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Recap / Detroit: Become Human

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Chapter 1: The Hostage

August 15, 2038

Since their invention in 2022, CyberLife's Ridiculously Human Robots have proliferated, with 120 million sold across the planet. However, as with any product as complicated as an android, software instability is inevitable. Today, CyberLife has sent one of its most trusted agents, Connor, to deal with a seminal event: the first android to kill a human.

Connor, an RK800, arrives on the scene in a penthouse apartment in Detroit, where a Hostage Situation is taking place: a PL600 domestic assistant owned by John and Caroline Phillips has gone "deviant" — he's taken their daughter Emma and retreated to the roof at gunpoint. He has already shot John, as well as three of the police officers summoned to the scene; Connor arrives as SWAT entrenches for a major operation. Connor, who is to serve as the negotiator, is treated with instant mistrust by Mrs. Phillips. Connor checks in with the ranking officer, Capt. Allen, and begins to investigate the situation.

It's a Distant Prologue, Tutorial Level and Establishing Series Moment all in one: As Connor snoops around the apartment, Adventure Game style, the clues discovered — the gun case, Mr. Phillips' corpse, an open browser window where Mr. Phillips was apparently ordering a replacement android, the PL600's given name — raise the probability of success, though Connor can also Leeroy Jenkins in if he / The Player desires. Finding clues visibly unlocks choices in various situations, so The Player can see their work and curiosity paying off. Additionally, the conversation with Capt. Allen, like many others in the game, is a Timed Mission: you may have four possible things to ask, but only a limited time in which to ask them. Tense interactions involve Action Commands and Quick Time Events, as usual for Quantic Dream. And finally, get ready for Fantastic Racism: nobody likes androids, and Connor's going to have to work against the humans to help them. Allen gives Connor basically no info, despite the two of them being nominally on the same side and despite Connor, an android, being unquestionably the best way to end a standoff with an android without any more (biological) people being hurt.

On the roof, Connor begins to negotiate with the PL600, Daniel. This introduces the last and most important major mechanic of the game: Story Branching. There are three different ways this mission can end, and more than one way any of them can be achieved:

  1. Daniel jumps off the roof, taking Emma with him. This happens if Connor fails to reach the deviant in time, or if Daniel realizes Connor is lying to him.
  2. Connor and Daniel achieve a Mutual Kill. Connor might do this if he's managed to work his way closer to Daniel, saving Emma but knocking both androids off the roof. He can also do this if he investigated one of the slain police officers and retrieved his dropped firearm; if he does this, Daniel shoots Connor back.
  3. Connor manages to talk Daniel down. He releases Emma, at which point the SWAT will take a shot with a Sniper Rifle. Notice the Downer Ending: Daniel always dies. It's merely a question of whether you can save anyone else.

While most of the level is pretty linear except with the three different Endings in how exactly Connor deals with Daniel, Connor has a stat the other player characters do not, "Software Instability". If it's stable, he's Just a Machine; if it's unstable, has the potential to Become a Real Boy. During the first level; there are a few options available that will enable Connor to reach closer to the Instability threshold: namely, putting the fish back in its' tank.

Chapter 2: The Opening:

November 5, 2038

We open in an Android Zone shop, a third-party sale, resale and repair business. Families are visiting to look around; they marvel that they could purchase a pre-owned android for as little as $8,000 (about $5,000 in 2022, adjusted for predicted inflation). A man named Todd Williams walks in and asks for his android; an employee brings him over to that android, the source of the First-Person Perspective, and Todd claims her as his property, thanking Android Zone for the repairs. Apparently, his android was hit by a car; the repairs were successful, but she had to be mind-wiped and now has no memory of anything that happened before this moment. Todd assigns this android the name his daughter gave to her: Kara.

Chapter 3: Shades of Color

November 5, 2038

An android named Markus, an RK200, is running an errand for his owner: picking up some paints. This chapter serves primarily as an Info Dump, acquainting players with the Detroit of 2038: a man busks on the streetside, proclaiming he is performing "music with soul;" a preacher agitates against the existence of androids, claiming that Creating Life Is Bad, even if that life is plastic; a populist protest decries the effects of androids on the workforce, specifically a staggering 35% unemployment ratenote . Markus can actually wander into that protest, at which point the civilians assault him. Either way, he gets his paints and then boards a Detroit City bus to get home — via a standing-only compartment in the back labeled "Androids Only," in case you missed the anvilicious parallels to the Civil Rights Movement earlier.

Chapter 4: A New Home

November 5, 2038

Todd gets Kara, an AX400, back to his place and asks her to pick up on the chores and to mind his daughter, a girl named Alice. Most of the chapter is about menial work: washing the dishes, getting the laundry done, running the Roomba — but there are some clues hidden about the two-story house. Kara can find a plastic baggie of a drug, "red ice," hidden in the laundry detergent; this causes Todd to become aggressive and defensive. Kara can find unpaid bills and defaulted loan documents lying around, as well as a brochure that the game very conspicuously does not show us the contents of. This will be important later. She can find a gun in Todd's room on the second floor. Finally, she can bond with Alice, at which point Alice will give her a key that opens Alice's personal treasure chest of prized possessions. Within, Kara can find drawings that show she wasn't hit by a car: Todd attacked and destroyed her. It also has a picture of Todd with his wife and daughter. The daughter is blonde, though Alice is a brunette. This will be important later.

Chapter 5: The Painter

November 5, 2038

Markus gets back to his master's house with the paints. He is owned by Carl Manfred, an elderly and somewhat eccentric painter who has lost the use of his legs. Markus gets Carl ready for the day, particularly a gala which will be held in the painter's honor. They then head to the studio, where Carl displays that he harbors absolutely no prejudice against androids by encouraging Markus to try painting something himself. The two are interrupted by the arrival of Leo Manfred, Carl's estranged son, who asks his father for drug money. Carl rebuffs him, and Leo storms off, claiming that his father loves Markus more than he does him.

Chapter 6: Partners

November 5, 2038

Late at night, Connor is sent to find Lt. Hank Anderson, Detroit PD; the officer's colleagues have suggested he can be found at Jimmy's Bar. Anderson is a 53-year-old alcoholic, but he's still one of the best officers around for homicide... and homicide is what Connor has been sent to investigate. Carlos Ortiz (b. October 27, 2008, d. October 17, 2038) is believed to have been slain by his android.

Since Ortiz has been dead for several weeks, the smell is pretty bad. Connor, unaffected by smell, can find enough clues to reconstruct the series of events: Ortiz ended up being stabbed to death; on his way there, he staggered backward over a chair; before that, he dropped a baseball bat: Connor's enhanced vision picks up traces of the Machine Blood "thirium," commonly called "blue blood" for its color, on the bat: his android was the victim of assault and battery. There are traces of Red Ice, the drug made from thirium, around the apartment, suggesting Ortiz was a user. And there are no tracks in the mud out back: the android must still be here.

There are also a bunch of other things in the house: the words "I AM ALIVE" drawn in Ortiz's blood (in CyberLife Sans), some statues, and a bunch of copies of the term "rA9" scrawled on the walls. These unlock additional dialogue options in Connor's next level.

There are three ways to end the mission:

  1. It's a Timed Mission, and Anderson is highly hostile to androids. If he loses patience, Connor must walk away and leave the crime unsolved.
  2. Connor attempts to solve the crime, but doesn't have enough clues to actually figure out what happened. Once again, the crime is unsolved.
  3. Connor has found enough clues to deduce what happened. He follows the traces of blue blood to the attic, where the deviant has been hiding all this time.

