • Crouching Moron, Hidden Badass: Anne acts like a little child, but can do surprisingly powerful or violent things.
  • Dance Sensation: Everybody do the Rinaldo!
  • Deal with the Devil: Played with. It's obvious early on that Lord Erlin is both immortal and involved with literal devils. Just how deep it goes, and what his motivations are, are some of the driving questions of the campaign.
    • Subverted in regards to Gorfinax. Erlin didn't make a deal with it—he's spent the last few centuries trying to ''kill'' it.
  • Democracy Is Flawed:
    Crimson: The problem is—
    Austin: Democracy!
    Crimson: Well, that's part of the problem....
  • Dire Beast: Jayne can shapeshift into a dire wolf. She always employs this when combat occurs.
    • Anne gains a dire ferret companion from her deity.
  • The Ditz: Anne, and adorably so.
  • Dual Wielding: Rinaldo dual wields morningstars. While this would normally be illegal in 5th Edition D&D without the Dual Wielding Feat, Leon uses the stats of a weaker weapon to allow for it.
  • Evil Weapon: The "strange dagger" Anne finds in the underground lair is actually cursed with vampirism so powerful as to be immune to the Dispel Magic spell.
  • Exploring the Evil Lair: The party spends a whole episode searching the underground compound of a villainous faction. Said villain later taunts them for missing important clues while they had the chance.
  • Extremely Dusty Home: Stoneroot is this trope scaled up to an entire city. Anne covers herself in dust just to fit in.
  • Failure Hero: The party tend to screw up almost every task they try to accomplish and generally make things worse. This culminates in them accidentally summoning Gorfinax in the final episode
  • False Friend: Jayne hates Rinaldo so much that she tries to sell him into slavery.
  • Foreshadowing: Episode 2 is particularly heavy with hint drops.
  • Frameup: The party is framed for kidnapping the lord's son, despite spending the entire adventure trying to save him.
  • Golem: Something that sounds an awful lot like a golem bursts up through the ground. The party fled so fast that they don't actually know if it was one or not, although they refer to it later as such.
  • Groin Attack:
    Austin: Anne punches Rinaldo in the balls. [Several moments later] Anne punches Gillet in the balls.
  • Have We Met?: Rinaldo asks the mysterious AC if they've met before, since they share an unusual accent.
  • Heroes Love Dogs: Anne loves to cuddle Jayne in her Dire Wolf form.
  • Holy Hand Grenade: Anne channels holy light through her teddy bear to incinerate an undead monster.
  • Hooker with a Heart of Gold: Many of the prostitutes at the twist are just normal people trying to get by...and one of them ends up joining our heroes.
  • I'm a Humanitarian: Leon wonders aloud if the creepily kind townsfolk are feeding them human meat. Austin responds that it's not cannibalism for Anne, since she is a halfling.
  • Improv: Podcasts and Dungeons & Dragons are both improvisational media, so it's no surprise that a D&D podcast is made up on the fly.
  • Jabba Table Manners: Anne challenges a child to a "slop off," which is exactly what it sounds like.
  • Keet: Anne!
  • Killer Teddy Bear: Literally! Anne uses a teddy bear as her holy symbol, which means that she uses it to channel certain attacks, including one that incinerated an undead monster.
  • Killing in Self-Defense: How the party rationalizes "the Stoneroot Massacre," in which Rinaldo escalated a fistfight into a bloodbath.
  • Kill It with Fire: Anne's suggestion for the evils plaguing the Pickman Academy.
  • La RĂ©sistance: A treasonous movement is active in Stoneroot, which the players compare to the plot of Star Wars.
  • Light 'em Up: Anne is a cleric, so most of her abilities utilize radiant light, including Sacred Flame, Warding Flare, and Radiance Of The Dawn.
  • Little Girls Kick Shins: Anne does this to Rinaldo in order to buff him with magic.
  • Locked Door: The party spends an inordinate amount of time trying to get through the service entrance of the Pickman Academy.
    Austin: Foiled by a door!
  • Lovecraft Lite: Seemingly ideal town with a dark secret? Check. Evil cult? Check. The Pickman Academy is even named after the Lovecraft short story "Pickman's Model."
  • Manchild: A female variant. To the point where Austin had to clarify on Twitter that Anne is an adult.
  • Mike Nelson, Destroyer of Worlds: Allana, when she ultimately ends the entire world by stabbing the orb with the tooth. An all around BAD IDEA.
  • My Hovercraft Is Full of Eels: Anne can speak a number of different languages, however her intelligence (or lack of) tends to get in the way.
    Austin: She has a hard time remembering what the Abyssal word for 'Yes' is, so she says "Verily?"
  • Nay-Theist:
    Jayne's Inner Monologue: Gods are stupid. I hate them.
  • Never Mess with Granny: Rinaldo tries to intimidate an old lady. He gets righteously beaten for his trouble.
  • Never Split the Party: Anne confronts the headmaster alone, much to Rinaldo's frustration.
    • Episode 16 ends with all three party members in different locations.
    Leon: Remember in the beginning when we said never break up the party? Ummm... WE'RE ALL ALONE!!