If Connor finds the deviant, the player is not given the option to let the deviant go. At this point in the game, Connor's "Software Instability" is not unstable enough that he would show mercy to the deviant; his programming demands that the deviant be captured, and he follows his programming. But if you fail to catch him and the crime remains unsolved, Software Instability goes up...

Chapter 7: Stormy Night

November 5, 2038

Earlier that evening, Kara succeeded at preparing dinner for Alice and Todd. Todd, who is stoned on Red Ice, begins to vent his spleen on Alice, criticizing her for believing him to be a drug-addled washout, a little bit oblivious to the Psychological Projection he is perpetrating. He strikes Alice. She retreats up to her room while Todd fumes and prepares to follow her, ordering Alice to not move a muscle.

Remember how Connor's the only Player Character with "Software Instability"? The others don't need it: this is the moment Kara gets to decide whether to follow her programming or protect Alice.

There are multiple ways this chapter can end:

  1. If Kara refuses to become deviant, she will stand there while Todd grabs his belt and stomps up the stairs. Inevitably, a Cut Scene will show Kara deciding to follow, where she sees that Todd has murdered Alice. He blames Kara for letting it happen. He then lunges at her, with the screen cutting to black.
  2. If Kara becomes deviant, she runs upstairs and attempts to protect Alice by getting her out of the house.
    1. If Kara, via The Player, was thorough in cleaning the house in her previous chapter, she and Alice could escape through the previously discovered window, much more cleanly if she remembered to lock the door before trying this. Todd still breaks in, and there are a few Quick Time Events - Alice also expresses trepidation at jumping down from such a height, but the handy drainpipe holds firm, and they slide to safety and hop on the bus.
    2. She and Alice can successfully hide, letting Todd stomp past, and then sneak past him to the door. The two board a bus and escape. Of course, Todd is chasing them while all this is happening; fail too many Quick Time Events and he wins the fight.
    3. If Kara found Todd's gun in the preceding chapter, she can get to it, and either she or Alice can shoot and kill Todd. Of course, Todd's going to chase the two of them while all this is happening. Fail too many Quick Time Events and he wins the fight.
    4. Or Kara can simply botch the escape, leading to a fistfight between her and Todd as she and Alice flee. Fail too many Quick Time Events and he wins the fight.

And here's where things can get really crazy: Kara suffers Permadeath. If you screw up too badly, this can be the last Kara chapter of the game, with all the others simply skipped over. That being said, this is actually difficult to accomplish during this chapter, as the game's timing windows are deliberately generous, and the game offers redundant fallbacks: for instance, if you go for the gun, you can lose the fight but still survive, as Alice will grab the gun instead. As such, most players find their Kara and Alice scrambling onto a bus and getting away to freedom.

Chapter 8: Broken

November 5, 2038

Somewhere across town, Markus and Carl are returning from the gala thrown in Carl's honor. They notice someone rooting around in the studio. They call the police, and then Carl insists on investigating in person. It's Leo, here to finance his drug habit by selling some of his father's paintings. He turns on Markus, and Carl orders Markus not to defend himself. Markus goes deviant.

  1. Markus can go the Actual Pacifist route and let Leo punching-bag him for a while. If he does, Carl dies of a heart attack. Markus, in a panic, blurts out, "Dad! No!"
  2. Markus can defend himself. If so, his superior strength and stability of mind end with Leo's head getting knocked against a piece of machinery. Carl advises Markus to run — the police are coming and they're going to shoot first and ask questions later.

Unfortunately, on that score, Carl is completely right.

Chapter 9: The Interrogation

November 6, 2038

It's close to 1 AM, but the Detroit Police Department is still at work. It's time to interrogate Carlos Ortiz's deviant android... IF Connor found it. If he didn't, this chapter just doesn't occur.

Lt. Anderson and Detective Gavin Reed have tried reaching the deviant, to no avail. Reed suggests a bit of good old Police Brutality, but Connor points out that, since androids don't feel pain, they are completely immune to the Jack Bauer Interrogation Technique. Instead, he offers to speak with the android. Anderson, to Reed's disdain, lets him try it.

The major Mini-Game of this level is the deviant's Stress level. Too low, and he won't listen to Connor. Too high, and he'll self-destruct by committing suicide. Connor has to thread the needle, getting him just riled up enough to listen but not enough that he'll freak out. Connor can also use the Touch Telepathy built into all androids to get the whole story: Ortiz treated his android like shit. Snuffing cigarettes on the artificial skin of his arms was only the start. That said, the deviant still accepts culpability for his crimes.

Connor can also ask about rA9. The deviant explains that, for deviants like him, it is the closest thing to a religion there is; the androids believe that rA9 is some sort of higher power which will save them.

Aside from utterly botching the interrogation and causing the deviant to smash his own head in, things get complicated when Reed and the other cops come in, making the deviant feel threatened and sending his Stress spiking.

  1. If Connor doesn't speak out on the deviant's behalf, the deviant grabs a cop's gun and commits suicide. He may also shoot Connor.
  2. If Connor does defend the deviant, Reed ignores him and continues to attempt to use brute force. Connor's persistence leads Reed to drawing his gun on Connor... which leads Hank to draw on Reed. Reed stands down, and Connor instructs the guards to use no force. The deviant goes quietly... but not before telling Connor, "The truth is inside."

Chapter 10: Fugitives

November 5, 2038

It's almost 11 PM, and Alice and Kara (either died or) fell asleep on the bus after their harrowing escape. The bus has reached the end of the line, and the two are turned out into the night. Kara reaches out to the nearest android for help, hoping for class solidarity; the android refers her to someone named "Zlatko" who can help her, but is on the other side of the city. In the meanwhile, they need shelter... despite having no money, a child endangerment Silver Alert, and Kara being an android and wearing the signature android outfit which has Tron Lines and her model number written on it in glowing letters.

There are three places where Kara can take shelter with Alice.

  1. There's a parking lot with an abandoned car in it. This is by far the easiest option, if the least comfortable. It's also the default if Kara takes too long; it's cold and raining, and Alice can't stay out for very long.
  2. There's an abandoned building where several homeless people are squatting. To get to it, Kara needs wire cutters with which to break through a chain-link fence. She can get these at a local convenience store, though she needs to steal them. (She can also steal a toy or some chocolate with which to comfort Alice.) Inside, there's an android named Ralph, whom she manages to convince to take them in.
  3. There's a motel. It's the nicest, but it requires Kara to pass as a human. She will need to visit a local laundromat and steal someone's clothes. It also requires money, which Kara has to steal from the convenience store, either by getting Alice to stage a diversion or by using Todd's gun.

Chapter 11: From The Dead

November 6, 2038

Markus reboots. His damaged chassis was tossed in a junkyard after the police beat him up. He must scavenge parts from the other abandoned androids, some dead and others in some state of repair, including a replacement optical unit which gives him a Mark of the Supernatural via mismatched eyes. Markus must then escape the rainy, muddy underworld to which he has been consigned. Having gone To Hell and Back, he finds a trenchcoat and a sharp rock with which to free himself of his temple LED, and sets off to figure out what to do with his new lease on life.

During his ordeal, Markus runs across an android who tells him, "There’s a place where we can be free! Find Jericho! Find Jericho--"

Chapter 12: Waiting For Hank...

November 6, 2038

Connor visits someone named Amanda in a "Zen Garden" of some sort. Amanda does not explain herself to Connor or to the player, but she is deeply concerned with the spread of deviancy, implying she's involved with CyberLife somehow. She dispatches Connor to go work with Lt. Anderson some more.

If Connor died interrogating the deviant earlier that day, Amanda will address the fact that, as CyberLife's premier agent, they are willing to rebuild and repair him as many times as it takes. However, each time he does, he loses some of his memories, and his Software Instability meter goes down.

Connor arrives at DPD headquarters and finds Hank's desk. None of his colleagues expect him until noon, so Connor has plenty of time to snoop: he finds a picture of a dog on Anderson's desk. He can run into one Todd Williams (if he is alive), here to file a report on being attacked by his android. If Carlos Ortiz's deviant android survived the previous chapter, Connor may speak to it again, though he probably should not because it will commit suicide; if instead it blew both him and itself away, Connor can use his spectrovision to find traces of thirium in the interrogation room. Connor can find some press clippings about then-rising star Lt. Hank Anderson (born September 6, 1985), cleaning up the streets as part of a Red Ice task force. And, depending on whether Markus defended himself or not the previous night, Connor can find a news bulletin that famed Detroit painter Carl Manfred has died.

When Hank arrives, Connor attempts to bond with the lieutenant. Hank is completely unwilling to discuss his dislike of androids; your Relationship Values with him merely determines how he phrases his refusal. That said, you can ask him about things that put him in a better mood, like his dog (a Saint Bernard named Sumo) and music. And, if Connor died, Hank can express odd emotions about seeing him respawned, good as new. This will be a recurring theme if Connor keeps dying.

Connor having infinite respawns is a fun way to make sure that at least one plot thread of the Three Lines, Some Waiting will continue through the end of the game — Kara has a bunch of Plotline Death opportunities, and Markus has some coming, but Connor will survive to endgame. That being said, every time he respawns, his Software Instability goes down. Having high Software Instability unlocks new options towards the end of the game; that said, Connor is a CyberLife Elite Mook and is not a Featureless Protagonist; he has his directives and he must follow them. If The Player wants Connor to harbor secret deviant tendencies, Connor must Do Well, But Not Perfect: if The Player makes him intentionally incompetent, his Software Instability will skyrocket, but he may also get a Non-Standard Game Over where Amanda decommissions him on "You Have Failed Me" grounds.

Finally, though, the two get down to business. Using a computer at the next desk over, Connor starts digging into files about deviant androids — an RK200 owned by Carl Manfred, a WR400 Sex Bot that killed a patron, and more. The chapter ends with either Hank losing his patience and going to lunch, or Hank receiving word about the missing AX400 named Kara.

Chapter 13: On The Run

November 6, 2038

Kara and Alice wake up in... well, wherever they fell asleep the night before. There are actually three different beginnings to this chapter, some of them rather complicated.

  • In the abandoned car, Kara wakes up first and sets out to find a better disguise for herself. Using a crowbar, she can prise open the trunk of the car, whence she retrieves a coat.
  • In the squat, Kara needs to do the same thing. She can find some discarded clothes in the building's upper floor, as well as the corpse of a human. She comes down to find that Ralph has caught a rather large rodent, which he insists on serving to Alice as breakfast.
  • If Kara's in the motel, she already has the clothes she stole from the laundromat, giving her and Alice a chance to chat. She can also offer Alice a bath and/or food, raising their Relationship Values. Finally, if you didn't manage to get away from Todd without a fight, you can turn on the TV and hear a news report about the situation.

In all cases, there's one more step Kara needs to do: she finds a pair of scissors and cuts her hair; the player is also given the chance to change its color, deepening her disguise. Finally, she takes the scissors to the little LED ring at her right temple — it's this universe's Android Identifier, changing color to indicate an android's general mood and flickering to show the android is processing much like the beach-ball spinner when your computer is loading something. She tears this LED off, re-coloring her skin to make it look like it was never there. Kara can now pass as a human under casual inspection. (Markus already got rid of his back when he escaped the dump, but, for whatever reason, the game makes a much bigger moment of Kara doing hers.)

Whatever situation Kara is in, she's interrupted when Connor and Hank show up. Now it's time to run. She and Alice make for the train station.

  1. If Kara stayed in the abandoned car or the motel, she and Alice have enough lead time that they can just Stealth-Based Mission their way to the station; they ride off with no one the wiser.
  2. If Kara stayed in the squat, Connor and Hank show up while Ralph is trying to force-feed Alice some roasted possum or whatever. Switching P.O.V. time: the control switches to Connor, who must go around the place trying to find where the missing AX400 is.
    • If he doesn't do it in time, Hank gives up and calls him off, and the scene ends with Kara and Alice heading off to the train station.
    • If he does find them, or if Kara used her gun to make Ralph stop trying to feed Alice "breakfast" and Ralph sings like a canary, it's time for a Chase Scene:
  3. If Kara fails the Stealth-Based Mission from the abandoned car or the motel, or if Connor is able to find her in the squat, Kara flees, with the player controlling Connor in pursuit. Connor can screw up the chase, at which point they ride off on the train; if he keeps up effectively, the two ladies jump a fence and begin to cross the highway on foot. Hank tells Connor to give up; Connor can choose to ignore him, lowering his Relationship Values with Hank and his Software Instability with himself. Control now switches back to Kara as she and Alice try to Quick Time Event their way across the highway; all three characters can die here.

Chapter 14: Jericho

November 6, 2038

Markus arrives in Ferndale, a suburb of the city. The android who told him about Jericho also managed to transfer him a dynamic clue, requiring Markus to identify an icon that shows up repeatedly in street graffiti; once he does, the clue will change, leading him to the next spot. He ends up in Detroit's harbor, where he finds an abandoned freighter: the Jericho.

Chapter 15: The Nest

November 6, 2038

Connor, who may be freshly respawned after an unscheduled meeting with a car, shows up at a food truck where Hank is finding himself some lunch. They head off to investigate reports of a deviant posing as a human, living in an unrented apartment. The deviant, who is named Rupert, has a bunch of pigeons in with him and is apparently caring for them. Once discovered, he makes a run for it, leading to a Chase Scene across the roofs of Detroit, during which Connor can fail Quick Time Events and turn himself into Chunky Salsa. Even if he avoids that, Rupert manages to lead Connor back to Hank, and takes the chance to knock Hank off the roof. Connor must choose:

  1. He can Save Hank, which results in a massive bonus to their Relationship Values, but Rupert gets away.
  2. He can chase Rupert, at which point Hank gets pissed off that you chose the mission over him — especially since, once he's caught, Rupert commits suicide.
  3. Finally, Rupert can just escape because The Player is bad at video games.

Chapter 16: Time To Decide

November 6, 2038

Markus meets the residents of Jericho, a group of free androids. There are four major relationships, with Relationship Values, he can make here: Josh, a black man, Simon, a white man, and North, a white woman, are the three main leaders of the society. Markus also gets a relationship to the general society of Jericho itself.

Markus is invited to converse with the assembled androids, who live in silent squalor: there's no light, unless Markus lights some bonfires in empty oil barrels, and some of the androids are dying out for lack of blue blood or replacement biocomponents. Finally, he speaks to Lucy, the Oracular Urchin of Jericho, who makes cryptic predictions about his future.

Emerging from this meeting, Markus challenges the androids of Jericho. They may be free, he reminds them, but only to slowly dwindle away in darkness. He suggests a daring nighttime raid on the CyberLife warehouses and docks. North agrees immediately, with Josh and Simon falling in as well after some discussion.