  • Nice Job Breaking It, Hero: The party actually accomplishes their mission in Episode 11. Then Anne loses her temper and sets the adventure back significantly.
  • The Nicknamer: Anne gets creative with her appellations for a monk named Milo, including "Musclebro Hardbody" and "Senator Suckshit."
  • No-Holds-Barred Beatdown: Rinaldo delivers an epic thrashing to Jayne, killing her despite the odds being ridiculously stacked in her favor.
  • No Indoor Voice: Anne always introduces herself loudly enough to clip the podcast audio.
  • Non Sequitur: Anne is the master.
  • No Sidepaths, No Exploration, No Freedom: A rare example in which this trope is enforced by the players, not the game.
    Leon: I always skip side quests.
  • Obfuscating Stupidity:
    Austin: I like to think we're creating a dynamic, that we suck so much of the time, when we're actually good it surprises everybody into doing what we want. They never see it coming!
  • Obviously Evil: The headmaster of the Pickman Academy is so shady that the players wonder aloud if he will turn out to be the final boss somewhere down the road.
  • Omniglot: Anne speaks Common, Halfling, Orc, Goblin, and Abyssal. Unfortunately, she isn't quite smart enough to translate accurately....
  • One-Gender School: The party finds out the hard way that the Pickman Academy doesn't admit girls when it ruins their plan to infiltrate it.
  • Only Sane Man: Jayne is this to the party, who would be dead many times over without her.
  • On the Next: Played With. At the end of each episode random statements are jokingly recorded to sound like this.
  • Our Zombies Are Different: Undead miners jump the party, but Johnny is insistent that they are not zombies. They were, in fact, ghouls.
  • Outside-Context Problem: For the first two thirds of the campaign, the main threat seems to be Lonnegan and Lord Earlan's attempts to summon Gorfinax, however eventually a new antagonist appears in the form of Phiro, a soldier from Acamoros who wants to conquer Stoneroot.
  • Paper-Thin Disguise: Rinaldo concocts an entire alter ego, only for it to immediately fall apart under the slightest bit of scrutiny.
    Leon: I'm Filet Mignon from Pottsylvania!
  • Phrase Catcher:
    Austin: No one can kill Anne!
  • Polar Opposite Twins: One twin volunteers at The Church and hangs out at a soup kitchen. The other is the leader of a dangerous gang of kidnappers.
  • Precision F-Strike: Austin, upon finding a sacrificial chamber.
    Austin: Oh, fuck me running....
  • Previously on…: Every episode starts with this, including a pitch-shifted intonation of "Last time, on Dice Funk!"
  • Properly Paranoid: Rinaldo.
    Leon: I don't trust people who aren't suspicious!
  • Psychopathic Man Child:
    Austin: (On using Thaumaturgy) Anne is going to make her eyes blood red, as if they had been scooped out and both of her sockets filled with blood, and she's going to stare at him.
  • Pyromaniac: Anne is just a little too eager to use fire to solve her problems.
  • Roofhopping: Marshmallow spends several episodes jumping from roof to roof in order to find Anne's friends.
  • Secret Underground Passage: Rinaldo looks for one in every building. He finally finds one in Episode 9.
  • Shapeshifting: Jayne's entire shtick. She has transformed into a dire wolf, horse, and cat.
  • Sequence Breaking: Johnny mentions that the party skipped about "a page and a half" of his plot.
  • Shipper on Deck: Everyone, both player and character, ships Rinaldo and Silas. Their ship name is "Sinaldo."
  • Shout-Out: In addition to references to Word Funk and H. P. Lovecraft, there is a surprising nod to Rocky and Bullwinkle.
  • Strange Minds Think Alike:
    Danion the Priest: What do you know about vampires?
    Rinaldo: Oh, I love pie!
    [A short time later]
    Rinaldo: We got vampires.
    Anne: You brought pie?
  • Theme Tune: A Fistful of Nickels from OverClocked ReMix.
  • Torture Cellar: The party discovers one under the Pickman Academy.
  • Town with a Dark Secret: Stoneroot is this all over.
  • Turn Undead: As a cleric, Anne has access to the spell, but it's actually Rinaldo who attempts this by apologizing profusely to the undead victims of The Stoneroot Massacre.
  • Twin Switch: It turns out that Emma and Tamzin are identical twins and the whole adventure began because Tamzin hired the party while disguised as Emma.
  • Uncanny Village: Rotswald is so nice that the players are immediately and violently suspicious.
  • Wham Line: "When the dust settles Jayne is nowhere to be seen."
    • A related line drops several episodes later: "We recorded a session with just the two of us...."
    • For fans of Word Funk—and for the players themselves—the first mention of Gorfinax changed everything.
  • Will Not Tell a Lie: Jayne hates telling lies, even if it is a necessity, and will then disclose the truth when it is safe to do so.
  • You Fool!: At one point Austin yells, "You fool! You should have given him a fake name!"
  • Your Head A-Splode: Rinaldo pops the head of a mind-controlled miner using a morningstar during the campaign's first fight.
    • Also how Jayne is killed after turning traitor to the team
    Johnny: You quickly turn Jayne from cat, to human, to paste.

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