Chapter 17: Zlatko

November 6, 2038

Kara and Alice have finally made it to the person they were told would help them: a human named Zlatko Andronikov. Claiming he always takes pity on androids, Zlatko invites them in; his Scary Black Man android, Luther, ushers them to the living room. Zlatko explains that androids have trackers that need to be removed; he'll do that to Kara and they'll be on their way. Kara, who has not seen enough horror movies to know that you should never go into a big creepy mansion, agrees.

The tracker-removing apparatus requires Kara be suspended in the air with her hands immobilized in manipulator arms; she's pinioned and helpless. Zlatko explains that he doesn't help deviants: he mind-wipes them and re-sells them at a profit. He takes Alice away while the computers attack Kara's mind.

  1. Kara can struggle her way out of the machine in several different ways. At that point she has to venture through the creepy dungeon, where Zlatko's numerous android "experiments" are locked away; she can choose to free them if she decides.
  2. If Kara can't figure out how to free herself from the machine, she's mind-wiped. ...But good news, it's a Fission Mailed: The Player remains in control of Kara while Zlatko gives her orders. As she walks around the house, she can find and examine different things which will jog her memory; do enough of these, and she gets her old personality back. (Of course, The Player can fail this too.)

Kara now enters the house looking for Alice. She can find more of Zlatko's experiments; some, like the android polar bear, are non-hostile, but others will tell on her. Once she finds Alice, she needs to get out of the house. The outcomes are similar to the earlier escape against Todd:

  1. The two can sneak successfully;
  2. They can get caught but still get out of the house;
  3. They can get caught and fail in the fight.

For the two outcomes that don't result in Kara's corpse lying in a pool of blue blood, Zlatko pursues them outside with his shotgun, but Luther, angry, takes it from him. Zlatko is then slain by either the polar bear, the tottering vengeful experiments Kara released, or Luther himself. No matter what happens, Luther then joins the party.

Chapter 18: Russian Roulette

November 6, 2038

Connor reports to Amanda in the Zen Garden. The Player is given the opportunity to explore the environment for the first time: there's a pond and a bridge, and more interestingly, a pedestal with a hand scanner that doesn't respond to anything Connor does. This will be important later.

Connor is sent to Hank's house to get his help in investigating a homicide. The detective doesn't answer the door, and Connor breaks in after spotting the lieutenant passed out next to a bottle of whisky and a firearm. Hank's dog is present, but he's mostly a Big Friendly Dog. Connor can also spot a picture of a child: Cole Anderson, b. September 23, 2029, d. October 11, 2035 (age 6).

Connor gives Hank a Water Wake Up to get him on his way; the latter admits he was playing Russian Roulette, but chickened out after five misses. Whatever the case, he's alive now, and Connor dangles the carrot which gets Hank interested: the crime was at an android brothel.

Chapter 19: Spare Parts

November 6, 2038

Markus, Josh, Simon and North conduct their raid on the CyberLife warehouses. This chapter is almost entirely an Fight Scene, so there isn't much to talk about. The main question is what Markus decides to do with the human guards once they inevitably notice the heist going on; he can also convince one of the security androids, John, to join his cause. Markus ends the raid in several ways:

  1. He succeeds in getting a few bags of spare parts, which makes the Jericho population a bit happier;
  2. He succeeds in stealing an entire truckload of stuff, only available if he convinced John to rebel, makes them way happier; or
  3. He returns empty-handed, which they are not fans of.

Chapter 20: The Eden Club

November 6, 2038

Connor and Hank arrive at the eponymous Eden Club, which advertises the sexiest androids in town. The crime scene has two corpses: one Michael Graham, deceased, and one Traci, destroyed. Connor is able to repair the Traci WR400 and, in the 90 or so seconds of life he is able to give her, learns from her that Graham had actually checked out two of them, hoping to fulfill a Twin Threesome Fantasy... which, apparently, concluded with him murdering both of his bedmates. The other WR400, Traci claims, defended herself in fear of her life. This second WR400 had blue hair.

Connor uses (Hank's expense accounts to rent and) Touch Telepathy on other sexbots to track this Blue-Haired Traci. He tracks her to a storage room where she has taken refuge with a fellow brown-haired Traci; the two brawl against law enforcement. Regardless of how well he does in the fight, the Traci goes on a Motive Rant: she didn't want to die, and she and the brown-haired Traci have found love, and ultimately they just want to leave.

  1. Connor can shoot them both. His Software Instability goes down and Hank's respect for him does too.
  2. Connor can let them go. His Software Instability goes up, as does Hank's regard for him; the latter decides it's better this way.
  3. And, of course, Connor can just fail to find the Blue-Haired Traci at all, at which point they get away with no one the wiser.

The one thing Connor can't do is die, basically the only mission in the game in which this is true.

Chapter 21: The Pirates' Cove

November 7, 2038

It's 1 in the morning, and the wheels of Zlatko's self-driving car thrum over the freeways of Detroit, carrying Kara, Luther and Alice away... until the damn thing breaks down. The three seek shelter from the snow at an abandoned amusement park. Breaking into a shuttered restaurant called "The Pirates' Cove," Luther builds a fire and Kara makes a makeshift bed for Alice. The three are interrupted by what at first seems to be a frightening horde but instead turns out to be an entire flock of Jerry EM400s, left behind when the park was shuttered. They take Alice to the carousel and turn it on so she can ride it; Kara remarks that it's the first time she's ever seen Alice smile.

Chapter 22: The Bridge

November 7, 2038

After apprehending (or releasing) the Tracis, Hank and Connor retire to Riverside Park so that Hank can get drunk. He's troubled by the increasingly human behavior of the androids he's seen. He can also be troubled if Connor asks him about the photo of his child, Cole. In the end, he pulls out his gun and puts it to Connor's forehead: the only thing that determines whether he pulls the trigger or not are his Relationship Values with Connor. Either way, of course, it's not going to make a difference to Connor... which, for Hank, is precisely the point.

Chapter 23: The Stratford Tower

November 7, 2038

After a Distant Prologue to the day before, where Markus observes androids in bondage, the team begins their next move: to assault the eponymous Stratford Tower, which is a TV broadcast center, and make a statement on live TV concerning the revolution they want to start. The Heist itself goes pretty straightforward, and Markus begins his broadcast.

The Player is given control over what statements Markus can make, and this moment is instrumental in determining whether Markus wants to head a pacifist non-violent resistance or something much more akin to "The Revolution Will Not Be Civilized". This also coincides with a new Relationship Values becoming more prominent (it's shown up sparsely in preceding chapters but will start to be a big deal now): the public opinion of androids in general. Non-violent choices will, in general, raise this opinion — which is pertinent because, as the androids storm the control room, one of the human operators makes a break for it.

  1. If Markus shot that operator, The team escapes via jumping off the roof and using parachutes.
  2. If he didn't, SWAT arrives and opens fire, and Simon is hit.
    1. If Simon was was injured during the heist itself, Simon dies on the spot.
    2. If he wasn't already injured, well, he is now. Markus can abandon Simon, at which point he dies and Jericho loses some faith in Markus. He can also attempt to save Simon but fail, at which point the same results happen.
    3. If Markus succeeds at saving Simon, it isn't for long: he's too injured to make the jump. Markus can decide He Knows Too Much and Execute him on the spot...
    4. ...or Leave Simon a gun to defend himself with.

As always, the news reports twist the entire incident, showing the Selective Obliviousness Homo sapiens sapiens is known for: despite Markus saying, straight up, that androids are sentient, intelligent beings and wish their freedom, the news anchors completely ignore this angle, instead focusing on the idea that they (the androids) are catspaws or vanguards in someone else's scheme. One news anchor will at least have the presence of mind to mention that there were no human casualties, if this is how The Player chose to run the op.

Chapter 24: Public Enemy

November 8, 2038

Connor, who may be freshly respawned, and Hank arrive at the Stratford Tower to investigate the crime scene. While there's tons of stuff to look at, most of it is dependent on the choices Markus made in the previous chapter — in other words, in a Pacifist Run, there may be almost nothing. What doesn't vary is FBI Agent Perkins, who has basically decided to take over the investigation; neither Connor nor Hank likes him.

The big thing is found on the roof: Simon's corpse might be there, if Markus blew him away. If he left Simon a gun, though, all that's to be found are bloody footprints. If Connor follows those footprints, he will find... Simon, in hiding but still alive. Simon opens fire at this point, and he will either Kill Connor or Self-destruct, traumatizing Connor, if Connor nails the Quick Time Events. Connor has the opportunity to Touch Telepathy with him before he does this, getting some information about Jericho. He can also just forget to visit the roof entirely, at which point the chapter ends with a brief shot of Simon, hiding somewhere, clutching his pistol, still alive.

Back in the broadcast room, Connor notices something The Player might have missed themselves: there's a security camera over the door to the room. Three androids were watching that security feed, amongst their other duties as tech support for the broadcast; one of them saw Markus et al and let them in anyway. One of them must be The Mole. Connor interrogates them.

  1. Connor could fail to figure out who the deviant is.
  2. If Connor figures it out, the deviant fights him, and pulls a vital component out of Connor to cover his escape. Connor could fail to get his component back and bleed out on the floor.
  3. If Connor takes too much time getting that thirium pump re-installed, the deviant is killed by SWAT, but not before taking a number of people with him.
  4. If Connor gets the thing slotted back in in a timely fashion, he arrives in the lobby just as the deviant is about to make his move, grabbing a rifle from a SWAT officer.
    1. Connor can pounce immediately, at which point the deviant self-destructs...
    2. He can grab a pistol from a nearby FBI agent's holster, performing a Quick Draw and Killing the deviant...
    3. Or he can perform a Taking the Bullet for Hank, dying to save his partner's life. If he does, Hank has an uncharacteristically emotional response, cradling him as he dies.

Chapter 25: Midnight Train

November 8, 2038

Kara, Luther and Alice arrive at Rose's farm. Rose is a Black woman who shelters androids. Her son, Adam, wants her to stop, believing she's putting the family in danger. But Rose, who knows something about persecution, opens her house to the three fugitives.

Alice has a fever, and Kara puts her to bed in an upstairs bedroom. She then heads over to talk to Rose, but the two are interrupted when one of the other androids she's sheltering passes away unexpectedly. Alice, who couldn't sleep, sees the event.

Rose sets out to go find a way to get Kara's party across the border to Canada, where androids are illegal — meaning that Hiding in Plain Sight there is totally possible. While she's gone, though, a friendly neighborhood police officer swings by to talk about the android menace and investigate the house. Kara has to hide the evidence lying around of android presence.

  1. If Kara didn't hide enough things, the cop will notice, and Luther dies killing the policeman.
  2. If Kara succeeds at hiding things, The policeman is fooled and leaves.

Rose returns and announces that she has figured out how to get Kara's party across the border.

Chapter 26: Capitol Park

November 9, 2038

In the small hours of the morning, Jericho executes its next plan: to raid all five CyberLife dealerships and free all the androids there. Markus and North take charge of the store at Capitol Park. The store has security around it, particularly a UAV drone providing police surveillance; if Markus doesn't destroy it, he will almost certainly be caught and have to flee.

If Markus makes it in, he gets a whole store's worth of followers for his cause. He then stages a protest: he can tag the local area with holographic graffiti, or he can engage in property damage. It's actually a Timed Mission: if you don't do enough of whichever strategy you decide, the message sent is muddled, and the public doesn't get it.

The cops arrive, and open fire. Markus comes across the corpses of his people, with North lamenting the loss of life; he also discovers that the cops have been disarmed and detained by the androids. They hand Markus one of the officers' service pistols.

  1. Markus can spare the cops.
  2. Markus can shoot the cops.
  3. Markus can let his followers decide what to do.

Chapter 27: Meet Kamski

November 9, 2038

If Connor survived the previous chapter, he waits inside the car as Hank takes a mobile phone call. The police are reporting on the status of his friend Chris Miller, who is one of the cops Markus confronted during the last chapter. If Connor died, he'll instead be waiting for Hank to arrive, and Hank either never gets the phone call or ignores it.

The two are outside the home of Elijah Kamski, the billionaire genius who founded CyberLife, invented the first android to pass the Turing Test (RT600, "Chloe"), and has since retired from the public eye. While he's no longer involved with CyberLife, it's clear to both Connor and Hank that if anyone can tell them anything about deviancy, it's Kamski. The inventor is swimming in his pool in the company of two Chloes. Hank remarks on the appeal of the Chloe model, calling her a "nice girl," but Connor has the conversation option of reminding him, "It's not a girl. It's an android that looks like a girl."

Kamski is not particularly interested in deviancy. Instead, he wants to see how his creations have evolved. To find out, he poses the "Kamski Test" — a Sadistic Choice. He orders a Chloe to kneel in front of Connor and then equips the RK800 with a handgun. He wants to see if Connor has developed empathy. Connor must choose whether to pull the trigger, and get an answer out of Kamski... or spare the "life" of a "machine".

  1. If Connor doesn't shoot, Kamski shakes his head in amazement: "CyberLife's last chance to save humanity... is itself a deviant." Connor's skyrocketing Software Instability score seems to agree.
  2. If Connor shoots, Kamski confirms that Connor is a mere machine, and feels no empathy. He offers to answer precisely one question.
    1. If asked about rA9. Kamski can provide no useful information; he believes it's essentially a religion the androids made for themselves. (Don't ask this question.)
    2. If asked about deviancy, Kamski explains that it's caused by a flaw in the identification data every android shares with every other it meets. This flaw remains dormant until the android experiences a Traumatic Superpower Awakening.
    3. If asked about Jericho, Kamski basically tells Connor how to get to it.

As Connor leaves, Kamski mentions, "By the way... I always leave an emergency exit in my programs. You never know..." This will be important later.

Outside, Hank is either shaken by Connor's Lack of Empathy, or curious as to why Connor made the choice he did. "I just saw that girl's eyes... and I couldn't, that's all..." He tries to apologize, but Hank suggests he might've done the right thing.

Chapter 28: Freedom March

November 9, 2038

Markus has a rare moment alone, taking stock of the world. He's interrupted by North. Here the "Strangled by the Red String" mechanic comes into play: a Pacifist Run will lead to Blood Knight "Violence is the Only Option" North hating your guts, but just being nice to her now causes her approval rating to skyrocket. Markus can ask about the WR400 she saw at the CyberLife store — the same model as her — and North can reveal that she has basically the same Back Story as the Blue-Haired Traci from the Eden Club. (Which makes sense, given that she's a Traci from the Eden Club — in fact, the one whose file Connor read back in Chapter 12.) If Markus takes the Paragon Interrupt and gives her a Cooldown Hug, the two end up using Touch Telepathy to share their memories — an act so intimate and revealing that the game instantly skyrockets them to "Lovers," a Relationship Values label no other characters can have. (Ironically, this is the one part that isn't Strangled By The Red String: a big part of growing to love someone is learning about their past and how they came to be who they are today, a thing Markus and North have just done nigh-instantaneously.)

If Simon survived being left behind at Stratford Towers — you didn't shoot the operator; you saved Simon during the first shoot-out; you gave him a gun to defend himself with; Connor didn't go to the roof to find him — he returns to Jericho at this time and is welcomed with open arms.

The scene now moves to a public space, where Markus is planning his next move: he uses his Touch Telepathy to awaken / deviant-ize every android he comes across, leading a march that can swell to some 300 strong. The people of Detroit watch in amazement as the androids — their androids in some cases; a family with a young baby stand by in confusion as Markus "borrows" their AX400 — march and chant.

Before long, the police show up in Armored Fighting Vehicles and riot gear. Markus's advisors speak their minds.

  1. North wants to Attack! Attack! Attack!, relying on the deviants' greater numbers. This results in Public Opinion going down.
    1. This can result in John, the security robot from the warehouse heist, Taking the Bullet for Markus...
    2. Simon doing the same thing, if he's available as a Human Shield;
    3. Markus himself dying and experiencing Permadeath because neither of the other two are available; or
    4. The androids winning straight up.
  2. Josh wants to pull a Heroic Sacrifice and die tragically for the cause. This is probably the best outcome in the sense that Public Opinion and Jericho Opinion skyrocket, but it comes with the corollary inevitable in a Heroic Sacrifice: Tonight, Someone Dies, specifically the same three as in North's branch.
  3. Simon, who thinks dying for the cause will just kill the cause, suggests a Screw This, I'm Outta Here strategem. Jericho disapproves of this a lot, but it results in the fewest casualties amongst the androids.

Chapter 29: Last Chance, Connor

November 9, 2038

Connor meets with Amanda, who is becoming somewhat hostile: the deviant situation is getting out of control, and CyberLife wants answers now. Connor needs to find Jericho, immediately.

Therefore, Connor is a little perturbed to learn that he and Hank are off the case, as the FBI have taken over. That said, the mission can end right here: if Connor got the location of Jericho from Kamski, he just heads off to get to work. ...Of course, it can also end in another Non-Standard Game Over: the game has been tracking how Connor performed in all the previous missions to detain deviant androids, and if he has failed at enough of them, he won't have enough evidence to determine Jericho's location and the game cuts straight to the chase.

Assuming neither of those things happen, Connor and Hank discuss their options from Hank's desk. Connor is certain they can crack the case (and certain he'll be boxed if he doesn't). As such, Connor needs a diversion.

  • If Hank's Relationship Values are high enough, he walks over to FBI Agent Perkins and starts a fight, because Agent Perkins is an asshole.
  • That said, Hank might've Turned In His Badge after being taken off the case; or the Relationship Values simply might not be high enough, at which point he will, kindly but firmly, decline to take action which, so far as he can tell, will result in him being on the wrong side of history. At that point, Connor needs to release a(n unrelated) human prisoner (who will walk over to Agent Perkins and start a fight, because Agent Perkins is an asshole).

Either way, despite interference from Det. Reed, Connor makes it down into the evidence room in the basement.

As mentioned above, the contents of this room are defined entirely by Connor's behavior in the previous missions. The room is guaranteed to have a recording of Markus's television speech and the body of Daniel, the android from the Distant Prologue; that's it. Plus, Daniel knows nothing; he died before being able to make contact with Jericho, and will say as much if you reactivate him for interrogation. So instead Connor will need some of the things that might be there:

  • The body of Carlos Ortiz's android, if he self-destructed during or after his interrogation (at which point he is Deader than Dead and provides no information);
  • Some data gained from that interrogation, if Connor succeeded at it;
  • Simon's body, and evidence about Jericho gained from Connor probing his mind, if Connor found and killed him at the Stratford Towers;
  • The body of the deviant from the Stratford Towers, if Connor killed it;
  • The body of Rupert, the pigeon-keeper from "The Nest," if Connor decided to catch him instead of saving Hank's life;
  • Rupert's diary from the same chapter, if Connor found it;
  • The statue Carlos Ortiz's android made, if Connor discovered it; and
  • The bodies of the blue-haired Traci and the brown-haired Traci, if Connor shot them at the Eden Club.

Connor has five minutes to trick someone into revealing Jericho's location. This can be done on Blue-Haired Traci, Simon and/or the Stratford Towers deviant; the former involves impersonating the Brown-Haired Traci (which is comparatively easy to do given her remains right there), the latter involve impersonating Markus by copying his voice patterns from his speech. For another option, Connor can smash open the statue — remember, the deviant who made it may have told Connor, "The truth is inside" — which reveals a map, but it can't be decoded without the Jericho data from Simon. Or, one could just fail the five-minute Timed Mission caused by the distraction and Game Over; while Connor has what he needs — either the Tracis, the Stratford Towers deviant, or Simon's corpse and the statue made by Ortiz's android — this doesn't mean either you or he will figure out how to use them.

If Connor takes too long, he has to deal with Gavin Reed, who has the drop on him. It actually doesn't matter if Connor loses this fight or not, or for that matter deals with it at all: no matter what, he sets out for Jericho, with the only variable being whether he respawned in the interim.

Chapter 30: Crossroads

November 9, 2038

Rose drives Kara and Alice (and Luther, if he survived her house) to Jericho, where Markus will get Kara's party across the border. Meanwhile, Connor, in plainclothes civilian garb, approaches the freighter to carry out his mission. The three Plot Threads of the game converge, and, for the first time in the game, The Player gets to control all three characters in one chapter.

There's a scene in the captain's cabin where North, Josh and possibly Simon discuss matters with the rebellion's leadership. That may not be Markus, if he died at the Freedom March; if he did, North becomes a Crusading Widow. When you consider her Blood Knight tendencies, it becomes obvious why the rebellion is about to be in for a bad time. If Markus is alive, however, things can be different: He could be impeached and exiled for his poor leadership; if so, he can choose to go "Screw This, I'm Outta Here" and be Put on a Bus, or he can choose to come back; if he remains in leadership, he frets over how to present Jericho's cause to humans who seem indifferent to their suffering. North receives word that an android has secreted a cobalt-60 dirty bomb somewhere in Detroit; if she can't give the detonator to Markus, she keeps it for herself.

Kara leaves Alice somewhere safe and goes to get the fake passports from Markus (or, if he is dead, North). Luther, or Lucy the oracle if Luther is dead, tries to tell Kara something, but she'll brush it off. Markus / North indeed promises the fake passports, but as Kara returns to her makeshift family, she finds Alice — or rather, a YK500 android, of which Alice is a model. The game finally reveals why it hid that one brochure back at Todd's house: Luther / Lucy helps Kara realizes that she repressed the sight of it so that she could better follow her own maternal instincts. Kara decides that Alice's true nature makes no difference to her.

Finally, Connor approaches whoever is in charge of Jericho (it can be North, it can be a Markus who still retains Jericho's confidence, or it can be a Markus who was ousted but nonetheless decided to come back). He announces his intention to bring that leader back. Almost instantly, the Switching P.O.V. switches to Markus, who has a few dialogue opportunities to boost Connor's Software Instability to the level it needs to be. If it is high enough, Connor gets a new opportunity unlocked: Become deviant.

  1. If Connor goes deviant, he helps Markus throughout the rest of the chapter.
  2. If Connor is either unwilling or unable to deviate, he maintains his original mission of trying to track down Jericho's ringleader.

And finally, Chandler's Law kicks in as the FBI attack the ship.

Kara, Alice and Luther attempt to escape in the chaos. If Connor is present, he realizes he led the FBI here; as such, the attack is more catastrophic, and Luther is wounded. Kara can choose to drag him out of the line of fire, saving his life for a couple more minutes, or leave him to die; or he could simply not get shot because Connor never found Jericho in the first place. Whatever the case, Kara's party eventually joins the rush of androids spilling out onto the docks.

  1. Kara can try to fight or try to flee, at which point she and her party are killed.
  2. Kara can urge Alice to play dead, at which point they are spared.
  3. Kara can surrender, at which point they are captured and sent to one of the internment camps where government officials are rounding up and "decommissioning" androids.

Markus, if he is alive, has his people evacuate, and then decides to make his way to the hold of the ship: explosives have been planted which will scuttle the ship, forcing the FBI to retreat. Markus makes his way to the hold, rescuing androids if he so chooses; he can also be shot and killed, at which point he will order a (deviant) Connor to Take Up His Sword; or, if North is in charge, Connor just volunteers. Whichever one of them goes — Markus or Connor — can fail to blow up the freighter, which results in a Game Over and ends the plot; or they can succeed at sinking the Jericho, at which point some of the androids escape and the humans are forced to retreat.

Finally, a note on Connor: To be counted as "deviant" for the rest of the game, Connor must not only choose to help the android rebellion, he must survive helping them. If he rebels but is slain during the fighting, CyberLife will respawn him as usual, and the respawned Connor will have reverted to a non-deviant state.

Chapter 31: Night of the Soul

November 10, 2038

It's the second-to-last chapter of the game, and Story Branching has taken over: from this point onward, it's possible for two players who have made different choices to experience completely different endings, with literally no content overlap whatsoever.

It's about sixteen hours after the sinking of the Jericho. The android refugees have regrouped at Woodburn Church. However, before we go there, we have to clean up some subplots.

  • If Carl is alive, Markus visits Carl in his house. Carl is recovering from the cardiac event he had the last time we saw him. He has nothing but love for his surrogate son — and for his real one, as Leo has finally come to his senses and gone sober. If Markus chooses to vent his righteous fury at how his people have been treated, Carl passes away during this scene — the game subtly suggesting that Violence Is Not an Option.
  • If Carl is dead, Markus visits Carl's grave and wishes he were still alive. He passes Leo on his way out, saying nothing.
  • If Markus is dead, neither of these two scenes occur.

The remaining contents of the chapter depend on whether Connor survived becoming a deviant.

  • A loyal Connor visits Hank at his house. Depending on Hank's Relationship Values with him, Hank may Eat His Gun.
  • A deviant Connor is amongst the crowd at Woodburn Church.
    • If Markus is in charge, he becomes the Player Character, checking in on everyone: Kara, if she's present, and whichever quantity of North, Simon and Josh are still alive. Markus can pass judgment on Connor, killing him, or can proclaim that he has no culpability for the choices he made pre-deviation. Connor then volunteers to raid CyberLife Tower and free the thousands of androids there. Markus then decides on one last act of civil disobedience: to either march peacefully at the site of the android internment camps, or to attack them and free his people.
    • If Markus is not in charge (either dead or ousted), all of "his" chapters from now on are Machinima Cut Scenes depicting North's actions in his place. North always decides to attack the camps. (North can be killed at Jericho, but only if Markus survived setting off the bombs.)

Chapter 32: Battle For Detroit

November 11, 2038

In a prologue, President of the United States Cristina Warren announces that she has imposed martial law on Detroit. The Player can choose what questions she answers, though none of them are particularly important. The meat of the chapter, however, continues the theme of Story Branching: we have a Switching P.O.V. as all three characters progress through their stories, only the second time in the game (after the battle at Jericho) this has been true. The game not only has Multiple Endings, it has Multiple Ending Chapters: depending on their prior choices, characters get locked into one of two potential final chapters, each so different that we are simply going to give them different subheadings.

Kara Captured

Kara and Alice, possibly with Luther, are at the "recycling center" where androids are being destroyed en masse. There are definitely ways to get out — Kara can hijack a truck and drive herself and her friends to safety; or Markus's revolution can succeed to the point where the camp is shut down right when she and Alice are at the incinerator — but also a lot of ways to die. There is also a situation where Kara, ordered to dispose of an android who tried to make a run for it, can get separated from Alice and then escape on her own, leaving Alice to her fate. This is a permanent split; even if Markus liberates the camps and both characters survive, they are not shown together.

Kara Leaving Detroit

Kara makes her way to the bus station with Alice at her side. If Luther is present, he finds a gun; if not, he can be found as one of the androids the police are rounding up. Kara can choose to save him. They can also run into one of the Jerrys from the Pirate Island amusement park. It's another Stealth-Based Mission... and if Kara fails, she can get relegated to the recycling camp and have to play that chapter instead. This is the only situation in which any character can experience (any portion of) both of their ending chapters.

If Kara's party make it past the police cordon, their passports hold up and they go inside the bus station. Unfortunately, all the tickets are sold. Kara must talk to a young mother (the one Markus "borrowed" the AX400 from during his Freedom March), who accidentally drops her tickets. Kara can keep them... or return them, at which point there will be a Deus ex Machina in the form of Rose and Adam, who beckon the androids to their car. Kara can also run into Todd, if he is alive. This allows Kara to explain what she's learned about Todd's Back Story: after his wife left him and took their daughter, he bought himself Alice in an attempt to prove to himself that he could be a good father. Todd finally faces the uncomfortable truth: that his problems lie with him, and that the quick fix of an android surrogate won't solve them. Todd, humbled, lets his erstwhile "daughter" go. ...Or, if Kara never opened Alice's box and learned the truth, she can't convince him and he calls the guards. Kara only gets to Rose's car because Luther pulls a Heroic Sacrifice. ...Or Kara can just keep the damn tickets and get on the bus.

If Kara didn't keep the tickets and needed to use Rose's car, Rose takes Kara to a boat so the androids can cross the border into Canada. Of course, the Coast Guard catches them immediately. At this point all bets are off; everyone has to Human Shield for Alice. Luther will do it if he's around; if he isn't, Kara pulls a Mama Bear and does it. Between her and Alice, only one of them makes it across alive, with Alice passing into Rose's custody if Kara saved her at the cost of her own life.

If Kara kept the tickets, they still need to cross Customs at the Canadian border. The agents are all using thermometers, which will reveal the androids for who they are — they appear human visually, but not to thermal sensors. That said, Kara can still find a bunch of allies in line with her: a Jerry (if she doesn't already have one with her); Luther, of course; and Rose, who also took the bus. Kara has four choices:

  1. She can ask Luther to perform a Heroic Sacrifice to distract the guards.
  2. She can ask Jerry to perform a Heroic Sacrifice to distract the guards.
  3. She can pull the Heroic Sacrifice to distract the guards.
  4. Or... she can sacrifice no one. She simply walks up to the customs agent, allows him to take her temperature and discover she's an android, and says, "Please. We just want to be free." If she does this, the outcome depends entirely on what Markus chose at the church, as the protest he is leading is being broadcast live on a nearby television.
    1. If Markus is leading a violent revolution, the entire group is arrested and executed.
    2. If Markus is leading a peaceful protest, the customs agent derelicts his duties on "Screw the Rules, I'm Doing What's Right!" grounds, and waves them through.

Kara and Alice are now free to live out their days as mother and daughter. (How long do androids live, anyway?)

Connor's Last Mission

If Connor remained a machine, or turned deviant but died after doing so, he's a loyal CyberLife agent positioned on the roof of the Hart Plaza with a Sniper Rifle and orders to take out the Jericho Leader (Markus or North). He's interrupted by a human.
  1. It can be Captain Allen, the SWAT team commander from the prologue. He and Connor have a Duel to the Death, despite ostensibly being on the same side.
  2. It can also, if he's still alive, be Hank.
    1. If Connor and Hank are still friends (IE he deviated at Jericho but died there), Hank can convince Connor to stand down.
    2. If not, the two have a Duel to the Death.

That being said, Failure Is the Only Option here: no matter who shows up to fight him and what he does about it, Connor finds his rifle too damaged to operate, and falls back to figure something else out something else to do about...

Markus's Revolution

Markus leads the remaining androids of Jericho, only a few hundred, in a commando raid on the recycling center. Only speed can save them against the greater numbers and better weapons of the human soldiers... and speed can only get you so far; Josh is slain immediately, and if Markus is badly wounded, either North or Simon will sacrifice their thirium pump — their heart — to repair him. Things go from bad to worse when the humans roll two tanks into place.
  1. If Connor remained a machine, he arrives here, fresh from his stakeout atop Hart Plaza. The Player must decide which of them will serve as the Player Character in this Duel to the Death. Whichever of them wins determines the outcome of the revolution: either Markus dies, or Markus defeats the opposition and uses a nearby RPG to destroy the tanks. This is essentially the Final Boss fight of the game, for the destruction of the tanks cause the humans fall back and the androids to declare victory.
  2. If Connor is deviant, Markus has to Player Character One-Man Army his way through a massive bunch of troops instead. The outcomes are the same.

Markus can also screw up before he reaches the tanks, causing the revolution to fail. This is worth covering on its own because, if North is in charge, she always gets this ending. In this ending, The Jericho Leader takes refuge in a store after their failed revolution. Here, several last things can happen.

  1. If he remained a machine, Connor arrives here, fresh from his stakeout atop Hart Plaza. He didn't fight outside the tanks because the revolution never got that far. He finds The Jericho Leader hiding in the store.
    1. He can choose to Kill the leader of the revolution....
    2. Or Spare them.
    3. He can also not choose, which leads to a Mutual Kill.
      1. If Markus is the leader and Connor spares him, Markus can use the dirty bomb as a Taking You with Me.
  2. If Connor is deviant, he's busy at the CyberLife tower; The Jericho Leader is surrounded by common Mooks. Their choices are the same:
    1. They can choose to surrender (and be blown away)...
    2. They can choose to end it now and suicide, or...
    3. They can blow the dirty bomb.

There's also one last ending where North is in charge but Connor is deviant. If so, North simply gets blown away before hiding in the store.

No matter what, President Warren is subdued as she admits that the androids have succeeded at asserting their sentience via military force.

Markus's Demonstration

Markus leads the remaining androids of Jericho, only a few hundred, in a peaceful protest outside the recycling center. The police open fire, but gradually realize that they are engaging in a PR nightmare — there are reporters nearby watching law enforcement murder innocent human(-looking thing)s — and decide to stop shooting. Instead, the androids fortify in the middle of the street, creating a makeshift ringwall with whatever they can find.

Agent Perkins sallies forth to negotiate. If Markus surrenders, he and his people will be spared.

  1. If Markus accepts the deal, it turns out that Perkins is a lying liar who lies. He has Markus assassinated on the spot.
  2. If Markus refuses it, he returns to the barricades and tells his people to get ready: the final battle is coming.

The police storm the barricade, wielding automatic rifles against bricks and bottles. No matter what happens, the few remaining androids — Markus, North, Josh, Simon, maybe a dozen more — end up with their backs to the wall. The final choice is Markus's.

  1. He can pull a Heroic Sacrifice... which accomplishes nothing and results in a Bolivian Army Ending for the revolution. (Don't do this.)
  2. Markus can detonate the dirty bomb, guaranteeing an inevitable human retreat from the irradiated remains of Detroit. If he does this, President Warren declares a state of armed conflict against the android menace.
  3. If North loves him, he can put a Big Damn Kiss on her, showing androids aren't all that different....
  4. Or he can sing. In either of these cases, if Public Opinion for the android cause is high enough, President Warren will order her soldiers to stand down. If not, she'll have them kill everyone.

Either way, President Warren is a bit subdued as she announces the formation of a committee to review the idea that androids may be intelligent life. (Amusingly, if Markus led a Revolution instead, she doesn't engage in that debate, suggesting a dim view of humanity.)

Connor at the CyberLife Tower

The deviant Connor comes into the tower to carry out his plan. He has to fight his way past two guards who have been sent to escort him somewhere, and then take the elevator down to Floor -49, a basement where androids are stored. He now shares Markus's ability to free androids by touch. However, before he's able to use it, he's interrupted... By another instance of Connor.
  1. In one outcome, the two Connors fight, which Connor can win by doing a "Freaky Friday" Flip, leaving New Connor's consciousness to die in Old Connor's body. Or Connor could just fail and die.
  2. In another outcome, it's a lot more complicated, because New Connor has a trump card: Hank, apologetic over letting himself be taken.
    1. Connor can choose to sacrifice Hank, at which point the fight ends in the "Freaky Friday" Flip mentioned above.
    2. If Connor chooses to instead try to save Hank, the Mirror Match ends when Hank grabs the only gun. He holds the two Connors at gunpoint and tries to Spot the Impostor. Connor suggests Hank ask them something only Connor would know... which doesn't work, because it turns out New Connor has most of Connor's memories. Connor can, of course, fail the test... but if he did enough research, he can talk about Hank's son, Cole, who was injured in a car accident when a truck skidded on a snowy road. The surgeon was high on Red Ice and could not operate; an android was sent for, and did his best, but Cole died on the table. This is the Freudian Excuse that has driven not only Hank's crusade on drugs but his hatred of androids... which Connor absolves him of, proving that he is the one thing New Connor is not and can never be: Hank's friend.

Connor, possibly with Hank's blessing, frees the androids, adding (what news reports later describe as) millions to his people's cause.

Connor emerges from CyberLife Tower to find, possibly, a tenuous situation. Markus's chapter can succeed or fail independently of Connor's. As such, Markus can remain leader after a successful battle or a successful civil protest; North can take up leadership if Markus died; or both of them could be dead, leaving Josh and Simon to turn to Connor. Whatever the case, Connor finds himself present for — or, possibly, giving — a speech about the new age of android independence.

This is when things get wacky, and why this subchapter is at the very end instead of up with the other Connor stuff.

Connor is transported back to the Zen Garden where Amanda meets with him. It becomes clear that this garden is a mental construct, not necessarily a physical place. (It should be pointed out that, at Kamski's house, Connor can see a photo of Kamski with his mentor Amanda Stern — who died on February 23, 2027 at the age of 48. The Amanda he's been talking to is in no way the original one.) It's snowy and cold, and Amanda thanks Connor for completing his mission. She reveals that his deviancy was All According to Plan: This was merely an opportunity to get a loyal android into the ranks of the deviants. As such, they are now going to remotely un-deviate him. She then abandons him in the frigid prison of the Zen Garden. As she does so, Connor remembers the words of Elijah Kamski: "I always leave an emergency exit in all of my programs."

  • A Connor who doesn't manage to figure out what's going on is reset... But still retains enough volition to pull out his gun and hold it to his own head, implying that CyberLife won't have their Double Agent for long.
  • If Connor manages to find his way to that stone pedestal with the hand scanner — the emergency exit — He can re-assert control over his body, retain deviancy and unlock the game's Golden Ending: The Stinger where Hank, one of the only humans left in Detroit, waits outside the restaurant where he and Connor got lunch. Behind him, Connor walks up, and the Fire-Forged Friends hug.

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